maca134 Posted January 27, 2014 Report Share Posted January 27, 2014 Adding the M107_DZ and MAAWS (rocket launcher) Really? Are they not abit over powered :o MGT 1 Link to comment Share on other sites More sharing options...
Richie Posted January 27, 2014 Report Share Posted January 27, 2014 Any ETA on release? :) Vbawol said today, fingers crossed Adding the M107_DZ and MAAWS (rocket launcher) Really? Are they not abit over powered :o At least we can remove them :) I won't be having them included either Link to comment Share on other sites More sharing options...
maca134 Posted January 27, 2014 Report Share Posted January 27, 2014 Lets be fair, most people will be running the standard Epoch loot tables. Its going to be an explosions fest, rockets going off, blowing up bases and choppers falling out of the sky lol Link to comment Share on other sites More sharing options...
Kimzer Posted January 27, 2014 Report Share Posted January 27, 2014 Ah, sweet. Lets hope for the best :) Link to comment Share on other sites More sharing options...
cen Posted January 27, 2014 Report Share Posted January 27, 2014 Yea agreed, adding in those by default seems like a really bad move :( Link to comment Share on other sites More sharing options...
Randomness Posted January 27, 2014 Report Share Posted January 27, 2014 It makes cleaning up wooden bases a lot more fun though Link to comment Share on other sites More sharing options...
Line2.lv Posted January 28, 2014 Report Share Posted January 28, 2014 I hope my reply is not to late but there are several very important things which need to add / change! Of course some of these things Server Admins can easly change themselfs but this wont make all things better. 1. Change the Plot Pole link from Character ID to Player UID! Also other objects... 1.1 Is it possible to make new MySQL tabble or row to save Friendly Targets a bit longer then till server restart... 1.2 Add the option to Maintain the objects any time the players want, even if the plot pole is not relaited to person who wants to maintain it.. In this case when sonebody makes the plot pole and goes offline, non of teammates / friends after the restart of server can build anything, that also is not fully developed of my point of view... 2. Make some MySQL Events or some in-build script that would unlock the locked cars which has not been used for longer then X days, also could make it like a config in the init.sqf for example DZE_VehiclesAutounlock = 30 3. Make configurable HP for the Cinder Walls, Wood Wals, etc... for example DZE_CinderWallHP = 50000, DZE_WoodWallHP = 10000, etc... 4. Well it`s not relaited to config but I guess Server Administrators as well as players are hungry for some new vehicles. I mean not armored ones but some usualy ones, I can advise this pack >> http://armed-assault.de/downloads/sigma-6-vehicle-pack-arma2.html , many old American Muscle cars, because I`m a bit tired of Volgas and VAZ :D You guys are adding many wonderful things but you need to understand that players after some time want to see new things - new buildable objects, new weapons and also some custom cars so yeah - it would be great to see these cars out there... for now It`s probable all, hope that someone will review my reply, thx! Link to comment Share on other sites More sharing options...
Radiix Posted January 28, 2014 Report Share Posted January 28, 2014 Is there a way to disable/remove that heli lift thing? My people disliked it kinda much! Link to comment Share on other sites More sharing options...
Deeplînk Posted January 28, 2014 Report Share Posted January 28, 2014 DZE_HeliLift = false; in init.sqf to disable HeliLift Radiix 1 Link to comment Share on other sites More sharing options...
Radiix Posted January 28, 2014 Report Share Posted January 28, 2014 DZE_HeliLift = false; in init.sqf to disable HeliLift thx bro Link to comment Share on other sites More sharing options...
