BIG_MONSTR Posted April 18, 2018 Report Share Posted April 18, 2018 On 15.02.2018 at 5:49 PM, Tanita-Corp said: dismantle script: Reveal hidden contents private["_objName","_found","_object","_roadType","_reqTools","_getMats","_objectID","_objectUID","_isOk","_proceed","_limit","_counter","_roadTar"]; if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;}; dayz_actionInProgress = true; _player = player; _pos = getPos _player; _types = publicTransportation; _found = []; _object = []; _onRoad = isOnRoad _pos; _search = nearestObjects [_pos, [], 5]; _subTypes = ["RoadsAsphalt1","RoadsAsphalt2","RoadsAsphalt3","RoadsGravel","RoadsIntersect","RoadsMud","RoadsPaved","RoadsRunways"]; { _road = _x; if ((typeOf _road) in publicTransportation) then { _objName = _road call fn_getModelName; _found = _found + [_objName]; _object = _object + [_road]; }; } forEach _search; if !(count _found >= 1) exitWith { cutText ["You are not near any roads...","PLAIN DOWN"];dayz_actionInProgress = false;}; if (count _found >= 1) then { { _branch = _x; _roadTar = _object select 0; _roadType = typeOf _roadTar; if (isClass(missionConfigFile >> "Custom_Buildables" >> "Buildables" >> _branch >> _roadType)) exitWith { _reqTools = getArray(missionConfigFile >> "Custom_Buildables" >> "Buildables" >> _branch >> _roadType >> "requiredtools"); _getMats = getArray(missionConfigFile >> "Custom_Buildables" >> "Buildables" >> _branch >> _roadType >> "requiredmaterials"); _objectID = _roadTar getVariable ["ObjectID","0"]; _objectUID = _roadTar getVariable ["ObjectUID","0"]; }; } forEach _subTypes; }; _hasAccess = [player, _roadTar] call FNC_check_access; _allowed = ((_hasAccess select 0) || (_hasAccess select 2) || (_hasAccess select 3) || (_hasAccess select 4)); if !(_allowed || (_hasAccess select 1)) exitWith { cutText ["You have no rights to this road...","PLAIN DOWN"];dayz_actionInProgress = false;}; _hasTools = _reqTools call player_hasTools; if (!_hasTools) exitWith { cutText [format["You require all of these %1, to dismantle...",_reqTools], "PLAIN DOWN"];dayz_actionInProgress = false;}; _isOk = true; _proceed = false; _limit = 3; _counter = 0; while {_isOk} do { ["Working",0,[20,48,15,0]] call dayz_NutritionSystem; player playActionNow "Medic"; cutText [format["Dismantling of road in progress, stage %1 of %2",(_counter + 1),_limit], "PLAIN DOWN"]; _dis=20; _sfx = "repair"; [player,_sfx,0,false,_dis] call dayz_zombieSpeak; [player,_dis,true,(getPosATL player)] spawn player_alertZombies; r_interrupt = false; r_doLoop = true; _started = false; _finished = false; DZE_cancelBuilding = false; while {r_doLoop} do { _animState = animationState player; _isMedic = ["medic",_animState] call fnc_inString; if (_isMedic) then { _started = true; }; if (_started && !_isMedic) then { r_doLoop = false; _finished = true; }; if (r_interrupt || (player getVariable["inCombat",false])) exitWith { r_doLoop = false; }; if (DZE_cancelBuilding) exitWith { r_doLoop = false; }; sleep 0.1; }; r_doLoop = false; if(!_finished) exitWith { _isOk = false; _proceed = false; }; if(_finished) then { _counter = _counter + 1; }; if(_counter == _limit) exitWith { _isOk = false; _proceed = true; }; }; if (_proceed) then { _countMats = count _getMats; _dir = getDir _player; _pos = getPos _player; _pos = [(_pos select 0)+2*sin(_dir),(_pos select 1)+2*cos(_dir),0]; _holder = createVehicle ['Weaponholder',_pos,[],0,'NONE']; if (_countMats >= 2) then { for "_i" from 0 to ((_countMats)- 1) do { _chance = round((random 100) + (random 10)); _against = round((random 50) + (random 10)); if (_chance > _against) then { _holder addMagazineCargoGlobal [(_getMats select _i),1]; }; }; }; PVDZ_obj_Destroy = [_objectID,_objectUID,player,_object,dayz_authKey]; publicVariableServer "PVDZ_obj_Destroy"; if (isServer) then { PVDZ_obj_Destroy call server_deleteObjDirect; }; deleteVehicle _roadTar; _holder setPosATL _pos; _roadTar reveal [_holder]; DZE_GearCheckBypass = true; player action ["Gear", _holder]; }; dayz_actionInProgress = false; After the restart is restored any idea? I have the same problem, the solution found? excuse me for my English, any object after dismantling again after restart (( help who knows the solution. Link to comment Share on other sites More sharing options...
Dzhabrailov Posted April 27, 2018 Report Share Posted April 27, 2018 Hello!! How to add item picture here Picture I do not understand, help please getText (configFile >> _cfg >> _obj >> "picture"); Link to comment Share on other sites More sharing options...
Tweety060286 Posted May 19, 2018 Report Share Posted May 19, 2018 Hello Community, i have a Question. I have include this Alchemical Crafting again. But i have a Problem. When i build this i can it not cancled . Esc or move nit works. Anyone can help me ? Grezze Tweety Link to comment Share on other sites More sharing options...
Voltan Posted May 31, 2018 Report Share Posted May 31, 2018 @theduke I have just installed this mod on my 1.0.6.2 server, and I got Salival to check my install and he believes its right, and when I go to click "Start Crafting!" on any gem, nothing happens and the menu stays up. I get no errors in my server or client side .rpt any ideas? Link to comment Share on other sites More sharing options...
Schalldampfer Posted June 1, 2018 Report Share Posted June 1, 2018 it works well in my server, both ZCraft for Etool &"StartCrafting" for gems. did you correctly install right-click script? Link to comment Share on other sites More sharing options...
