Friendly Posted July 1, 2015 Report Share Posted July 1, 2015 I had mine set at 3 groups of 3 and it spawned 11. ya mine is what you see above and I just killed 25 ai but sometimes mass amounts spawn so idk. Link to comment Share on other sites More sharing options...
IT07 Posted July 1, 2015 Author Report Share Posted July 1, 2015 Thanks for reporting this guys. Please send me any VEMF related logs because if I can not find the cause, I will not be able to reproduce and fix ;) I have never experienced this on my own server. EDIT: Teaser :D :D :D http://i.imgur.com/78jsfEt.jpg Link to comment Share on other sites More sharing options...
Demi Posted July 1, 2015 Report Share Posted July 1, 2015 Thanks for reporting this guys. Please send me any VEMF related logs because if I can not find the cause, I will not be able to reproduce and fix ;) I have never experienced this on my own server. EDIT: Teaser :D :D :D http://i.imgur.com/78jsfEt.jpg I love the teaser. Does this mean that ground and air vehicles may be coming? XD Link to comment Share on other sites More sharing options...
Friendly Posted July 1, 2015 Report Share Posted July 1, 2015 Thanks for reporting this guys. Please send me any VEMF related logs because if I can not find the cause, I will not be able to reproduce and fix ;) I have never experienced this on my own server. EDIT: Teaser :D :D :D http://i.imgur.com/78jsfEt.jpg Only logs I got so far on this restart are below. Kinda weird that it spawns a random number of ai from the 3 groups with 5 in them. 13:01:40 "[VEMF] 0.0472a booting... loading config..." 13:01:40 "[VEMF] Config loaded!" 13:01:40 "[VEMF] addonLoader booted!" 13:01:40 "[VEMF] Watchdog booted!" 13:01:40 "[VEMF] missionTimer booted!" - 13:02:50 "[VEMF] Mission 'Dynamic Town Invasion' started!" 13:02:50 "[VEMF] DTI: Trying to find an empty town..." 13:02:50 "[VEMF] VEMF_fnc_fidnTown DATA: ["Zaros",[9091.81,11961.9,0]]" 13:02:50 "[VEMF] DTI: Zaros has no players! Invading..." 13:03:00 "[VEMF] genWeapons was true, booted!" - 13:12:47 "[VEMF] DTI: player is nearby! Spawning AI..." - 13:13:00 "[VEMF] (VEMFDynInv) Waiting for 0/18 Units or Less to be Alive and a Player to be Near the Objective." - 13:54:10 "[VEMF] WaitMissComp: Waiting Over. VEMFDynInv Completed." 13:54:11 "[VEMF] DynTownInv: Crate Spawned At: [9094.22,11956.4,149.175] / Grid: 090119" - Link to comment Share on other sites More sharing options...
IT07 Posted July 1, 2015 Author Report Share Posted July 1, 2015 @Demi: two word: Heli Patrol. Nuff said :) @Friendly: nothing weird in those logs. Try and reproduce it and give me the test results please :) Demi 1 Link to comment Share on other sites More sharing options...
Tactical Anders Posted July 1, 2015 Report Share Posted July 1, 2015 I have complete stock settings and the amount of AI spawning at it is a little crazy lol. Maybe something is wrong but here is a video of the look over. holyshitthatsawsome! Friendly 1 Link to comment Share on other sites More sharing options...
Tactical Anders Posted July 1, 2015 Report Share Posted July 1, 2015 Thanks for reporting this guys. Please send me any VEMF related logs because if I can not find the cause, I will not be able to reproduce and fix ;) I have never experienced this on my own server. EDIT: Teaser :D :D :D http://i.imgur.com/78jsfEt.jpg This.. give to me naaaawo :) Demi 1 Link to comment Share on other sites More sharing options...
Ganja Posted July 2, 2015 Report Share Posted July 2, 2015 Great idea with having the loot para-drop in after a mission. But one problem I just discovered.... Hmmm wonder if there is a script to make a ladder...lol Link to comment Share on other sites More sharing options...
IT07 Posted July 2, 2015 Author Report Share Posted July 2, 2015 @Ganja: haha I knew someone would mention that xD My answer to that is: it is another way of making the missions more difficult and more random. Hint: Helicopter, lift. Ganja 1 Link to comment Share on other sites More sharing options...
ekroemer Posted July 2, 2015 Report Share Posted July 2, 2015 I had mine set at 3 groups of 3 and it spawned 11. DynamicTownInvasion.sqf says // We Found a Town with No Players. Let's Invade. _housePos = [(_town select 1), VEMF_groupCount] call VEMF_fnc_findHouses; _sqdPos = []; { // 4 Units to a Squad. One Squad Leader. if (!(count _x <= 4)) then { _x resize 4; _sqdPos = _sqdPos + _x; } else { _sqdPos = _sqdPos + _x; }; uiSleep 0.05; } forEach _housePos; so while _housePos is derived from VEMF_groupCount the script uses a fixed squad size of 4 instead of honoring VEMF_groupSize. I'm not sure what happens when the nested array _housePos has fewer than 4 valid positions, so in Zed's case, one could indeed get (3 groups = 3 houses) * 4 group members = 12 AI - 1 invalid pos? Link to comment Share on other sites More sharing options...
