Neurok_ Posted March 8, 2017 Report Share Posted March 8, 2017 Do I need to install extra_rc.hpp to get this working? Link to comment Share on other sites More sharing options...
0 Brian Soanes Posted March 8, 2017 Report Share Posted March 8, 2017 Group system is standard in 1.0.6.1, but disabled by default To enable it, in your mission file init, after #include "\z\addons\dayz_code\configVariables.sqf" Add and configure the following dayz_groupSystem = false; // Enable group system dayz_markGroup = 1; // Players can see their group members on the map 0=never, 1=always, 2=With GPS only dayz_markSelf = 0; // Players can see their own position on the map 0=never, 1=always, 2=With GPS only dayz_markBody = 0; // Players can see their corpse position on the map 0=never, 1=always, 2=With GPS only dayz_requireRadio = false; // Require players to have a radio on their toolbelt to create a group, be in a group and receive invites. Link to comment Share on other sites More sharing options...
0 lwbuk Posted March 8, 2017 Report Share Posted March 8, 2017 No, just enable it in config variables. It's disabled by default. Link to comment Share on other sites More sharing options...
0 Neurok_ Posted March 10, 2017 Author Report Share Posted March 10, 2017 Hmm I do have it enabled and it's still not coming up is there a default keybind to open the group panels? // Group System dayz_groupSystem = true; // Enable group system dayz_markGroup = 1; // Players can see their group members on the map 0=never, 1=always, 2=With GPS only dayz_markSelf = 0; // Players can see their own position on the map 0=never, 1=always, 2=With GPS only dayz_markBody = 1; // Players can see their corpse position on the map 0=never, 1=always, 2=With GPS only dayz_requireRadio = false; // Require players to have a radio on their toolbelt to create a group, be in a group and receive invites. Link to comment Share on other sites More sharing options...
0 salival Posted March 10, 2017 Report Share Posted March 10, 2017 F5 is the default keybind Link to comment Share on other sites More sharing options...
0 Neurok_ Posted March 10, 2017 Author Report Share Posted March 10, 2017 F5 isn't working for me how do I go about changing it to a different key? Other players are saying that F5 isn't working for groups. code is the same as above. Link to comment Share on other sites More sharing options...
0 salival Posted March 10, 2017 Report Share Posted March 10, 2017 Make sure you are calling those variables AFTER this line in your init.sqf or similar: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf#L47 Link to comment Share on other sites More sharing options...
0 Neurok_ Posted March 11, 2017 Author Report Share Posted March 11, 2017 As far as #include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line everything is the same, but I do not have dayz_groupSystem = true; at the end of it under // EPOCH CONFIG VARIABLES END // Link to comment Share on other sites More sharing options...
0 icomrade Posted March 11, 2017 Report Share Posted March 11, 2017 6 minutes ago, Neurok_ said: As far as #include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line everything is the same, but I do not have dayz_groupSystem = true; at the end of it under // EPOCH CONFIG VARIABLES END // That's how you enable it, by defining it below the include Link to comment Share on other sites More sharing options...
0 Neurok_ Posted March 11, 2017 Author Report Share Posted March 11, 2017 gotcha thanks Link to comment Share on other sites More sharing options...
0 zunda Posted November 4, 2017 Report Share Posted November 4, 2017 (edited) im sorry I set this by looking at this page, but when I press F5 I do not get anything. in init.sqf // EPOCH CONFIG VARIABLES START // #include "\ z \ addons \ dayz_code \ configVariables.sqf" // Do not remove this line With it in configVariables.sqf // Group System dayz_groupSystem = true; // Enable group system dayz_markGroup = 1; // Players can see their group members on the map 0 = never, 1 = always, 2 = With GPS only dayz_markSelf = 1; // Players can see their own position on the map 0 = never, 1 = always, 2 = With GPS only dayz_markBody = 1; // Players can see their corpse position on the map 0 = never, 1 = always, 2 = With GPS only dayz_requireRadio = false; // Require players to have a radio on their toolbelt to create a group, be in a group and receive invites. I studied variously for three days but I am ready. Edited November 4, 2017 by zunda Link to comment Share on other sites More sharing options...
0 salival Posted November 4, 2017 Report Share Posted November 4, 2017 48 minutes ago, zunda said: 私はこのページを見ることでこれを設定しましたが、F5を押すと何も得られません。 init.sqf // EPOCH CONFIG VARIABLES START // # "\ z \ addons \ dayz_code \ configVariables.sqf" //この行を削除しない それにconfigVariables.sqfで//グループのシステムdayz_groupSystem =はtrue。//グループシステムを有効にするdayz_markGroup = 1; //プレーヤはグループメンバーを地図上で見ることができます0 =決して、1 =常に、2 = GPSのみdayz_markSelf = 1; //プレーヤはマップ上で自分の位置を見ることができます0 =決して、1 =常に、2 = GPSのみdayz_markBody = 1; //プレーヤはマップ上で死体の位置を見ることができます0 =決して、1 =常に、2 = GPSのみdayz_requireRadio = false; //グループを作り、グループに参加して招待状を受け取るために、選手がツールベルトにラジオを持っていることを要求する。 私は3日間さまざまに勉強しましたが、準備ができています。助けて。 Hello, This is an english speaking forum, in future please post your questions in english, even if you use google translate, we will get the general idea and try to help where we can. You need to make sure your configVariables overwrites are AFTER this line: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf#L47 So for instance you would do: // EPOCH CONFIG VARIABLES START // #include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line dayz_groupSystem = true; // Enable group system dayz_markGroup = 1; // Players can see their group members on the map 0=never, 1=always, 2=With GPS only dayz_markSelf = 1; // Players can see their own position on the map 0=never, 1=always, 2=With GPS only dayz_markBody = 1; // Players can see their corpse position on the map 0=never, 1=always, 2=With GPS only dayz_requireRadio = false; // Require players to have a radio on their toolbelt to create a group, be in a group and receive invites. Link to comment Share on other sites More sharing options...