Voltan Posted June 6, 2018 Report Share Posted June 6, 2018 On 6/1/2018 at 8:11 PM, Schalldampfer said: it works well in my server, both ZCraft for Etool &"StartCrafting" for gems. did you correctly install right-click script? I used clickActions instead of the right click script that came with it. I used this syntax: ["ItemAmethyst","Start Crafting!","execVM 'scripts\Buildables\Amethyst.sqf';","true"], ["ItemCitrine","Start Crafting!","execVM 'scripts\Buildables\Citrine.sqf';","true"], ["ItemEmerald","Start Crafting!","execVM 'scripts\Buildables\Emerald.sqf';","true"], ["ItemObsidian","Start Crafting!","execVM 'scripts\Buildables\Obsidian.sqf';","true"], ["ItemRuby","Start Crafting!","execVM 'scripts\Buildables\Ruby.sqf';","true"], ["ItemSapphire","Start Crafting!","execVM 'scripts\Buildables\Sapphire.sqf';","true"], ["ItemTopaz","Start Crafting!","execVM 'scripts\Buildables\Topaz.sqf';","true"], ["ItemLightbulb","Start Crafting!","execVM 'scripts\Buildables\Lights.sqf';","true"] Link to comment Share on other sites More sharing options...
Schalldampfer Posted June 6, 2018 Report Share Posted June 6, 2018 45 minutes ago, Voltan said: I used clickActions instead of the right click script that came with it. I used this syntax: ["ItemAmethyst","Start Crafting!","execVM 'scripts\Buildables\Amethyst.sqf';","true"], ["ItemCitrine","Start Crafting!","execVM 'scripts\Buildables\Citrine.sqf';","true"], ["ItemEmerald","Start Crafting!","execVM 'scripts\Buildables\Emerald.sqf';","true"], ["ItemObsidian","Start Crafting!","execVM 'scripts\Buildables\Obsidian.sqf';","true"], ["ItemRuby","Start Crafting!","execVM 'scripts\Buildables\Ruby.sqf';","true"], ["ItemSapphire","Start Crafting!","execVM 'scripts\Buildables\Sapphire.sqf';","true"], ["ItemTopaz","Start Crafting!","execVM 'scripts\Buildables\Topaz.sqf';","true"], ["ItemLightbulb","Start Crafting!","execVM 'scripts\Buildables\Lights.sqf';","true"] for me, Quote //AAC ["ItemAmethyst","Crafting Menu","closeDialog 0;createDialog 'Advanced_Crafting';execVM 'Custom\Buildables\Amethyst.sqf';","true"], ["ItemCitrine","Crafting Menu","closeDialog 0;createDialog 'Advanced_Crafting';execVM 'Custom\Buildables\Citrine.sqf';","true"], ["ItemEmerald","Crafting Menu","closeDialog 0;createDialog 'Advanced_Crafting';execVM 'Custom\Buildables\Emerald.sqf';","true"], ["ItemObsidian","Crafting Menu","closeDialog 0;createDialog 'Advanced_Crafting';execVM 'Custom\Buildables\Obsidian.sqf';","true"], ["ItemRuby","Crafting Menu","closeDialog 0;createDialog 'Advanced_Crafting';execVM 'Custom\Buildables\Ruby.sqf';","true"], ["ItemSapphire","Crafting Menu","closeDialog 0;createDialog 'Advanced_Crafting';execVM 'Custom\Buildables\Sapphire.sqf';","true"], ["ItemTopaz","Crafting Menu","closeDialog 0;createDialog 'Advanced_Crafting';execVM 'Custom\Buildables\Topaz.sqf';","true"], ["ItemLightbulb","Crafting Menu","closeDialog 0;createDialog 'Advanced_Crafting';execVM 'Custom\Buildables\Lights.sqf';","true"], ["MortarBucket","Crafting Menu","closeDialog 0;createDialog 'Advanced_Crafting';execVM 'Custom\Buildables\Transportation.sqf';","true"], ["ItemEtool","Crafting Menu","closeDialog 0;createDialog ""ZCraft"";","true"], ["ItemPickAxe","Remove Road","closeDialog 0;execVM 'Custom\Buildables\roadDismantle.sqf';","true"], (latter 3 lines are from another repository that was abandoned last year.) There are " create dialog ***; "s for me. in original extra_what_the.fuck, there's also "create dialog ***;" Quote class ItemAmethyst { class Start_Crafting { text = "Start Crafting!"; script = "closeDialog 0;createDialog ""Advanced_Crafting"";execVM ""custom\Buildables\Amethyst.sqf"""; }; }; Link to comment Share on other sites More sharing options...
Schalldampfer Posted November 21, 2018 Report Share Posted November 21, 2018 now I made it to return items when you remove objects. put these lines in the bottom of custom\Buildables\variables.sqf Spoiler _cmbTypes = (missionConfigFile >> "Custom_Buildables" >> "Buildables"); for "_i" from 0 to ( count _cmbTypes ) -1 do { private ["_cmbType","_typ","_getMats","_arry"]; _x = _cmbTypes select _i; if( isClass _x ) then { _cmbType = configName _x; _types = (missionConfigFile >> "Custom_Buildables" >> "Buildables" >> _cmbType); for "_j" from 0 to ( count _types ) -1 do { _x = _types select _j; if( isClass _x ) then { _typ = configName _x; _getMats = getArray(missionConfigFile >> "Custom_Buildables" >> "Buildables" >> _cmbType >> _typ >> "requiredmaterials"); _arry = []; { _arry = _arry + [[_x,1]]; } foreach _getMats; DZE_modularConfig = DZE_modularConfig + [[_typ,_arry]]; }; }; }; }; This code adds all objects in AAC into DZE_modularConfig array. (maybe in this way, you can make it not to require writing everything into variables.sqf) -- btw, I have forked and edited AAC for 1.0.6.2https://github.com/Schalldampfer/Advanced-Gem-crafting theduke 1 Link to comment Share on other sites More sharing options...
Schalldampfer Posted November 23, 2018 Report Share Posted November 23, 2018 so I have updated the variables.sqf so that you don't need to add classnames manually Spoiler GlobalCraftingVariable = 1; GlobalComboboxVariable = 99; GlobalPreviewVariable = 0; Crafting_Object_Direction = -0.5; Crafting_Object_Radius = 7; Crafting_Object_Height = 0; Admin_Crafting = ["0"]; // AAC_1=false; AAC_2=false; AAC_3=false; // variable settings Custom_Buildables = []; _cmbTypes = (missionConfigFile >> "Custom_Buildables" >> "Buildables"); for "_i" from 0 to ( count _cmbTypes ) -1 do { private ["_cmbType","_typ","_getMats","_arry"]; _x = _cmbTypes select _i; if( isClass _x ) then { _cmbType = configName _x; _types = (missionConfigFile >> "Custom_Buildables" >> "Buildables" >> _cmbType); for "_j" from 0 to ( count _types ) -1 do { _x = _types select _j; if( isClass _x ) then { _typ = configName _x; _getMats = getArray(missionConfigFile >> "Custom_Buildables" >> "Buildables" >> _cmbType >> _typ >> "requiredmaterials"); _arry = []; { _arry = _arry + [[_x,1]]; } foreach _getMats; DZE_modularConfig = DZE_modularConfig + [[_typ,_arry]]; Custom_Buildables = Custom_Buildables + [_typ]; }; }; }; }; DayZ_SafeObjects = DayZ_SafeObjects + Custom_Buildables; DZE_maintainClasses = DZE_maintainClasses + Custom_Buildables; Link to comment Share on other sites More sharing options...
