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Jammer config???


CorruptHawkeyez

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That's where it was before in the description.ext, but we no longer see it there. Also, we had an issue with purchased vehicles returning to the spawn area where they were originally purchased. Would this be due to an existing database. Or does there need to be a wipe to fix some of these bugs?

Edited by CorruptHawkeyez
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    I have the same problem. Many players can not continue to build and some go by the server.

The following settings were previously always in the description.ext:

class CfgEpochClient
{
    epochVersion = "0.3.1.0";
    
    buildingNearbyMilitary = 0; //1 to allow building nearby
    buildingNearbyMilitaryRange = 300; //Define radius of blocked area

    buildingRequireJammer = 0; // 1 = to allow building without a jammer
    buildingCountLimit = 100; // how many objects can be built within range of a jammer
    buildingJammerRange = 100; // jammer range in meters

most important would be the buildingCountLimit. Where or how can I increase?

Please Help 

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look in a3_epoch_config.pbo goto x/a3_epoch_config/Configs/CfgEpochClient.hpp where the standard setting are
Also look into the Folder CfgEpochClient and look for the map u need (i.e. Altis.hpp)
U want to alter them then u place them in description.ext:

class CfgEpochClient
{ buildingNearbyMilitary = 0; //1 to allow building nearby
buildingNearbyMilitaryRange = 300; //Define radius of blocked area

buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 100; // how many objects can be built within range of a jammer
buildingJammerRange = 100; // jammer range in meters
};

same goes for restricted areas and the rocks trees trahs etc etc


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Ok what about the rain I have the same code awol gave me in the epochconfig.hpp and its still raining like crazy all the time

We have this settings and no rain :-)

WeatherStaticForecast[] = {75.5,0,{0,0,0},0,{1,1}};

And this in event settings, because we have 6 hour restart:      { 21600, "ChangeWeather" },

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  • 2 weeks later...

look in a3_epoch_config.pbo goto x/a3_epoch_config/Configs/CfgEpochClient.hpp where the standard setting are
Also look into the Folder CfgEpochClient and look for the map u need (i.e. Altis.hpp)
U want to alter them then u place them in description.ext:

class CfgEpochClient
{ buildingNearbyMilitary = 0; //1 to allow building nearby
buildingNearbyMilitaryRange = 300; //Define radius of blocked area

buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 100; // how many objects can be built within range of a jammer
buildingJammerRange = 100; // jammer range in meters
};

same goes for restricted areas and the rocks trees trahs etc etc

 

Hey, I have tried this but must be doing something wrong.

I copied the CfgEpochClient folder and the CfgEpochClient.hpp into my mission pbo and then added an include in my description.ext like so #include "CfgEpochClient.hpp"

This doesn't seem to work for me. Should i copy the Altis class in the Altis.hpp into the description.ext instead?

Thanks

Edited by ScaRR
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  • 3 months later...

It is now recommend that you work off the sources from the github so you guys don't have to depbo each time we update the Epoch gamemode.

https://github.com/EpochModTeam/Epoch/tree/master/Sources

 

These links will always contain the latest stable configs for CfgEpochClient
https://github.com/EpochModTeam/Epoch/blob/master/Sources/epoch_config/Configs/CfgEpochClient.hpp

https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_config/Configs/CfgEpochClient

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