theduke Posted March 11, 2017 Report Share Posted March 11, 2017 This is the mystery briefcase script Its been updated to reflect the 1061 update. Follow the original thread for install instructions https://github.com/theduke77/Mystery-Briefcase ALL CREDITS GO TO Rocu juandayz, Grahame and lwbuk 3 Link to comment Share on other sites More sharing options...
Grahame Posted March 11, 2017 Report Share Posted March 11, 2017 Works great @theduke Thanks for putting this online! theduke 1 Link to comment Share on other sites More sharing options...
theduke Posted May 16, 2017 Author Report Share Posted May 16, 2017 Thread has been updated with a github link. Also fixed a variable issue I missed. Thx @salival S4M 1 Link to comment Share on other sites More sharing options...
leegreaves Posted July 26, 2017 Report Share Posted July 26, 2017 I feel this topic needs updated install instructions to reflect the changes made. Albeit that some people may be able to work out what they need to do (changes wise) themselves to get this working, there are differences between the way 1051 and 1061 are cofigured in files. For example there are some differences between the two that people may get confused with when trying to work out what they need to do to install this on 1061. In the original post it says Find: class DayZ_loadingScreen Then place some code below it (CfgSounds) in description.ext. Seeing as this instruction does not exist in (at the very least MY) description it MAY very well confuse some admins reading this. Obviously that may well be overcome if they already have a cfgsounds section already. Also the way you configure cfgSounds seems to be slightly different to how it was done in 1051. This is the part i am trying to work out how to do for myself. I'll give you an example of the subtle differences: Im using juandayz workshop cfgsounds as a comparison. Spoiler workshop[] = { alarm }; class alarm { name="alarm"; sound[]={custom\workshop\sqfs\alarm.ogg,0.9,1}; titles[] = {}; }; workshop2[] = { electric }; class electric { name="electric"; sound[]={custom\workshop\sqfs\electric.ogg,0.9,1}; titles[] = {}; }; Compared to the mbc cfg sounds: Spoiler { sounds[] = {Brief_Open_Sound}; class Brief_Open_Sound { name = "Brief_Open_Sound"; sound[] = {addons\mbc\brief_open.ogg,0.4,1}; titles[] = {}; }; }; Do you notice the differences? They are only subtle BUT they could be a source for potential problems for someone who may not completely understand everything about scripting (and yes that does include me to some extent). The rest of the install instructions seem to be straight forward onwards but those two minor issues may cause the entire script not to work for someone who might not fully understand what they need to do. I feel that IF a script is updated for 1061 then at the very least instructions on installing it should ALSO be updated as well to reflect any changes made regarding the differences between the way 1051 and 1061 are configured. In the meantime ill be pushing on and seeing if i can workout what needs to be done... Link to comment Share on other sites More sharing options...
Cherdenko Posted July 26, 2017 Report Share Posted July 26, 2017 @leegreaves first of download the files listed on Dukes github. then create a new folder inside your mission file called mbc move all the files that you downloaded into there. next up goto the description.ext and find the class CfgSounds. and paste this into there: class Brief_Open_Sound { name = "Brief_Open_Sound"; sound[] = {addons\mbc\brief_open.ogg,0.4,1}; titles[] = {}; }; so it looks like this: class CfgSounds { sounds[] = {Brief_Open_Sound}; class Brief_Open_Sound { name = "Brief_Open_Sound"; sound[] = {mbc\brief_open.ogg,0.4,1}; titles[] = {}; }; }; next goto the bottom of the description.ext and add this: #include "mbc\dialogs.hpp" next goto the bottom of your compiles.sqf, outside of the if(!isDedicated) section so as a last line and add // Mystery Briefcase by Rocu call compile preprocessFileLineNumbers "mbc\config.sqf"; next goto your click config files: and add this as the last line ["ItemBriefcase_Base","Open Mistery Briefcase","execVM 'mbc\open_brief.sqf';","true"] // remember no Komma in last line Link to comment Share on other sites More sharing options...
leegreaves Posted July 26, 2017 Report Share Posted July 26, 2017 I had already done that, I wasnt in particular saying that I was getting confused BUT would you not agree that under any circumstance when things change especially in the case of a version change for epoch, then if there are major difference between how they are structured from on versus the other then instructions should be updated also. In my case I've installed mbc, I just need to test it to verify its working in my case. Link to comment Share on other sites More sharing options...
leegreaves Posted July 26, 2017 Report Share Posted July 26, 2017 2 hours ago, Cherdenko said: ["ItemBriefcase_Base","Open Mistery Briefcase","execVM Just one question, you mention this line. I didnt do this part, you mention config files - which config files to confirm. Link to comment Share on other sites More sharing options...
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