Jump to content
Hoplox

[Release] Dramatic Camera Entrance Effect!

Recommended Posts

Well, this is my first script post. Been using this on my server; Just makes a nicer entrance when you load in and spawn. I believe this has been posted but no instructions for how to use it with ESSV2.

_welcomeMessage = format["Welcome to [Your server name here], %1, Enjoy your stay!",format["%1", name player]];
_camDistance = 75;
 
waitUntil {!isNil ("PVDZE_plr_LoginRecord")};

showCinemaBorder true;
camUseNVG false;
 
_camera = "camera" camCreate [(position player select 0)-2, position player select 1,(position player select 2)+_camDistance];
_camera cameraEffect ["internal","back"];
 
_camera camSetFOV 2.000;
_camera camCommit 0;
waitUntil {camCommitted _camera};
 
_camera camSetTarget vehicle player;
_camera camSetRelPos [0,0,5];
_camera camCommit 8;
 
cutText [_welcomeMessage, "PLAIN DOWN"];
 
waitUntil {camCommitted _camera};
 
_camera cameraEffect ["terminate","back"];
camDestroy _camera;

if you use ESSV2, place the code at the bottom of start.sqf and save.

You can play around with the camera settings to suit your preferances.

Feel free to be critical and point out any problems :)

If this helped you please like!

-Hoplox, Thanks for having a look :)

-Credits to JuanDayz and his original post 

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Similar Content

    • By xDUKEx
      * Sorry ... This should be ARMA 2 not ARMA 3 ... Not sure how I got myself into the wrong forum*
      I'm currently on Epoch 1.0.6.2 and I've been banging my head against the wall when it comes to getting my intro.ogg file to play when a  player connects to the server. 
      I've been using some of my old server scripts to try to build a new one, and I've been online searching for a current script ... but they all seem pretty old and I wonder if they are still working.  Everyone I have tried does nothing.  I've tried adding it to a welcome message/credits script and to a camera intro script but nothing happens.  Actually, I can't even seem to get my stock Server Rules .sqf to stop running.  It's getting really frustrating. 
      Then I found the server_playerLogin.sqf and I wondered if maybe I needed to script the code in here?
      If anyone knows of a current playsound / welcome credits / camera intro script, in any combination of the three or you know where I should be placing the script, I would GREATLY appreciate it.
       
      Thanks!
    • By harcosgoogle
      Hi!
      Sun effect/dazzle how to off?
      Very dazzling 16-17 hours (game time)
       
      [Time]
      ;Possible values: Local, Custom, Static
      ;You cannot use Static on OFFICIAL Hive, it will just revert to Local
      Type = Static
      ;If using Custom type, offset from UTC in hours (can be negative as well)
      ;Offset = -10
      ;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
      Hour = 16 
       
      Restart every 3 hours. 
      16-17 hours Full dazzle.. day.
      18hours Good. -  Night.
       
      Thanks
       
      Screen/photo https://postimg.org/image/l0pbb4j5f/
    • By Hoplox
      Another cinematic camera script :)
      Again this is a very simple script to implement and the camera zooms out on death.
      //Callous Gaming Death Camera _body spawn { "colorCorrections" ppEffectEnable true;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 0.1], [1, 1, 1, 0.0]]; "colorCorrections" ppEffectCommit 0; "dynamicBlur" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [2]; "dynamicBlur" ppEffectCommit 0; showCinemaBorder true; camUseNVG false; playSound "heartbeat_1"; CG_CAM = "camera" camCreate [(getPosATL _this select 0), (getPosATL _this select 1),(getPosATL _this select 2)+4]; CG_CAM cameraEffect ["internal","back"]; CG_CAM camSetFOV 2; CG_CAM camSetTarget (vehicle _this); CG_CAM camCommit 0; waitUntil {camCommitted CG_CAM}; sleep 3; CG_CAM camSetTarget [(getPosATL _this select 0), (getPosATL _this select 1),(getPosATL _this select 2)+800]; CG_CAM camSetRelPos [0,5,0]; CG_CAM camCommit 80; }; Copy and paste this into your player_death.sqf
      Make sure it is pasted below the following two lines:
      PVDZE_plr_Died = [dayz_characterID,0,_body,_playerID,_infected, dayz_playerName]; publicVariableServer "PVDZE_plr_Died"; After doing this load up your server and test in-game :)
      Feel free to criticize or like if this helped you!
      -Hoplox, Thanks for reading!
    • By juandayz
      HI, this is a remake for the old spawn camera and other old debug monitor.
      DEBUG MONITOR  (toggle whit mousewheel) exelent for use whit snap pro.
       
      1- Make a .sqf file called "custom_monitor.sqf" and paste this code
      2- Make a .sqf called "debug_init.sqf" and copy this code inside:
      3- now, move this two files to YourServerRoot\MPMissions\DayZ_Epoch_11.Chernarus\custom\
      4-open your init.sqf , and paste in the botton:
      Done!!!
      ------------------------------------------------------------------------------------------------------------------------------------
      Second Mod
      SPAWN CAMERA: (whit intro sound)
      1-Make a .sqf file called "camera.sqf" and paste this inside.  (**note: change your welcome msg in lines in red)
      2-now move this file to YourServerRoo\MPMissions\DayZ_Epoch_11.Chernarus\custom\
      3-open your init.sqf and find this line
      and paste this below (dont worry if u dont have "server_name = "your server name";")
      4- in your init.sqf find:
      and paste this below
      ***Note: if u dont have "//Lights" just paste into your   if (!isDedicated) then {
      5- Add Sound.
      open your description.ext and look for your "class CfgSounds" if you dont have. Paste This at the end of your Class section.
      If you have "class CfgSounds"  use my example to add:
      6-Now you need do a .ogg sound file. 
      use this:
      cutting tool:http://cut-mp3.com/
      mp3 to .ogg online:http://media.io/
      7-Onces you have your .ogg sound.  Rename as "introSong.ogg" and move to YourServerRoot\MPMissions\DayZ_Epoch_11.Chernarus\custom
      DONE!!!
       
       
  • Advertisement
  • Supporters
  • Discord

×
×
  • Create New...