lonlon Posted March 10, 2014 Report Share Posted March 10, 2014 can anyone help me out i dnt no what to do i plce the wai folder beside my server pbo what else do i need to do ? Link to comment Share on other sites More sharing options...
Brutus Posted March 10, 2014 Report Share Posted March 10, 2014 can anyone help me out i dnt no what to do i plce the wai folder beside my server pbo what else do i need to do ? Link to comment Share on other sites More sharing options...
Kronky Posted March 11, 2014 Report Share Posted March 11, 2014 Unpack your server.pbo Place the WAi folder into your root server.pbo Go to your server_monitor.sqf and edit it right before the allowConnection = true; ( near the bottom of your server_monitor.sqf) To look like this [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; allowConnection = true; repack your server.pbo and install it... Start and enjoy PS: You have to configure each spawn of your AI. Look at the spawn_config.sqf and follow instructions Ok I understand that we have to edit the customspawn.sqf, but where can i find the locations that are in the array for the position ? i wonder if there are tools that cand help us find those coordinates? Link to comment Share on other sites More sharing options...
Cinjun Posted March 11, 2014 Report Share Posted March 11, 2014 Ok I understand that we have to edit the customspawn.sqf, but where can i find the locations that are in the array for the position ? i wonder if there are tools that cand help us find those coordinates? I just implemented this debug monitor, the position coordinates are at the bottom of the admin debug monitor. https://github.com/nomadichayward/dayz_dual_debug_monitor Link to comment Share on other sites More sharing options...
Brutus Posted March 11, 2014 Report Share Posted March 11, 2014 Ok I understand that we have to edit the customspawn.sqf, but where can i find the locations that are in the array for the position ? i wonder if there are tools that cand help us find those coordinates? Or you can simply use the 2D/3D arma editor to spawn an unit where you want. Then open the mission file and copy paste the coordinated Link to comment Share on other sites More sharing options...
lonlon Posted March 11, 2014 Report Share Posted March 11, 2014 how do u install this mod i put the files in my pbo but no install button yes im a newb Link to comment Share on other sites More sharing options...
Kronky Posted March 12, 2014 Report Share Posted March 12, 2014 Or you can simply use the 2D/3D arma editor to spawn an unit where you want. Then open the mission file and copy paste the coordinated Thanks I will try that I think is better that way. I never used the arma editor I found some links on armaholic about how to use the editor so I will read those first. I just implemented this debug monitor, the position coordinates are at the bottom of the admin debug monitor. https://github.com/nomadichayward/dayz_dual_debug_monitor I saw that editor and it seems like a feasible tool but ill try the editor first. Thank also for suggestion . how do u install this mod i put the files in my pbo but no install button yes im a newb IoaneIoane go ahead and send me a PM maybe I can help you a little ... at least to make sure that is installed , because after that you have to do some learning too. Link to comment Share on other sites More sharing options...
lonlon Posted March 12, 2014 Report Share Posted March 12, 2014 Thanks I will try that I think is better that way. I never used the arma editor I found some links on armaholic about how to use the editor so I will read those first. I saw that editor and it seems like a feasible tool but ill try the editor first. Thank also for suggestion . IoaneIoane go ahead and send me a PM maybe I can help you a little ... at least to make sure that is installed , because after that you have to do some learning too. what ur user name mate cos i need some help Link to comment Share on other sites More sharing options...
Nexy Posted March 12, 2014 Report Share Posted March 12, 2014 Anyone got a fix for bandit camo? currently got 1 player abusing it going to highest reward missions playing god because essentially the costume makes you invisible to the AI's. Link to comment Share on other sites More sharing options...
fr1nk Posted March 12, 2014 Report Share Posted March 12, 2014 Edit mission AI skins to non-lootable/purchasable ones. Link to comment Share on other sites More sharing options...
Sodom Posted March 12, 2014 Report Share Posted March 12, 2014 hi, whats about the custom spawns? can i just place a coordinate and let a ai group spawn there or a vehicle etc? Link to comment Share on other sites More sharing options...