IT07 Posted July 2, 2015 Author Report Share Posted July 2, 2015 @ekroemer: waitUntil { not(isNil"VEMF_biggerIssuesFixed") }; Link to comment Share on other sites More sharing options...
Ganja Posted July 2, 2015 Report Share Posted July 2, 2015 @Ganja: haha I knew someone would mention that xD My answer to that is: it is another way of making the missions more difficult and more random. Hint: Helicopter, lift. Lol, you'll notice I never asked for a fix for this 8>). Any Unique challenge is still a challenge. IT07 1 Link to comment Share on other sites More sharing options...
ekroemer Posted July 2, 2015 Report Share Posted July 2, 2015 @ekroemer: waitUntil { not(isNil"VEMF_biggerIssuesFixed") }; ...I was only offering an analysis, not suggesting you jump to it... Link to comment Share on other sites More sharing options...
Demi Posted July 2, 2015 Report Share Posted July 2, 2015 Keep it up IT07 - best AI Missions I've come across! IT07 1 Link to comment Share on other sites More sharing options...
Tactical Anders Posted July 2, 2015 Report Share Posted July 2, 2015 Keep it up IT07 - best AI Missions I've come across! Well... its a hellofalot better than it used to be anyway :) Demi and IT07 2 Link to comment Share on other sites More sharing options...
IT07 Posted July 2, 2015 Author Report Share Posted July 2, 2015 @ekroemer: it just comes across as so since it is the first thing you say in the thread. Interpretation by text is hard to pass correctly I know that myself. Demi 1 Link to comment Share on other sites More sharing options...
ekroemer Posted July 2, 2015 Report Share Posted July 2, 2015 Chalk it up to the bad social skills of physicists ;-) We guys tend to assume that information/data always has a neutral emo-charge :-) Link to comment Share on other sites More sharing options...
IT07 Posted July 2, 2015 Author Report Share Posted July 2, 2015 I've added a video of the new WIP Infantry paradrop script :) Link is in main post. Link to comment Share on other sites More sharing options...
Demi Posted July 2, 2015 Report Share Posted July 2, 2015 I've added a video of the new WIP Infantry paradrop script :) Link is in main post. Oh epic, I hope it's ready soon! Link to comment Share on other sites More sharing options...
Cubitron Posted July 2, 2015 Report Share Posted July 2, 2015 I have this Error bPos = _x buildingPos _bNum; if (str(_bPos) == > 17:20:49 Error position: <_x buildingPos _bNum; if (str(_bPos) == > 17:20:49 Error Undefined variable in expression: _x 17:20:49 File VEMF\functions_VEMF\fn_findHouses.sqf, line 51 17:20:49 Error in expression <pArr = []; while { _loop } do { _bPos = _x buildingPos _bNum; if (str(_bPos) == > 17:20:49 Error position: <_x buildingPos _bNum; if (str(_bPos) == > 17:20:49 Error Undefined variable in expression: _x 17:20:49 File VEMF\functions_VEMF\fn_findHouses.sqf, line 51 17:20:49 Error in expression <pArr = []; while { _loop } do { Link to comment Share on other sites More sharing options...
IT07 Posted July 2, 2015 Author Report Share Posted July 2, 2015 I have this Error bPos = _x buildingPos _bNum; if (str(_bPos) == > 17:20:49 Error position: <_x buildingPos _bNum; if (str(_bPos) == > 17:20:49 Error Undefined variable in expression: _x 17:20:49 File VEMF\functions_VEMF\fn_findHouses.sqf, line 51 17:20:49 Error in expression <pArr = []; while { _loop } do { _bPos = _x buildingPos _bNum; if (str(_bPos) == > 17:20:49 Error position: <_x buildingPos _bNum; if (str(_bPos) == > 17:20:49 Error Undefined variable in expression: _x 17:20:49 File VEMF\functions_VEMF\fn_findHouses.sqf, line 51 17:20:49 Error in expression <pArr = []; while { _loop } do { Are you able to post the city that the AI was spawning in? The error might only be showing in certain villages because the error is random and not always there. Link to comment Share on other sites More sharing options...
IT07 Posted July 2, 2015 Author Report Share Posted July 2, 2015 UPDATE! Trashed that lagging findHouses function :) AI will now just spawn normally in a city. Link to comment Share on other sites More sharing options...
Demi Posted July 2, 2015 Report Share Posted July 2, 2015 UPDATE! Trashed that lagging findHouses function :) AI will now just spawn normally in a city. Works great. Link to comment Share on other sites More sharing options...
Scorpi Posted July 2, 2015 Report Share Posted July 2, 2015 Edit: Hmm... When two of four ai be killed is the mission finished? Link to comment Share on other sites More sharing options...
Demi Posted July 2, 2015 Report Share Posted July 2, 2015 Urgh something went wrong... Literally like over 100 just spawned randomly. Reverting back to old save until fix. UPDATE! Trashed that lagging findHouses function :) AI will now just spawn normally in a city. I also just figured out - that there are some guns from the crates that you cannot sell to the traders. I thought it was my trader configuration but I spawned some of the same guns - and they trade. Link to comment Share on other sites More sharing options...
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