Hello! I've recently been trying to login to my server, but I've been unable to login because I get stuck at "Checking For Ghosted Player" and it starts counting higher and higher. I figure something its initializing and it wont let me into the server, any help is appreciated
RTP
Spoiler
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
<English>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
<Italian>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
<Spanish>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
<French>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
<Czech>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
<Russian>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
<Polish>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
<Hungarian>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
</Key>
<Key ID="STR_VIL_AKS74UB_BS1_SHORT">
<German>Compact assault rifle with silenced grenade launcher<'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class ->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocolBase/
Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocol_EP1_EN/
Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocol_EP1_TK/
Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocol_WMN_EP1_TK/
Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocolEN/
Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocolRU/
Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocolCZ/
Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocol_BAF/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ReammoBox->House, by z\addons\dayz_code\config.bin/CfgVehicles/RUBasicAmmunitionBox/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
15:52:18 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
15:52:19 Connected to Steam servers
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:44 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
15:53:45 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
15:53:49 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
15:53:49 "MPframework inited"
15:53:49 "dayz_preloadFinished reset"
15:53:50 Warning Message: Script a2_infiSTAR\AH.sqf not found
15:53:50 Warning Message: Script z\addons\dayz_server\compile\server_spawnTraders.sqf not found
15:53:50 "Res3tting B!S effects..."
15:53:52 Warning Message: Script z\addons\dayz_server\system\dynamic_vehicle.sqf not found
15:53:52 Warning Message: Script z\addons\dayz_server\traders\chernarus11.sqf not found
15:53:52 "HIVE: Starting"
15:53:52 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
15:53:52 Error in expression <ray = call compile format ["%1",_data];
_resultArray;
};
Question
PillBox_
Hello! I've recently been trying to login to my server, but I've been unable to login because I get stuck at "Checking For Ghosted Player" and it starts counting higher and higher. I figure something its initializing and it wont let me into the server, any help is appreciated
RTP
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
<English>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
<Italian>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
<Spanish>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
<French>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
<Czech>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
<Russian>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
<Polish>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
<Hungarian>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
</Key>
<Key ID="STR_VIL_AKS74UB_BS1_SHORT">
<German>Compact assault rifle with silenced grenade launcher<'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class ->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocolBase/
Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocol_EP1_EN/
Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocol_EP1_TK/
Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocol_WMN_EP1_TK/
Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocolEN/
Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocolRU/
Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocolCZ/
Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocol_BAF/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ReammoBox->House, by z\addons\dayz_code\config.bin/CfgVehicles/RUBasicAmmunitionBox/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
15:52:18 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
15:52:19 Connected to Steam servers
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:40 Server error: Player without identity Larone (id 1649893963)
15:53:44 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
15:53:45 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
15:53:45 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
15:53:45 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
15:53:45 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
15:53:49 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
15:53:49 "MPframework inited"
15:53:49 "dayz_preloadFinished reset"
15:53:50 Warning Message: Script a2_infiSTAR\AH.sqf not found
15:53:50 Warning Message: Script z\addons\dayz_server\compile\server_spawnTraders.sqf not found
15:53:50 "Res3tting B!S effects..."