Kronky Posted March 13, 2014 Report Share Posted March 13, 2014 Hello Ionlon, So do you have access to your pbo file? If you do extract it out with a pbo program whatever you like Now inside that folder - which has the same name as the file that you extracted, you should have folders that are named something like this: -compile -init -missions -modules -system next you copy the folder WAi inside there. after you copied it you go to the folder named System and inside of it you will find a file named server_monitor.sqf. you use a text editor like notepad or notepad++ (preferable notepad++) and open the file server_monitor.sqf. Inside of the file search for this : allowConnection = true; Once you find it, right above of it you put this other code: [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; now you save the file. Ok so at this moment your Wicked AI is installed, however, the script does not work until you create an actual area where your AI can spawn. for this you have a to modify couple files inside the WAI folder. the first file is called Init.sqf. Inside of it you search for WAIconfigloaded and WAImissionconfig and replace the False to True. Once you do that just save the file. Next file is this one called customspawns.sqf You open this one as well in your text editor. I do not know how much do you know programming and language syntax but do this as I will tell you and at least you can get it to work for one group of AI. So back to customspawns.sqf - where it says "Custom group spawns Eg." and "Place your custom group spawns below" delete everything that is between /* and */ in front of them and replace them with this text: //Custom group spawns Eg. [[953.237,4486.48,0.001], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; //Place your custom group spawns below Again save the file and now you are ready to repack the folder that you unpack with the pbo. Well the only thing left is to go to your Addon folder in the Arma2OA and save the file there or copy it as a backup in case something goes wrong and copy the new pbo file created. After that you should start your server and connect to it. once in the game you have to wait a good amount of time until the WAi starts , but you should be able to find your AI somewhere in the eastern side of your chernarus map in the grid 014 in top and 108 on the side. good luck and I hope it helps. Link to comment Share on other sites More sharing options...
HellGamer115 Posted March 13, 2014 Report Share Posted March 13, 2014 when i spawn bots in manually on the map, how do i stop them from moving around? or limit them to moving up to 20m from where they were spawned. because i made an outpost but the bots will just walk out of it to some where else Link to comment Share on other sites More sharing options...
koolaidman04 Posted March 14, 2014 Report Share Posted March 14, 2014 Having a problem, and hope someone can help me with this. I keep getting this error on my WAI missions. 2:11:42 "WAI: Starting Mission MV22" 2:11:42 "WAI: Mission MV22 Started At [5691.66,9646.1]" 2:11:42 "WAI: Mission MV22 spawned a MV-22" 2:11:42 Error in expression <_ret = _this select _ret; }; _ret > 2:11:42 Error position: <_ret > 2:11:42 Error Undefined variable in expression: _ret 2:11:42 File z\addons\dayz_code\compile\BIS_fnc\fn_selectRandom.sqf, line 23 2:11:42 Error in expression }; _gearmagazines = _aigear select 0; _geartools = _aigear s> 2:11:42 Error position: <_aigear select 0; _geartools = _aigear s> 2:11:42 Error Undefined variable in expression: _aigear 2:11:42 File z\addons\dayz_server\WAI\compile\SpawnGroup.sqf, line 46 2:11:42 "WAI: Spawned a group of 5 Bandits at [5691.66,9646.1,0]" 2:11:42 "WAI: Spawned a group of 4 Bandits at [5691.66,9646.1,0]" 2:11:42 Error in expression <_ret = _this select _ret; }; _ret > 2:11:42 Error position: <_ret > 2:11:42 Error Undefined variable in expression: _ret 2:11:42 File z\addons\dayz_code\compile\BIS_fnc\fn_selectRandom.sqf, line 23 2:11:42 Error in expression <_aipack = _backpack }; _gearmagazines = _aigear select 0; _geartools = _aigear s> 2:11:42 Error position: <_aigear select 0; _geartools = _aigear s> 2:11:42 Error Undefined variable in expression: _aigear 2:11:42 File z\addons\dayz_server\WAI\compile\SpawnStatic.sqf, line 76 2:11:42 "WAI: Sapwned in 2 M2StaticMG" I don't see any errors in the WAI files at those lines, and I have changed nothing in those particular files from the default. I assume (maybe wrongly) that the z\addons\dayz_code\compile\BIS_fnc\fn_selectRandom.sqf file isn't my problem. Any suggestions? Link to comment Share on other sites More sharing options...
Tobias Solem Posted March 14, 2014 Report Share Posted March 14, 2014 Has anyone been able to do something about people sniping, entering a vehicle and then sniping from a new position? The problem I'm having is that while WAI is awesome for close-range combat, it is pretty retarded (even with skill set to 1) when it comes to really long range (7-800m) shooters. AI will go prone in an open field and go in circles and easily get sniped one by one, whereas when they spot the player close range they start moving there instead of walking in a circle or going prone. Link to comment Share on other sites More sharing options...
snaivi Posted March 15, 2014 Report Share Posted March 15, 2014 Anyone knows, how to do, mission's vehicles dessapear after restart?, i try deleting that lines _veh setVariable ["ObjectID","1",true]; PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_veh]; and putting _veh setVariable["MalSar",1,",true] that variable is used by admin tools for tempvehicles dont blow up, in Antihack exceptions any clue? for this? Link to comment Share on other sites More sharing options...
carl101 Posted March 15, 2014 Report Share Posted March 15, 2014 I have this working on my server . The missions work and custom spawns but there are no dynamic or static AI or vehicle/heli spawns around the map. Should I edit something? Link to comment Share on other sites More sharing options...
