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Player Login Stuck

Question

Hello! I've recently been trying to login to my server, but I've been unable to login because I get stuck at "Checking For Ghosted Player" and it starts counting higher and higher. I figure something its initializing and it wont let me into the server, any help is appreciated

 

RTP

Spoiler

Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class ->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocolBase/
Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocol_EP1_EN/
Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocol_EP1_TK/
Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocol_WMN_EP1_TK/
Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocolEN/
Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocolRU/
Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocolCZ/
Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocol_BAF/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ReammoBox->House, by z\addons\dayz_code\config.bin/CfgVehicles/RUBasicAmmunitionBox/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
15:52:18 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
15:52:19 Connected to Steam servers
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:44 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
15:53:45 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
15:53:49 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
15:53:49 "MPframework inited"
15:53:49 "dayz_preloadFinished reset"
15:53:50 Warning Message: Script a2_infiSTAR\AH.sqf not found
15:53:50 Warning Message: Script z\addons\dayz_server\compile\server_spawnTraders.sqf not found
15:53:50 "Res3tting B!S effects..."
15:53:52 Warning Message: Script z\addons\dayz_server\system\dynamic_vehicle.sqf not found
15:53:52 Warning Message: Script z\addons\dayz_server\traders\chernarus11.sqf not found
15:53:52 "HIVE: Starting"
15:53:52 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
15:53:52 Error in expression <ray = call compile format ["%1",_data];
_resultArray;
};

onPlayerDisconnected     >
15:53:52   Error position: <_resultArray;
};

onPlayerDisconnected     >
15:53:52   Error Undefined variable in expression: _resultarray
15:53:52 File z\addons\dayz_server\init\server_functions.sqf, line 118
15:53:52 "HIVE: trying to get objects"
15:53:52 Error in expression <y call server_hiveReadWrite;
_outcome = _result select 0;
if(_outcome == "PASS")>
15:53:52   Error position: <_result select 0;
if(_outcome == "PASS")>
15:53:52   Error Undefined variable in expression: _result
15:53:52 File z\addons\dayz_server\system\server_monitor.sqf, line 22
15:53:52 "DEBUG FPS  : 25.5591"
15:53:52 Error in expression <ray = call compile format ["%1",_data];
_resultArray;
};

onPlayerDisconnected     >
15:53:52   Error position: <_resultArray;
};

onPlayerDisconnected     >
15:53:52   Error Undefined variable in expression: _resultarray
15:53:52 File z\addons\dayz_server\init\server_functions.sqf, line 118
15:53:52 "HIVE: connection problem... HiveExt NIL response:"
15:53:52 "HIVE: trying to get objects"
15:53:52 Error in expression <ray = call compile format ["%1",_data];
_resultArray;
};

onPlayerDisconnected     >
15:53:52   Error position: <_resultArray;
};

onPlayerDisconnected     >
15:53:52   Error Undefined variable in expression: _resultarray
15:53:52 File z\addons\dayz_server\init\server_functions.sqf, line 118
15:53:52 "HIVE: connection problem... HiveExt NIL response:"
15:53:52 "HIVE: trying to get objects"
15:53:52 Error in expression <ray = call compile format ["%1",_data];
_resultArray;
};

onPlayerDisconnected     >
15:53:52   Error position: <_resultArray;
};

onPlayerDisconnected     >
15:53:52   Error Undefined variable in expression: _resultarray
15:53:52 File z\addons\dayz_server\init\server_functions.sqf, line 118
15:53:52 "HIVE: connection problem... HiveExt NIL response:"
15:53:52 "HIVE: trying to get objects"
15:53:52 Error in expression <ray = call compile format ["%1",_data];
_resultArray;
};

onPlayerDisconnected     >
15:53:52   Error position: <_resultArray;
};

onPlayerDisconnected     >
15:53:52   Error Undefined variable in expression: _resultarray
15:53:52 File z\addons\dayz_server\init\server_functions.sqf, line 118
15:53:52 "HIVE: connection problem... HiveExt NIL response:"
15:53:52 "HIVE: trying to get objects"
15:53:52 Error in expression <ray = call compile format ["%1",_data];
_resultArray;
};

