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[RELEASE] Advanced Alchemical Crafting v3.3 UPDATED for 1.0.6.1


theduke

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On 15.02.2018 at 5:49 PM, Tanita-Corp said:

dismantle script:

  Reveal hidden contents

private["_objName","_found","_object","_roadType","_reqTools","_getMats","_objectID","_objectUID","_isOk","_proceed","_limit","_counter","_roadTar"];

if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;

_player = player;
_pos = getPos _player;
_types = publicTransportation;
_found = [];
_object = [];
_onRoad = isOnRoad _pos;
_search = nearestObjects [_pos, [], 5];
_subTypes = ["RoadsAsphalt1","RoadsAsphalt2","RoadsAsphalt3","RoadsGravel","RoadsIntersect","RoadsMud","RoadsPaved","RoadsRunways"];

{
_road = _x;
  if ((typeOf _road) in publicTransportation) then {
    _objName = _road call fn_getModelName;
    _found = _found + [_objName];
    _object = _object + [_road];
  };
} forEach _search;

if !(count _found >= 1) exitWith { cutText ["You are not near any roads...","PLAIN DOWN"];dayz_actionInProgress = false;};

if (count _found >= 1) then {
  {
  _branch = _x;
  _roadTar = _object select 0;
  _roadType = typeOf _roadTar;
  if (isClass(missionConfigFile >> "Custom_Buildables" >> "Buildables" >> _branch >> _roadType)) exitWith {
    _reqTools = getArray(missionConfigFile >> "Custom_Buildables" >> "Buildables" >> _branch >> _roadType >> "requiredtools");
    _getMats = getArray(missionConfigFile >> "Custom_Buildables" >> "Buildables" >> _branch >> _roadType >> "requiredmaterials");
    _objectID = _roadTar getVariable ["ObjectID","0"];
    _objectUID = _roadTar getVariable ["ObjectUID","0"];
    };
  } forEach _subTypes;
};

_hasAccess = [player, _roadTar] call FNC_check_access;
_allowed = ((_hasAccess select 0) || (_hasAccess select 2) || (_hasAccess select 3) || (_hasAccess select 4));

if !(_allowed || (_hasAccess select 1)) exitWith { cutText ["You have no rights to this road...","PLAIN DOWN"];dayz_actionInProgress = false;};

_hasTools = _reqTools call player_hasTools;

if (!_hasTools) exitWith { cutText [format["You require all of these %1, to dismantle...",_reqTools], "PLAIN DOWN"];dayz_actionInProgress = false;};

_isOk = true;
_proceed = false;
_limit = 3;
_counter = 0;

while {_isOk} do {
  
  ["Working",0,[20,48,15,0]] call dayz_NutritionSystem;
  player playActionNow "Medic";
  
  cutText [format["Dismantling of road in progress, stage %1 of %2",(_counter + 1),_limit], "PLAIN DOWN"];
  
  _dis=20;
  _sfx = "repair";
  [player,_sfx,0,false,_dis] call dayz_zombieSpeak;
  [player,_dis,true,(getPosATL player)] spawn player_alertZombies;
  
  r_interrupt = false;
  r_doLoop = true;
  _started = false;
  _finished = false;
  DZE_cancelBuilding = false;
  
  while {r_doLoop} do {
    _animState = animationState player;
    _isMedic = ["medic",_animState] call fnc_inString;
    
    if (_isMedic) then {
        _started = true;
    };
    if (_started && !_isMedic) then {
        r_doLoop = false;
        _finished = true;
    };
    if (r_interrupt || (player getVariable["inCombat",false])) exitWith {
        r_doLoop = false;
    };
    if (DZE_cancelBuilding) exitWith {
      r_doLoop = false;
    };
    sleep 0.1;
  };
  r_doLoop = false;
    
  if(!_finished) exitWith {
    _isOk = false;
    _proceed = false;
  };
  
  if(_finished) then {
        _counter = _counter + 1;
    };
  
  if(_counter == _limit) exitWith {
        _isOk = false;
        _proceed = true;
    };

};

if (_proceed) then {
  _countMats = count _getMats;
  _dir = getDir _player;
  _pos = getPos _player;
  _pos = [(_pos select 0)+2*sin(_dir),(_pos select 1)+2*cos(_dir),0];
  _holder = createVehicle ['Weaponholder',_pos,[],0,'NONE'];
  if (_countMats >= 2) then {
    for "_i" from 0 to ((_countMats)- 1) do {
      _chance = round((random 100) + (random 10));
      _against = round((random 50) + (random 10));
      if (_chance > _against) then {
        _holder addMagazineCargoGlobal [(_getMats select _i),1];
      };
    };
  };
  PVDZ_obj_Destroy = [_objectID,_objectUID,player,_object,dayz_authKey];
  publicVariableServer "PVDZ_obj_Destroy";
  if (isServer) then {
    PVDZ_obj_Destroy call server_deleteObjDirect;
  };
  deleteVehicle _roadTar;
  _holder setPosATL _pos;
  _roadTar reveal [_holder];
  DZE_GearCheckBypass = true;
  player action ["Gear", _holder];
};

dayz_actionInProgress = false;

After the restart is restored

 

any idea?

I have the same problem, the solution found? excuse me for my English, any object after dismantling again after restart (( help who knows the solution.

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  • 2 weeks later...
  • 3 weeks later...
  • 2 weeks later...

@theduke

I have just installed this mod on my 1.0.6.2 server, and I got Salival to check my install and he believes its right, and when I go to click "Start Crafting!" on any gem, nothing happens and the menu stays up. I get no errors in my server or client side .rpt

any ideas?

