Jump to content

MaxPowers

Member
  • Content Count

    13
  • Joined

  • Last visited

About MaxPowers

  • Rank
    Fresh Spawn

Recent Profile Visitors

630 profile views
  1. Thanks Zed, I lost all of the files. I appreciate you giving back to the community.
  2. Yeah I hear ya, but they don't say here this is where you can find this stuff for free and learn how to do it yourself. Because in the case of the person I talked to they are very willing to learn how to do this stuff just needs a little light on the path to do it
  3. Hi I recently came across a website that is charging people to put scripts on servers they own/rent. I decided to hop on their TS and I noticed that there was a channel called Waiting for Scripts so I went in the channel and asked someone in the channel if in fact that was the case that they charged people to put scripts on a server for a fee. In fact that was the case. Now I really have no problem with this, if someone wants to pay someone to do work for them then there is nothing wrong with that. I think it's just a cheap way to make a buck on their part. it's just lowclass to take advantage of new people to the community. All tho I was not happy to see that they are charging a astounding $35.00 fee for a mapaddon I released for people to use for free. Now I know once you put something out there anyone can do what they want with it but c'mon sharing is caring. Here is the website http://www.wolfpackdayz.enjin.com/scriptstore so you guys can see what I'm talking about, would really like to hear your thoughts on this. The person I spoke with paid somewhere in the range of $50 and up and was waiting in that channel for a week for someone to get back to him on adding the scripts they purchased. He was quite surprised that all of the scripts on that website can be found here. I think he was led to believe the scripts origin and creator was the person or people he purchased the script from.
  4. What hosting company do you use? This is the problem with this sqf file most of the objects have a setVectorUp code in the init field to keep things level. I had this on my HFB hosted server and it worked fine all of the time. I think this is the issue. When I moved it over to my vilayer hosted server things got all FUBAR due to the fact that vilayer unpacks and repacks the mission and server PBO's at restart and when you shut down the server this seems to effect anything that is in the init field. At this point there is no fix for this. My best advice for you is not to use it.
  5. I have come across this problem before. I think it has something to do with one of the init code I used to give the prison a smoke effect http://i.imgur.com/jvLtCBY.jpg. I have removed all of the init effects and updated the .sqf file. Here is the updated file:https://www.dropbox.com/sh/fwg23ajmhrdpw8s/Jv_lnYw0v5/pavlovo_prison_01.sqf It would help if you can find the battleye restriction it's giving you or check your RPT logs. The updated file should not give you any problems.
  6. Just updated the file. I removed some things that could be causing some problems. At this point if you are still having problems it has nothing to do with this .sqf file.
  7. Not sure those have anything to do with each other, but I would try putting your [] execVM at the last line of your server_functions.sqf. If that does not work open pavlovo_prison.sqf and delete lines : 198, 9509, 9519. If that does not work then just remove the file.
  8. Before you go into the 3d editor, 1. go into Expansions, 2. highlight DayZ Epoch 1.0.2.3 then on the right click Enable. Done
  9. Here is a prison I made west of Pavlovo !!!WARNING!!! this is untested. Here is a link to the image album:http://imgur.com/a/ndsfK File:https://www.dropbox.com/sh/fwg23ajmhrdpw8s/uHQsrZ1acT/pavlovo_prison.sqf Don't drop the soap.
  10. The one problem that I'm having is the it does not stay level. Maybe you can help another New Jersey brotha out by walking me through the steps you used to implement it into your server?
  11. Hello. Here is a castle I made in the middle of Black lake. But here's the catch I have this working beautifully on my server hosted by HFB but when I put it into my second server hosted by Vilayer any of the objects that I leveled with this INIT code do not stay leveded. The INIT code that I used is the following _this setVehicleInit "this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) + 2)]; this setVectorUp [0,0,+0.1]"; This code works fine with HFB but not with Vilayer. Images:http://imgur.com/a/ZGiIq#0 Pastbin :http://pastebin.com/QN4393a3 I would very much appreciate any info as to why the INIT code will not work on Vilayer hosted servers. Oh more info I have the file in my server PBO in a file called map and it's commented in server_functions.sqf as [] execVM "\z\addons\dayz_server\map\black_lake_castle.sqf";
  12. Hi guys I'm new to the forums and to epoch. I happened to stumble across this topic in my search to find a good way to set up AI in a Sector B style scenario at a fortress I've put on Skalisty Island
×
×
  • Create New...