NoxSicarius Posted June 15, 2014 Author Report Share Posted June 15, 2014 wait what does F10 and F11 do? I pressed them and they do nothing on my end O_o. Also sweet can not wait to test the update. You have to update your adminlist. F10 turns the scroll menu on, F11 turns it off. It is for those who wish to only have the menu active whenever needed. I hate having it there when flying. Link to comment Share on other sites More sharing options...
bFe Posted June 15, 2014 Report Share Posted June 15, 2014 It would be cool with an option that allows you to alter the position of an already placed object, keeping the original owner of said object when re-placing it. Link to comment Share on other sites More sharing options...
Mugzy Posted June 15, 2014 Report Share Posted June 15, 2014 On the test branch, I am having issues with the enhanced esp. I can't turn off vehicles and when I enable zombies or tents then turn it off again the markers stay on the map. Link to comment Share on other sites More sharing options...
dodgitech10 Posted June 15, 2014 Report Share Posted June 15, 2014 (edited) 1.8 Has bugged out zombie spawning had to revert back to 1.7 EDIT: Nope something just keeps stopping my zombies from spawning DOUBLE EDIT: So it turns out if I use your Admin tool with BattleEye enabled Zombies stop spawning, Maybe you have encountered this before. I installed its 4 times from fresh server setups, Testing to make sure zombies where spawning before install. Edited June 15, 2014 by dodgitech10 Link to comment Share on other sites More sharing options...
NoxSicarius Posted June 15, 2014 Author Report Share Posted June 15, 2014 On the test branch, I am having issues with the enhanced esp. I can't turn off vehicles and when I enable zombies or tents then turn it off again the markers stay on the map. I will fix that shortly then. This was not reported earlier and I already merged it all into the main branch. 1.8 Has bugged out zombie spawning had to revert back to 1.7 EDIT: Nope something just keeps stopping my zombies from spawning DOUBLE EDIT: So it turns out if I use your Admin tool with BattleEye enabled Zombies stop spawning, Maybe you have encountered this before. I installed its 4 times from fresh server setups, Testing to make sure zombies where spawning before install. I have never seen this so I need to know if you have any RPT errors. Link to comment Share on other sites More sharing options...
NoxSicarius Posted June 16, 2014 Author Report Share Posted June 16, 2014 I believe I fixed the enhanced ESP and everything should be working perfectly. Try it all now. I merged it into the master too. Link to comment Share on other sites More sharing options...
dodgitech10 Posted June 16, 2014 Report Share Posted June 16, 2014 I have never seen this so I need to know if you have any RPT errors. I don't have any RPT errors. It's odd, I am build another server machine to host a test server on. Will let you know how I go with it. Link to comment Share on other sites More sharing options...
DarrikVkir Posted June 16, 2014 Report Share Posted June 16, 2014 I will fix that shortly then. This was not reported earlier and I already merged it all into the main branch. Didn't even know enhanced ESP had options... I was wondering what F5 was tied to. Cool :) Link to comment Share on other sites More sharing options...
NoxSicarius Posted June 16, 2014 Author Report Share Posted June 16, 2014 It would be cool with an option that allows you to alter the position of an already placed object, keeping the original owner of said object when re-placing it. I really like this idea, but it could take some doing. Post up an issue for it on github and I will see what I can do. No promises. Link to comment Share on other sites More sharing options...
1R0NS1DE Posted June 17, 2014 Report Share Posted June 17, 2014 using Latest beta patch: 112555, the admin tools seem to go haywire, it takes sometimes up to 15 relogs for the tools to show up ingame, sometimes works on the first try, sometimes doesnt, we can also lose the tools when we die on occasion rpt log shows this 19:16:31 Error in expression <ivate.sqf" if ((getPlayerUID player) in AdminList || (getPlayerUID player) in Mo> 19:16:31 Error position: <AdminList || (getPlayerUID player) in Mo> 19:16:31 Error Undefined variable in expression: adminlist 19:16:31 File mpmissions\__cur_mp.Chernarus\admintools\Activate.sqf, line 1 this was installed on a fresh server by myself and 2 other people on 3 different fresh installs, by following the instructions on the github Link to comment Share on other sites More sharing options...
NoxSicarius Posted June 17, 2014 Author Report Share Posted June 17, 2014 using Latest beta patch: 112555, the admin tools seem to go haywire, it takes sometimes up to 15 relogs for the tools to show up ingame, sometimes works on the first try, sometimes doesnt, we can also lose the tools when we die on occasion rpt log shows this 19:16:31 Error in expression <ivate.sqf" if ((getPlayerUID player) in AdminList || (getPlayerUID player) in Mo> 19:16:31 Error position: <AdminList || (getPlayerUID player) in Mo> 19:16:31 Error Undefined variable in expression: adminlist 19:16:31 File mpmissions\__cur_mp.Chernarus\admintools\Activate.sqf, line 1 this was installed on a fresh server by myself and 2 other people on 3 different fresh installs, by following the instructions on the github This is common with many scripts on the new update. It is recommended that you don't update. Link to comment Share on other sites More sharing options...
1R0NS1DE Posted June 17, 2014 Report Share Posted June 17, 2014 This is common with many scripts on the new update. It is recommended that you don't update. too late Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted June 17, 2014 Report Share Posted June 17, 2014 112555 isn't even going to be used with Epoch 1.0.5 and 103718 is the last officially supported version for Epoch 1.0.4.2. 112555 has known bugs that have been fixed with newer Arma 2 releases. Link to comment Share on other sites More sharing options...
