BetterDeadThanZed Posted July 11, 2014 Report Share Posted July 11, 2014 Giggle if you want. Glad I can make you happy. A map addon is not part of DZ and doesnt follow the rights of the DML, but I am not sure if its APL-SA or APL. And I dont try to be a lawyer. You guys disrespect copyright and Intellectual Property, that's just disgusting. Everything in the map add on is part of Dayz, Epoch and Arma 2. Link to comment Share on other sites More sharing options...
Kenturrac Posted July 11, 2014 Report Share Posted July 11, 2014 I give up. Lets agree on no agreement. I'm so tired of that stuff... Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted July 11, 2014 Report Share Posted July 11, 2014 Sorry I never got around to posting a link to the prison download. I forgot when I got home from work last night. 12 hour shifts are long and tiring. :) I'll try to remember tonight. Link to comment Share on other sites More sharing options...
Gr8 Posted July 11, 2014 Report Share Posted July 11, 2014 thanks alot Zed Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted July 11, 2014 Report Share Posted July 11, 2014 Here's the sqf file: https://www.dropbox.com/s/befxvmdpxzryw2k/prison.sqf Donnovan, CartoonrBOY, MaxPowers and 2 others 5 Link to comment Share on other sites More sharing options...
megaz Posted July 12, 2014 Report Share Posted July 12, 2014 Thanks Zed much appreciated MegaZ Link to comment Share on other sites More sharing options...
CartoonrBOY Posted July 19, 2014 Report Share Posted July 19, 2014 Awesome BetterDeadThanZed. Thanks muchly. Don't worry aboot all that legal stuff. I'm sure MaxPowers wouldn't mind. I doubt he will ever notice anyways. Thanx again... Link to comment Share on other sites More sharing options...
MaxPowers Posted July 30, 2014 Author Report Share Posted July 30, 2014 Thanks Zed, I lost all of the files. I appreciate you giving back to the community. Donnovan 1 Link to comment Share on other sites More sharing options...
JohnnyBravo666 Posted February 7, 2015 Report Share Posted February 7, 2015 Can someone PLEASE repost this addon as I would ABSOLUTELY LOVE to have this on my server. MaxPowers, absolutely AWESOME work man. I truly mean that. Looks amazing! Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted February 8, 2015 Report Share Posted February 8, 2015 Guess I deleted it out of my dropbox. Here's a new link: https://www.dropbox.com/s/befxvmdpxzryw2k/prison.sqf?dl=0 Link to comment Share on other sites More sharing options...
Chong Posted April 4, 2015 Report Share Posted April 4, 2015 For those who are interessted. I added crazy zeds to the Prison. Via trigger. In mission.sqm class Item5 { position[]={1312.28,0,4106.52}; // database cords, xyz a=100; b=100; activationBy="ANY"; repeating=1; // every one who enters the area after this spawns an additional horde interruptable=1; age="UNKNOWN"; name="ZombleSpawnTrigger"; expCond="(vehicle player) in thislist;"; expActiv="zomblespawnt = [] execVM ""scripts\prisonZeds.sqf"";"; expDesactiv="terminate zomblespawnt;"; class Effects { }; }; put in mission root prisonZeds.sqf (or in your folder. My specific folder is "scripts") _zombletypes = [ "z_worker1" ]; _zomblesposition =[1312.28,4106.52,0]; //where you want the zombies to spawn, this location is xzy _i = 1; for "_i" from 15 to 45 do // spawns between 15 and 45 zombies { _genzombles = _zombletypes call BIS_fnc_selectRandom; _agent = createAgent [_genzombles, _zomblesposition, [], 10, "NONE"]; _zombleselectedpos = getPosATL _agent; [_zombleselectedpos,_agent] execFSM "\z\addons\dayz_code\system\zombie_agent.fsm"; }; Link to comment Share on other sites More sharing options...
Guest Posted June 6, 2015 Report Share Posted June 6, 2015 For those who are interessted. I added crazy zeds to the Prison. Via trigger. In mission.sqm class Item5 { position[]={1312.28,0,4106.52}; // database cords, xyz a=100; b=100; activationBy="ANY"; repeating=1; // every one who enters the area after this spawns an additional horde interruptable=1; age="UNKNOWN"; name="ZombleSpawnTrigger"; expCond="(vehicle player) in thislist;"; expActiv="zomblespawnt = [] execVM ""scripts\prisonZeds.sqf"";"; expDesactiv="terminate zomblespawnt;"; class Effects { }; }; put in mission root prisonZeds.sqf (or in your folder. My specific folder is "scripts") _zombletypes = [ "z_worker1" ]; _zomblesposition =[1312.28,4106.52,0]; //where you want the zombies to spawn, this location is xzy _i = 1; for "_i" from 15 to 45 do // spawns between 15 and 45 zombies { _genzombles = _zombletypes call BIS_fnc_selectRandom; _agent = createAgent [_genzombles, _zomblesposition, [], 10, "NONE"]; _zombleselectedpos = getPosATL _agent; [_zombleselectedpos,_agent] execFSM "\z\addons\dayz_code\system\zombie_agent.fsm"; }; private ["_spawnPos","_round","_paths","_bossRounds"]; _spawnPos =[1312.28,4106.52,0]; _round = 0; _bossRounds = [5,10,15,20,21,22,23,24,25,26,27,28,29,30]; _ammoRounds = [5,6,10,11,15,16,20,21,25,26,27,28,29,30]; _healRounds = _bossRounds; _paths = ["\z\addons\dayz_code\system\zombie_agent.fsm","EPOCHMODS\zupa\walkers\zombie_agent.fsm"]; _RoundTimeWait = 5; hits = 0; fnc_kill_zeds = { private ['_zCount']; _zCount = _spawnPos nearEntities ["zZombie_Base", 100]; if (count _zCount > 0) exitWith { { _x setDamage 1; } count _zCount; }; }; fnc_heal = { private ['_selection','_damage','_display','_control']; disableSerialization; dayz_sourceBleeding = objNull; r_player_blood = r_player_bloodTotal; r_player_inpain = false; r_player_infected = false; r_player_injured = false; dayz_hunger = 0; dayz_thirst = 0; dayz_temperatur = 37; r_fracture_legs = false; r_fracture_arms = false; r_player_dead = false; r_player_unconscious = false; r_player_loaded = false; r_player_cardiac = false; r_player_lowblood = false; r_player_timeout = 0; r_handlercount = 0; r_interrupt = false; r_doLoop = false; r_drag_sqf = false; r_self = false; r_action = false; r_action_unload = false; r_player_handler = false; r_player_handler1 = false; disableUserInput false; 'dynamicBlur' ppEffectAdjust [0]; 'dynamicBlur' ppEffectCommit 5; _selection = 'legs'; _damage = 0; player setHit[_selection,_damage]; player setVariable['messing',[dayz_hunger,dayz_thirst],true]; player setVariable['NORRN_unconscious',false,true]; player setVariable['USEC_infected',false,true]; player setVariable['USEC_injured',false,true]; player setVariable['USEC_inPain',false,true]; player setVariable['USEC_isCardiac',false,true]; player setVariable['USEC_lowBlood',false,true]; player setVariable['USEC_BloodQty',12000,true]; player setVariable['unconsciousTime',0,true]; player setVariable['hit_legs',0,true]; player setVariable['hit_hands',0,true]; player setVariable['medForceUpdate',true,true]; _display = uiNameSpace getVariable 'DAYZ_GUI_display'; _control = _display displayCtrl 1303; _control ctrlShow false; _display = uiNameSpace getVariable 'DAYZ_GUI_display'; _control = _display displayCtrl 1203; _control ctrlShow false; player setdamage 0; 0 fadeSound 1; resetCamShake; }; fnc_ammoSupply = { private ['_class','_selection','_pos','_safePos','_temp']; _class = (getArray (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'magazines')); _selection = _class select 0; for "_x" from 1 to 5 do { _pos = getPosATL player; _pos = [((_pos select 0) + (random 15)),((_pos select 1) + (random 15)),0]; _temp = createVehicle ["WeaponHolder", _pos, [], 0, "CAN_COLLIDE"]; _temp addMagazineCargoGlobal [_selection,2]; }; }; fnc_hit_counter = { hits = hits + 1; systemchat format ['HITS: %1',hits]; }; fnc_boss = { private ['_boss','_zombleselectedpos','_pos','_sphere']; _boss = createAgent ["z_worker1", _spawnPos, [], 10, "NONE"]; _zombleselectedpos = getPosATL _agent; [_zombleselectedpos,_boss] execFSM "\z\addons\dayz_code\system\zombie_agent.fsm"; _pos = getPosATL _boss; _sphere = "Sign_sphere25cm_EP1" createVehicle [(_pos select 0),(_pos select 1),0]; _sphere attachTo [_boss, [0,0,3]]; _boss removeAllEventHandlers 'handleDamage'; _boss addEventHandler ['handleDamage',{_this call fnc_hit_counter}]; while {!isNull _boss && alive _boss && (hits <= 250)} do { _boss setDamage 0; if (hits >= 250) exitWith {_boss setDamage 1;hits = 0;}; }; }; for "_round" from 1 to 999 do { private ['_waitTimer','_i','_complete','_agent','_agentPos','_meters','_zCount']; _waitTimer = time + _RoundTimeWait; waitUntil {time >= _waitTimer}; systemchat format ['Round: %1',_round]; _i = 0; _complete = false; while {_i != (_round + 5)} do { _agent = createAgent ["z_worker1", _spawnPos, [], 10, "NONE"]; _agentPos = getPosATL _agent; call compile format ['[_agentPos,_agent] execFSM "%1";',(_paths select floor random count _paths)]; _i = _i + 1; sleep .1; }; if (_round in _bossRounds) then {call fnc_boss;}; if (_round in _ammoRounds) then {call fnc_ammoSupply;}; if (_round in _healRounds) then {call fnc_heal;}; while {!_complete} do { if (isNull player) exitWith {call fnc_kill_zeds;}; if !(alive player) exitWith {call fnc_kill_zeds;}; _meters = player distance _spawnPos; if (_meters > 60) exitWith {call fnc_kill_zeds;}; _zCount = _spawnPos nearEntities ["zZombie_Base", 40]; if (count _zCount == 0) exitwith {_complete = true;}; }; }; Link to comment Share on other sites More sharing options...
Willids Posted June 22, 2015 Report Share Posted June 22, 2015 I have installed this but when I start the game I am geting the message about unable to play because of editable/deleted content. warehouse (when I click ok everything runs ok) I have checked the code and nothing showing for warehouse any one got any idea's about the error please. also is there any way to stop the Zombies walking through the fence or walls? Thanks Link to comment Share on other sites More sharing options...
Willids Posted June 23, 2015 Report Share Posted June 23, 2015 Managed to get rid of the error message - file can be downloaded here --> https://www.dropbox.com/s/6gfw5d7j7sp7yib/prison.sqf?dl=0 Link to comment Share on other sites More sharing options...
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