HellGamer115 Posted March 15, 2014 Report Share Posted March 15, 2014 I have this working on my server . The missions work and custom spawns but there are no dynamic or static AI or vehicle/heli spawns around the map. Should I edit something? there are no dynamic ai or static AI or heli spawns, only heli patrols. use DZAI to get those. Link to comment Share on other sites More sharing options...
carl101 Posted March 16, 2014 Report Share Posted March 16, 2014 Ok cheers. I thought there was Link to comment Share on other sites More sharing options...
shan1784 Posted March 16, 2014 Report Share Posted March 16, 2014 Is it possible to run more than one of these WAI missions at once like possibly up to three at once or are we just stuck at one mission at a time? Link to comment Share on other sites More sharing options...
Raptoruk Posted March 16, 2014 Report Share Posted March 16, 2014 Firstly Florinel76.............A huge thankyou for being the first person who knows what he is doing who has actually shared the WHOLE answer of how to get ai in motion after installing wicked the missions work fine from the installation but I was never able to spawn in static ai which Hellgamer 115 you are incorrect about it only being able to spawn in heli patrols......... BUTTTTT now I have the static ai placed wherever I want them, the missions appear to have stopped, can someone shine a light on that? all I have done after install is switch the two falses to true and modify the placement info for the static spawning ai........... all help is much appreciated and if I in any modest way can help use the email [email protected] or my ts voice2.gamingdeluxe.co.uk:10102 I don't know much but what I have learned through sheer bloody determination and theft :) I am happy to share/chat about so I have missions only or ai only currently working on patch 1.4.2 on sauerland had missions only working also on panthera and chernarus I intend to start on my forum a beginners guide to this sort of thing as 99% of those who help are condescending or deliberately vague........I intend to be black and white If you would like to contribute to black or white please contact me and with Epoch.mod and people like Florinel we can start to help everone enjoy this game more. best regards Link to comment Share on other sites More sharing options...
HellGamer115 Posted March 16, 2014 Report Share Posted March 16, 2014 Firstly Florinel76.............A huge thankyou for being the first person who knows what he is doing who has actually shared the WHOLE answer of how to get ai in motion after installing wicked the missions work fine from the installation but I was never able to spawn in static ai which Hellgamer 115 you are incorrect about it only being able to spawn in heli patrols......... BUTTTTT now I have the static ai placed wherever I want them, the missions appear to have stopped, can someone shine a light on that? all I have done after install is switch the two falses to true and modify the placement info for the static spawning ai........... all help is much appreciated and if I in any modest way can help use the email [email protected] or my ts voice2.gamingdeluxe.co.uk:10102 I don't know much but what I have learned through sheer bloody determination and theft :) I am happy to share/chat about so I have missions only or ai only currently working on patch 1.4.2 on sauerland had missions only working also on panthera and chernarus I intend to start on my forum a beginners guide to this sort of thing as 99% of those who help are condescending or deliberately vague........I intend to be black and white If you would like to contribute to black or white please contact me and with Epoch.mod and people like Florinel we can start to help everone enjoy this game more. best regards sorry dude, i thought you were taking about static a.i like the one's they have in DZAI where they spawn in every city and so on. not custom spawns. really sorry about that man Link to comment Share on other sites More sharing options...
Raptoruk Posted March 17, 2014 Report Share Posted March 17, 2014 Hellgamer115 no problems mate, constructive input is always welcome, thankyou for trying to help someone, it is appreciated cheers Raptor Link to comment Share on other sites More sharing options...
crazykid1297 Posted March 17, 2014 Report Share Posted March 17, 2014 Hello, We tried installing this on our DayZ Epoch server. The files were put into the correct directory, but we kept getting "file not found" errors. Here's what we keep getting, even though the mod is installed in the right place. Script z\addons\dayz_server\WAI\init.sqf not found Any help for installation? Thanks. Link to comment Share on other sites More sharing options...
Cinjun Posted March 17, 2014 Report Share Posted March 17, 2014 Hello, We tried installing this on our DayZ Epoch server. The files were put into the correct directory, but we kept getting "file not found" errors. Here's what we keep getting, even though the mod is installed in the right place. Script z\addons\dayz_server\WAI\init.sqf not found Any help for installation? Thanks. Are you putting the WAI directory in your dayz_server.pbo or the mission pbo? Link to comment Share on other sites More sharing options...
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