15:53:52 Warning Message: Script z\addons\dayz_server\system\dynamic_vehicle.sqf not found
15:53:52 Warning Message: Script z\addons\dayz_server\traders\chernarus11.sqf not found
15:53:52 "HIVE: Starting"
15:53:52 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
15:53:52 Error in expression <ray = call compile format ["%1",_data];
_resultArray;
};
onPlayerDisconnected >
15:53:52 Error position: <_resultArray;
};
onPlayerDisconnected >
15:53:52 Error Undefined variable in expression: _resultarray
15:53:52 File z\addons\dayz_server\init\server_functions.sqf, line 118
15:53:52 "HIVE: trying to get objects"
15:53:52 Error in expression <y call server_hiveReadWrite;
_outcome = _result select 0;
if(_outcome == "PASS")>
15:53:52 Error position: <_result select 0;
if(_outcome == "PASS")>
15:53:52 Error Undefined variable in expression: _result
15:53:52 File z\addons\dayz_server\system\server_monitor.sqf, line 22
15:53:52 "DEBUG FPS : 25.5591"
15:53:52 Error in expression <ray = call compile format ["%1",_data];
_resultArray;
};
onPlayerDisconnected >
15:53:52 Error position: <_resultArray;
};
onPlayerDisconnected >
15:53:52 Error Undefined variable in expression: _resultarray
15:53:52 File z\addons\dayz_server\init\server_functions.sqf, line 118
15:53:52 "HIVE: connection problem... HiveExt NIL response:"
15:53:52 "HIVE: trying to get objects"
15:53:52 Error in expression <ray = call compile format ["%1",_data];
_resultArray;
};
onPlayerDisconnected >
15:53:52 Error position: <_resultArray;
};
onPlayerDisconnected >
15:53:52 Error Undefined variable in expression: _resultarray
15:53:52 File z\addons\dayz_server\init\server_functions.sqf, line 118
15:53:52 "HIVE: connection problem... HiveExt NIL response:"
15:53:52 "HIVE: trying to get objects"
15:53:52 Error in expression <ray = call compile format ["%1",_data];
_resultArray;
};
onPlayerDisconnected >
15:53:52 Error position: <_resultArray;
};
onPlayerDisconnected >
15:53:52 Error Undefined variable in expression: _resultarray
15:53:52 File z\addons\dayz_server\init\server_functions.sqf, line 118
15:53:52 "HIVE: connection problem... HiveExt NIL response:"
15:53:52 "HIVE: trying to get objects"
15:53:52 Error in expression <ray = call compile format ["%1",_data];
_resultArray;
};
onPlayerDisconnected >
15:53:52 Error position: <_resultArray;
};
onPlayerDisconnected >
15:53:52 Error Undefined variable in expression: _resultarray
15:53:52 File z\addons\dayz_server\init\server_functions.sqf, line 118
15:53:52 "HIVE: connection problem... HiveExt NIL response:"
15:53:52 "HIVE: trying to get objects"
15:53:52 Error in expression <ray = call compile format ["%1",_data];
_resultArray;
};
onPlayerDisconnected >
15:53:52 Error position: <_resultArray;
};
onPlayerDisconnected >
15:53:52 Error Undefined variable in expression: _resultarray
15:53:52 File z\addons\dayz_server\init\server_functions.sqf, line 118
15:53:52 "HIVE: connection problem... HiveExt NIL response:"
15:53:52 "CRASHSPAWNER: Starting spawn logic for Crash Spawner"
15:53:52 Cannot create non-ai vehicle Mi8Wreck_DZ,
15:53:52 Cannot create non-ai vehicle Mi8Wreck_DZ,
15:53:52 "CRASHSPAWNER: Spawning '' with loot table 'HeliCrashEAST' at [0,0,0]"
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Cannot create non-ai vehicle Mi8Wreck_DZ,
15:53:52 Cannot create non-ai vehicle UH1Wreck_DZ,
15:53:52 Cannot create non-ai vehicle UH1Wreck_DZ,
15:53:52 "CRASHSPAWNER: Spawning '' with loot table 'HeliCrashWEST' at [0,0,0]"
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Cannot create non-ai vehicle UH1Wreck_DZ,
15:53:52 Cannot create non-ai vehicle Mi8Wreck_DZ,
15:53:52 Cannot create non-ai vehicle Mi8Wreck_DZ,
15:53:52 "CRASHSPAWNER: Spawning '' with loot table 'HeliCrashEAST' at [0,0,0]"
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Error in expression <> _lootTable >> "lootType");
_CBLBase = dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error position: <dayz_CBLBase find _lootTable;
_weights =>
15:53:52 Error Undefined variable in expression: dayz_cblbase
15:53:52 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 81
15:53:52 Cannot create non-ai vehicle Mi8Wreck_DZ,
15:53:52 "z\addons\dayz_server\compile\fa_antiwallhack.sqf: 18 buildings patched with 153 objects"
15:53:52 Error in expression <dCamps = [3, "center", 4500, 2000] call fn_bases;
dayzInfectedCamps = Server_Inf>
15:53:52 Error position: <fn_bases;
dayzInfectedCamps = Server_Inf>
15:53:52 Error Undefined variable in expression: fn_bases
15:53:52 File z\addons\dayz_server\system\server_monitor.sqf, line 309
15:53:56 "STARTING LOGIN: ["76561198136222455",B 1-1-A:1 (Larone) REMOTE]"
15:53:56 "LOGIN ATTEMPT: "76561198136222455" Larone"
15:53:56 "LOGIN LOADED: B 1-1-A:1 (Larone) REMOTE Type: Survivor1_DZ"
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