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Thermals and 0.3.8


arc7r7

Question

I run a PVE server and have been looking into to ways to enable thermal optics on vehicles and the nightstalker. I would like to enable thermals on vanilla and RHS vehicles that support them on my server.

I've seen this in the a3_epoch_server/compile/epoch_vehicle/EPOCH_spawn_vehicle.sqf

    // Disable Thermal Equipment
    _vehObj disableTIEquipment true;

I've set this to false with no result. Does "_vehObj" encompass all vehicles or does this need to be changed to something else? or is there another way of doing this?

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On 17.04.2016 at 3:06 PM, arc7r7 said:

Thank you Awol. They're working now. Is there way to enable the Nightstalker also, I read something about the  cfgWeapons.hpp in a old post , but is there a config for 'visionMode[] =  {"Normal","NVG","TI"};' in 0.3.8?

Pity, but dont try changing root object classes like CfgWeapons, CfgMagazines, as they are compiled to final in game/mod engine. You cant override it with #inlcude or any other pre-process functionality.  

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