CorruptHawkeyez Posted September 12, 2015 Report Share Posted September 12, 2015 where did the jammer configuration move to? We used to be able to decide how many buildings were allowed within the jammer range, and also the radius of the jammer. Link to comment Share on other sites More sharing options...
vbawol Posted September 12, 2015 Report Share Posted September 12, 2015 You can grab a fresh copy from the config pbo, this config was removed to reduce redundant code but the same ability exists to override this config via description.ext Link to comment Share on other sites More sharing options...
CorruptHawkeyez Posted September 12, 2015 Author Report Share Posted September 12, 2015 (edited) That's where it was before in the description.ext, but we no longer see it there. Also, we had an issue with purchased vehicles returning to the spawn area where they were originally purchased. Would this be due to an existing database. Or does there need to be a wipe to fix some of these bugs? Edited September 12, 2015 by CorruptHawkeyez Link to comment Share on other sites More sharing options...
CrazyFasty Posted September 18, 2015 Report Share Posted September 18, 2015 I have the same problem. Many players can not continue to build and some go by the server.The following settings were previously always in the description.ext:class CfgEpochClient{ epochVersion = "0.3.1.0"; buildingNearbyMilitary = 0; //1 to allow building nearby buildingNearbyMilitaryRange = 300; //Define radius of blocked area buildingRequireJammer = 0; // 1 = to allow building without a jammer buildingCountLimit = 100; // how many objects can be built within range of a jammer buildingJammerRange = 100; // jammer range in metersmost important would be the buildingCountLimit. Where or how can I increase?Please Help Link to comment Share on other sites More sharing options...
umfufu Posted September 18, 2015 Report Share Posted September 18, 2015 look in a3_epoch_config.pbo goto x/a3_epoch_config/Configs/CfgEpochClient.hpp where the standard setting are Also look into the Folder CfgEpochClient and look for the map u need (i.e. Altis.hpp) U want to alter them then u place them in description.ext: class CfgEpochClient { buildingNearbyMilitary = 0; //1 to allow building nearby buildingNearbyMilitaryRange = 300; //Define radius of blocked area buildingRequireJammer = 0; // 1 = to allow building without a jammer buildingCountLimit = 100; // how many objects can be built within range of a jammer buildingJammerRange = 100; // jammer range in meters }; same goes for restricted areas and the rocks trees trahs etc etc Link to comment Share on other sites More sharing options...
CrazyFasty Posted September 18, 2015 Report Share Posted September 18, 2015 You can grab a fresh copy from the config pbo, this config was removed to reduce redundant code but the same ability exists to override this config via description.extit woks fine......it works fine.....thx very much Link to comment Share on other sites More sharing options...
viper179 Posted September 20, 2015 Report Share Posted September 20, 2015 Ok what about the rain I have the same code awol gave me in the epochconfig.hpp and its still raining like crazy all the time Link to comment Share on other sites More sharing options...
Kenobi Posted September 27, 2015 Report Share Posted September 27, 2015 Ok what about the rain I have the same code awol gave me in the epochconfig.hpp and its still raining like crazy all the timeWe have this settings and no rain :-)WeatherStaticForecast[] = {75.5,0,{0,0,0},0,{1,1}};And this in event settings, because we have 6 hour restart: { 21600, "ChangeWeather" }, Link to comment Share on other sites More sharing options...
ScaRR Posted October 10, 2015 Report Share Posted October 10, 2015 (edited) look in a3_epoch_config.pbo goto x/a3_epoch_config/Configs/CfgEpochClient.hpp where the standard setting areAlso look into the Folder CfgEpochClient and look for the map u need (i.e. Altis.hpp)U want to alter them then u place them in description.ext:class CfgEpochClient{ buildingNearbyMilitary = 0; //1 to allow building nearbybuildingNearbyMilitaryRange = 300; //Define radius of blocked areabuildingRequireJammer = 0; // 1 = to allow building without a jammerbuildingCountLimit = 100; // how many objects can be built within range of a jammerbuildingJammerRange = 100; // jammer range in meters};same goes for restricted areas and the rocks trees trahs etc etc Hey, I have tried this but must be doing something wrong.I copied the CfgEpochClient folder and the CfgEpochClient.hpp into my mission pbo and then added an include in my description.ext like so #include "CfgEpochClient.hpp"This doesn't seem to work for me. Should i copy the Altis class in the Altis.hpp into the description.ext instead?Thanks Edited October 10, 2015 by ScaRR Link to comment Share on other sites More sharing options...
Havoc302 Posted January 15, 2016 Report Share Posted January 15, 2016 I'm having trouble with this too, I'd like to increase the building items per jammer but can't find config for it anywhere. Anyone got any ideas? Link to comment Share on other sites More sharing options...
He-Man Posted January 15, 2016 Report Share Posted January 15, 2016 Insert in description.ext at the end: #include "CfgEpochClient.hpp" make a new file in your epoch.Altis.pbo, rename it to CfgEpochClient.hpp and insert this: http://pastebin.com/kwcTdA78 Havoc302 1 Link to comment Share on other sites More sharing options...
Havoc302 Posted January 17, 2016 Report Share Posted January 17, 2016 That worked perfectly, thanks a bunch He-Man! Link to comment Share on other sites More sharing options...
vbawol Posted January 17, 2016 Report Share Posted January 17, 2016 It is now recommend that you work off the sources from the github so you guys don't have to depbo each time we update the Epoch gamemode. https://github.com/EpochModTeam/Epoch/tree/master/Sources These links will always contain the latest stable configs for CfgEpochClienthttps://github.com/EpochModTeam/Epoch/blob/master/Sources/epoch_config/Configs/CfgEpochClient.hpp https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_config/Configs/CfgEpochClient He-Man 1 Link to comment Share on other sites More sharing options...
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