As the title says, I've testing in Epoch 1.0.1.5 default files, we reset humanity in database before each test , and these are my findings.
Test 1
player1 has 2500 humanity (Survivor)
player2 has 2500 humanity (Survivor)
Player1 shoots player2 until dead, and result is player1 has 139 humanity.
Result is as expected. Decrease in humanity
Test2
player1 has 5000 humanity (Hero)
player2 has 2500 humanity (Survivor)
Player1 shoots player2 until dead, and result is player1 has 2956 humanity.
Result is as expected. Decrease in humanity
Test3
player1 has -5000 humanity (Bandit)
player2 has 2500 humanity (Survivor)
Player1 shoots player2 until dead, and result is player1 has -7862 humanity.
Result is as expected. Decrease in humanity
Test4
player1 has 0 humanity (Survivor)
player2 has 15000 humanity (Hero)
Player1 shoots player2 until dead, and result is player1 has -4612 humanity.
Result was unexpected. Large decrease in humanity (about double the loss) which seems dependent how high positive humanity is. The higher positive humanity, the more a player loses for killing a hero.
Now here is where it doesn't make sense.
Test5
player1 has 0 humanity (Survivor)
player2 has -5000 humanity (Bandit)
Player1 shoots player2 until dead, and result is player1 has -2271 humanity.
Result is incorrect, the player1 should have gained humanity for killing a bandit.
Test6
player1 has -5000 humanity (Bandit)
player2 has -10000 humanity (Bandit)
Player1 shoots player2 until dead, and result is player1 has -7356 humanity.
Result is incorrect, the player1 should have gained humanity for killing a bandit.
Test7
player1 has 5000 humanity (Hero)
player2 has -5000 humanity (Bandit)
Player1 shoots player2 until dead, and result is player1 has 2984 humanity.
Result is incorrect, the player1 should have gained humanity as a hero for killing a bandit.
So in conclusion, it seems something is affecting the humanity system as it is not working as intended. Humanity should be gained for killing bandits, but that is not the case. It is working correctly for killing hero's, players lose extra humanity, and for survivors killing survivors it seems flat overall. Just shooting a player and not killing cause a couple hundred points lost in humanity, then the kill itself adds to the loss. Hopefully this can be fixed in next patch.
Question
Armifer
As the title says, I've testing in Epoch 1.0.1.5 default files, we reset humanity in database before each test , and these are my findings.
Test 1
player1 has 2500 humanity (Survivor)
player2 has 2500 humanity (Survivor)
Player1 shoots player2 until dead, and result is player1 has 139 humanity.
Result is as expected. Decrease in humanity
Test2
player1 has 5000 humanity (Hero)
player2 has 2500 humanity (Survivor)
Player1 shoots player2 until dead, and result is player1 has 2956 humanity.
Result is as expected. Decrease in humanity
Test3
player1 has -5000 humanity (Bandit)
player2 has 2500 humanity (Survivor)
Player1 shoots player2 until dead, and result is player1 has -7862 humanity.
Result is as expected. Decrease in humanity
Test4
player1 has 0 humanity (Survivor)
player2 has 15000 humanity (Hero)
Player1 shoots player2 until dead, and result is player1 has -4612 humanity.
Result was unexpected. Large decrease in humanity (about double the loss) which seems dependent how high positive humanity is. The higher positive humanity, the more a player loses for killing a hero.
Now here is where it doesn't make sense.
Test5
player1 has 0 humanity (Survivor)
player2 has -5000 humanity (Bandit)
Player1 shoots player2 until dead, and result is player1 has -2271 humanity.
Result is incorrect, the player1 should have gained humanity for killing a bandit.
Test6
player1 has -5000 humanity (Bandit)
player2 has -10000 humanity (Bandit)
Player1 shoots player2 until dead, and result is player1 has -7356 humanity.
Result is incorrect, the player1 should have gained humanity for killing a bandit.
Test7
player1 has 5000 humanity (Hero)
player2 has -5000 humanity (Bandit)
Player1 shoots player2 until dead, and result is player1 has 2984 humanity.
Result is incorrect, the player1 should have gained humanity as a hero for killing a bandit.
So in conclusion, it seems something is affecting the humanity system as it is not working as intended. Humanity should be gained for killing bandits, but that is not the case. It is working correctly for killing hero's, players lose extra humanity, and for survivors killing survivors it seems flat overall. Just shooting a player and not killing cause a couple hundred points lost in humanity, then the kill itself adds to the loss. Hopefully this can be fixed in next patch.
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