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On 6/1/2018 at 8:11 PM, Schalldampfer said:

it works well in my server, both ZCraft for Etool &"StartCrafting" for gems.

did you correctly install right-click script?

I used clickActions instead of the right click script that came with it.

I used this syntax:

["ItemAmethyst","Start Crafting!","execVM 'scripts\Buildables\Amethyst.sqf';","true"],
["ItemCitrine","Start Crafting!","execVM 'scripts\Buildables\Citrine.sqf';","true"],
["ItemEmerald","Start Crafting!","execVM 'scripts\Buildables\Emerald.sqf';","true"],
["ItemObsidian","Start Crafting!","execVM 'scripts\Buildables\Obsidian.sqf';","true"],
["ItemRuby","Start Crafting!","execVM 'scripts\Buildables\Ruby.sqf';","true"],
["ItemSapphire","Start Crafting!","execVM 'scripts\Buildables\Sapphire.sqf';","true"],
["ItemTopaz","Start Crafting!","execVM 'scripts\Buildables\Topaz.sqf';","true"],
["ItemLightbulb","Start Crafting!","execVM 'scripts\Buildables\Lights.sqf';","true"]

 

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45 minutes ago, Voltan said:

I used clickActions instead of the right click script that came with it.

I used this syntax:


["ItemAmethyst","Start Crafting!","execVM 'scripts\Buildables\Amethyst.sqf';","true"],
["ItemCitrine","Start Crafting!","execVM 'scripts\Buildables\Citrine.sqf';","true"],
["ItemEmerald","Start Crafting!","execVM 'scripts\Buildables\Emerald.sqf';","true"],
["ItemObsidian","Start Crafting!","execVM 'scripts\Buildables\Obsidian.sqf';","true"],
["ItemRuby","Start Crafting!","execVM 'scripts\Buildables\Ruby.sqf';","true"],
["ItemSapphire","Start Crafting!","execVM 'scripts\Buildables\Sapphire.sqf';","true"],
["ItemTopaz","Start Crafting!","execVM 'scripts\Buildables\Topaz.sqf';","true"],
["ItemLightbulb","Start Crafting!","execVM 'scripts\Buildables\Lights.sqf';","true"]

 

for me,

Quote

    //AAC
    ["ItemAmethyst","Crafting Menu","closeDialog 0;createDialog 'Advanced_Crafting';execVM 'Custom\Buildables\Amethyst.sqf';","true"],
    ["ItemCitrine","Crafting Menu","closeDialog 0;createDialog 'Advanced_Crafting';execVM 'Custom\Buildables\Citrine.sqf';","true"],
    ["ItemEmerald","Crafting Menu","closeDialog 0;createDialog 'Advanced_Crafting';execVM 'Custom\Buildables\Emerald.sqf';","true"],
    ["ItemObsidian","Crafting Menu","closeDialog 0;createDialog 'Advanced_Crafting';execVM 'Custom\Buildables\Obsidian.sqf';","true"],
    ["ItemRuby","Crafting Menu","closeDialog 0;createDialog 'Advanced_Crafting';execVM 'Custom\Buildables\Ruby.sqf';","true"],
    ["ItemSapphire","Crafting Menu","closeDialog 0;createDialog 'Advanced_Crafting';execVM 'Custom\Buildables\Sapphire.sqf';","true"],
    ["ItemTopaz","Crafting Menu","closeDialog 0;createDialog 'Advanced_Crafting';execVM 'Custom\Buildables\Topaz.sqf';","true"],
    ["ItemLightbulb","Crafting Menu","closeDialog 0;createDialog 'Advanced_Crafting';execVM 'Custom\Buildables\Lights.sqf';","true"],
    ["MortarBucket","Crafting Menu","closeDialog 0;createDialog 'Advanced_Crafting';execVM 'Custom\Buildables\Transportation.sqf';","true"],
    ["ItemEtool","Crafting Menu","closeDialog 0;createDialog ""ZCraft"";","true"],
    ["ItemPickAxe","Remove Road","closeDialog 0;execVM 'Custom\Buildables\roadDismantle.sqf';","true"],

(latter 3 lines are from another repository that was abandoned last year.)
There are " create dialog ***; "s for me. 
in original extra_what_the.fuck, there's also "create dialog ***;"

Quote
class ItemAmethyst {
  class Start_Crafting {
  text = "Start Crafting!";
  script = "closeDialog 0;createDialog ""Advanced_Crafting"";execVM ""custom\Buildables\Amethyst.sqf""";
  };
  };

 

 

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  • 5 months later...

now I made it to return items when you remove objects.
put these lines in the bottom of custom\Buildables\variables.sqf

Spoiler

 

_cmbTypes = (missionConfigFile >> "Custom_Buildables" >> "Buildables");
for "_i" from 0 to ( count _cmbTypes ) -1 do
{
 private ["_cmbType","_typ","_getMats","_arry"];
 _x = _cmbTypes select _i;
 if( isClass _x ) then {
  _cmbType = configName _x;
  _types = (missionConfigFile >> "Custom_Buildables" >> "Buildables" >> _cmbType);
  for "_j" from 0 to ( count _types ) -1 do
  {
   _x = _types select _j; 
   if( isClass _x ) then {
     _typ = configName _x;
     _getMats = getArray(missionConfigFile >> "Custom_Buildables" >> "Buildables" >> _cmbType >> _typ >> "requiredmaterials");
     _arry = [];
     {
       _arry = _arry + [[_x,1]];
     } foreach _getMats;
     DZE_modularConfig = DZE_modularConfig + [[_typ,_arry]];
   };
  };
 };
};

 

This code adds all objects in AAC into DZE_modularConfig array.

