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Grahame

EpochZ: Down Under [EpochZ + ACE3]

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This server is down until further notice!

Given that President Stacey Smith's husband, former post-Fall CINCLANT and Secretary of War, Steven John Smith is a naturalized US citizen hailing from Australia it came as no surprise that the first reclamation efforts in the western Pacific were targeted to reduce the infected presence in the land of his birth. Given the size of Australia this was not an easy task, made only more difficult by the presence of renegades who'd survived the Fall and incursions from other nations, especially China and Indonesia, who were slowly recovering their own lands and looking for more pleasant places to call home in this Fallen world.

As always, trying to continue to develop and expand the feel of John Ringo's Black Tide Rising universe into the future. Our third ARMA3/Epoch server features Vanilla ARMA3 and Apex weaponry, vehicles and equipment on an incredible and huge map.

This server also operates as a test bed for the EpochZ team. We have listened to those demanding more realism in the zombie apocalypse and as a result this server features the use of ACE3 in an Epoch environment. This is a work in progress at the moment but most of ACE3's functionality is up and working. We are fully engaged in implementing ACE into the Epoch environment and would welcome feedback to help us get this completed as soon as we can. Relevant Epoch equipment (for example, GPSs, Rangefinders, First Aid Kits, etc.) are fully replaced by ACE equivalents (we are using ACE's Advanced Medical System, with everyone permissioned to use it) in loot tables, ground and mission loot and we're working every day to make the integration of ACE and Epoch as seamless as possible!

Oh yes, the Multigun... nope, not on this server! :ph34r:

IP: 199.60.101.250 :2307

Required Mods

Australia

CBA_A3 and ACE3

Ryan's Zombies and Demons: using COS to spawn the Zs, though there are also native spawns around the map with more to come. Normal infected in urban areas are "slow", the spawns are "fast" Zombies so watch out.

ARMA3 Apex. Obviously

Tryk's Multi-Play Uniforms. Version 0.95 (with the armour fixes for vests). The un-sided uniforms work well with the siding changes on the server.

USAF 2015: for the extra transport aircraft and others. Download from Armaholic at http://www.armaholic.com/page.php?id=25512

EpochZ Shopping: misnamed now... but it adds MattAust's food and beer as consumable items and will eventually have a number of Epoch modifications in it. He has kindly given me permission to upload this to Steam so it will soon be a download from there, but right now you can get it at http://www.epochz.net/downloads/EpochZ_Shopping.zip. Note that the license from MattAust (copied in this addon) prohibits this mod being run on monetized servers!

Specialist Military Arms and MRT Accessories. If you are using Steam for downloads then it will download MRT Accessories when you subscribe to SMA.

Mershun Cigarettes. Well since I have ACE... why not smoke a Murshun Down Under?

Scripts

A3EAI: with vehicle, UGV and helicopter patrols. AI patrols and spawns replace the default Epoch antagonists (apart from the Epoch UAVs and subsequent militia if you don;t shoot them down).

SEM, BlckEagl's and WAI Missions: all with weapons, equipment and loot customized for EpochZ and ACE and including SEM Convoy missions. And yes, there is the WAI Nuke mission. If no one's dealt with that before the timer expires run like hell :huh:

DayZ style Helicopter Crash Sites

Black Market Traders in the trader camps and elsewhere.

HALO/Ground Spawns and you can select limited Starting Gear

@Sp4rkY's Extended Safe Zone and Vehicle Protection. with six custom trader camps, Northern, Southern, Eastern, Western, Central and Tasmanian

Advanced Towing

Advanced Rappelling (fast rope from helos)

Advanced Sling Load (better sling loading from helicopters)

Features

  • All players are BLUFOR, roaming, dynamic and mission AI are OPFOR, infected are RESISTANCE allowing the interaction between the Ai and infected - they will fight each other when spawned together.
  • Six custom trader camps - Northern (Darwin airport), Eastern (on the river south of Brisbane), Southern (Adelaide airport), Tasmania (at the airfield), Central (Alice Springs Airport) and Western (in the desert, north west of Perth) - thanks to former EpochZ admin Caden for the camp designs which are beautiful
  • No building restrictions, build where ever you want
  • 150m Jammer range
  • 7-day base maintenance
  • 48-hour vehicle locks
  • 4 hour restarts, day/night cycle
  • We are a PvP server (but remember the AI and Zs will be after you too)

Discord server. Join at: https://discord.gg/BguMwga

Forum at: http://www.epochz.net/forum

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I thought I'd provide an update on the progress of implementing ACE3 into this ARMA3/Epoch server. So far things have been going better than I had expected and I have to say that the server is getting a real DayZ/Epoch feel as a result (and has inspired me to add more To Dos to the list - see the end of this post for some teasers).

