Airwaves Man Posted January 26, 2017 Report Share Posted January 26, 2017 Hey folks, this is a release of my Panthera South West Island, that was a huge Military Trader on my last Epoch Panthera Server. It is only the island with loot spawning buildings and without the traders. The island was created by Artjom and me and we both agreed to release it for the community. You can use it for Epoch 1.0.5.1 or 1.0.6.1. Download here: https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Panthera/south-west-island.sqf How to add custom Map Content Server Side Epoch 1.0.6.1: create a folder in your server.pbo called mapaddons or something like that and put the map addon file in there add the following line to the very bottom of your server_functions.sqf in the init folder of your server.pbo E.g. for South West Island: execVM "\z\addons\dayz_server\mapaddons\south-west-island.sqf"; Save, pack and upload your server.pbo. Link to comment Share on other sites More sharing options...
J.Dominic Posted January 27, 2017 Report Share Posted January 27, 2017 Hi @A Man original that area before you place any things is only water or no? I try to build some base on water but doesn't work every times i save they will move little bit :'( Link to comment Share on other sites More sharing options...
Airwaves Man Posted January 27, 2017 Author Report Share Posted January 27, 2017 @J.Dominic There is a small island in the south west of panthera, so it is not only water. It is normal for Arma2 that buildings move a bit and unfortuntely if you build over water it is more tricky to get it working. Im not sure if their is a way that works better as the normal arma 2 editor. Link to comment Share on other sites More sharing options...
Anhor Posted April 23, 2017 Report Share Posted April 23, 2017 setPosASL (above sea level) instead ofsetPos ATL (above terrain level) ........ thats the trick for placing over water. if (isServer) then{ _bldObj = objNull; if (true) then { _bldObj = createVehicle ["Land_nav_pier_m_2", [11047.6, 18439.9, -2], [], 0, "CAN_COLLIDE"]; _bldObj = _bldObj; _bldObj setDir 180; _bldObj setPosASL [11047.6, 18439.9, -2]; }; Link to comment Share on other sites More sharing options...
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