(maybe in this way, you can make it not to require writing everything into variables.sqf)

--

btw, I have forked and edited AAC for 1.0.6.2
https://github.com/Schalldampfer/Advanced-Gem-crafting

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so I have updated the variables.sqf so that you don't need to add classnames manually 

Spoiler

GlobalCraftingVariable = 1;
GlobalComboboxVariable = 99;
GlobalPreviewVariable = 0;
Crafting_Object_Direction = -0.5;
Crafting_Object_Radius = 7;
Crafting_Object_Height = 0;
Admin_Crafting = ["0"]; //
AAC_1=false;
AAC_2=false;
AAC_3=false;

// variable settings
Custom_Buildables = [];
_cmbTypes = (missionConfigFile >> "Custom_Buildables" >> "Buildables");
for "_i" from 0 to ( count _cmbTypes ) -1 do
{
 private ["_cmbType","_typ","_getMats","_arry"];
 _x = _cmbTypes select _i;
 if( isClass _x ) then {
  _cmbType = configName _x;
  _types = (missionConfigFile >> "Custom_Buildables" >> "Buildables" >> _cmbType);
  for "_j" from 0 to ( count _types ) -1 do
  {
   _x = _types select _j; 
   if( isClass _x ) then {
     _typ = configName _x;
     _getMats = getArray(missionConfigFile >> "Custom_Buildables" >> "Buildables" >> _cmbType >> _typ >> "requiredmaterials");
     _arry = [];
     {
       _arry = _arry + [[_x,1]];
     } foreach _getMats;
     DZE_modularConfig = DZE_modularConfig + [[_typ,_arry]];
     Custom_Buildables = Custom_Buildables + [_typ];
   };
  };
 };
};

DayZ_SafeObjects = DayZ_SafeObjects + Custom_Buildables;
DZE_maintainClasses = DZE_maintainClasses + Custom_Buildables;
 

 

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  • 5 months later...

I've found a way to maintain crafted objects with items, in addition to coins. Follow instructions below:

 

1. Activate maintainance for all custom objects in dayz_code\compiles\fn_selfActions.sqf .

find 

Quote

    if ((damage _cursorTarget >= DZE_DamageBeforeMaint) && {_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _cursorTarget isKindOf "BuiltItems" || _cursorTarget isKindOf "DZ_buildables" || _typeOfCursorTarget == "LightPole_DZ"}) then {

and replace with this line:

Quote

    if ((damage _cursorTarget >= DZE_DamageBeforeMaint) && {_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _cursorTarget isKindOf "BuiltItems" || _cursorTarget isKindOf "DZ_buildables" || _typeOfCursorTarget == "LightPole_DZ" || _typeOfCursorTarget in DZE_maintainClasses}) then {

This will activate some more missing maintainance menu for objects like Workbench and so on.

 

2-A. Customize dayz_code\actions\player_building_Maint,sqf .

after Line 36 (    _requirements = [["PartGeneric",1]]; ), add these lines :

Quote

    // Find custom maintain
    {
        if (_obj isKindOf (_x select 0)) then { _requirements = _x select 1; };
    } forEach Custom_maintain;

and activate this customized file in dayz_code\compiles\fn_selfActions.sqf , from

Quote

                s_player_maint_build = player addAction [format["%1 %2",localize "STR_EPOCH_ACTIONS_MAINTAIN",_text2], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true];

to like

Quote

                s_player_maint_build = player addAction [format["%1 %2",localize "STR_EPOCH_ACTIONS_MAINTAIN",_text2], "dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true];

This line can be found after "s_player_maint_build < 0"

2-B. Customize settings in variables.sqf , like

Quote


Custom_maintain = [
    //["classname to maintain",[["cost part1",number],["cost part2",number]]]
    ["Hanged",[["equip_comfreyleafs",1]]],
    ["Grave",[["equip_comfreyleafs",1]]],
    ["MAP_Plants_Base",[["ItemFertilizer",1]]], //Use fertilizer for plants
    ["MAP_Rocks_Base",[["ItemStone",1]]],
    ["MAP_Roads_DBu",[["MortarBucket",2]]],
    ["MAP_Military_DTe",[["ItemCanvas",1]]],
    ["MAP_Signs_Base",[["PartWoodLumber",2]]],
    ["ASC_EU_LHBase",[["ItemLightBulb",1]]],
    ["Land_Dam_Conc_20",[["MortarBucket",2]]],
    ["Sign_1L_Border",[["PartWoodLumber",1]]],
    ["Sign_Danger",[["PartWoodLumber",1]]],
    ["FlagCarrierCore",[["ItemCanvas",1]]],
    ["Land_Fire",[["PartWoodPile",1]]], //Fire objects -> add woodern fuel
    ["Land_MBG_Garage_Single_A",[["MortarBucket",1]]], //Garages (A-D) with a bucket of mortar
    ["WarfareBBaseStructure",[["PartGeneric",2]]],
    ["Hhedgehog_concrete",[["MortarBucket",1]]],
    ["Land_HBarrier_large",[["ItemSandbag",1]]],
    ["Base_WarfareBBarrier5x",[["ItemSandbag",1]]],
    ["CanvasHut_DZ",[["ItemCanvas",1]]],
    ["Plastic_Pole_EP1_DZ",[["plot_pole_kit",1]]]
];

 

