Kroenen Posted July 30, 2015 Report Share Posted July 30, 2015 After updating to 0310, I whizzed around the map looking for one of these, and couldn't find it. Anyone know what they're called when shown on the admin map? [Added] Epoch version of the M-900 helicopter with all texture variants. Before anyone asks, yes it's been added to my epochconfig.hpp :) allowedVehiclesList[] = { {"C_Offroad_01_EPOCH",8}, {"C_Quadbike_01_EPOCH",8}, {"C_Hatchback_01_EPOCH",10}, {"C_Hatchback_02_EPOCH",10}, {"C_SUV_01_EPOCH",10}, {"C_Rubberboat_EPOCH",2}, {"C_Rubberboat_02_EPOCH",2}, {"C_Rubberboat_03_EPOCH",2}, {"C_Rubberboat_04_EPOCH",2}, {"C_Van_01_box_EPOCH",8}, {"C_Van_01_transport_EPOCH",9}, {"C_Boat_Civil_01_EPOCH",2}, {"C_Boat_Civil_01_police_EPOCH",2}, {"C_Boat_Civil_01_rescue_EPOCH",2}, {"B_Heli_Light_01_EPOCH",2}, {"B_SDV_01_EPOCH",2}, {"B_MRAP_01_EPOCH",3}, {"B_Truck_01_transport_EPOCH",1}, {"B_Truck_01_covered_EPOCH",2}, {"B_Truck_01_mover_EPOCH",1}, {"B_Truck_01_box_EPOCH",1}, {"O_Truck_02_covered_EPOCH",2}, {"O_Truck_02_transport_EPOCH",1}, {"O_Truck_03_covered_EPOCH",1}, {"O_Truck_02_box_EPOCH",1}, {"I_Heli_light_03_unarmed_EPOCH",3}, {"O_Heli_Light_02_unarmed_EPOCH",3}, {"I_Heli_Transport_02_EPOCH",3}, {"O_Heli_Transport_04_EPOCH",3}, {"O_Heli_Transport_04_bench_EPOCH",3}, {"O_Heli_Transport_04_box_EPOCH",3}, {"O_Heli_Transport_04_covered_EPOCH",3}, {"B_Heli_Transport_03_unarmed_EPOCH",3}, {"jetski_epoch",2}, {"K01",2}, {"K02",2}, {"K03",2}, {"K04",2}, {"ebike_epoch",5}, {"mosquito_epoch",5}, {"C_Heli_Light_01_civil_EPOCH",5} Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 30, 2015 Report Share Posted July 30, 2015 If it follows suit with the m900 stock then it should be called hummingbird Link to comment Share on other sites More sharing options...
Skin Posted July 30, 2015 Report Share Posted July 30, 2015 Hi Kroenen Add these //M900 {"C_Heli_Light_01_cival_F",2}, {"C_Heli_light_01_blue_F",2}, {"C_Heli_light_01_red_F",2}, {"C_Heli_light_01_ion_F",2}, {"C_Heli_light_01_blueLine_F",2}, {"C_Heli_light_01_digital_F",2}, {"C_Heli_light_01_elliptical_F",2}, {"C_Heli_light_01_furious_F",2}, {"C_Heli_light_01_graywatcher_F",2}, {"C_Heli_light_01_jeans_F",2}, {"C_Heli_light_01_light_F",2}, {"C_Heli_light_01_shadow_F",2}, {"C_Heli_light_01_sheriff_F",2}, {"C_Heli_light_01_speedy_F",2}, {"C_Heli_light_01_sunset_F",2}, {"C_Heli_light_01_vrana_F",2}, {"C_Heli_light_01_wasp_F",2}, {"C_Heli_light_01_wave_F",2}, Sawboss 1 Link to comment Share on other sites More sharing options...
1Man Posted July 30, 2015 Report Share Posted July 30, 2015 If you are working off an existing database you may need to clean up some traders to get them to spawn in Link to comment Share on other sites More sharing options...