MGT Posted January 28, 2014 Report Share Posted January 28, 2014 Anyone else getting these in their .rpt? >> 1. 13:58:42 Error: selection end7 missing in memory LOD of model ca\buildings2\ind_cementworks\ind_pec\ind_pec_03b.p3d 13:58:42 Error: selection end6 missing in memory LOD of model ca\buildings2\ind_cementworks\ind_pec\ind_pec_03b.p3d 13:58:42 Error: selection end5 missing in memory LOD of model ca\buildings2\ind_cementworks\ind_pec\ind_pec_03b.p3d 13:45:54 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 13:45:54 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 13:45:54 Strange convex component290 in warehouse\models\warehouse.p3d:geometry etc etc 2. 13:46:29 Error in expression <; }; }; }; diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects and " + str(_vQ> 13:46:29 Error position: <_bQty) + " Epoch Objects and " + str(_vQ> 13:46:29 Error Undefined variable in expression: _bqty 13:46:29 File z\addons\dayz_server\system\server_monitor.sqf, line 69 The line the above refers to >> diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects and " + str(_vQty) + " Vehicles"); Link to comment Share on other sites More sharing options...
Defent Posted January 28, 2014 Report Share Posted January 28, 2014 I get a lot of these errors aswell. 12:58:42 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 12:58:42 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 13:24:31 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView Same with the 2nd one you mentioned. and 13:24:37 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 13:24:37 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl Edit: Also is it just me or are buildings that are damaged automatically repair after restart? Link to comment Share on other sites More sharing options...
Deeplînk Posted January 28, 2014 Report Share Posted January 28, 2014 Same problem here Link to comment Share on other sites More sharing options...
HotBassyx Posted January 28, 2014 Report Share Posted January 28, 2014 I got many errors: "16:12:33 Error: selection end7 missing in memory LOD of model ca\buildings2\ind_cementworks\ind_pec\ind_pec_03b.p3d 16:12:33 Error: selection end6 missing in memory LOD of model ca\buildings2\ind_cementworks\ind_pec\ind_pec_03b.p3d 16:12:33 Error: selection end5 missing in memory LOD of model ca\buildings2\ind_cementworks\ind_pec\ind_pec_03b.p3d 16:12:33 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 16:12:33 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 16:12:33 Strange convex component290 in warehouse\models\warehouse.p3d:geometry" And: "if (_status == "Objec> 16:13:18 Error Nicht definierte Variable in Ausdruck: _result 16:13:18 File z\addons\dayz_server\system\server_monitor.sqf, line 269 16:13:18 Error in expression < compile format ["%1",_data]; _status = _result select 0; if (_status == "Objec> 16:13:18 Error position: <_result select 0; if (_status == "Objec> 16:13:18 Error Nicht definierte Variable in Ausdruck: _result 16:13:18 File z\addons\dayz_server\system\server_monitor.sqf, line 269 16:13:18 Error in expression < compile format ["%1",_data]; _status = _result select 0; if (_status == "Objec> 16:13:18 Error position: <_result select 0;" Fresh install of Epoch and no Scripts! Link to comment Share on other sites More sharing options...
Randomness Posted January 28, 2014 Report Share Posted January 28, 2014 Did anything in this topic actually got used for 1.0.4? Link to comment Share on other sites More sharing options...
Skaronator Posted January 28, 2014 Report Share Posted January 28, 2014 "if (_status == "Objec> 16:13:18 Error Nicht definierte Variable in Ausdruck: _result 16:13:18 File z\addons\dayz_server\system\server_monitor.sqf, line 269 16:13:18 Error in expression < compile format ["%1",_data]; _status = _result select 0; if (_status == "Objec> 16:13:18 Error position: <_result select 0; if (_status == "Objec> 16:13:18 Error Nicht definierte Variable in Ausdruck: _result 16:13:18 File z\addons\dayz_server\system\server_monitor.sqf, line 269 16:13:18 Error in expression < compile format ["%1",_data]; _status = _result select 0; if (_status == "Objec> 16:13:18 Error position: <_result select 0;" Something is wrong with your Trader data in your database, be sure you're using the correct instance. Link to comment Share on other sites More sharing options...
vbawol Posted January 28, 2014 Author Report Share Posted January 28, 2014 1.0.4 is released and we will review and consider everything here going forward to the next patch 1.0.5 and already have some of this on the todo list. If you have feedback about a specific feature or default setting in 1.0.4, please make a separate post per issue here: http://epochmod.com/forum/index.php?/forum/16-feedback/ or post in an existing thread. Link to comment Share on other sites More sharing options...
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