SkyDogs Posted May 14, 2015 Report Share Posted May 14, 2015 Are there any servers with additional teleport chutes that allow you to teleport between traders for instance? I don't know about you guys, but I think it's an idea that will bring other parts of the game more into play. For example, if a charge was implemented on each teleport journey, you would witness more players looting for stuff to sell so they had the cash to use the teleports. It would also shrink the map in terms of travel time. Personally, I'd like a trial of teleport chutes in far flung cities far away from the central belt, such as Sofia, along with chutes in the three main trader camps. I'm not technical, but with the implementation of the aforementioned chutes, I'm sure servers would run faster without the need for vehicular transport. Given the vast size of Altis, currently, players without vehicles tend to hog the central belt (west to east) from my personal experiences. If it doesn't tickle the fancy of the wonderful devs, would any of you wonderful server owners be able to implement such an idea? Toggle toggle toggle. Link to comment Share on other sites More sharing options...
prone Posted May 15, 2015 Report Share Posted May 15, 2015 It wouldn't be hard to add additional spawn points, and existing spawn points to have sewer caps that bring you back to the spawn selection area. (I believe this is what you're looking for?) a3_epoch_server_settings.pbo > config > maps > altis.h Look for this section: telePos[] = { { "Transport_C_EPOCH", { 23600.5, 18009, 0.233421 }, "", { 13326.5, 14515.2, 0.16426 } }, // Trader city 1 { "Transport_W_EPOCH", { 23585.4, 18000.7, 0.233424 }, "", { 6192.46, 16834, 0.00154114 } }, // Trader city 2 { "Transport_E_EPOCH", { 23615.5, 18000.9, 0.233423 }, "", { 18451.9, 14278.1, 0.00143814 } }, // Trader city 3 { "Transport_N_EPOCH", { 23600.5, 17992.7, 0.233423 }, "", { 0, 0, 0 } } // Northern trader }; RIE_JACKTE(new) and Ghostrider-GRG 2 Link to comment Share on other sites More sharing options...
TheStainlessSteelRat Posted May 15, 2015 Report Share Posted May 15, 2015 I have seen one way teleport stations to Sector B on a Taviana server, never used so not sure if there was a 'cost' to use. So in principle I think your idea could be workable. Link to comment Share on other sites More sharing options...
Scaris Posted May 15, 2015 Report Share Posted May 15, 2015 It wouldn't be hard to add additional spawn points, and existing spawn points to have sewer caps that bring you back to the spawn selection area. (I believe this is what you're looking for?) a3_epoch_server_settings.pbo > config > maps > altis.h Look for this section: telePos[] = { { "Transport_C_EPOCH", { 23600.5, 18009, 0.233421 }, "", { 13326.5, 14515.2, 0.16426 } }, // Trader city 1 { "Transport_W_EPOCH", { 23585.4, 18000.7, 0.233424 }, "", { 6192.46, 16834, 0.00154114 } }, // Trader city 2 { "Transport_E_EPOCH", { 23615.5, 18000.9, 0.233423 }, "", { 18451.9, 14278.1, 0.00143814 } }, // Trader city 3 { "Transport_N_EPOCH", { 23600.5, 17992.7, 0.233423 }, "", { 0, 0, 0 } } // Northern trader }; Did you have to add a new drain object in the mission file in the clone room after adding the fourth entry? Link to comment Share on other sites More sharing options...
prone Posted May 15, 2015 Report Share Posted May 15, 2015 Did you have to add a new drain object in the mission file in the clone room after adding the fourth entry? That last line is the drain "manhole" object. { "Transport_N_EPOCH", { 23600.5, 17992.7, 0.233423 }, "", { 0, 0, 0 } } First set of coordinates is the location of where you want the manhole cover, second is where it will teleport you. Link to comment Share on other sites More sharing options...
Scaris Posted May 15, 2015 Report Share Posted May 15, 2015 That last line is the drain "manhole" object. { "Transport_N_EPOCH", { 23600.5, 17992.7, 0.233423 }, "", { 0, 0, 0 } } First set of coordinates is the location of where you want the manhole cover, second is where it will teleport you. I am sorry, what you said didn't make sense. What last line? You mean the line you added? How are you selecting which manhole to display since all 3 have a unique visual? Link to comment Share on other sites More sharing options...
ZENITHOVMAN Posted May 15, 2015 Report Share Posted May 15, 2015 Link to comment Share on other sites More sharing options...
SkyDogs Posted May 15, 2015 Author Report Share Posted May 15, 2015 All this code is no doubt wonderful, but I don't own or run a server, but thanks anyway. Any of you guys fancy trying out the idea? Link to comment Share on other sites More sharing options...
Scaris Posted May 15, 2015 Report Share Posted May 15, 2015 I am sorry, what you said didn't make sense. What last line? You mean the line you added? How are you selecting which manhole to display since all 3 have a unique visuaT That doesn't explain how it's choosing what drain graphic to use since they all have a different graphic, but thanks. Link to comment Share on other sites More sharing options...
cen Posted May 16, 2015 Report Share Posted May 16, 2015 North East West Central Link to comment Share on other sites More sharing options...
SkyDogs Posted May 16, 2015 Author Report Share Posted May 16, 2015 Where would you put the northern one, Cen? Link to comment Share on other sites More sharing options...
happydayz Posted May 16, 2015 Report Share Posted May 16, 2015 { "Transport_EPOCH", { 14081.0185547,11587.564453,2.51446 }, "", {14104.371094,11567.314453,2.80747}} //wherever you want it to be from and go to... not at all hard :) have had it on our servers since first few days of release... scaris the transport_EPOCH doesnt have a name written on it so its generic. Link to comment Share on other sites More sharing options...
Sneakydude Posted May 18, 2015 Report Share Posted May 18, 2015 1. Are you able to transport back to the main spawn point? 2. can you add the manhole, that lets you spawn from A to B, then B to A back and forth? Link to comment Share on other sites More sharing options...
happydayz Posted May 18, 2015 Report Share Posted May 18, 2015 do something like this: { "Transport_EPOCH", { 14081.0185547,11587.564453,2.51446 }, "", {14104.371094,11567.314453,2.80747}}, //A to B { "Transport_EPOCH", { 14104.371094,11567.314453,2.80747 }, "", { 14081.0185547,11587.564453,2.51446 }} //B to A Ghostrider-GRG 1 Link to comment Share on other sites More sharing options...
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