Kroenen Posted July 30, 2015 Author Report Share Posted July 30, 2015 If you are working off an existing database you may need to clean up some traders to get them to spawn in But the cap is made up of adding up all the 'allowed vehicles' .......isn't it? Hi Kroenen Add these //M900 {"C_Heli_Light_01_cival_F",2}, {"C_Heli_light_01_blue_F",2}, {"C_Heli_light_01_red_F",2}, {"C_Heli_light_01_ion_F",2}, {"C_Heli_light_01_blueLine_F",2}, {"C_Heli_light_01_digital_F",2}, {"C_Heli_light_01_elliptical_F",2}, {"C_Heli_light_01_furious_F",2}, {"C_Heli_light_01_graywatcher_F",2}, {"C_Heli_light_01_jeans_F",2}, {"C_Heli_light_01_light_F",2}, {"C_Heli_light_01_shadow_F",2}, {"C_Heli_light_01_sheriff_F",2}, {"C_Heli_light_01_speedy_F",2}, {"C_Heli_light_01_sunset_F",2}, {"C_Heli_light_01_vrana_F",2}, {"C_Heli_light_01_wasp_F",2}, {"C_Heli_light_01_wave_F",2}, These aren't epoch vehicles....I was looking for the ones added in 0310 {"C_Heli_Light_01_civil_EPOCH",5} Link to comment Share on other sites More sharing options...
vbawol Posted July 30, 2015 Report Share Posted July 30, 2015 The M-900 class is C_Heli_Light_01_civil_EPOCH it has 18 random textures and is already setup to use our texture persistence system for vehicles so there is no need for the other classes. Panduhh, SWAT_BigBear, ZENITHOVMAN and 1 other 4 Link to comment Share on other sites More sharing options...
Skin Posted July 31, 2015 Report Share Posted July 31, 2015 The M-900 class is C_Heli_Light_01_civil_EPOCH it has 18 random textures and is already setup to use our texture persistence system for vehicles so there is no need for the other classes. Yea sorry my bad those were just A3 helis.... but if you use them they will not change color on you Link to comment Share on other sites More sharing options...
cring0 Posted July 31, 2015 Report Share Posted July 31, 2015 But the cap is made up of adding up all the 'allowed vehicles' .......isn't it? Not sure what you mean by allowed vehicles, but it counts how many vehicles are physically on the map AS WELL AS vehicles that are in the traders inventory. So if you're cap is, say, 200 vehicles and there are 100 in trader inventory and 100 located on the map, no more vehicles are going to spawn in. That's one reason people kill traders, because it wipes their inventory allowing more vehicles to spawn. If I ever get serious about running a server I think I'll omit vehicles, I just think it's dumb having huge maps without any vehicles around because they're in the magical other dimension that's only accessible by paying krypto. End rant Link to comment Share on other sites More sharing options...
Halvhjearne Posted July 31, 2015 Report Share Posted July 31, 2015 Not sure what you mean by allowed vehicles, but it counts how many vehicles are physically on the map AS WELL AS vehicles that are in the traders inventory. So if you're cap is, say, 200 vehicles and there are 100 in trader inventory and 100 located on the map, no more vehicles are going to spawn in. That's one reason people kill traders, because it wipes their inventory allowing more vehicles to spawn. If I ever get serious about running a server I think I'll omit vehicles, I just think it's dumb having huge maps without any vehicles around because they're in the magical other dimension that's only accessible by paying krypto. End rant you know you can set the time limit of how long the traders will hold the inventory? expiresAIdata = "604800"; // expiration date in seconds for NPC Trader inventory if you reduce that, it will respawn the vehicles faster ... if you look in your database, you will see some vehicles only have: [] these are the vehicles waiting to respawn ... a second method to respawn vehicles would be to delete all vehicle with only [] from the database at certain intervals. cring0 1 Link to comment Share on other sites More sharing options...
Kroenen Posted August 1, 2015 Author Report Share Posted August 1, 2015 Not sure what you mean by allowed vehicles, but it counts how many vehicles are physically on the map AS WELL AS vehicles that are in the traders inventory. So if you're cap is, say, 200 vehicles .... Yes, and this cap is made up of adding all the 'allowed vehicles' types together, so eg: 5 hatchbacks, 5 hatchback sports, 5 tempests etc etc. So if there are already 5 hatchbacks on the map or on traders, it won't spawn any more. The original post however is for a completely new added vehicle of which it should spawn 5 on the map (since there can't be any on traders), and I haven't found one yet. Link to comment Share on other sites More sharing options...
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