juandayz Posted July 17, 2016 Report Share Posted July 17, 2016 Just now, Zephish said: Yes, I have followed the tutorial in dept, it just doesnt work for me for some reason. you have plot4 life? if u have it,, u need edit server_monitor.sqf into serverRoot/custom/ folder Link to comment Share on other sites More sharing options...
Zephish Posted July 17, 2016 Report Share Posted July 17, 2016 26 minutes ago, juandayz said: you have plot4 life? if u have it,, u need edit server_monitor.sqf into serverRoot/custom/ folder Yeah, but where do I put the custom folder, into my pbo or just the root folder with all of the files in it? Link to comment Share on other sites More sharing options...
juandayz Posted July 17, 2016 Report Share Posted July 17, 2016 6 minutes ago, Zephish said: Yeah, but where do I put the custom folder, into my pbo or just the root folder with all of the files in it? ok, put WAI missions into dayz_server.pbo. pack it again. now go to YourServer Root/custom/ and open server_monitor.sqf and: (thatss means you not have to edit the server_monitor.sqf into dayz_Server.pbo... cuz plot4 life are taking it from server root/custom/ folder. ) Add above allowConnection = true; in server_monitor.sqf [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; allowConnection = true; Link to comment Share on other sites More sharing options...
juandayz Posted July 17, 2016 Report Share Posted July 17, 2016 do you understand me? if u have plot 4 life... this mod take server_monitor.sqf out of dayz_server.pbo. So for now on.. you need to make all kind of changes in server_monitor.sqf in the new location.... if u have doubts.... open your init.sqf and search "server_monitor.sqf" to see the routh. Link to comment Share on other sites More sharing options...
Zephish Posted July 17, 2016 Report Share Posted July 17, 2016 3 minutes ago, juandayz said: ok, put WAI missions into dayz_server.pbo. pack it again. now go to YourServer Root/custom/ and open server_monitor.sqf and: Add above allowConnection = true; in server_monitor.sqf [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; allowConnection = true; Like so? juandayz 1 Link to comment Share on other sites More sharing options...
juandayz Posted July 17, 2016 Report Share Posted July 17, 2016 ok.. open this Custom folder... you will see. a server_monitor.sqf... open it and paste: [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; above: allowConnection = true; save and close. Now open : serverRoot\@DayZ_Epoch_Server\addons\dayz_server\ paste WAI folder. repack dayz_server.pbo- done! Link to comment Share on other sites More sharing options...
Zephish Posted July 17, 2016 Report Share Posted July 17, 2016 Just now, juandayz said: ok.. open this Custom folder... you will see. a server_monitor.sqf... open it and paste: [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; above: allowConnection = true; save and close. Now open : serverRoot\@DayZ_Epoch_Server\addons\dayz_server\ paste WAI folder. repack dayz_server.pbo- done! Ok, Im gonna start it up now and give it a try. Link to comment Share on other sites More sharing options...
Zephish Posted July 17, 2016 Report Share Posted July 17, 2016 Still doesnt seem to be working. :/ Link to comment Share on other sites More sharing options...
juandayz Posted July 18, 2016 Report Share Posted July 18, 2016 1 hour ago, Zephish said: Still doesnt seem to be working. :/ paste the path to your server_monitor.sqf the one of ure editing. and please paste your whole init.sqf Link to comment Share on other sites More sharing options...
