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The new M900 heli?


Kroenen

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After updating to 0310, I whizzed around the map looking for one of these, and couldn't find it.

 

Anyone know what they're called when shown on the admin map?

 

 

[Added] Epoch version of the M-900 helicopter with all texture variants.

Before anyone asks, yes it's been added to my epochconfig.hpp :)

allowedVehiclesList[] = {
	{"C_Offroad_01_EPOCH",8},
	{"C_Quadbike_01_EPOCH",8},
	{"C_Hatchback_01_EPOCH",10},
	{"C_Hatchback_02_EPOCH",10},
	{"C_SUV_01_EPOCH",10},
	{"C_Rubberboat_EPOCH",2},
	{"C_Rubberboat_02_EPOCH",2},
	{"C_Rubberboat_03_EPOCH",2},
	{"C_Rubberboat_04_EPOCH",2},
	{"C_Van_01_box_EPOCH",8},
	{"C_Van_01_transport_EPOCH",9},
	{"C_Boat_Civil_01_EPOCH",2},
	{"C_Boat_Civil_01_police_EPOCH",2},
	{"C_Boat_Civil_01_rescue_EPOCH",2},
	{"B_Heli_Light_01_EPOCH",2},
	{"B_SDV_01_EPOCH",2},
	{"B_MRAP_01_EPOCH",3},
	{"B_Truck_01_transport_EPOCH",1},
	{"B_Truck_01_covered_EPOCH",2},
	{"B_Truck_01_mover_EPOCH",1},
	{"B_Truck_01_box_EPOCH",1},
	{"O_Truck_02_covered_EPOCH",2},
	{"O_Truck_02_transport_EPOCH",1},
	{"O_Truck_03_covered_EPOCH",1},
	{"O_Truck_02_box_EPOCH",1},
	{"I_Heli_light_03_unarmed_EPOCH",3},
	{"O_Heli_Light_02_unarmed_EPOCH",3},
	{"I_Heli_Transport_02_EPOCH",3},
	{"O_Heli_Transport_04_EPOCH",3},
	{"O_Heli_Transport_04_bench_EPOCH",3},
	{"O_Heli_Transport_04_box_EPOCH",3},
	{"O_Heli_Transport_04_covered_EPOCH",3},
	{"B_Heli_Transport_03_unarmed_EPOCH",3},
	{"jetski_epoch",2},
	{"K01",2},
	{"K02",2},
	{"K03",2},
	{"K04",2},
	{"ebike_epoch",5},
	{"mosquito_epoch",5},
	{"C_Heli_Light_01_civil_EPOCH",5}
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Hi Kroenen

 

Add these

 

//M900

{"C_Heli_Light_01_cival_F",2},
{"C_Heli_light_01_blue_F",2},
{"C_Heli_light_01_red_F",2},
{"C_Heli_light_01_ion_F",2},
{"C_Heli_light_01_blueLine_F",2},
{"C_Heli_light_01_digital_F",2},
{"C_Heli_light_01_elliptical_F",2},
{"C_Heli_light_01_furious_F",2},
{"C_Heli_light_01_graywatcher_F",2},
{"C_Heli_light_01_jeans_F",2},
{"C_Heli_light_01_light_F",2},
{"C_Heli_light_01_shadow_F",2},
{"C_Heli_light_01_sheriff_F",2},
{"C_Heli_light_01_speedy_F",2},
{"C_Heli_light_01_sunset_F",2},
{"C_Heli_light_01_vrana_F",2},
{"C_Heli_light_01_wasp_F",2},
{"C_Heli_light_01_wave_F",2},
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If you are working off an existing database you may need to clean up some traders to get them to spawn in

But the cap is made up of adding up all the 'allowed vehicles' .......isn't it?

 

 

 

Hi Kroenen

 

Add these

 

//M900

{"C_Heli_Light_01_cival_F",2},
{"C_Heli_light_01_blue_F",2},
{"C_Heli_light_01_red_F",2},
{"C_Heli_light_01_ion_F",2},
{"C_Heli_light_01_blueLine_F",2},
{"C_Heli_light_01_digital_F",2},
{"C_Heli_light_01_elliptical_F",2},
{"C_Heli_light_01_furious_F",2},
{"C_Heli_light_01_graywatcher_F",2},
{"C_Heli_light_01_jeans_F",2},
{"C_Heli_light_01_light_F",2},
{"C_Heli_light_01_shadow_F",2},
{"C_Heli_light_01_sheriff_F",2},
{"C_Heli_light_01_speedy_F",2},
{"C_Heli_light_01_sunset_F",2},
{"C_Heli_light_01_vrana_F",2},
{"C_Heli_light_01_wasp_F",2},
{"C_Heli_light_01_wave_F",2},

 

These aren't epoch vehicles....I was looking for the ones added in 0310

{"C_Heli_Light_01_civil_EPOCH",5}

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The M-900 class is C_Heli_Light_01_civil_EPOCH it has 18 random textures and is already setup to use our texture persistence system for vehicles so there is no need for the other classes.

 

Yea sorry my bad those were just A3 helis.... but if you use them they will not change color on you

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But the cap is made up of adding up all the 'allowed vehicles' .......isn't it?

Not sure what you mean by allowed vehicles, but it counts how many vehicles are physically on the map AS WELL AS vehicles that are in the traders inventory. So if you're cap is, say, 200 vehicles and there are 100 in trader inventory and 100 located on the map, no more vehicles are going to spawn in. That's one reason people kill traders, because it wipes their inventory allowing more vehicles to spawn. If I ever get serious about running a server I think I'll omit vehicles, I just think it's dumb having huge maps without any vehicles around because they're in the magical other dimension that's only accessible by paying krypto.

End rant

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Not sure what you mean by allowed vehicles, but it counts how many vehicles are physically on the map AS WELL AS vehicles that are in the traders inventory. So if you're cap is, say, 200 vehicles and there are 100 in trader inventory and 100 located on the map, no more vehicles are going to spawn in. That's one reason people kill traders, because it wipes their inventory allowing more vehicles to spawn. If I ever get serious about running a server I think I'll omit vehicles, I just think it's dumb having huge maps without any vehicles around because they're in the magical other dimension that's only accessible by paying krypto.

End rant

 

you know you can set the time limit of how long the traders will hold the inventory?

expiresAIdata = "604800";  // expiration date in seconds for NPC Trader inventory

if you reduce that, it will respawn the vehicles faster ...

 

if you look in your database, you will see some vehicles only have:

[]

these are the vehicles waiting to respawn ...

 

a second method to respawn vehicles would be to delete all vehicle with only [] from the database at certain intervals.

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Not sure what you mean by allowed vehicles, but it counts how many vehicles are physically on the map AS WELL AS vehicles that are in the traders inventory. So if you're cap is, say, 200 vehicles ....

Yes, and this cap is made up of adding all the 'allowed vehicles' types together, so eg: 5 hatchbacks, 5 hatchback sports, 5 tempests etc etc. So if there are already 5 hatchbacks on the map or on traders, it won't spawn any more. The original post however is for a completely new added vehicle of which it should spawn 5 on the map (since there can't be any on traders), and I haven't found one yet.

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