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ESSV2 Help


DAKA

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I want to install ESSV2, how ever, looks like Opendayz is still down and not sure if it is coming back. Does anyone have the install instructions. I have the files, from the last time i attempted to install it, but no instructions. Please let me know, thanks.

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11 minutes ago, DAKA said:

the other thing is that i haave the old ess installed, so can you please post that as well, so i can uninstall it. Thank you so much by the way, you have been awesome to help me out.

i cant find the old essv... do you have the broken link?

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  • 1 month later...

Anyone tested this on 1.0.6 yet? - In my inital test I setup only spawn selection and after login it skipped the spawn point selection menu and spawned me in the northwest radioactive wilderness 25k out from stary - I'm re-testing this tonight on my test server and will report back if I can get it going.

EDIT: Reinstalled the spawn select option only - Same result on different test server, no go. Will need to be updated by someone who knows what they're doing :D

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  • 1 month later...

Ive been trying to install ESSV2 all day.  The instructions dont seem very clear to me. I have no idea what I missed. i dont get any errors that im aware of, and server plays fine, just nothing changed.

I completed steps 1, 2, 3, 4, 5 and 6.

I dont know what step 6 means, does it mean if I already had the old ess installed? or ? i dunno... I did that step too and no change.

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Step 6..

in dayz_server\init\server_functions.sqf

Below this


dayz_recordLogin = {
   private["_key"];
   _key = format["CHILD:103:%1:%2:%3:",_this select 0,_this select 1,_this select 2];
   _key call server_hiveWrite;
};

put this

#include "ESSconfig.sqf"

 

At the very bottom of server_functions put

execVM "\z\addons\dayz_server\init\ESSfloor.sqf";

 

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7 hours ago, lwbuk said:

Step 6..

in dayz_server\init\server_functions.sqf

Below this



dayz_recordLogin = {
   private["_key"];
   _key = format["CHILD:103:%1:%2:%3:",_this select 0,_this select 1,_this select 2];
   _key call server_hiveWrite;
};

put this


#include "ESSconfig.sqf"

 

At the very bottom of server_functions put


execVM "\z\addons\dayz_server\init\ESSfloor.sqf";

 

This is all for ESSV2 yeah?

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In step 8. It says:

If using class or spawn selection:

Delete this from AH.sqf:
lbsetpicture='no';
Also delete lbsetpicture from the functions restored check (_FRC):
'lbsetpicture',
 
But I cannot find lbsetpicture='no'  or 
'lbsetpicture',

in the AH.sqf 

thats the only thing I couldnt do now. ESSV2 is working on my server, but now my infistar wont work..

Also I tried entering that bit for step 6 like you said, but when joining the server it errors saying cannot find essconfig.sqf

 

Spoiler

 

 

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So step six of v2 says 

Find this line: dayzPlayerLogin2 = [_worldspace,_state];
Replace with: dayzPlayerLogin2 = [_worldspace,_state,_randomSpot];

Is that what you were getting stuck on originally? I was looking at v1 instructions Juan posted after so ignore what I said before. 

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I have that in there.

ESSV2 is workign for me. but now my infistar isnt working. not sure why. 

Here is a few lines from my rpt.

Spoiler

16:51:04 Error in expression < = nil;
};

server_checkHackers = {
if (DZE_DYN_AntiStuck2nd > 3) then { DZE_DYN>
16:51:04   Error position: <DZE_DYN_AntiStuck2nd > 3) then { DZE_DYN>
16:51:04   Error Undefined variable in expression: dze_dyn_antistuck2nd
16:51:04 File z\addons\dayz_server\init\server_functions.sqf, line 800
16:51:04 Error in expression <y]);
};
};
server_cleanupGroups = {
if (DZE_DYN_AntiStuck3rd > 3) then { DZE_DYN>
16:51:04   Error position: <DZE_DYN_AntiStuck3rd > 3) then { DZE_DYN>
16:51:04   Error Undefined variable in expression: dze_dyn_antistuck3rd
16:51:04 File z\addons\dayz_server\init\server_functions.sqf, line 787

16:51:04 Error in expression <(( (count needUpdate_objects) > 0) && (diag_tickTi>
16:51:04   Error position: <needUpdate_objects) > 0) && (diag_tickTi>
16:51:04   Error Undefined variable in expression: needupdate_objects
16:51:04 Error in expression <(( (count needUpdate_objects) > 0) && (diag_tickTi>
16:51:04   Error position: <needUpdate_objects) > 0) && (diag_tickTi>
16:51:04   Error Undefined variable in expression: needupdate_objects

 

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I'm guessing you've setup a 1.0.6 server and are trying to install essv2. There's essv3 now, you can find it here ->  https://epochmod.com/forum/topic/43012-release-essv3-enhanced-spawn-selection/  - And if you're not running a 1.0.6 server, it's past time to update - No point staying on an old build, the only advantage 1.0.5.1 has is outdated dupe-able coin support.

It also sounds like you're running an outdated version of infistar, if you must use it, update to the latest version so you get 1.0.6 support.

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17 minutes ago, Saije said:

nope. i have a 1.0.5.1 epoch server set up.  and I just bought the latest infistar 10 hours ago. been chatting with Chris aka infistar as well.  but i cant keep biggin him to help get his admin/antihack to work with essv2

In AHConfig.sqf add 88890 to allowed dialogs:
_ALLOWED_Dialogs = [-1,106, ... ,88890];

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Ok I got Infistar and ESSV2 workign together on my server. no issues. except when I respawn, an error pops up that says:

'... getvariable["actionset", false];

if (!#l_actionset) then {

s_player_holderPickup...'

Error Undefined variable in expression: _actionset

file z\addons\dayz_code\init\object_BackpackActiopn.sqf, line 13

 

and so I opened up BackpackActiopn.sqf and here is what is on line 13: if (!_actionSet) then {

Does anyone know what the Problem is? infistar and ESSV2 are working on the server, but i know i should not continue with a new mod until i clear this error up.

 

Spoiler

private ["_holder","_type","_classname","_name","_actionSet"];
_holder = _this select 0;
_type = _this select 1;
_classname = _this select 2;

// Exit if player zombie
if(player isKindOf "PZombie_VB") exitWith {};

_name = getText (configFile >> _type >> _classname >> "displayName");

_actionSet = _holder getVariable["actionSet", false];

if (!_actionSet) then {
    s_player_holderPickup = _holder addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
    player reveal _holder;
    _holder setVariable["actionSet", true];
};

 

ArmA2OA 2017-01-24 19-41-37-695.jpg

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Fixed it!! hahaha. all I did was go into class.sqf and comment out removeplayerbackpack.

like this:

if !(_isPZombie) then {
    {player removeMagazine _x;} count magazines player;
    removeAllItems player;
    removeAllWeapons player;
    //removeBackpack player;

Now the server doesnt lag like it did at start up, and that error does not appear when spawning anymore.

thought i would update that i found a fix, in case anyone else ends up wit the same issue someday.

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