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  • 2 years later...
On 11/21/2018 at 11:36 PM, Schalldampfer said:

now I made it to return items when you remove objects.
put these lines in the bottom of custom\Buildables\variables.sqf

  Reveal hidden contents

 

_cmbTypes = (missionConfigFile >> "Custom_Buildables" >> "Buildables");
for "_i" from 0 to ( count _cmbTypes ) -1 do
{
 private ["_cmbType","_typ","_getMats","_arry"];
 _x = _cmbTypes select _i;
 if( isClass _x ) then {
  _cmbType = configName _x;
  _types = (missionConfigFile >> "Custom_Buildables" >> "Buildables" >> _cmbType);
  for "_j" from 0 to ( count _types ) -1 do
  {
   _x = _types select _j; 
   if( isClass _x ) then {
     _typ = configName _x;
     _getMats = getArray(missionConfigFile >> "Custom_Buildables" >> "Buildables" >> _cmbType >> _typ >> "requiredmaterials");
     _arry = [];
     {
       _arry = _arry + [[_x,1]];
     } foreach _getMats;
     DZE_modularConfig = DZE_modularConfig + [[_typ,_arry]];
   };
  };
 };
};

 

This code adds all objects in AAC into DZE_modularConfig array.

(maybe in this way, you can make it not to require writing everything into variables.sqf)

--

btw, I have forked and edited AAC for 1.0.6.2
https://github.com/Schalldampfer/Advanced-Gem-crafting

I've updated my repo for 1.0.7
https://github.com/Schalldampfer/Advanced-Gem-crafting

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On 6/7/2021 at 7:33 AM, Killmore said:

Thank you for this I have installed it correctly on my 1.0.7 server all is working except the items I build are not saving to the database and are deleted at restart also I can't dismantle items when placed there are no options.

Show me your client RPT please

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On 6/9/2021 at 12:23 PM, Schalldampfer said:

Show me your client RPT please

Sure thank you for your time it really is appreciated I loaded into game and placed a flag "FlagCarrierBAF" here is the client RPT as requested there is an error 

Error in expression <s" >> "Buildables" >> ComboBoxResult >> _classname >> "requireplot")) then {
_re>
  Error position: <_classname >> "requireplot")) then {
_re>
  Error Undefined variable in expression: _classname
File mpmissions\__CUR_MP.Chernarus\scripts\Buildables\custom_builds.sqf, line 94.


=====================================================================
== C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe
== "C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe"
=====================================================================
Exe timestamp: 2021/03/25 03:21:53
Current time:  2021/06/13 16:07:23