Below I will summarize the current progress on all major feature groups of the ACE3 mod on EpochZ: Down Under:

Medical: Works. Obviously the most important thing for me. I reverted back to the Basic ACE3 Medical system since it seems to fit the Survival mod environment better and is basically look-and-feel the same as DayZ/Epoch (bandages, blood bags, morphine and Epi injectors). All this works well, ACE medical gear has completely replaced FAKs. Right now ACE medical works completely but is not persistent through a log or restart.

Currently finishing off the work on storing the ACE3 medical info in REDIS to make it persistent and modifying Epoch to remove dependence on total damage and alter effects from food and drink and other environmental factors to, probably, increase ACE pain rather than damage (haven't decided for sure yet, could reduce blood). Also will be replacing blood pressure in Epoch with blood which will seem familiar to DayZ/Epoch players. Should have this fully working by the beginning of next week.

Advanced Ballistics: Works. AtragMX, Kestrel, DAGR and Vector integration works great.

Advanced Fatigue: I do not use ARMA's stamina or fatigue on EpochZ servers and will not until they fix it so I cannot run longer with an equivalent load than my ARMA character. I have disabled this feature as a result. Players seem to appreciate it.

Attach: Works. Looking to expand this functionality to other objects other than chemlights and IR strobes

Captives: Works great. You can accept another players surrender, before or after throwing a stun grenade at them :biggrin: You can disarm them and/or lock them in your vehicle.

Dragging: Works

Explosives: Works

Hearing: Works. Finally an earplugs mechanism that can again be inserted or removed at will. Recommend the use of them when in helos or in a firefight...

Magazine Repack: Small thing but works. Now it takes time to repack your mags. Side note; you also no longer can see how many rounds you have left in a mag in the HUD...

Rearm: Works

Refuel: Works, mostly. There is an ACE bug that will not allow ACE refueling from map objects (fuel pumps). Refueling from fuel trucks is fine. Might override theirs with mine in the EpochZ mod or just say that 15 years after The Fall the gas stations are empty... think Mad Max?

Equipment: MicroDAGR replaces GPS, Vector21 and Vector21 Nite replace Rangefinders, sniper equipment available (Kestrel, AtragMX, DAGR), flashlights work and light your map at night, sandbags work (trenches being made persistent atm), goggles need cleaning sometimes and tinted shades do tint your vision - I'm enjoying an orange world atm), HuntIR works, pretty much all the new ACE gear in game and works at the end of the day...

Further WIP: There is a problem with things that need a scroll wheel - specifically tactical ladder and Advanced Throwing. Working on them atm - not sure right now whether these are problems with InfiStar or Epoch...? Fastroping is also bugged but pretty sure that is InfiStar... Grenades are also more deadly now with frag effects, AI shout now and be careful flying badly because you have G-force effects too.

So I mentioned that the work so far has encouraged me to look at other things to truly bring the DayZ/Epjoch feel back to ARMA3... these include work on implementing a better zombie spawn mechanism than Civilian Occupation System on this server. Want them to spawn around you.

Will also be working on rewriting @Halvhjearne's Black Market traders to provide different types of trader providing different stuff (food, building supplies, standard weapons, black market gear, vehicles, etc.).

Also, since I already have a custom addon required for Australian food I will be adding changes to that (and renaming it soon) to better handle the single-siding of gender (all players BLUFOR), unlocking all uniforms (hopefully preventing some annoying disappearances of OPFOR ones) and adding several new standard ARMA consumables and base building kits (light, CCTV, etc.)

As always, please feel free to provide feedback here or on the EpochZ Community Forum

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Jumped on as Australia map is one of my all time favourite maps.

Thanks to Grahame for putting this together as the server is very playable and has much to offer the pve player even though server is set up as pvp.

I know there is some pieces still wip which can only add to this fantastic server.

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Added Specialist Military Arms and its dependent MRT Accessories mod. This is needed both for the deployment of Steyr AUGs (the standard Australian assault rifle) and the FN Minimi. Both weapons are added. The rest and accessories and magazines will be added over the next week. SMA is also a requirement in order for the future deployment of AusPack which will add the Bushmaster, Tiger helo and several vehicles in Australian skins.