DarrikVkir Posted June 17, 2014 Report Share Posted June 17, 2014 using Latest beta patch: 112555, the admin tools seem to go haywire, it takes sometimes up to 15 relogs for the tools to show up ingame, sometimes works on the first try, sometimes doesnt, we can also lose the tools when we die on occasion rpt log shows this 19:16:31 Error in expression <ivate.sqf" if ((getPlayerUID player) in AdminList || (getPlayerUID player) in Mo> 19:16:31 Error position: <AdminList || (getPlayerUID player) in Mo> 19:16:31 Error Undefined variable in expression: adminlist 19:16:31 File mpmissions\__cur_mp.Chernarus\admintools\Activate.sqf, line 1 this was installed on a fresh server by myself and 2 other people on 3 different fresh installs, by following the instructions on the github Check the latest install notes... there is a waituntil added that fixes this issue on the beta. _adminListHandle = [] execVM "admintools\AdminList.sqf"; waitUntil{scriptDone _adminListHandle}; Link to comment Share on other sites More sharing options...
Mugzy Posted June 17, 2014 Report Share Posted June 17, 2014 I believe I fixed the enhanced ESP and everything should be working perfectly. Try it all now. I merged it into the master too. It works great now, thanks! Link to comment Share on other sites More sharing options...
NoxSicarius Posted June 17, 2014 Author Report Share Posted June 17, 2014 Anyone find any bugs with the newest updates? About to officially release 1.8 Link to comment Share on other sites More sharing options...
gehardo Posted June 18, 2014 Report Share Posted June 18, 2014 I have some problems with spawning a car permant i need to log out in log in for spawn a new car every time that i have spawn one car Link to comment Share on other sites More sharing options...
T-Max Posted June 18, 2014 Report Share Posted June 18, 2014 Script error with flying. Flying.sqf, line 120: while {_flying} do { if (hovering) then { (vehicle player) setvelocity [0,0,0.2]; }; Sleep 0.01; }; hovering equals nil. Anyway game says "hovering is not defined". _flying is the local variable(local for script file, sure). Its equals true. Well, this is an infinite cycle. As I see, when admin turns on his admin-mode - it will create another copy or infinite cycle. So, better use next snippet of code: while {flying} do //changed to public variable, so loop will break when admin turns off his flying mode { if (!isNil "hovering") then //prevents error while flying up and down { (vehicle player) setvelocity [0,0,0.2]; }; Sleep 0.01; }; Link to comment Share on other sites More sharing options...
NoxSicarius Posted June 18, 2014 Author Report Share Posted June 18, 2014 Script error with flying. Flying.sqf, line 120: while {_flying} do { if (hovering) then { (vehicle player) setvelocity [0,0,0.2]; }; Sleep 0.01; }; hovering equals nil. Anyway game says "hovering is not defined". _flying is the local variable(local for script file, sure). Its equals true. Well, this is an infinite cycle. As I see, when admin turns on his admin-mode - it will create another copy or infinite cycle. So, better use next snippet of code: while {flying} do //changed to public variable, so loop will break when admin turns off his flying mode { if (!isNil "hovering") then //prevents error while flying up and down { (vehicle player) setvelocity [0,0,0.2]; }; Sleep 0.01; }; FIxed Link to comment Share on other sites More sharing options...
NoxSicarius Posted June 18, 2014 Author Report Share Posted June 18, 2014 I have received no further bug reports that seem to be tool-breaking so here it is: View the changelog for more information on some of the features. Version 1.8 RELEASE IMPORTANT: You must use the new adminlist.sqf for this release or the tool will not work. Remember to copy over your UID. New Features: Added ChangeLog Added dead player and plot pole to ESP enhanced Added ability to change ESP enhanced options in game by pressing F5 Added no plot pole building for adminbuild mode Added local client crates (invisible to other players) Added a customizable teleport. (custom setup required) Added plot pole destruction to base destruction menu. You can now disable the scroll menu You can now set radius for heal player or choose yourself. Bug Fixes: Teleport stops if the map is closed Activate update to fix it not showing up. Heal player no longer causes infection The tools activate a little slower to keep them from not showing on login/relog Vehicle destruction works correctly in base destruction. Flying loop and undefined variable bug fix by T-Max Cleanup: Cleaned up the directories Readme updates Stability updates Vehicle spawn cleanup Download Now bFe 1 Link to comment Share on other sites More sharing options...
Steven1230 Posted June 18, 2014 Report Share Posted June 18, 2014 Woots thanks for the updated tool :) Link to comment Share on other sites More sharing options...
WhiteWolfFin Posted June 19, 2014 Report Share Posted June 19, 2014 I notice this SafeZoneArea.sqf in admin tool files. But i cant create any safezones. Should i adjust it or something? Link to comment Share on other sites More sharing options...
NoxSicarius Posted June 19, 2014 Author Report Share Posted June 19, 2014 I notice this SafeZoneArea.sqf in admin tool files. But i cant create any safezones. Should i adjust it or something? This is currently under reform as it does not work correctly. I have one major bug to fix and it will be ready for use. It should not be messed with unless you believe you can fix it. If you do fix it please let me know so that it can be added into the tools properly. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted June 19, 2014 Report Share Posted June 19, 2014 Does 1.8 have any features specific to Arma 2 version 112555? I am still running 103718 on my servers so I want to be sure there are no problems before updating the admin tool. Link to comment Share on other sites More sharing options...
NoxSicarius Posted June 19, 2014 Author Report Share Posted June 19, 2014 Does 1.8 have any features specific to Arma 2 version 112555? I am still running 103718 on my servers so I want to be sure there are no problems before updating the admin tool. No, I run 103718 on my personal test build. Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now