Schalldampfer Posted May 2, 2019 Report Share Posted May 2, 2019 I've found a way to maintain crafted objects with items, in addition to coins. Follow instructions below: 1. Activate maintainance for all custom objects in dayz_code\compiles\fn_selfActions.sqf . find Quote if ((damage _cursorTarget >= DZE_DamageBeforeMaint) && {_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _cursorTarget isKindOf "BuiltItems" || _cursorTarget isKindOf "DZ_buildables" || _typeOfCursorTarget == "LightPole_DZ"}) then { and replace with this line: Quote if ((damage _cursorTarget >= DZE_DamageBeforeMaint) && {_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _cursorTarget isKindOf "BuiltItems" || _cursorTarget isKindOf "DZ_buildables" || _typeOfCursorTarget == "LightPole_DZ" || _typeOfCursorTarget in DZE_maintainClasses}) then { This will activate some more missing maintainance menu for objects like Workbench and so on. 2-A. Customize dayz_code\actions\player_building_Maint,sqf . after Line 36 ( _requirements = [["PartGeneric",1]]; ), add these lines : Quote // Find custom maintain { if (_obj isKindOf (_x select 0)) then { _requirements = _x select 1; }; } forEach Custom_maintain; and activate this customized file in dayz_code\compiles\fn_selfActions.sqf , from Quote s_player_maint_build = player addAction [format["%1 %2",localize "STR_EPOCH_ACTIONS_MAINTAIN",_text2], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true]; to like Quote s_player_maint_build = player addAction [format["%1 %2",localize "STR_EPOCH_ACTIONS_MAINTAIN",_text2], "dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true]; This line can be found after "s_player_maint_build < 0" 2-B. Customize settings in variables.sqf , like Quote Custom_maintain = [ //["classname to maintain",[["cost part1",number],["cost part2",number]]] ["Hanged",[["equip_comfreyleafs",1]]], ["Grave",[["equip_comfreyleafs",1]]], ["MAP_Plants_Base",[["ItemFertilizer",1]]], //Use fertilizer for plants ["MAP_Rocks_Base",[["ItemStone",1]]], ["MAP_Roads_DBu",[["MortarBucket",2]]], ["MAP_Military_DTe",[["ItemCanvas",1]]], ["MAP_Signs_Base",[["PartWoodLumber",2]]], ["ASC_EU_LHBase",[["ItemLightBulb",1]]], ["Land_Dam_Conc_20",[["MortarBucket",2]]], ["Sign_1L_Border",[["PartWoodLumber",1]]], ["Sign_Danger",[["PartWoodLumber",1]]], ["FlagCarrierCore",[["ItemCanvas",1]]], ["Land_Fire",[["PartWoodPile",1]]], //Fire objects -> add woodern fuel ["Land_MBG_Garage_Single_A",[["MortarBucket",1]]], //Garages (A-D) with a bucket of mortar ["WarfareBBaseStructure",[["PartGeneric",2]]], ["Hhedgehog_concrete",[["MortarBucket",1]]], ["Land_HBarrier_large",[["ItemSandbag",1]]], ["Base_WarfareBBarrier5x",[["ItemSandbag",1]]], ["CanvasHut_DZ",[["ItemCanvas",1]]], ["Plastic_Pole_EP1_DZ",[["plot_pole_kit",1]]] ]; Link to comment Share on other sites More sharing options...
Schalldampfer Posted June 2, 2021 Report Share Posted June 2, 2021 On 11/21/2018 at 11:36 PM, Schalldampfer said: now I made it to return items when you remove objects. put these lines in the bottom of custom\Buildables\variables.sqf Reveal hidden contents _cmbTypes = (missionConfigFile >> "Custom_Buildables" >> "Buildables"); for "_i" from 0 to ( count _cmbTypes ) -1 do { private ["_cmbType","_typ","_getMats","_arry"]; _x = _cmbTypes select _i; if( isClass _x ) then { _cmbType = configName _x; _types = (missionConfigFile >> "Custom_Buildables" >> "Buildables" >> _cmbType); for "_j" from 0 to ( count _types ) -1 do { _x = _types select _j; if( isClass _x ) then { _typ = configName _x; _getMats = getArray(missionConfigFile >> "Custom_Buildables" >> "Buildables" >> _cmbType >> _typ >> "requiredmaterials"); _arry = []; { _arry = _arry + [[_x,1]]; } foreach _getMats; DZE_modularConfig = DZE_modularConfig + [[_typ,_arry]]; }; }; }; }; This code adds all objects in AAC into DZE_modularConfig array. (maybe in this way, you can make it not to require writing everything into variables.sqf) -- btw, I have forked and edited AAC for 1.0.6.2https://github.com/Schalldampfer/Advanced-Gem-crafting I've updated my repo for 1.0.7https://github.com/Schalldampfer/Advanced-Gem-crafting DIO and Voltan 2 Link to comment Share on other sites More sharing options...
Killmore Posted June 6, 2021 Report Share Posted June 6, 2021 On 6/2/2021 at 1:13 AM, Schalldampfer said: I've updated my repo for 1.0.7https://github.com/Schalldampfer/Advanced-Gem-crafting Thank you for this I have installed it correctly on my 1.0.7 server all is working except the items I build are not saving to the database and are deleted at restart also I can't dismantle items when placed there are no options. Link to comment Share on other sites More sharing options...
Schalldampfer Posted June 9, 2021 Report Share Posted June 9, 2021 On 6/7/2021 at 7:33 AM, Killmore said: Thank you for this I have installed it correctly on my 1.0.7 server all is working except the items I build are not saving to the database and are deleted at restart also I can't dismantle items when placed there are no options. Show me your client RPT please Link to comment Share on other sites More sharing options...