0 zunda Posted November 4, 2017 Report Share Posted November 4, 2017 2 hours ago, salival said: Hello, This is an english speaking forum, in future please post your questions in english, even if you use google translate, we will get the general idea and try to help where we can. You need to make sure your configVariables overwrites are AFTER this line: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf#L47 So for instance you would do: // EPOCH CONFIG VARIABLES START // #include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line dayz_groupSystem = true; // Enable group system dayz_markGroup = 1; // Players can see their group members on the map 0=never, 1=always, 2=With GPS only dayz_markSelf = 1; // Players can see their own position on the map 0=never, 1=always, 2=With GPS only dayz_markBody = 1; // Players can see their corpse position on the map 0=never, 1=always, 2=With GPS only dayz_requireRadio = false; // Require players to have a radio on their toolbelt to create a group, be in a group and receive invites. sorry... I failed I wrote like init.sqf, but when I press F5 I can not get a response init.sqf and configVariables.sqf Is there anything else you need to set up? I am Epoch 1.0.6.1. Link to comment Share on other sites More sharing options...
0 Relentless Posted November 5, 2017 Report Share Posted November 5, 2017 On 4.11.2017 at 8:54 AM, zunda said: sorry... I failed I wrote like init.sqf, but when I press F5 I can not get a response init.sqf and configVariables.sqf Is there anything else you need to set up? I am Epoch 1.0.6.1. Normally not. By adding these variables, it should already work. Maybe you have another script that interfers with the keybind of the group menu which is F5. To change the group menu keybind, you need to have a custom keyboard.sqf and edit this codeblock: if (dayz_groupSystem) then { [[DIK_F5], _openGroups] call _addArray; [[DIK_LWIN,DIK_RWIN], {dayz_groupNameTags = !dayz_groupNameTags;_handled = true;}] call _addArray; [actionKeys "TacticalView", _block] call _addArray; }; [DIK_F5] defines the key that you need to press to open the menu. You can simply change it to something else like F3, this would be [DIK_F3]. If you want to use another key, here are all dik key codes: https://community.bistudio.com/wiki/DIK_KeyCodes Link to comment Share on other sites More sharing options...
0 zunda Posted November 5, 2017 Report Share Posted November 5, 2017 1 hour ago, DAmNRelentless said: Normally not. By adding these variables, it should already work. Maybe you have another script that interfers with the keybind of the group menu which is F5. To change the group menu keybind, you need to have a custom keyboard.sqf and edit this codeblock: if (dayz_groupSystem) then { [[DIK_F5], _openGroups] call _addArray; [[DIK_LWIN,DIK_RWIN], {dayz_groupNameTags = !dayz_groupNameTags;_handled = true;}] call _addArray; [actionKeys "TacticalView", _block] call _addArray; }; [DIK_F5] defines the key that you need to press to open the menu. You can simply change it to something else like F3, this would be [DIK_F3]. If you want to use another key, here are all dik key codes: https://community.bistudio.com/wiki/DIK_KeyCodes Hello I tried the settings with F3 key and F11 key, but it did not react. It was useless to initialize the server and start over. We will start the setup from the beginning again. my setting is. keyboard.sqf if (dayz_groupSystem) then { [[DIK_F3], _openGroups] call _addArray; [[DIK_LWIN,DIK_RWIN], {dayz_groupNameTags = !dayz_groupNameTags;_handled = true;}] call _addArray; [actionKeys "TacticalView", _block] call _addArray; }; init.sqf // EPOCH CONFIG VARIABLES START // #include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line dayz_groupSystem = true; // Enable group system dayz_markGroup = 1; // Players can see their group members on the map 0=never, 1=always, 2=With GPS only dayz_markSelf = 1; // Players can see their own position on the map 0=never, 1=always, 2=With GPS only dayz_markBody = 1; // Players can see their corpse position on the map 0=never, 1=always, 2=With GPS only dayz_requireRadio = false; // Require players to have a radio on their toolbelt to create a group, be in a group and receive invites. // See the above file for a full list including descriptions and default values // Uncomment the lines below to change the default loadout //DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; //DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = true; // Allow players to bloodbag themselves DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds] MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map spawnArea = 1400; // Distance around markers to find a safe spawn position spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland EpochUseEvents = false; //Enable event scheduler. Define custom scripts in dayz_server\modules to run on a schedule. EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; // EPOCH CONFIG VARIABLES END // configVariables.sqf // Group System dayz_groupSystem = true; // Enable group system dayz_markGroup = 1; // Players can see their group members on the map 0=never, 1=always, 2=With GPS only dayz_markSelf = 1; // Players can see their own position on the map 0=never, 1=always, 2=With GPS only dayz_markBody = 1; // Players can see their corpse position on the map 0=never, 1=always, 2=With GPS only dayz_requireRadio = false; // Require players to have a radio on their toolbelt to create a group, be in a group and receive invites. Link to comment Share on other sites More sharing options...
0 Relentless Posted November 5, 2017 Report Share Posted November 5, 2017 What about errors in your client logs when pressing the configured key? Link to comment Share on other sites More sharing options...
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Neurok_
Do I need to install extra_rc.hpp to get this working?
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