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Custom Static Crate timed with DZAI killed all AI
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Question
Cyrus
Can anyone familiar with DZAI help me with a way to time my custom crates to respawn with DZAI custom static AI. I have the randomized crate spawn at server startup, and essentially will be looted once the base has been cleared from all AI. Currently it will "refill" the crate based on a sleep timer. I would like to have the crate refill once the next round of AI spawns based on these values set:
DZAI_respawnTimeMin = 300; DZAI_respawnTimeMax = 600;
Any help will be appreciated. This is my current loot crate configuration. Thanks for @DAmNRelentless who guided me in creating this script.
if (isServer) then { _vehicle_999999 = objNull; while {true} do { _refreshTime = 180; _this = createVehicle ["TKVehicleBox_EP1", [726.63354, 9610.8154, 0], [], 0, "CAN_COLLIDE"]; _vehicle_999999 = _this; _this setDir 20; _vehicle_999999 setVariable ["ObjectID","1",true]; _vehicle_999999 setVariable ["permaLoot",true]; _vehicle_999999 allowDamage false; clearWeaponCargoGlobal _this; clearMagazineCargoGlobal _this; _weaponAmmoArray = [[["DMR_DZ",2],["20Rnd_762x51_DMR",5]],[["L115A3_DZ",2],["5Rnd_86x70_L115A1",5]],[["m107_DZ"],["10Rnd_127x99_m107",5]],[["PMC_AS50_scoped"],["5Rnd_127x99_as50",5]],[["M249_m145_EP1_DZE",2],["200Rnd_556x45_M249",5]]]; _toolArray = [["ItemEtool",5],["ItemCrowbar",5]]; _magazineArray = [["150Rnd_127x107_DSHKM",7],["150Rnd_127x108_KORD",7],["2000Rnd_762x51_M134",7],["CinderBlocks",20],["FoodCanRusPork",10],["FoodMRE",10],["ItemBriefcase100oz",2],["ItemComboLock",5],["ItemLightBulb",5],["ItemLockbox",2],["ItemMorphine",10],["ItemPainkiller",10],["ItemPole",2],["ItemSodaMzly",10],["ItemSodaR4z0r",10],["ItemVault",2],["cinder_door_kit",5],["cinder_garage_kit",5],["full_cinder_wall_kit",10],["metal_floor_kit",10],["ItemBloodbag",10]]; _gemArray = [["ItemEmerald",2],["ItemSapphire",2],["ItemTopaz",2],["ItemCitrine",2],["ItemAmethyst",2]]; _counterWeaponsAmmo = 0; while {_counterWeaponsAmmo < 5} do { _randomWeapAmmo = _weaponAmmoArray call BIS_fnc_selectRandom; _weaponAmmoArray = _weaponAmmoArray - _randomWeapAmmo; _weapon = _randomWeapAmmo select 0; _ammo = _randomWeapAmmo select 1; _randomAmmo = round(random(_ammo select 1)); _ammo set[1,_randomAmmo]; _this addWeaponCargoGlobal _weapon; _this addMagazineCargoGlobal _ammo; _counterWeaponsAmmo = _counterWeaponsAmmo + 1; }; _counterTool = 0; while {_counterTool < 2} do { _randomTool = _toolArray call BIS_fnc_selectRandom; _tooldArray = _toolArray - _randomTool; _this addMagazineCargoGlobal _randomTool; _counterTool = _counterTool + 1; }; _counterMagazine = 0; while {_counterMagazine < 25} do { _randomMagazine = _magazineArray call BIS_fnc_selectRandom; _magazineArray = _magazineArray - _randomMagazine; _this addMagazineCargoGlobal _randomMagazine; _counterMagazine = _counterMagazine + 1; }; _counterGem = 0; while {_counterGem < 3} do { _randomGem = _gemArray call BIS_fnc_selectRandom; _gemArray = _gemArray - _randomGem; _this addMagazineCargoGlobal _randomGem; _counterGem = _counterGem + 1; }; sleep _refreshTime; }; };
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