Added Murshun Cigarettes (as you can see from the attachment). Cigarettes, lighter and matches added into spawn gear choices, traders and ground loot. In time lighters and matches will also be used in some new crafting changes that I have planned. Use ACE self-actions to take a cigarette from the pack, pull up your inventory and put in the goggles slot then use ACE self actions again to light and put it out...

Still to come this week. Completion of ACE integration into Epoch - almost there now; AUSPack vehicles and uniforms; new crafting items and options; integration of the model changes for Epoch males and females into the custom EpochZ mod (EpochZ_Shopping will be renamed to be more generic).

murshun.png

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On 1/26/2017 at 2:46 AM, Grahame said:

I thought I'd provide an update on the progress of implementing ACE3 into this ARMA3/Epoch server. So far things have been going better than I had expected and I have to say that the server is getting a real DayZ/Epoch feel as a result (and has inspired me to add more To Dos to the list - see the end of this post for some teasers).

Below I will summarize the current progress on all major feature groups of the ACE3 mod on EpochZ: Down Under:

Medical: Works. Obviously the most important thing for me. I reverted back to the Basic ACE3 Medical system since it seems to fit the Survival mod environment better and is basically look-and-feel the same as DayZ/Epoch (bandages, blood bags, morphine and Epi injectors). All this works well, ACE medical gear has completely replaced FAKs. Right now ACE medical works completely but is not persistent through a log or restart.

Currently finishing off the work on storing the ACE3 medical info in REDIS to make it persistent and modifying Epoch to remove dependence on total damage and alter effects from food and drink and other environmental factors to, probably, increase ACE pain rather than damage (haven't decided for sure yet, could reduce blood). Also will be replacing blood pressure in Epoch with blood which will seem familiar to DayZ/Epoch players. Should have this fully working by the beginning of next week.

Advanced Ballistics: Works. AtragMX, Kestrel, DAGR and Vector integration works great.

Advanced Fatigue: I do not use ARMA's stamina or fatigue on EpochZ servers and will not until they fix it so I cannot run longer with an equivalent load than my ARMA character. I have disabled this feature as a result. Players seem to appreciate it.

Attach: Works. Looking to expand this functionality to other objects other than chemlights and IR strobes

Captives: Works great. You can accept another players surrender, before or after throwing a stun grenade at them :biggrin: You can disarm them and/or lock them in your vehicle.

Dragging: Works

Explosives: Works

Hearing: Works. Finally an earplugs mechanism that can again be inserted or removed at will. Recommend the use of them when in helos or in a firefight...

Magazine Repack: Small thing but works. Now it takes time to repack your mags. Side note; you also no longer can see how many rounds you have left in a mag in the HUD...

Rearm: Works

Refuel: Works, mostly. There is an ACE bug that will not allow ACE refueling from map objects (fuel pumps). Refueling from fuel trucks is fine. Might override theirs with mine in the EpochZ mod or just say that 15 years after The Fall the gas stations are empty... think Mad Max?

Equipment: MicroDAGR replaces GPS, Vector21 and Vector21 Nite replace Rangefinders, sniper equipment available (Kestrel, AtragMX, DAGR), flashlights work and light your map at night, sandbags work (trenches being made persistent atm), goggles need cleaning sometimes and tinted shades do tint your vision - I'm enjoying an orange world atm), HuntIR works, pretty much all the new ACE gear in game and works at the end of the day...

Further WIP: There is a problem with things that need a scroll wheel - specifically tactical ladder and Advanced Throwing. Working on them atm - not sure right now whether these are problems with InfiStar or Epoch...? Fastroping is also bugged but pretty sure that is InfiStar... Grenades are also more deadly now with frag effects, AI shout now and be careful flying badly because you have G-force effects too.

So I mentioned that the work so far has encouraged me to look at other things to truly bring the DayZ/Epjoch feel back to ARMA3... these include work on implementing a better zombie spawn mechanism than Civilian Occupation System on this server. Want them to spawn around you.

Will also be working on rewriting @Halvhjearne's Black Market traders to provide different types of trader providing different stuff (food, building supplies, standard weapons, black market gear, vehicles, etc.).

Also, since I already have a custom addon required for Australian food I will be adding changes to that (and renaming it soon) to better handle the single-siding of gender (all players BLUFOR), unlocking all uniforms (hopefully preventing some annoying disappearances of OPFOR ones) and adding several new standard ARMA consumables and base building kits (light, CCTV, etc.)

As always, please feel free to provide feedback here or on the EpochZ Community Forum

Hi i tried to do the same with ace, but i cant get it to work can you maybe help us? :)

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