Killmore Posted June 13, 2021 Report Share Posted June 13, 2021 I deleted this original post which is now quoted to Schalldampfer and changed it to this Link to comment Share on other sites More sharing options...
Killmore Posted June 13, 2021 Report Share Posted June 13, 2021 On 6/9/2021 at 12:23 PM, Schalldampfer said: Show me your client RPT please Sure thank you for your time it really is appreciated I loaded into game and placed a flag "FlagCarrierBAF" here is the client RPT as requested there is an error Error in expression <s" >> "Buildables" >> ComboBoxResult >> _classname >> "requireplot")) then { _re> Error position: <_classname >> "requireplot")) then { _re> Error Undefined variable in expression: _classname File mpmissions\__CUR_MP.Chernarus\scripts\Buildables\custom_builds.sqf, line 94. ===================================================================== == C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe == "C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" ===================================================================== Exe timestamp: 2021/03/25 03:21:53 Current time: 2021/06/13 16:07:23 Version 1.64.144629 Starting process failed. Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/UN_CDF_Soldier_base_EP1/HitPoints/ Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Commander/HitPoints/ Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Militia/HitPoints/ Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Officer/HitPoints/ Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Sniper/HitPoints/ Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Spotter/HitPoints/ Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CZ_Soldier_Crew_Wdl_ACR/HitPoints/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.cpp/RscDisplayStart/ (original (bin\config.bin - no unload)) Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.cpp/RscDisplayMain/controls/CA_Exit/ Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/Gear_Title/ Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/CA_ItemName/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/ Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/ Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/ Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/ButtonClose/ Updating base class RscText->, by z\addons\dayz_code\config.cpp/RscTitles/Default/ (original bin\config.bin) Updating base class RscDisplayLoadMission->, by z\addons\dayz_code\config.cpp/RscDisplayLoadCustom/ (original (ca\ui\config.bin - no unload)) Updating base class ->ViewOptics, by z\addons\dayz_code\config.cpp/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.cpp/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.cpp/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.cpp/CfgVehicles/CSJ_GyroP/Eventhandlers/ Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.cpp/CfgVehicles/CSJ_GyroC/AnimationSources/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.cpp/CfgVehicles/CSJ_GyroC/Eventhandlers/ Updating base class Strategic->, by z\addons\dayz_code\config.cpp/CfgVehicles/Bomb/ (original ca\weapons\config.bin) Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.cpp/CfgVehicles/Generator_DZ/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.cpp/CfgVehicles/Fort_RazorWire/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.cpp/CfgVehicles/HighCommandSubordinate/ Updating base class 100Rnd_762x51_M240->200Rnd_762x51_M240, by z\addons\dayz_code\config.cpp/CfgMagazines/460Rnd_762x51_M240_ACR/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1200Rnd_762x51_M240/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1500Rnd_762x54_PKT/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/48Rnd_40mm_MK19/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/4000Rnd_762x51_M134/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class 4000Rnd_762x51_M134->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/pook_1300Rnd_762x51_M60/ Updating base class 100Rnd_762x51_M240->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/pook_250Rnd_762x51/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/6Rnd_Grenade_Camel/ Updating base class 6Rnd_Grenade_Camel->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/pook_12Rnd_Grenade_Camel/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/3Rnd_GyroGrenade/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/500Rnd_TwinVickers/ Updating base class CA_Magazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/60Rnd_CMFlareMagazine/ Updating base class VehicleMagazine->60Rnd_CMFlareMagazine, by z\addons\dayz_code\config.cpp/CfgMagazines/SmokeLauncherMag/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/500Rnd_145x115_KPVT/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/230Rnd_30mmHE_2A42/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1470Rnd_127x108_YakB/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/750Rnd_M197_AH1/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/2100Rnd_20mm_M168/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/2000Rnd_23mm_AZP85/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1000Rnd_23mm_2A14_HE/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/520Rnd_23mm_GSh23L/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/300Rnd_25mm_GAU12/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/210Rnd_25mm_M242_HEI/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/210Rnd_25mm_M242_APDS/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1350Rnd_30mmAP_A10/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/180Rnd_30mm_GSh301/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/30Rnd_105mmHE_M119/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/20Rnd_120mmHE_M1A2/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/20Rnd_120mmSABOT_M1A2/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/30Rnd_122mmHE_D30/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/22Rnd_125mmHE_T72/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/23Rnd_125mmSABOT_T72/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/33Rnd_85mmHE/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/10Rnd_85mmAP/ Updating base class 8Rnd_AT5_BMP2->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/5Rnd_AT5_BRDM2/ Updating base class 8Rnd_AT5_BMP2->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/8Rnd_AT10_BMP3/ Updating base class 8Rnd_AT5_BMP2->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/5Rnd_AT11_T90/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/4Rnd_AT9_Mi24P/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/4Rnd_AT6_Mi24V/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/4Rnd_AT2_Mi24D/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/6Rnd_AT13/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/6Rnd_TOW_HMMWV/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/8Rnd_Hellfire/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/12Rnd_Vikhr_KA50/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/4Rnd_Sidewinder_AV8B/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/14Rnd_FFAR/ Updating base class 14Rnd_FFAR->38Rnd_FFAR, by