looter809 Posted June 10, 2016 Report Share Posted June 10, 2016 Hello, I have been trying to find Maca's Roaming trader script for DayZ Epoch. Would anyone here possibly have the file + instructions? Link to comment Share on other sites More sharing options...
theduke Posted June 16, 2016 Report Share Posted June 16, 2016 On 6/10/2016 at 2:31 AM, looter809 said: Hello, I have been trying to find Maca's Roaming trader script for DayZ Epoch. Would anyone here possibly have the file + instructions? Here are the files i have https://www.dropbox.com/s/m07jgtxyze791wc/DynamicTraders.zip?dl=0 Link to comment Share on other sites More sharing options...
looter809 Posted June 17, 2016 Author Report Share Posted June 17, 2016 8 hours ago, theduke said: Here are the files i have https://www.dropbox.com/s/m07jgtxyze791wc/DynamicTraders.zip?dl=0 oh thanks. last night i got the scripts from a guy. i had 2 posts. but thanks a bunch. i was very excited to get these last night :) Link to comment Share on other sites More sharing options...
Saije Posted January 31, 2017 Report Share Posted January 31, 2017 @looter809 So does this create just the single Roaming trader that changes location every restart? or does it randomize locations of my current traders? Link to comment Share on other sites More sharing options...
lwbuk Posted January 31, 2017 Report Share Posted January 31, 2017 It creates as many as you like new traders that change position each restart looter809 1 Link to comment Share on other sites More sharing options...
looter809 Posted February 1, 2017 Author Report Share Posted February 1, 2017 Iwbuk is correct. I only used 1 trader through this method, but you could make as many as you want, and the default is like 14 traders around the map. I used the hero trader with a bit of modification to my a simple roaming trader. Although, I did not get this to work on Epoch 1.0.6 so I ended up making my own script using Epoch Events. If you are using Epoch 1.0.6, I can share my current roaming trader script (still a bit buggy sometimes), or maybe you can figure out how to fix this script for Epoch 1.0.6. Link to comment Share on other sites More sharing options...
Saije Posted February 1, 2017 Report Share Posted February 1, 2017 Cool. and im still on 1.0.5.1 Link to comment Share on other sites More sharing options...
Saije Posted February 2, 2017 Report Share Posted February 2, 2017 it works really well, however I wanted to delete all except for the heli traders. I was able to get rid of the others, but I cont seem to figure out how to get rid of all the other markers, and on another note, I was trying to find a different roaming trader script i have seen on other servers. Link to comment Share on other sites More sharing options...
Saije Posted February 2, 2017 Report Share Posted February 2, 2017 Can anyone link me to any tutorials on how to customize this trader? having a hard time finding anything about it. Link to comment Share on other sites More sharing options...
JohnnyBravo666 Posted February 21, 2017 Report Share Posted February 21, 2017 On 1/31/2017 at 7:05 PM, looter809 said: Iwbuk is correct. I only used 1 trader through this method, but you could make as many as you want, and the default is like 14 traders around the map. I used the hero trader with a bit of modification to my a simple roaming trader. Although, I did not get this to work on Epoch 1.0.6 so I ended up making my own script using Epoch Events. If you are using Epoch 1.0.6, I can share my current roaming trader script (still a bit buggy sometimes), or maybe you can figure out how to fix this script for Epoch 1.0.6. Hey @looter809, I would be interested in how you got the roaming trader to work through the epoch events. I tried doing that myself already and so far I got the messages to work so far but can't seem to get the marker or trader to display. I started with just the basics as I built up the file instead of going all out and not having it work lol. Link to comment Share on other sites More sharing options...
looter809 Posted February 22, 2017 Author Report Share Posted February 22, 2017 @JohnnyBravo666 Well, the simple explanation is basically create an AI and disable simulation (can see plenty of examples in the 1.0.6 events) and then create a menu in your MPMissions and server side as you would for a regular trader. See these for examples: to add the menu: Here's a bit of mine that makes the marker work each time it spawns instead of only the first time. _traderLocation = createMarker [ format ["loot_event_marker_%1", _start_time], _position]; _traderLocation setMarkerText "Roaming Trader"; _traderLocation setMarkerShape "ICON"; _traderLocation setMarkerType "Strongpoint"; _traderLocation setMarkerColor "ColorRed"; _traderLocation setMarkerAlpha 1; _traderLocation setMarkerSize [0.8,0.8]; _traderRadius = createMarker [ format ["loot_event_marker_%2", _start_time], _position]; _traderRadius setMarkerShape "ELLIPSE"; _traderRadius setMarkerType "Cricle01"; _traderRadius setMarkerColor "ColorBlack"; _traderRadius setMarkerAlpha 0.8; _traderRadius setMarkerBrush "DiagGrid"; _traderRadius setMarkerSize [(_markerRadius + 50), (_markerRadius + 50)]; Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now