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Travel back to where it all began... When the Pacific Flu hit Chernarus the country was recovering from the disastrous civil war that had wracked the country for years. Luckily, Russian, CDF, Red Star, NAPA and CFOR units were already in place, forgot their former rivalries and immediately jumped in to help... It wasn't long before they too had succumbed to the plague! IP: 18.104.22.168:2322 Visit the EpochZ Community Forum or contact us on Discord. Required Mods Epoch Ryan's Zombies and Demons. Zombies can infect you. Watch out because if you die from the virus then your body may not be where you left it when you return... CBA_A3, CUP Weapons, CUP Units, CUP Vehicles: it's 2025 with 2025 weapons and vehicles. I've completely overhauled loots.h for CUP but not increased the loot spawn chances. CUP Terrains Core DS Houses: Opening up lots of previously unopened buildings. Custom loot spawner to generate ground loot in these and other buildings Chernarus Redux: Opening up more vehicles and a map with a distinctly post-apocalyptic feel RDS Civilian Pack for all the missing DayZ/Epoch vehicles including the bicycles, Thomas the Tractor and the unsurpassed Yamaha TT650! Tryk's Multi-Player Uniforms: lots more uniforms for the uniform junkies out there. This is the one that you want if you are downloading via Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=779520435 Enhanced Movement so you can climb over walls and onto buildings to escape the infected LordRampantHumps Items Pack for apples and pears that can be harvested from apple and pear trees Massi's WW2 Units adding some extra weapons, including the Mosin, Kar98, a few SMGs and pistols Kurt's Survival System (KSS) for and host of Slavic food and drink, including vodka and beer @EpochZ_Cows for Cows!!! @EpochZMod which provides new models for certain base building structures, adds new equipment and base building options and modifies infected skins and behaviour so that they have animal, not human AI intelligence Scripts A3EAI: with vehicle and helicopter patrols. AI patrols and spawns replace the default Epoch antagonists (apart from the Epoch UAVs and subsequent militia if you don;t shoot them down). The AI will interact with the Zs and vice versa. SEM, BlackEagl's and WAI Missions: all with weapons, equipment and loot customized for CUP and including SEM Convoy missions. And yes, there is the WAI Nuke mission. If no one's dealt with that before the timer expires run like hell DayZ style Helicopter Crash Sites: with reduced CUP-based loot and infected "defending" them. C-130 Supply Drops, guarded by AI and with CUP-based loot. Black Market Traders in the three trader cities (Stary, Bash and Klen) and elsewhere. HALO/Ground Spawns and you can select limited Starting Gear Rewrite of LootSpawner to spawn zombies on buildings rather than in an area. The Zs (which are reskined to match the map - including military Zs - are also dumber than in standard Ryan's Zombies with animal intelligence and thus easier to sneak past and evade). There are generally lower amounts of loot than normal on EpochZ servers though to fit the feel of the server "New" Wicked AI Missions, including several more ported from ARMA2/Epoch including the slaughter house, abandoned trader, drone pilot and Old MacDonald's farm. More to come soon! New items include Hunting Knifes, gas masks, laptops and PC Parts for looting and lots of new food and drink (fruits together with the Russian food and drink from KSS Mod, including vodka) New Buildables: Sleeping Bags (green, blue and brown) - can be made spawn points, a Large Workbench - required for crafting more complex base kits, Storage Crates and a Portable Generator. Also have provided new models for certain building parts to better fit into Chernarus Redux including the Plot Pole (you'll recognise this from somewhere...), Outhouse, Well and Deer Stand Cows! kill them and take and cook the steaks. Note, to gut animals you now need a hunting knife or hatchet Can opener, knife or hatchet required to eat from canned food. You get less or more hunger back depending on which you use Harvest apples and pears from their trees (and sunflowers for their seeds too!) New Points of Interest designed by @BetterDeadThanZed including new trader camp layouts at Bash and Stary All uniforms are unlocked for all players Deploy a bicycle (with vehicle repair parts) or a Mozzie (with vic repair parts, an engine block, fuel tank, rotor and duct tape) via the action (scrollwheel) menu A complete rework of the hunger and thirst values from food and drink New spawns now have energy so that they can build campsites Halv's Repair and Reammo Script, rearm and repair your vehicles at the kiosks at gas stations. Extended Safe Zones with Vehicle Protection! Advanced Towing and Advanced Rappelling And lots, lots more... Features All players are BLUFOR, roaming, dynamic and mission AI are OPFOR, infected are RESISTANCE allowing the interaction between the Ai and infected - they will fight each other when spawned together. DayZ Trader cities at Stary, Bash and Klen Dynamic vehicle wrecks on the roads make driving a more interesting experience... No building restrictions, build where ever you want 75m Jammer range 7-day base maintenance 48-hour vehicle locks 4 hour restarts, day/night cycle PvP, but attacking other players in or around the trader cities is prohibited and will result in a ban!