z\addons\dayz_code\config.cpp/CfgMagazines/12Rnd_FFAR/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/40Rnd_80mm/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/40Rnd_GRAD/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/12Rnd_MLRS/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/40Rnd_S8T/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/64Rnd_57mm/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/6Rnd_GBU12_AV8B/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/2Rnd_FAB_250/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/4Rnd_R73/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/4Rnd_Ch29/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/2Rnd_Maverick_A10/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/8Rnd_9M311/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/8Rnd_Stinger/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/21Rnd_100mmHEAT_D10/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/24Rnd_120mmHE_M120/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/8Rnd_81mmHE_M252/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/8Rnd_82mmHE_2B14/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/200Rnd_40mmHE_FV510/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1Rnd_Bolide/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/210Rnd_20mm_ZPL_20/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/140Rnd_30mm_ATKMK44_HE_ACR/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/PG15V/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/AT3/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1Rnd_AT3/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/400Rnd_20mm_M621/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1200Rnd_30x113mm_M789_HEDP/ Updating base class DropWeapon->None, by z\addons\dayz_code\config.cpp/CfgActions/PutWeapon/ Updating base class DropMagazine->None, by z\addons\dayz_code\config.cpp/CfgActions/PutMagazine/ Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/ Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry Strange convex component288 in warehouse\models\warehouse.p3d:geometry Strange convex component289 in warehouse\models\warehouse.p3d:geometry Strange convex component290 in warehouse\models\warehouse.p3d:geometry Strange convex component291 in warehouse\models\warehouse.p3d:geometry Strange convex component292 in warehouse\models\warehouse.p3d:geometry Strange convex component293 in warehouse\models\warehouse.p3d:geometry Strange convex component294 in warehouse\models\warehouse.p3d:geometry Strange convex component295 in warehouse\models\warehouse.p3d:geometry Strange convex component296 in warehouse\models\warehouse.p3d:geometry Strange convex component297 in warehouse\models\warehouse.p3d:geometry Strange convex component298 in warehouse\models\warehouse.p3d:geometry Strange convex component299 in warehouse\models\warehouse.p3d:geometry Strange convex component300 in warehouse\models\warehouse.p3d:geometry Strange convex component301 in warehouse\models\warehouse.p3d:geometry Strange convex component302 in warehouse\models\warehouse.p3d:geometry Strange convex component303 in warehouse\models\warehouse.p3d:geometry Strange convex component304 in warehouse\models\warehouse.p3d:geometry Strange convex component305 in warehouse\models\warehouse.p3d:geometry Strange convex component306 in warehouse\models\warehouse.p3d:geometry Strange convex component307 in warehouse\models\warehouse.p3d:geometry Strange convex component308 in warehouse\models\warehouse.p3d:geometry Strange convex component309 in warehouse\models\warehouse.p3d:geometry Strange convex component310 in warehouse\models\warehouse.p3d:geometry Strange convex component311 in warehouse\models\warehouse.p3d:geometry Strange convex component312 in warehouse\models\warehouse.p3d:geometry Strange convex component313 in warehouse\models\warehouse.p3d:geometry Strange convex component314 in warehouse\models\warehouse.p3d:geometry Strange convex component315 in warehouse\models\warehouse.p3d:geometry Strange convex component316 in warehouse\models\warehouse.p3d:geometry Strange convex component317 in warehouse\models\warehouse.p3d:geometry Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire Strange convex component249 in warehouse\models\warehouse.p3d:geometryView Strange convex component250 in warehouse\models\warehouse.p3d:geometryView Strange convex component251 in warehouse\models\warehouse.p3d:geometryView Strange convex component252 in warehouse\models\warehouse.p3d:geometryView Strange convex component253 in warehouse\models\warehouse.p3d:geometryView Strange convex component254 in warehouse\models\warehouse.p3d:geometryView Strange convex component255 in warehouse\models\warehouse.p3d:geometryView Strange convex component256 in warehouse\models\warehouse.p3d:geometryView Strange convex component257 in warehouse\models\warehouse.p3d:geometryView Strange convex component258 in warehouse\models\warehouse.p3d:geometryView Strange convex component259 in warehouse\models\warehouse.p3d:geometryView Strange convex component260 in warehouse\models\warehouse.p3d:geometryView Strange convex component261 in warehouse\models\warehouse.p3d:geometryView Strange convex component262 in warehouse\models\warehouse.p3d:geometryView Strange convex component263 in warehouse\models\warehouse.p3d:geometryView Strange convex component264 in warehouse\models\warehouse.p3d:geometryView Strange convex component265 in warehouse\models\warehouse.p3d:geometryView Strange convex component266 in warehouse\models\warehouse.p3d:geometryView Strange convex component267 in warehouse\models\warehouse.p3d:geometryView Strange convex component268 in warehouse\models\warehouse.p3d:geometryView Strange convex component269 in warehouse\models\warehouse.p3d:geometryView Strange convex component270 in warehouse\models\warehouse.p3d:geometryView Strange convex component271 in warehouse\models\warehouse.p3d:geometryView Strange convex component272 in warehouse\models\warehouse.p3d:geometryView Strange convex component273 in warehouse\models\warehouse.p3d:geometryView Strange convex component274 in warehouse\models\warehouse.p3d:geometryView Strange convex component275 in warehouse\models\warehouse.p3d:geometryView Strange convex component276 in warehouse\models\warehouse.p3d:geometryView Strange convex component277 in warehouse\models\warehouse.p3d:geometryView Strange convex component278 in warehouse\models\warehouse.p3d:geometryView CrashSite_US: MainTurret - unknown animation source MainTurret CrashSite_US: MainGun - unknown animation source mainGun CrashSite_US: Gatling - unknown animation source Gatling 14ff4f00# 1055158: uh1y_crashed.p3d is not soldier nor transport. No transport Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end 2nd UV set needed, but not defined in ReportStack not available "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]" "MPframework inited" "Epoch Chernarus Server" "dayz_preloadFinished reset" "Loading custom client variables" "Loading custom client compiles" "Deploy Anything: loading version 3.0.1 ..." "Deploy Anything: waiting for login..." PLOTBUFF: loading config... PLOTBUFF: spawning thread... PLOTBUFF: waiting for player reference PLOTBUFF: launching main removal loop "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." "Service Points: loading config..." "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!" "Res3tting B!S effects..." Old style reload used in bin\config.bin/CfgVehicles/T810A_PKT_ACR_DZ/AnimationSources/ ["Sent to server: PVDZ_plr_Login1",["deleted steam UID for privacy",B 1-1-A:1 (====)]] ["Sent to server: PVDZ_send",[B 1-1-A:1 (====),"dayzSetDate",[B 1-1-A:1 (====)]]] No speaker given for Chad Harris ["Sent to server: PVDZ_plr_Login1",["deleted steam UID for privacy",B 1-1-A:1 (====)]] ["Sent to server: PVDZ_send",[B 1-1-A:1 (====),"dayzSetDate",[B 1-1-A:1 (====)]]] "PLAYER RESULT: true" ["Sent to server: PVDZ_plr_Login2",["46",B 1-1-B:1 (====),"deleted steam UID for privacy",9,[["DMR_Gh_DZ","Binocular_Vector","NVGoggles_DZE","ItemRadio","ItemMap","ItemKeyKit","ItemKnife","ItemHatchet","ItemGPS","ItemEtool","ItemCrowbar","ItemCompass","ItemMatchbox","ItemToolbox","ItemWatch"],["20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","ItemPainkiller","20Rnd_762x51_DMR","20Rnd_762x51_DMR","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage"],"G36C_Camo_Holo_SD_DZ"]]] "Weather Forecast: Overcast: 0.509, Fog: 0.0224943, Rain: 0, WindX: -2.78629, WindY: -0.637793, Snow: 0, Blizzard: false, Change Type: NONE." ["Date & time received:",[2012,8,2,5,10]] ["Local date on this client:",[2012,8,2,5,10]] [212.392,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"] "Sent to server PVDZ_plr_LoginRecord: [deleted steam UID for privacy, 46, 0, ====]" [] "player_forceSave called from fsm" [218.476,"onPreloadStarted"] [221.036,"onPreloadFinished"] Error in expression <s" >> "Buildables" >> ComboBoxResult >> _classname >> "requireplot")) then { _re> Error position: <_classname >> "requireplot")) then { _re> Error Undefined variable in expression: _classname File mpmissions\__CUR_MP.Chernarus\scripts\Buildables\custom_builds.sqf, line 94 "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]" "MPframework inited" "Epoch Chernarus Server" "dayz_preloadFinished reset" "Loading custom client variables" "Loading custom client compiles" "Deploy Anything: loading version 3.0.1 ..." "Deploy Anything: waiting for login..." PLOTBUFF: loading config... PLOTBUFF: spawning thread... PLOTBUFF: waiting for player reference PLOTBUFF: launching main removal loop "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." "Service Points: loading config..." "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!" "Res3tting B!S effects..." ["Sent to server: PVDZ_plr_Login1",["deleted steam UID for privacy",B 1-1-A:1 (====)]] ["Sent to server: PVDZ_send",[B 1-1-A:1 (====),"dayzSetDate",[B 1-1-A:1 (====)]]] "PLAYER RESULT: true" [503.137,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"] ["Sent to server: PVDZ_plr_Login2",["46",B 1-1-B:1 (====),"deleted steam UID for privacy",9,[["DMR_Gh_DZ","Binocular_Vector","NVGoggles_DZE","ItemRadio","ItemMap","ItemKeyKit","ItemKnife","ItemHatchet","ItemGPS","ItemEtool","ItemCrowbar","ItemCompass","ItemMatchbox","ItemToolbox","ItemSledge"],["20Rnd_762x51_DMR","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","20Rnd_762x51_DMR","20Rnd_762x51_DMR","ItemPole","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage"],"G36C_Camo_Holo_SD_DZ"]]] "Weather Forecast: Overcast: 0.288152, Fog: 0.0673141, Rain: 0, WindX: -0.0594098, WindY: 2.08488, Snow: 0, Blizzard: false, Change Type: NONE." ["Date & time received:",[2012,8,2,5,15]] ["Local date on this client:",[2012,8,2,5,15]] "Sent to server PVDZ_plr_LoginRecord: [deleted steam UID for privacy, 46, 0, ====]" [] "player_forceSave called from fsm" [503.82,"onPreloadStarted"] [504.65,"onPreloadFinished"] No speaker given for Nathan Nielsen Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Link to comment Share on other sites More sharing options...
Schalldampfer Posted June 13, 2021 Report Share Posted June 13, 2021 Spoiler 6 hours ago, Killmore said: Sure thank you for your time it really is appreciated I loaded into game and placed a flag "FlagCarrierBAF" here is the client RPT as requested there is an error Error in expression <s" >> "Buildables" >> ComboBoxResult >> _classname >> "requireplot")) then { _re> Error position: <_classname >> "requireplot")) then { _re> Error Undefined variable in expression: _classname File mpmissions\__CUR_MP.Chernarus\scripts\Buildables\custom_builds.sqf, line 94. ===================================================================== == C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe == "C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" ===================================================================== Exe timestamp: 2021/03/25 03:21:53 Current time: 2021/06/13 16:07:23 Version 1.64.144629 Starting process failed. Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/UN_CDF_Soldier_base_EP1/HitPoints/ Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Commander/HitPoints/ Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Militia/HitPoints/ Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Officer/HitPoints/ Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Sniper/HitPoints/ Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Spotter/HitPoints/ Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CZ_Soldier_Crew_Wdl_ACR/HitPoints/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.cpp/RscDisplayStart/ (original (bin\config.bin - no unload)) Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.cpp/RscDisplayMain/controls/CA_Exit/ Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/Gear_Title/ Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/CA_ItemName/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/ Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/ Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/ Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/ButtonClose/ Updating base class RscText->, by z\addons\dayz_code\config.cpp/RscTitles/Default/ (original bin\config.bin) Updating base class RscDisplayLoadMission->, by z\addons\dayz_code\config.cpp/RscDisplayLoadCustom/ (original (ca\ui\config.bin - no unload)) Updating base class ->ViewOptics, by z\addons\dayz_code\config.cpp/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.cpp/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.cpp/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.cpp/CfgVehicles/CSJ_GyroP/Eventhandlers/ Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.cpp/CfgVehicles/CSJ_GyroC/AnimationSources/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.cpp/CfgVehicles/CSJ_GyroC/Eventhandlers/ Updating base class Strategic->, by z\addons\dayz_code\config.cpp/CfgVehicles/Bomb/ (original ca\weapons\config.bin) Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.cpp/CfgVehicles/Generator_DZ/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.cpp/CfgVehicles/Fort_RazorWire/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.cpp/CfgVehicles/HighCommandSubordinate/ Updating base class 100Rnd_762x51_M240->200Rnd_762x51_M240, by z\addons\dayz_code\config.cpp/CfgMagazines/460Rnd_762x51_M240_ACR/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1200Rnd_762x51_M240/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1500Rnd_762x54_PKT/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/48Rnd_40mm_MK19/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/4000Rnd_762x51_M134/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class 4000Rnd_762x51_M134->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/pook_1300Rnd_762x51_M60/ Updating base class 100Rnd_762x51_M240->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/pook_250Rnd_762x51/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/6Rnd_Grenade_Camel/ Updating base class 6Rnd_Grenade_Camel->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/pook_12Rnd_Grenade_Camel/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/3Rnd_GyroGrenade/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/500Rnd_TwinVickers/ Updating base class CA_Magazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/60Rnd_CMFlareMagazine/ Updating base class VehicleMagazine->60Rnd_CMFlareMagazine, by z\addons\dayz_code\config.cpp/CfgMagazines/SmokeLauncherMag/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/500Rnd_145x115_KPVT/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/230Rnd_30mmHE_2A42/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1470Rnd_127x108_YakB/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/750Rnd_M197_AH1/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/2100Rnd_20mm_M168/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/2000Rnd_23mm_AZP85/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1000Rnd_23mm_2A14_HE/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/520Rnd_23mm_GSh23L/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/300Rnd_25mm_GAU12/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/210Rnd_25mm_M242_HEI/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/210Rnd_25mm_M242_APDS/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1350Rnd_30mmAP_A10/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/180Rnd_30mm_GSh301/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/30Rnd_105mmHE_M119/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/20Rnd_120mmHE_M1A2/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/20Rnd_120mmSABOT_M1A2/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/30Rnd_122mmHE_D30/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/22Rnd_125mmHE_T72/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/23Rnd_125mmSABOT_T72/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/33Rnd_85mmHE/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/10Rnd_85mmAP/ Updating base class 8Rnd_AT5_BMP2->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/5Rnd_AT5_BRDM2/ Updating base class 8Rnd_AT5_BMP2->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/8Rnd_AT10_BMP3/ Updating base class 8Rnd_AT5_BMP2->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/5Rnd_AT11_T90/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/4Rnd_AT9_Mi24P/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/4Rnd_AT6_Mi24V/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/4Rnd_AT2_Mi24D/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/6Rnd_AT13/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/6Rnd_TOW_HMMWV/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/8Rnd_Hellfire/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/12Rnd_Vikhr_KA50/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/4Rnd_Sidewinder_AV8B/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/14Rnd_FFAR/ Updating base class 14Rnd_FFAR->38Rnd_FFAR, by z\addons\dayz_code\config.cpp/CfgMagazines/12Rnd_FFAR/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/40Rnd_80mm/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/40Rnd_GRAD/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/12Rnd_MLRS/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/40Rnd_S8T/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/64Rnd_57mm/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/6Rnd_GBU12_AV8B/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/2Rnd_FAB_250/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/4Rnd_R73/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/4Rnd_Ch29/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/2Rnd_Maverick_A10/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/8Rnd_9M311/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/8Rnd_Stinger/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/21Rnd_100mmHEAT_D10/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/24Rnd_120mmHE_M120/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/8Rnd_81mmHE_M252/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/8Rnd_82mmHE_2B14/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/200Rnd_40mmHE_FV510/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1Rnd_Bolide/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/210Rnd_20mm_ZPL_20/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/140Rnd_30mm_ATKMK44_HE_ACR/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/PG15V/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/AT3/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1Rnd_AT3/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/400Rnd_20mm_M621/ Updating base class VehicleMagazine->Vehicle_ammo_base, by z\addons\dayz_code\config.cpp/CfgMagazines/1200Rnd_30x113mm_M789_HEDP/ Updating base class DropWeapon->None, by z\addons\dayz_code\config.cpp/CfgActions/PutWeapon/ Updating base class DropMagazine->None, by z\addons\dayz_code\config.cpp/CfgActions/PutMagazine/ Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/ Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry Strange convex component288 in warehouse\models\warehouse.p3d:geometry Strange convex component289 in warehouse\models\warehouse.p3d:geometry Strange convex component290 in warehouse\models\warehouse.p3d:geometry Strange convex component291 in warehouse\models\warehouse.p3d:geometry Strange convex component292 in warehouse\models\warehouse.p3d:geometry Strange convex component293 in warehouse\models\warehouse.p3d:geometry Strange convex component294 in warehouse\models\warehouse.p3d:geometry Strange convex component295 in warehouse\models\warehouse.p3d:geometry Strange convex component296 in warehouse\models\warehouse.p3d:geometry Strange convex component297 in warehouse\models\warehouse.p3d:geometry Strange convex component298 in warehouse\models\warehouse.p3d:geometry Strange convex component299 in warehouse\models\warehouse.p3d:geometry Strange convex component300 in warehouse\models\warehouse.p3d:geometry Strange convex component301 in warehouse\models\warehouse.p3d:geometry Strange convex component302 in warehouse\models\warehouse.p3d:geometry Strange convex component303 in warehouse\models\warehouse.p3d:geometry Strange convex component304 in warehouse\models\warehouse.p3d:geometry Strange convex component305 in warehouse\models\warehouse.p3d:geometry Strange convex component306 in warehouse\models\warehouse.p3d:geometry Strange convex component307 in warehouse\models\warehouse.p3d:geometry Strange convex component308 in warehouse\models\warehouse.p3d:geometry Strange convex component309 in warehouse\models\warehouse.p3d:geometry Strange convex component310 in warehouse\models\warehouse.p3d:geometry Strange convex component311 in warehouse\models\warehouse.p3d:geometry Strange convex component312 in warehouse\models\warehouse.p3d:geometry Strange convex component313 in warehouse\models\warehouse.p3d:geometry Strange convex component314 in warehouse\models\warehouse.p3d:geometry Strange convex component315 in warehouse\models\warehouse.p3d:geometry Strange convex component316 in warehouse\models\warehouse.p3d:geometry Strange convex component317 in warehouse\models\warehouse.p3d:geometry Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire Strange convex component249 in warehouse\models\warehouse.p3d:geometryView Strange convex