Version 1.64.144629
Starting process failed.
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/UN_CDF_Soldier_base_EP1/HitPoints/
Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Commander/HitPoints/
Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Militia/HitPoints/
Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Officer/HitPoints/
Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Sniper/HitPoints/
Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Spotter/HitPoints/
Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CZ_Soldier_Crew_Wdl_ACR/HitPoints/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.cpp/RscDisplayStart/ (original (bin\config.bin - no unload))
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.cpp/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.cpp/RscTitles/Default/ (original bin\config.bin)
Updating base class RscDisplayLoadMission->, by z\addons\dayz_code\config.cpp/RscDisplayLoadCustom/ (original (ca\ui\config.bin - no unload))
Updating base class ->ViewOptics, by z\addons\dayz_code\config.cpp/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.cpp/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.cpp/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.cpp/CfgVehicles/CSJ_GyroP/Eventhandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.cpp/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.cpp/CfgVehicles/CSJ_GyroC/Eventhandlers/
Updating base class Strategic->, by z\addons\dayz_code\config.cpp/CfgVehicles/Bomb/ (original ca\weapons\config.bin)
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.cpp/CfgVehicles/Generator_DZ/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.cpp/CfgVehicles/Fort_RazorWire/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.cpp/CfgVehicles/HighCommandSubordinate/
Updating base class 100Rnd_762x51_M240->200Rnd_762x51_M240, by z\addons\dayz_code\config.cpp/CfgMagazines/460Rnd_762x51_M240_ACR/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1200Rnd_762x51_M240/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1500Rnd_762x54_PKT/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/48Rnd_40mm_MK19/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/4000Rnd_762x51_M134/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/pook_250Rnd_762x51/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/6Rnd_Grenade_Camel/
Updating base class 6Rnd_Grenade_Camel->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/3Rnd_GyroGrenade/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/500Rnd_TwinVickers/
Updating base class CA_Magazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/60Rnd_CMFlareMagazine/
Updating base class VehicleMagazine->60Rnd_CMFlareMagazine, by z\addons\dayz_code\config.cpp/CfgMagazines/SmokeLauncherMag/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/500Rnd_145x115_KPVT/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/230Rnd_30mmHE_2A42/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1470Rnd_127x108_YakB/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/750Rnd_M197_AH1/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/2100Rnd_20mm_M168/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/2000Rnd_23mm_AZP85/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1000Rnd_23mm_2A14_HE/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/520Rnd_23mm_GSh23L/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/300Rnd_25mm_GAU12/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/210Rnd_25mm_M242_HEI/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/210Rnd_25mm_M242_APDS/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1350Rnd_30mmAP_A10/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/180Rnd_30mm_GSh301/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/30Rnd_105mmHE_M119/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/20Rnd_120mmHE_M1A2/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/20Rnd_120mmSABOT_M1A2/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/30Rnd_122mmHE_D30/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/22Rnd_125mmHE_T72/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/23Rnd_125mmSABOT_T72/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/33Rnd_85mmHE/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/10Rnd_85mmAP/
Updating base class 8Rnd_AT5_BMP2->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/5Rnd_AT5_BRDM2/
Updating base class 8Rnd_AT5_BMP2->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/8Rnd_AT10_BMP3/
Updating base class 8Rnd_AT5_BMP2->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/5Rnd_AT11_T90/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/4Rnd_AT9_Mi24P/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/4Rnd_AT6_Mi24V/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/4Rnd_AT2_Mi24D/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/6Rnd_AT13/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/6Rnd_TOW_HMMWV/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/8Rnd_Hellfire/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/12Rnd_Vikhr_KA50/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/4Rnd_Sidewinder_AV8B/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/14Rnd_FFAR/
Updating base class 14Rnd_FFAR->38Rnd_FFAR, by z\addons\dayz_code\config.cpp/CfgMagazines/12Rnd_FFAR/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/40Rnd_80mm/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/40Rnd_GRAD/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/12Rnd_MLRS/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/40Rnd_S8T/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/64Rnd_57mm/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/6Rnd_GBU12_AV8B/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/2Rnd_FAB_250/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/4Rnd_R73/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/4Rnd_Ch29/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/2Rnd_Maverick_A10/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/8Rnd_9M311/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/8Rnd_Stinger/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/21Rnd_100mmHEAT_D10/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/24Rnd_120mmHE_M120/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/8Rnd_81mmHE_M252/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/8Rnd_82mmHE_2B14/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/200Rnd_40mmHE_FV510/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1Rnd_Bolide/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/210Rnd_20mm_ZPL_20/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/140Rnd_30mm_ATKMK44_HE_ACR/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/PG15V/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/AT3/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1Rnd_AT3/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/400Rnd_20mm_M621/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1200Rnd_30x113mm_M789_HEDP/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.cpp/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.cpp/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView
Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire
Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry
Strange convex component288 in warehouse\models\warehouse.p3d:geometry
Strange convex component289 in warehouse\models\warehouse.p3d:geometry
Strange convex component290 in warehouse\models\warehouse.p3d:geometry
Strange convex component291 in warehouse\models\warehouse.p3d:geometry
Strange convex component292 in warehouse\models\warehouse.p3d:geometry
Strange convex component293 in warehouse\models\warehouse.p3d:geometry
Strange convex component294 in warehouse\models\warehouse.p3d:geometry
Strange convex component295 in warehouse\models\warehouse.p3d:geometry
Strange convex component296 in warehouse\models\warehouse.p3d:geometry
Strange convex component297 in warehouse\models\warehouse.p3d:geometry
Strange convex component298 in warehouse\models\warehouse.p3d:geometry
Strange convex component299 in warehouse\models\warehouse.p3d:geometry
Strange convex component300 in warehouse\models\warehouse.p3d:geometry
Strange convex component301 in warehouse\models\warehouse.p3d:geometry
Strange convex component302 in warehouse\models\warehouse.p3d:geometry
Strange convex component303 in warehouse\models\warehouse.p3d:geometry
Strange convex component304 in warehouse\models\warehouse.p3d:geometry
Strange convex component305 in warehouse\models\warehouse.p3d:geometry
Strange convex component306 in warehouse\models\warehouse.p3d:geometry
Strange convex component307 in warehouse\models\warehouse.p3d:geometry
Strange convex component308 in warehouse\models\warehouse.p3d:geometry
Strange convex component309 in warehouse\models\warehouse.p3d:geometry
Strange convex component310 in warehouse\models\warehouse.p3d:geometry
Strange convex component311 in warehouse\models\warehouse.p3d:geometry
Strange convex component312 in warehouse\models\warehouse.p3d:geometry
Strange convex component313 in warehouse\models\warehouse.p3d:geometry
Strange convex component314 in warehouse\models\warehouse.p3d:geometry
Strange convex component315 in warehouse\models\warehouse.p3d:geometry
Strange convex component316 in warehouse\models\warehouse.p3d:geometry
Strange convex component317 in warehouse\models\warehouse.p3d:geometry
Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
CrashSite_US: MainTurret - unknown animation source MainTurret
CrashSite_US: MainGun - unknown animation source mainGun
CrashSite_US: Gatling - unknown animation source Gatling
14ff4f00# 1055158: uh1y_crashed.p3d is not soldier nor transport.
No transport
Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
2nd UV set needed, but not defined in ReportStack not available
"PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
"MPframework inited"
"Epoch Chernarus Server"
"dayz_preloadFinished reset"
"Loading custom client variables"
"Loading custom client compiles"
"Deploy Anything: loading version 3.0.1 ..."
"Deploy Anything: waiting for login..."
PLOTBUFF: loading config...
PLOTBUFF: spawning thread...
PLOTBUFF: waiting for player reference
PLOTBUFF: launching main removal loop
"z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
"Service Points: loading config..."
"z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
"Res3tting B!S effects..."
Old style reload used in bin\config.bin/CfgVehicles/T810A_PKT_ACR_DZ/AnimationSources/
["Sent to server: PVDZ_plr_Login1",["deleted steam UID for privacy",B 1-1-A:1 (====)]]
["Sent to server: PVDZ_send",[B 1-1-A:1 (====),"dayzSetDate",[B 1-1-A:1 (====)]]]
No speaker given for Chad Harris
["Sent to server: PVDZ_plr_Login1",["deleted steam UID for privacy",B 1-1-A:1 (====)]]
["Sent to server: PVDZ_send",[B 1-1-A:1 (====),"dayzSetDate",[B 1-1-A:1 (====)]]]
"PLAYER RESULT: true"
["Sent to server: PVDZ_plr_Login2",["46",B 1-1-B:1 (====),"deleted steam UID for privacy",9,[["DMR_Gh_DZ","Binocular_Vector","NVGoggles_DZE","ItemRadio","ItemMap","ItemKeyKit","ItemKnife","ItemHatchet","ItemGPS","ItemEtool","ItemCrowbar","ItemCompass","ItemMatchbox","ItemToolbox","ItemWatch"],["20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","ItemPainkiller","20Rnd_762x51_DMR","20Rnd_762x51_DMR","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage"],"G36C_Camo_Holo_SD_DZ"]]]
"Weather Forecast: Overcast: 0.509, Fog: 0.0224943, Rain: 0, WindX: -2.78629, WindY: -0.637793, Snow: 0, Blizzard: false, Change Type: NONE."
["Date & time received:",[2012,8,2,5,10]]
["Local date on this client:",[2012,8,2,5,10]]
[212.392,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
"Sent to server PVDZ_plr_LoginRecord: [deleted steam UID for privacy, 46, 0, ====]"
[]
"player_forceSave called from fsm"
[218.476,"onPreloadStarted"]
[221.036,"onPreloadFinished"]
Error in expression <s" >> "Buildables" >> ComboBoxResult >> _classname >> "requireplot")) then {
_re>
  Error position: <_classname >> "requireplot")) then {
_re>
  Error Undefined variable in expression: _classname
File mpmissions\__CUR_MP.Chernarus\scripts\Buildables\custom_builds.sqf, line 94
"PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
"MPframework inited"
"Epoch Chernarus Server"
"dayz_preloadFinished reset"
"Loading custom client variables"
"Loading custom client compiles"
"Deploy Anything: loading version 3.0.1 ..."
"Deploy Anything: waiting for login..."
PLOTBUFF: loading config...
PLOTBUFF: spawning thread...
PLOTBUFF: waiting for player reference
PLOTBUFF: launching main removal loop
"z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
"Service Points: loading config..."
"z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
"Res3tting B!S effects..."
["Sent to server: PVDZ_plr_Login1",["deleted steam UID for privacy",B 1-1-A:1 (====)]]
["Sent to server: PVDZ_send",[B 1-1-A:1 (====),"dayzSetDate",[B 1-1-A:1 (====)]]]
"PLAYER RESULT: true"
[503.137,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
["Sent to server: PVDZ_plr_Login2",["46",B 1-1-B:1 (====),"deleted steam UID for privacy",9,[["DMR_Gh_DZ","Binocular_Vector","NVGoggles_DZE","ItemRadio","ItemMap","ItemKeyKit","ItemKnife","ItemHatchet","ItemGPS","ItemEtool","ItemCrowbar","ItemCompass","ItemMatchbox","ItemToolbox","ItemSledge"],["20Rnd_762x51_DMR","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","20Rnd_762x51_DMR","20Rnd_762x51_DMR","ItemPole","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage"],"G36C_Camo_Holo_SD_DZ"]]]
"Weather Forecast: Overcast: 0.288152, Fog: 0.0673141, Rain: 0, WindX: -0.0594098, WindY: 2.08488, Snow: 0, Blizzard: false, Change Type: NONE."
["Date & time received:",[2012,8,2,5,15]]
["Local date on this client:",[2012,8,2,5,15]]
"Sent to server PVDZ_plr_LoginRecord: [deleted steam UID for privacy, 46, 0, ====]"
[]
"player_forceSave called from fsm"
[503.82,"onPreloadStarted"]
[504.65,"onPreloadFinished"]
No speaker given for Nathan Nielsen
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 