This server is down until further notice! Given that President Stacey Smith's husband, former post-Fall CINCLANT and Secretary of War, Steven John Smith is a naturalized US citizen hailing from Australia it came as no surprise that the first reclamation efforts in the western Pacific were targeted to reduce the infected presence in the land of his birth. Given the size of Australia this was not an easy task, made only more difficult by the presence of renegades who'd survived the Fall and incursions from other nations, especially China and Indonesia, who were slowly recovering their own lands and looking for more pleasant places to call home in this Fallen world. As always, trying to continue to develop and expand the feel of John Ringo's Black Tide Rising universe into the future. Our third ARMA3/Epoch server features Vanilla ARMA3 and Apex weaponry, vehicles and equipment on an incredible and huge map. This server also operates as a test bed for the EpochZ team. We have listened to those demanding more realism in the zombie apocalypse and as a result this server features the use of ACE3 in an Epoch environment. This is a work in progress at the moment but most of ACE3's functionality is up and working. We are fully engaged in implementing ACE into the Epoch environment and would welcome feedback to help us get this completed as soon as we can. Relevant Epoch equipment (for example, GPSs, Rangefinders, First Aid Kits, etc.) are fully replaced by ACE equivalents (we are using ACE's Advanced Medical System, with everyone permissioned to use it) in loot tables, ground and mission loot and we're working every day to make the integration of ACE and Epoch as seamless as possible! Oh yes, the Multigun... nope, not on this server! IP: 22.214.171.124 :2307 Required Mods Australia CBA_A3 and ACE3 Ryan's Zombies and Demons: using COS to spawn the Zs, though there are also native spawns around the map with more to come. Normal infected in urban areas are "slow", the spawns are "fast" Zombies so watch out. ARMA3 Apex. Obviously Tryk's Multi-Play Uniforms. Version 0.95 (with the armour fixes for vests). The un-sided uniforms work well with the siding changes on the server. USAF 2015: for the extra transport aircraft and others. Download from Armaholic at http://www.armaholic.com/page.php?id=25512 EpochZ Shopping: misnamed now... but it adds MattAust's food and beer as consumable items and will eventually have a number of Epoch modifications in it. He has kindly given me permission to upload this to Steam so it will soon be a download from there, but right now you can get it at http://www.epochz.net/downloads/EpochZ_Shopping.zip. Note that the license from MattAust (copied in this addon) prohibits this mod being run on monetized servers! Specialist Military Arms and MRT Accessories. If you are using Steam for downloads then it will download MRT Accessories when you subscribe to SMA. Mershun Cigarettes. Well since I have ACE... why not smoke a Murshun Down Under? Scripts A3EAI: with vehicle, UGV and helicopter patrols. AI patrols and spawns replace the default Epoch antagonists (apart from the Epoch UAVs and subsequent militia if you don;t shoot them down). SEM, BlckEagl's and WAI Missions: all with weapons, equipment and loot customized for EpochZ and ACE and including SEM Convoy missions. And yes, there is the WAI Nuke mission. If no one's dealt with that before the timer expires run like hell DayZ style Helicopter Crash Sites Black Market Traders in the trader camps and elsewhere. HALO/Ground Spawns and you can select limited Starting Gear @Sp4rkY's Extended Safe Zone and Vehicle Protection. with six custom trader camps, Northern, Southern, Eastern, Western, Central and Tasmanian Advanced Towing Advanced Rappelling (fast rope from helos) Advanced Sling Load (better sling loading from helicopters) Features All players are BLUFOR, roaming, dynamic and mission AI are OPFOR, infected are RESISTANCE allowing the interaction between the Ai and infected - they will fight each other when spawned together. Six custom trader camps - Northern (Darwin airport), Eastern (on the river south of Brisbane), Southern (Adelaide airport), Tasmania (at the airfield), Central (Alice Springs Airport) and Western (in the desert, north west of Perth) - thanks to former EpochZ admin Caden for the camp designs which are beautiful No building restrictions, build where ever you want 150m Jammer range 7-day base maintenance 48-hour vehicle locks 4 hour restarts, day/night cycle We are a PvP server (but remember the AI and Zs will be after you too) Discord server. Join at: https://discord.gg/BguMwga Forum at: http://www.epochz.net/forum