component250 in warehouse\models\warehouse.p3d:geometryView Strange convex component251 in warehouse\models\warehouse.p3d:geometryView Strange convex component252 in warehouse\models\warehouse.p3d:geometryView Strange convex component253 in warehouse\models\warehouse.p3d:geometryView Strange convex component254 in warehouse\models\warehouse.p3d:geometryView Strange convex component255 in warehouse\models\warehouse.p3d:geometryView Strange convex component256 in warehouse\models\warehouse.p3d:geometryView Strange convex component257 in warehouse\models\warehouse.p3d:geometryView Strange convex component258 in warehouse\models\warehouse.p3d:geometryView Strange convex component259 in warehouse\models\warehouse.p3d:geometryView Strange convex component260 in warehouse\models\warehouse.p3d:geometryView Strange convex component261 in warehouse\models\warehouse.p3d:geometryView Strange convex component262 in warehouse\models\warehouse.p3d:geometryView Strange convex component263 in warehouse\models\warehouse.p3d:geometryView Strange convex component264 in warehouse\models\warehouse.p3d:geometryView Strange convex component265 in warehouse\models\warehouse.p3d:geometryView Strange convex component266 in warehouse\models\warehouse.p3d:geometryView Strange convex component267 in warehouse\models\warehouse.p3d:geometryView Strange convex component268 in warehouse\models\warehouse.p3d:geometryView Strange convex component269 in warehouse\models\warehouse.p3d:geometryView Strange convex component270 in warehouse\models\warehouse.p3d:geometryView Strange convex component271 in warehouse\models\warehouse.p3d:geometryView Strange convex component272 in warehouse\models\warehouse.p3d:geometryView Strange convex component273 in warehouse\models\warehouse.p3d:geometryView Strange convex component274 in warehouse\models\warehouse.p3d:geometryView Strange convex component275 in warehouse\models\warehouse.p3d:geometryView Strange convex component276 in warehouse\models\warehouse.p3d:geometryView Strange convex component277 in warehouse\models\warehouse.p3d:geometryView Strange convex component278 in warehouse\models\warehouse.p3d:geometryView CrashSite_US: MainTurret - unknown animation source MainTurret CrashSite_US: MainGun - unknown animation source mainGun CrashSite_US: Gatling - unknown animation source Gatling 14ff4f00# 1055158: uh1y_crashed.p3d is not soldier nor transport. No transport Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end 2nd UV set needed, but not defined in ReportStack not available "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]" "MPframework inited" "Epoch Chernarus Server" "dayz_preloadFinished reset" "Loading custom client variables" "Loading custom client compiles" "Deploy Anything: loading version 3.0.1 ..." "Deploy Anything: waiting for login..." PLOTBUFF: loading config... PLOTBUFF: spawning thread... PLOTBUFF: waiting for player reference PLOTBUFF: launching main removal loop "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." "Service Points: loading config..." "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!" "Res3tting B!S effects..." Old style reload used in bin\config.bin/CfgVehicles/T810A_PKT_ACR_DZ/AnimationSources/ ["Sent to server: PVDZ_plr_Login1",["deleted steam UID for privacy",B 1-1-A:1 (====)]] ["Sent to server: PVDZ_send",[B 1-1-A:1 (====),"dayzSetDate",[B 1-1-A:1 (====)]]] No speaker given for Chad Harris ["Sent to server: PVDZ_plr_Login1",["deleted steam UID for privacy",B 1-1-A:1 (====)]] ["Sent to server: PVDZ_send",[B 1-1-A:1 (====),"dayzSetDate",[B 1-1-A:1 (====)]]] "PLAYER RESULT: true" ["Sent to server: PVDZ_plr_Login2",["46",B 1-1-B:1 (====),"deleted steam UID for privacy",9,[["DMR_Gh_DZ","Binocular_Vector","NVGoggles_DZE","ItemRadio","ItemMap","ItemKeyKit","ItemKnife","ItemHatchet","ItemGPS","ItemEtool","ItemCrowbar","ItemCompass","ItemMatchbox","ItemToolbox","ItemWatch"],["20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","ItemPainkiller","20Rnd_762x51_DMR","20Rnd_762x51_DMR","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage"],"G36C_Camo_Holo_SD_DZ"]]] "Weather Forecast: Overcast: 0.509, Fog: 0.0224943, Rain: 0, WindX: -2.78629, WindY: -0.637793, Snow: 0, Blizzard: false, Change Type: NONE." ["Date & time received:",[2012,8,2,5,10]] ["Local date on this client:",[2012,8,2,5,10]] [212.392,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"] "Sent to server PVDZ_plr_LoginRecord: [deleted steam UID for privacy, 46, 0, ====]" [] "player_forceSave called from fsm" [218.476,"onPreloadStarted"] [221.036,"onPreloadFinished"] Error in expression <s" >> "Buildables" >> ComboBoxResult >> _classname >> "requireplot")) then { _re> Error position: <_classname >> "requireplot")) then { _re> Error Undefined variable in expression: _classname File mpmissions\__CUR_MP.Chernarus\scripts\Buildables\custom_builds.sqf, line 94 "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]" "MPframework inited" "Epoch Chernarus Server" "dayz_preloadFinished reset" "Loading custom client variables" "Loading custom client compiles" "Deploy Anything: loading version 3.0.1 ..." "Deploy Anything: waiting for login..." PLOTBUFF: loading config... PLOTBUFF: spawning thread... PLOTBUFF: waiting for player reference PLOTBUFF: launching main removal loop "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." "Service Points: loading config..." "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!" "Res3tting B!S effects..." ["Sent to server: PVDZ_plr_Login1",["deleted steam UID for privacy",B 1-1-A:1 (====)]] ["Sent to server: PVDZ_send",[B 1-1-A:1 (====),"dayzSetDate",[B 1-1-A:1 (====)]]] "PLAYER RESULT: true" [503.137,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"] ["Sent to server: PVDZ_plr_Login2",["46",B 1-1-B:1 (====),"deleted steam UID for privacy",9,[["DMR_Gh_DZ","Binocular_Vector","NVGoggles_DZE","ItemRadio","ItemMap","ItemKeyKit","ItemKnife","ItemHatchet","ItemGPS","ItemEtool","ItemCrowbar","ItemCompass","ItemMatchbox","ItemToolbox","ItemSledge"],["20Rnd_762x51_DMR","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","20Rnd_762x51_DMR","20Rnd_762x51_DMR","ItemPole","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage"],"G36C_Camo_Holo_SD_DZ"]]] "Weather Forecast: Overcast: 0.288152, Fog: 0.0673141, Rain: 0, WindX: -0.0594098, WindY: 2.08488, Snow: 0, Blizzard: false, Change Type: NONE." ["Date & time received:",[2012,8,2,5,15]] ["Local date on this client:",[2012,8,2,5,15]] "Sent to server PVDZ_plr_LoginRecord: [deleted steam UID for privacy, 46, 0, ====]" [] "player_forceSave called from fsm" [503.82,"onPreloadStarted"] [504.65,"onPreloadFinished"] No speaker given for Nathan Nielsen Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Thanks, I'll update mine for this errorhttps://github.com/Schalldampfer/Advanced-Gem-crafting/commit/82335945e5cf9a6b719b344555a57e816a558685 Link to comment Share on other sites More sharing options...
Killmore Posted June 21, 2021 Report Share Posted June 21, 2021 On 6/14/2021 at 12:51 AM, Schalldampfer said: Reveal hidden contents Thanks, I'll update mine for this errorhttps://github.com/Schalldampfer/Advanced-Gem-crafting/commit/82335945e5cf9a6b719b344555a57e816a558685 Thanks the error has gone but still no data base saves for me Link to comment Share on other sites More sharing options...
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