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6 hours ago, Killmore said:

Sure thank you for your time it really is appreciated I loaded into game and placed a flag "FlagCarrierBAF" here is the client RPT as requested there is an error 

Error in expression <s" >> "Buildables" >> ComboBoxResult >> _classname >> "requireplot")) then {
_re>
  Error position: <_classname >> "requireplot")) then {
_re>
  Error Undefined variable in expression: _classname
File mpmissions\__CUR_MP.Chernarus\scripts\Buildables\custom_builds.sqf, line 94.


=====================================================================
== C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe
== "C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe"
=====================================================================
Exe timestamp: 2021/03/25 03:21:53
Current time:  2021/06/13 16:07:23

Version 1.64.144629
Starting process failed.
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/UN_CDF_Soldier_base_EP1/HitPoints/
Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Commander/HitPoints/
Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Militia/HitPoints/
Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Officer/HitPoints/
Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Sniper/HitPoints/
Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Spotter/HitPoints/
Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CZ_Soldier_Crew_Wdl_ACR/HitPoints/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.cpp/RscDisplayStart/ (original (bin\config.bin - no unload))
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.cpp/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.cpp/RscTitles/Default/ (original bin\config.bin)
Updating base class RscDisplayLoadMission->, by z\addons\dayz_code\config.cpp/RscDisplayLoadCustom/ (original (ca\ui\config.bin - no unload))
Updating base class ->ViewOptics, by z\addons\dayz_code\config.cpp/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.cpp/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.cpp/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.cpp/CfgVehicles/CSJ_GyroP/Eventhandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.cpp/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.cpp/CfgVehicles/CSJ_GyroC/Eventhandlers/
Updating base class Strategic->, by z\addons\dayz_code\config.cpp/CfgVehicles/Bomb/ (original ca\weapons\config.bin)
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.cpp/CfgVehicles/Generator_DZ/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.cpp/CfgVehicles/Fort_RazorWire/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.cpp/CfgVehicles/HighCommandSubordinate/
Updating base class 100Rnd_762x51_M240->200Rnd_762x51_M240, by z\addons\dayz_code\config.cpp/CfgMagazines/460Rnd_762x51_M240_ACR/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1200Rnd_762x51_M240/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1500Rnd_762x54_PKT/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/48Rnd_40mm_MK19/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/4000Rnd_762x51_M134/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/pook_250Rnd_762x51/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/6Rnd_Grenade_Camel/
Updating base class 6Rnd_Grenade_Camel->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/3Rnd_GyroGrenade/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/500Rnd_TwinVickers/
Updating base class CA_Magazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/60Rnd_CMFlareMagazine/
Updating base class VehicleMagazine->60Rnd_CMFlareMagazine, by z\addons\dayz_code\config.cpp/CfgMagazines/SmokeLauncherMag/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/500Rnd_145x115_KPVT/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/230Rnd_30mmHE_2A42/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1470Rnd_127x108_YakB/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/750Rnd_M197_AH1/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/2100Rnd_20mm_M168/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/2000Rnd_23mm_AZP85/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1000Rnd_23mm_2A14_HE/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/520Rnd_23mm_GSh23L/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/300Rnd_25mm_GAU12/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/210Rnd_25mm_M242_HEI/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/210Rnd_25mm_M242_APDS/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1350Rnd_30mmAP_A10/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/180Rnd_30mm_GSh301/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/30Rnd_105mmHE_M119/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/20Rnd_120mmHE_M1A2/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/20Rnd_120mmSABOT_M1A2/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/30Rnd_122mmHE_D30/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/22Rnd_125mmHE_T72/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/23Rnd_125mmSABOT_T72/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/33Rnd_85mmHE/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/10Rnd_85mmAP/
Updating base class 8Rnd_AT5_BMP2->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/5Rnd_AT5_BRDM2/
Updating base class 8Rnd_AT5_BMP2->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/8Rnd_AT10_BMP3/
Updating base class 8Rnd_AT5_BMP2->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/5Rnd_AT11_T90/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/4Rnd_AT9_Mi24P/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/4Rnd_AT6_Mi24V/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/4Rnd_AT2_Mi24D/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/6Rnd_AT13/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/6Rnd_TOW_HMMWV/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/8Rnd_Hellfire/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/12Rnd_Vikhr_KA50/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/4Rnd_Sidewinder_AV8B/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/14Rnd_FFAR/
Updating base class 14Rnd_FFAR->38Rnd_FFAR, by z\addons\dayz_code\config.cpp/CfgMagazines/12Rnd_FFAR/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/40Rnd_80mm/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/40Rnd_GRAD/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/12Rnd_MLRS/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/40Rnd_S8T/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/64Rnd_57mm/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/6Rnd_GBU12_AV8B/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/2Rnd_FAB_250/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/4Rnd_R73/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/4Rnd_Ch29/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/2Rnd_Maverick_A10/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/8Rnd_9M311/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/8Rnd_Stinger/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/21Rnd_100mmHEAT_D10/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/24Rnd_120mmHE_M120/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/8Rnd_81mmHE_M252/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/8Rnd_82mmHE_2B14/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/200Rnd_40mmHE_FV510/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1Rnd_Bolide/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/210Rnd_20mm_ZPL_20/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/140Rnd_30mm_ATKMK44_HE_ACR/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/PG15V/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/AT3/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1Rnd_AT3/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/400Rnd_20mm_M621/
Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1200Rnd_30x113mm_M789_HEDP/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.cpp/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.cpp/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView
Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire
Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry
Strange convex component288 in warehouse\models\warehouse.p3d:geometry
Strange convex component289 in warehouse\models\warehouse.p3d:geometry
Strange convex component290 in warehouse\models\warehouse.p3d:geometry
Strange convex component291 in warehouse\models\warehouse.p3d:geometry
Strange convex component292 in warehouse\models\warehouse.p3d:geometry
Strange convex component293 in warehouse\models\warehouse.p3d:geometry
Strange convex component294 in warehouse\models\warehouse.p3d:geometry
Strange convex component295 in warehouse\models\warehouse.p3d:geometry
Strange convex component296 in warehouse\models\warehouse.p3d:geometry
Strange convex component297 in warehouse\models\warehouse.p3d:geometry
Strange convex component298 in warehouse\models\warehouse.p3d:geometry
Strange convex component299 in warehouse\models\warehouse.p3d:geometry
Strange convex component300 in warehouse\models\warehouse.p3d:geometry
Strange convex component301 in warehouse\models\warehouse.p3d:geometry
Strange convex component302 in warehouse\models\warehouse.p3d:geometry
Strange convex component303 in warehouse\models\warehouse.p3d:geometry
Strange convex component304 in warehouse\models\warehouse.p3d:geometry
Strange convex component305 in warehouse\models\warehouse.p3d:geometry
Strange convex component306 in warehouse\models\warehouse.p3d:geometry
Strange convex component307 in warehouse\models\warehouse.p3d:geometry
Strange convex component308 in warehouse\models\warehouse.p3d:geometry
Strange convex component309 in warehouse\models\warehouse.p3d:geometry
Strange convex component310 in warehouse\models\warehouse.p3d:geometry
Strange convex component311 in warehouse\models\warehouse.p3d:geometry
Strange convex component312 in warehouse\models\warehouse.p3d:geometry
Strange convex component313 in warehouse\models\warehouse.p3d:geometry
Strange convex component314 in warehouse\models\warehouse.p3d:geometry
Strange convex component315 in warehouse\models\warehouse.p3d:geometry
Strange convex component316 in warehouse\models\warehouse.p3d:geometry
Strange convex component317 in warehouse\models\warehouse.p3d:geometry
Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
CrashSite_US: MainTurret - unknown animation source MainTurret
CrashSite_US: MainGun - unknown animation source mainGun
CrashSite_US: Gatling - unknown animation source Gatling
14ff4f00# 1055158: uh1y_crashed.p3d is not soldier nor transport.
No transport
Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
2nd UV set needed, but not defined in ReportStack not available
"PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
"MPframework inited"
"Epoch Chernarus Server"
"dayz_preloadFinished reset"
"Loading custom client variables"
"Loading custom client compiles"
"Deploy Anything: loading version 3.0.1 ..."
"Deploy Anything: waiting for login..."
PLOTBUFF: loading config...
PLOTBUFF: spawning thread...
PLOTBUFF: waiting for player reference
PLOTBUFF: launching main removal loop
"z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
"Service Points: loading config..."
"z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
"Res3tting B!S effects..."
Old style reload used in bin\config.bin/CfgVehicles/T810A_PKT_ACR_DZ/AnimationSources/
["Sent to server: PVDZ_plr_Login1",["deleted steam UID for privacy",B 1-1-A:1 (====)]]
["Sent to server: PVDZ_send",[B 1-1-A:1 (====),"dayzSetDate",[B 1-1-A:1 (====)]]]
No speaker given for Chad Harris
["Sent to server: PVDZ_plr_Login1",["deleted steam UID for privacy",B 1-1-A:1 (====)]]
["Sent to server: PVDZ_send",[B 1-1-A:1 (====),"dayzSetDate",[B 1-1-A:1 (====)]]]
"PLAYER RESULT: true"
["Sent to server: PVDZ_plr_Login2",["46",B 1-1-B:1 (====),"deleted steam UID for privacy",9,[["DMR_Gh_DZ","Binocular_Vector","NVGoggles_DZE","ItemRadio","ItemMap","ItemKeyKit","ItemKnife","ItemHatchet","ItemGPS","ItemEtool","ItemCrowbar","ItemCompass","ItemMatchbox","ItemToolbox","ItemWatch"],["20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","ItemPainkiller","20Rnd_762x51_DMR","20Rnd_762x51_DMR","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage"],"G36C_Camo_Holo_SD_DZ"]]]
"Weather Forecast: Overcast: 0.509, Fog: 0.0224943, Rain: 0, WindX: -2.78629, WindY: -0.637793, Snow: 0, Blizzard: false, Change Type: NONE."
["Date & time received:",[2012,8,2,5,10]]
["Local date on this client:",[2012,8,2,5,10]]
[212.392,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
"Sent to server PVDZ_plr_LoginRecord: [deleted steam UID for privacy, 46, 0, ====]"
[]
"player_forceSave called from fsm"
[218.476,"onPreloadStarted"]
[221.036,"onPreloadFinished"]
Error in expression <s" >> "Buildables" >> ComboBoxResult >> _classname >> "requireplot")) then {
_re>
  Error position: <_classname >> "requireplot")) then {
_re>
  Error Undefined variable in expression: _classname
File mpmissions\__CUR_MP.Chernarus\scripts\Buildables\custom_builds.sqf, line 94
"PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
"MPframework inited"
"Epoch Chernarus Server"
"dayz_preloadFinished reset"
"Loading custom client variables"
"Loading custom client compiles"
"Deploy Anything: loading version 3.0.1 ..."
"Deploy Anything: waiting for login..."
PLOTBUFF: loading config...
PLOTBUFF: spawning thread...
PLOTBUFF: waiting for player reference
PLOTBUFF: launching main removal loop
"z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
"Service Points: loading config..."
"z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
"Res3tting B!S effects..."
["Sent to server: PVDZ_plr_Login1",["deleted steam UID for privacy",B 1-1-A:1 (====)]]
["Sent to server: PVDZ_send",[B 1-1-A:1 (====),"dayzSetDate",[B 1-1-A:1 (====)]]]
"PLAYER RESULT: true"
[503.137,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
["Sent to server: PVDZ_plr_Login2",["46",B 1-1-B:1 (====),"deleted steam UID for privacy",9,[["DMR_Gh_DZ","Binocular_Vector","NVGoggles_DZE","ItemRadio","ItemMap","ItemKeyKit","ItemKnife","ItemHatchet","ItemGPS","ItemEtool","ItemCrowbar","ItemCompass","ItemMatchbox","ItemToolbox","ItemSledge"],["20Rnd_762x51_DMR","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","20Rnd_762x51_DMR","20Rnd_762x51_DMR","ItemPole","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage"],"G36C_Camo_Holo_SD_DZ"]]]
"Weather Forecast: Overcast: 0.288152, Fog: 0.0673141, Rain: 0, WindX: -0.0594098, WindY: 2.08488, Snow: 0, Blizzard: false, Change Type: NONE."
["Date & time received:",[2012,8,2,5,15]]
["Local date on this client:",[2012,8,2,5,15]]
"Sent to server PVDZ_plr_LoginRecord: [deleted steam UID for privacy, 46, 0, ====]"
[]
"player_forceSave called from fsm"
[503.82,"onPreloadStarted"]
[504.65,"onPreloadFinished"]
No speaker given for Nathan Nielsen
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 

 

Thanks, I'll update mine for this error
https://github.com/Schalldampfer/Advanced-Gem-crafting/commit/82335945e5cf9a6b719b344555a57e816a558685

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