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Mig

Buried Treasure Event

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On 10/4/2018 at 6:02 PM, Mig said:

:wink:

I work on many other projects that I will release will be functional.

hay mig can i add this to my map i'm making  link below i give credit of course 

but i'll like to make few changes to it tho :)

 

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3 hours ago, killerkiwi said:

hay mig can i add this to my map i'm making  link below i give credit of course 

but i'll like to make few changes to it tho :)

 

yes of course :) 

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I just installed this and everything seems to work fine except when I find the treasure and box with loot spawns there is nothing in the box.

Is this event still working for the latest version of Epoch?

I found this in my client rpt:

if (TreasureActionInProgress) exitWith {Syst>
  Error position: <TreasureActionInProgress) exitWith {Syst>
  Error Undefined variable in expression: treasureactioninprogress
File mpmissions\__CUR_MP.Lingor\scripts\event\mig_buried_treasure.sqf, line 3
Error in expression <Server "CrateSpawned";
_TreasureLoot1 = TreasureLootList call BIS_fnc_selectRand>
  Error position: <TreasureLootList call BIS_fnc_selectRand>
  Error Undefined variable in expression: treasurelootlist
File mpmissions\__CUR_MP.Lingor\scripts\event\mig_buried_treasure.sqf, line 53
trigger - unknown animation source revolved
Strange convex component01 in rh_m14\rh_m1steot.p3d:geometry
Strange convex component07 in rh_m14\rh_m1steot.p3d:geometry
Strange convex component12 in rh_m14\rh_m1steot.p3d:geometry

Thank you.

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8 hours ago, Hux said:

I just installed this and everything seems to work fine except when I find the treasure and box with loot spawns there is nothing in the box.

Is this event still working for the latest version of Epoch?

I found this in my client rpt:

if (TreasureActionInProgress) exitWith {Syst>
  Error position: <TreasureActionInProgress) exitWith {Syst>
  Error Undefined variable in expression: treasureactioninprogress
File mpmissions\__CUR_MP.Lingor\scripts\event\mig_buried_treasure.sqf, line 3
Error in expression <Server "CrateSpawned";
_TreasureLoot1 = TreasureLootList call BIS_fnc_selectRand>
  Error position: <TreasureLootList call BIS_fnc_selectRand>
  Error Undefined variable in expression: treasurelootlist
File mpmissions\__CUR_MP.Lingor\scripts\event\mig_buried_treasure.sqf, line 53
trigger - unknown animation source revolved
Strange convex component01 in rh_m14\rh_m1steot.p3d:geometry
Strange convex component07 in rh_m14\rh_m1steot.p3d:geometry
Strange convex component12 in rh_m14\rh_m1steot.p3d:geometry

Thank you.

Did you follow the installation procedure? 
check that you have this line in your init.sqf:
[] execVM "scripts\event\mig_buried_treasure_init.sqf";

 

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7 hours ago, Mig said:
Did you follow the installation procedure? 
check that you have this line in your init.sqf:
[] execVM "scripts\event\mig_buried_treasure_init.sqf";

 

Jeez, I forgot the simplest and most obvious part of the install.

Thanks for pointing that line out.

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