Zephish Posted July 18, 2016 Report Share Posted July 18, 2016 28 minutes ago, juandayz said: paste the path to your server_monitor.sqf the one of ure editing. and please paste your whole init.sqf server_monitor - Desktop\Epoch\custom #init.sqf /* For DayZ Epoch Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz */ startLoadingScreen ["","RscDisplayLoadCustom"]; cutText ["","BLACK OUT"]; enableSaving [false, false]; //REALLY IMPORTANT VALUES dayZ_instance = 11; //The instance dayzHiveRequest = []; initialized = false; dayz_previousID = 0; //disable greeting menu player setVariable ["BIS_noCoreConversations", true]; //disable radio messages to be heard and shown in the left lower corner of the screen enableRadio false; // May prevent "how are you civillian?" messages from NPC enableSentences false; //disable weight DZE_R3F_WEIGHT = false; //quick build DZE_StaticConstructionCount = 1; // DayZ Epoch config spawnShoremode = 1; // Default = 1 (on shore) spawnArea= 1500; // Default = 1500 MaxVehicleLimit = 0; // Default = 50 MaxDynamicDebris = 500; // Default = 100 dayz_MapArea = 14000; // Default = 10000 dayz_maxLocalZombies = 30; // Default = 30 //variables epoch call compile preprocessFileLineNumbers "config\epochconfig.sqf"; dayz_paraSpawn = false; dayz_minpos = -1; dayz_maxpos = 16000; dayz_sellDistance_vehicle = 10; dayz_sellDistance_boat = 30; dayz_sellDistance_air = 40; dayz_maxAnimals = 5; // Default: 8 dayz_tameDogs = true; DynamicVehicleDamageLow = 0; // Default: 0 DynamicVehicleDamageHigh = 100; // Default: 100 DZE_BuildOnRoads = false; // Default: False DZE_noRotate = []; //Objects that cannot be rotated. Ex: DZE_noRotate = ["ItemVault"] (NOTE: The objects magazine classname) DZE_vectorDegrees = [0.01, 0.1, 1, 5, 15, 45, 90]; DZE_curDegree = 45; //Starting rotation angle. //Prefered any value in array above DZE_dirWithDegrees = true; //When rotating objects with Q&E, use the custom degrees EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; dayz_fullMoonNights = true; //Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs progressLoadingScreen 1.0; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; if (isServer) then { call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf"; //Compile vehicle configs // Add trader citys _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; }; if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; }; //Lights //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; //Start Dynamic Weather execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf"; #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" Link to comment Share on other sites More sharing options...
juandayz Posted July 18, 2016 Report Share Posted July 18, 2016 see in your init.sqf your calling your server_monitor.sqf from dayz_server.pbo. not from cstom folder- your init.sqf: _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; thats means you need go to Desktop\Epoch \@DayZ_Epoch_Server\addons\dayz_server.pbo use pbo manager to unpack it. then u have this new path : Desktop\Epoch \@DayZ_Epoch_Server\addons\dayz_server \system\ inside it.. you have your server_monitor.sqf open it and find: allowConnection = true; above it. paste: [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; save and close server_monitor.sqf repack your : Desktop\Epoch \@DayZ_Epoch_Server\addons\dayz_server Link to comment Share on other sites More sharing options...
Zephish Posted July 18, 2016 Report Share Posted July 18, 2016 2 minutes ago, juandayz said: see in your init.sqf your calling your server_monitor.sqf from dayz_server.pbo. not from cstom folder- your init.sqf: _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; thats means you need go to Desktop\Epoch \@DayZ_Epoch_Server\addons\dayz_server.pbo use pbo manager to unpack it. then u have this new path : Desktop\Epoch \@DayZ_Epoch_Server\addons\dayz_server \system\ inside it.. you have your server_monitor.sqf open it and find: allowConnection = true; above it. paste: [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; save and close server_monitor.sqf repack your : Desktop\Epoch \@DayZ_Epoch_Server\addons\dayz_server Yeah, I have already done that too. Ive tried it both ways, I even did a fresh install of my server and tried just WAI without any other sripts, still no luck. Link to comment Share on other sites More sharing options...
juandayz Posted July 18, 2016 Report Share Posted July 18, 2016 Just now, Zephish said: Yeah, I have already done that too. Ive tried it both ways, I even did a fresh install of my server and tried just WAI without any other sripts, still no luck. strange,,, its one of the most easy mods to install.... have any error in your rpt? Link to comment Share on other sites More sharing options...
Zephish Posted July 18, 2016 Report Share Posted July 18, 2016 3 minutes ago, juandayz said: strange,,, its one of the most easy mods to install.... have any error in your rpt? I cant find anything in it about WAI. Link to comment Share on other sites More sharing options...