onPlayerDisconnected     >
15:53:52   Error position: <_resultArray;
};

onPlayerDisconnected     >
15:53:52   Error Undefined variable in expression: _resultarray
15:53:52 File z\addons\dayz_server\init\server_functions.sqf, line 118
15:53:52 "HIVE: connection problem... HiveExt NIL response:"
15:53:52 "CRASHSPAWNER: Starting spawn logic for Crash Spawner"
15:53:52 Cannot create non-ai vehicle Mi8Wreck_DZ,
15:53:52 Cannot create non-ai vehicle Mi8Wreck_DZ,
15:53:52 "CRASHSPAWNER: Spawning '' with loot table 'HeliCrashEAST' at [0,0,0]"
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Cannot create non-ai vehicle Mi8Wreck_DZ,
15:53:52 Cannot create non-ai vehicle UH1Wreck_DZ,
15:53:52 Cannot create non-ai vehicle UH1Wreck_DZ,
15:53:52 "CRASHSPAWNER: Spawning '' with loot table 'HeliCrashWEST' at [0,0,0]"
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Cannot create non-ai vehicle UH1Wreck_DZ,
15:53:52 Cannot create non-ai vehicle Mi8Wreck_DZ,
15:53:52 Cannot create non-ai vehicle Mi8Wreck_DZ,
15:53:52 "CRASHSPAWNER: Spawning '' with loot table 'HeliCrashEAST' at [0,0,0]"
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52   Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Cannot create non-ai vehicle Mi8Wreck_DZ,
15:53:52 "z\addons\dayz_server\compile\fa_antiwallhack.sqf: 18 buildings patched with 153 objects"
15:53:52 Error in expression <dCamps = [3, "center", 4500, 2000] call fn_bases;
dayzInfectedCamps = Server_Inf>
15:53:52   Error position: <fn_bases;
dayzInfectedCamps = Server_Inf>
15:53:52   Error Undefined variable in expression: fn_bases
15:53:52 File z\addons\dayz_server\system\server_monitor.sqf, line 309
15:53:56 "STARTING LOGIN: ["76561198136222455",B 1-1-A:1 (Larone) REMOTE]"
15:53:56 "LOGIN ATTEMPT: "76561198136222455" Larone"
15:53:56 "LOGIN LOADED: B 1-1-A:1 (Larone) REMOTE Type: Survivor1_DZ"

 

 

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1 hour ago, juandayz said:

FEw days ago i was making server side script that kill me.after it i start to suffer the same issue. Then i remove the scriptt and delete from db my character data and works again. How do you die?

 

Even though I have logged int here doesnt appear to be anything under my player_data, player_login, or character_data database tables...

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1 hour ago, PillBox_ said:

Ok, I'll try another fresh install.

This looks like you're having hive (database) errors. Make sure you can connect to the epoch database and that you have imported the epoch sql.

You may need to manually connect to the database with navicat or heidisql or similar to make sure you have the right permissions.

Also, make sure your hive settings are correct in the hiveext.ini:

[Database]
;Hostname or IP of the server to connect to
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
;If using OFFICIAL hive, the rest of the settings in this section have no effect
Host = <IP>

;Currently, only MySQL is supported
Type = MySQL

;Port to connect to. The default is the default listening port of a server of the selected Type
;Instead of specifying Port, you can specify Socket and set Value to the socket name
Port = 3306

;Database name to connect to.
Database = epoch

;Username to connect with
Username = epoch
;Password to authenticate with (default is blank)
Password = <PASSWORD>

 

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4 hours ago, PillBox_ said:

Ya, I did a fresh reinstall, only to realize first off I had placed arma 2 files OVER arma 2 OA. + The database login was setup incorrectly. Thanks for every ones suggestions especially @juandayz

yeah i know ,sorry i dint see the

15:53:52 "HIVE: connection problem... HiveExt NIL response:"
15:53:52 "HIVE: trying to get objects"

It was not purposely

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33 minutes ago, PillBox_ said:

@juandayz No, it wasnt meant in a bad way. The server re-install worked. I was just rushing the first time. Sorry if I came off as being mad.

:laugh: no problem pill i am not so sensitive haha glad to know you have your srver running!

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