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wait what does F10 and F11 do? I pressed them and they do nothing on my end O_o.

 

Also sweet can not wait to test the update.

 

You have to update your adminlist. F10 turns the scroll menu on, F11 turns it off. It is for those who wish to only have the menu active whenever needed. I hate having it there when flying.

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1.8 Has bugged out zombie spawning had to revert back to 1.7

 

EDIT: Nope something just keeps stopping my zombies from spawning

 

DOUBLE EDIT: So it turns out if I use your Admin tool with BattleEye enabled Zombies stop spawning, Maybe you have encountered this before. I installed its 4 times from fresh server setups, Testing to make sure zombies where spawning before install.

Edited by dodgitech10
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On the test branch, I am having issues with the enhanced esp.  I can't turn off vehicles and when I enable zombies or tents then turn it off again the markers stay on the map.

 

I will fix that shortly then. This was not reported earlier and I already merged it all into the main branch.

 

1.8 Has bugged out zombie spawning had to revert back to 1.7

 

EDIT: Nope something just keeps stopping my zombies from spawning

 

DOUBLE EDIT: So it turns out if I use your Admin tool with BattleEye enabled Zombies stop spawning, Maybe you have encountered this before. I installed its 4 times from fresh server setups, Testing to make sure zombies where spawning before install.

 

I have never seen this so I need to know if you have any RPT errors.

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It would be cool with an option that allows you to alter the position of an already placed object, keeping the original owner of said object when re-placing it.

 

I really like this idea, but it could take some doing. Post up an issue for it on github and I will see what I can do. No promises.

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using Latest beta patch: 112555, the admin tools seem to go haywire, it takes sometimes up to 15 relogs for the tools to show up ingame, sometimes works on the first try, sometimes doesnt, we can also lose the tools when we die on occasion

 

rpt log shows this

 

19:16:31 Error in expression <ivate.sqf"
if ((getPlayerUID player) in AdminList || (getPlayerUID player) in Mo>
19:16:31   Error position: <AdminList || (getPlayerUID player) in Mo>
19:16:31   Error Undefined variable in expression: adminlist
19:16:31 File mpmissions\__cur_mp.Chernarus\admintools\Activate.sqf, line 1

 

 

this was installed on a fresh server by myself and 2 other people on 3 different fresh installs, by following the instructions on the github

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using Latest beta patch: 112555, the admin tools seem to go haywire, it takes sometimes up to 15 relogs for the tools to show up ingame, sometimes works on the first try, sometimes doesnt, we can also lose the tools when we die on occasion

 

rpt log shows this

 

19:16:31 Error in expression <ivate.sqf"

if ((getPlayerUID player) in AdminList || (getPlayerUID player) in Mo>

19:16:31   Error position: <AdminList || (getPlayerUID player) in Mo>

19:16:31   Error Undefined variable in expression: adminlist

19:16:31 File mpmissions\__cur_mp.Chernarus\admintools\Activate.sqf, line 1

 

 

this was installed on a fresh server by myself and 2 other people on 3 different fresh installs, by following the instructions on the github

 

This is common with many scripts on the new update. It is recommended that you don't update.

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using Latest beta patch: 112555, the admin tools seem to go haywire, it takes sometimes up to 15 relogs for the tools to show up ingame, sometimes works on the first try, sometimes doesnt, we can also lose the tools when we die on occasion

 

rpt log shows this

 

19:16:31 Error in expression <ivate.sqf"

if ((getPlayerUID player) in AdminList || (getPlayerUID player) in Mo>

19:16:31   Error position: <AdminList || (getPlayerUID player) in Mo>

19:16:31   Error Undefined variable in expression: adminlist

19:16:31 File mpmissions\__cur_mp.Chernarus\admintools\Activate.sqf, line 1

 

 

this was installed on a fresh server by myself and 2 other people on 3 different fresh installs, by following the instructions on the github

 

Check the latest install notes... there is a waituntil added that fixes this issue on the beta.

 

_adminListHandle = [] execVM "admintools\AdminList.sqf";
waitUntil{scriptDone _adminListHandle};
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Script error with flying.

Flying.sqf, line 120:

while {_flying} do
{
    if (hovering) then
    {
        (vehicle player) setvelocity [0,0,0.2];
    };
    Sleep 0.01;
}; 

hovering equals nil. Anyway game says "hovering is not defined".

_flying is the local variable(local for script file, sure). Its equals true. Well, this is an infinite cycle. As I see, when admin turns on his admin-mode - it will create another copy or infinite cycle. So, better use next snippet of code:

while {flying} do //changed to public variable, so loop will break when admin turns off his flying mode
{
    if (!isNil "hovering") then //prevents error while flying up and down
    {
        (vehicle player) setvelocity [0,0,0.2];
    };
    Sleep 0.01;
}; 
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Script error with flying.

Flying.sqf, line 120:

while {_flying} do
{
    if (hovering) then
    {
        (vehicle player) setvelocity [0,0,0.2];
    };
    Sleep 0.01;
}; 

hovering equals nil. Anyway game says "hovering is not defined".

_flying is the local variable(local for script file, sure). Its equals true. Well, this is an infinite cycle. As I see, when admin turns on his admin-mode - it will create another copy or infinite cycle. So, better use next snippet of code:

while {flying} do //changed to public variable, so loop will break when admin turns off his flying mode
{
    if (!isNil "hovering") then //prevents error while flying up and down
    {
        (vehicle player) setvelocity [0,0,0.2];
    };
    Sleep 0.01;
}; 

 

FIxed

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I have received no further bug reports that seem to be tool-breaking so here it is:

View the changelog for more information on some of the features.

 

Version 1.8 RELEASE

 

IMPORTANT: You must use the new adminlist.sqf for this release or the tool will not work. Remember to copy over your UID.

 

New Features:

  • Added ChangeLog
  • Added dead player and plot pole to ESP enhanced
  • Added ability to change ESP enhanced options in game by pressing F5
  • Added no plot pole building for adminbuild mode
  • Added local client crates (invisible to other players)
  • Added a customizable teleport. (custom setup required)
  • Added plot pole destruction to base destruction menu.
  • You can now disable the scroll menu
  • You can now set radius for heal player or choose yourself. 

Bug Fixes:

  • Teleport stops if the map is closed
  • Activate update to fix it not showing up.
  • Heal player no longer causes infection
  • The tools activate a little slower to keep them from not showing on login/relog
  • Vehicle destruction works correctly in base destruction.
  • Flying loop and undefined variable bug fix by T-Max

Cleanup:

  • Cleaned up the directories
  • Readme updates
  • Stability updates
  • Vehicle spawn cleanup

 

Download Now

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I notice this SafeZoneArea.sqf in admin tool files. But i cant create any safezones. Should i adjust it or something?

 

This is currently under reform as it does not work correctly. I have one major bug to fix and it will be ready for use. It should not be messed with unless you believe you can fix it. If you do fix it please let me know so that it can be added into the tools properly. 

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