Hillhouse Posted July 18, 2016 Report Share Posted July 18, 2016 Zephish It looks like you are running a Chernaurus Epoch server. If that's the case open up your MPMissions folder and look for Dayz_Epoch_11.chernaurus and open it up. Place the custom folder with the server_monitor. sqf into that folder. Open up the init.sqf and change this line: _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; into this: _serverMonitor = [] execVM "custom\system\server_monitor.sqf"; Make sure that the server_monitor.sqf has [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; pasted above allowConnection = true; and you should be good. Link to comment Share on other sites More sharing options...
salival Posted July 18, 2016 Report Share Posted July 18, 2016 WAI _DOES NOT_ go in your mission folder. it goes in your dayz_server folder. It needs to be run server side not client side. Link to comment Share on other sites More sharing options...
juandayz Posted July 18, 2016 Report Share Posted July 18, 2016 21 hours ago, juandayz said: ok.. open this Custom folder... you will see. a server_monitor.sqf... open it and paste: [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; above: allowConnection = true; save and close. Now open : serverRoot\@DayZ_Epoch_Server\addons\dayz_server\ paste WAI folder. repack dayz_server.pbo- done! @salivalhe alredy try it. about server_monitor.sqf he try in his serverRoot\custom\ folder--- and in his dayz_server.pbo (he have it in here). Link to comment Share on other sites More sharing options...
Hillhouse Posted July 18, 2016 Report Share Posted July 18, 2016 Yep Salival you're right, I misread the part about Plot4Life. Zephish please disregard my previous post. I've been able to get WAI to work on multiple servers just by adding the following to the server_monitor.sqf [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; pasted above allowConnection = true; As Salival said WAI goes into the root of the server PBO you have too de-PBO dayz_server and place it in that folder. dayz_serverfolder contains folders called compile, init missions modules system and WAI when placed correctly. juandayz 1 Link to comment Share on other sites More sharing options...
Zephish Posted July 18, 2016 Report Share Posted July 18, 2016 Ok guys, I did a fresh install of the server. And installed just infistar and WAI, it worked fine. Then I added vector building, plot 4 life, and snap building, then it quit working again. So its a problem with the way Im installing other things. Im looking for a tutorial now so I can hopefully get everything working together. Thank you all for your suggestions. Link to comment Share on other sites More sharing options...
Hillhouse Posted July 18, 2016 Report Share Posted July 18, 2016 I use build vectors and snap building along with WAI and have never had an issue (that wasn't caused by me), so I would suggest looking at plot 4 life for the answer. I've never used it so can't help you there. Link to comment Share on other sites More sharing options...
Zephish Posted July 18, 2016 Report Share Posted July 18, 2016 Plot 4 Life works with it because I know of 2 servers that use it. Im just not entirely sure how to install build vectors, and snap building. I dont understand the tutorial and I havent exactly been able to find anyone that would help me install it. Link to comment Share on other sites More sharing options...
Thug Posted November 22, 2016 Report Share Posted November 22, 2016 Hello all, I moved a WAI Folder from one server to another. Where I moved it to is a smaller map. So the missions are spawning in the water sometimes. My question is, How does WAI find the center of the map of its script? Link to comment Share on other sites More sharing options...
EagerBeaver Posted November 22, 2016 Report Share Posted November 22, 2016 3 hours ago, Thug said: Hello all, I moved a WAI Folder from one server to another. Where I moved it to is a smaller map. So the missions are spawning in the water sometimes. My question is, How does WAI find the center of the map of its script? In DZMS you can put down the co ordinates for the centre of the map in the ini and it will sort it self out... With WAI i cant find such a setting :( The only setting i found is this - wai_avoid_water = 50; // avoid spawning missions this close to water This is found in WAI's config file :) Maybe try a higher number... Link to comment Share on other sites More sharing options...
Thug Posted November 22, 2016 Report Share Posted November 22, 2016 7 hours ago, EagerBeaver said: Maybe try a higher number Thanks, I am going to try 500 EagerBeaver 1 Link to comment Share on other sites More sharing options...
Thug Posted December 5, 2016 Report Share Posted December 5, 2016 On 11/22/2016 at 0:37 AM, Thug said: My question is, How does WAI find the center of the map of its script? Found it, in the mission.sqm class Markers { items=18; class Item0 { position[]={6500,381,8500}; name="center"; type="Empty"; }; I shifted the center over and up. No more problems that I can see. Link to comment Share on other sites More sharing options...
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