Hellfire Posted April 18, 2015 Report Share Posted April 18, 2015 Hi mates, is it possible to bring trees, rocks and bushes into the 3d editor ? I searched the whole forum for that, but found nothing. Can somebody help me ? Thx Hellfire Link to comment Share on other sites More sharing options...
jjvaardt Posted April 19, 2015 Report Share Posted April 19, 2015 hi look at this http://www.armaholic.com/page.php?id=24184, just need to figure out how to run it on the server only Link to comment Share on other sites More sharing options...
raymix Posted April 19, 2015 Report Share Posted April 19, 2015 (edited) Trees by default don't use configs, they are added as is in terrain editor, so answer is no. What the guys did in that armaholic post was create config file to include vegetation inside normal cfgVehicles config by making new classes. This means clients will need to download and run that mod in order to see those trees... so answer again is no. Some bushes might have classnames, haven't looked into it. A2 supported spawning few vegetation objects out of box, but not trees. edit: fixed some dumb shit I wrote. Better now. Edited April 20, 2015 by raymix Link to comment Share on other sites More sharing options...
Hellfire Posted April 20, 2015 Author Report Share Posted April 20, 2015 Thank u guys. :) Link to comment Share on other sites More sharing options...
cring0 Posted April 20, 2015 Report Share Posted April 20, 2015 Something to bug BI for. Not sure why they wouldn't include all vegetation including trees in the editor anyways.. Link to comment Share on other sites More sharing options...
raymix Posted April 20, 2015 Report Share Posted April 20, 2015 Something to bug BI for. Not sure why they wouldn't include all vegetation including trees in the editor anyways.. or you can bug epoch team to add those classnames :P second post is literary a solution to this. Link to comment Share on other sites More sharing options...
cring0 Posted April 20, 2015 Report Share Posted April 20, 2015 or you can bug epoch team to add those classnames :P second post is literary a solution to this. Butbut... oh I see XD Link to comment Share on other sites More sharing options...
Ganja Posted July 27, 2015 Report Share Posted July 27, 2015 or you can bug epoch team to add those classnames :P second post is literary a solution to this. I noticed on Altis Description.ext that this was added in the latest update Rocks[] = { "sharpstone_03_lc.p3d", "sharpstone_02_lc.p3d", "sharpstone_01_lc.p3d", "sharpstone_02.p3d", "sharpstone_03.p3d", "sharprock_monolith.p3d", "sharprock_apart.p3d", "sharpstones_erosion.p3d", "bluntstone_01_lc.p3d", "bluntstone_02_lc.p3d", "bluntstone_03_lc.p3d", "bluntstones_erosion.p3d", "bluntstone_01.p3d", "bluntstone_03.p3d", "sharprock_spike.p3d", "sharprock_wallh.p3d", "w_sharpstone_03.p3d", "w_sharpstone_02.p3d", "w_sharpstone_01.p3d", "bluntrock_apart.p3d", "bluntstone_02.p3d", "bluntrock_monolith.p3d", "bluntrock_wallh.p3d", "sharprock_wallv.p3d", "stonesharp_medium.p3d", "stone_medium_f.p3d", "stonesharp_big.p3d", "stonesharp_small.p3d", "small_stone_02_f.p3d", "stone_small_f.p3d", "stone_big_f.p3d", "bluntrock_spike.p3d" }; Trees[] = { "t_ficusb1s_f.p3d", "t_oleae1s_f.p3d", "t_ficusb2s_f.p3d", "t_broussonetiap1s_f.p3d", "t_pinuss2s_f.p3d", "t_pinuss2s_b_f.p3d", "t_pinuss1s_f.p3d", "t_oleae2s_f.p3d", "i_house_big_01_v2_f.p3d", "i_house_big_02_v1_f.p3d", "i_addon_02_v1_f.p3d", "t_fraxinusav2s_f.p3d", "t_pinusp3s_f.p3d", "t_poplar2f_dead_f.p3d", "t_populusn3s_f.p3d", "t_phoenixc1s_f.p3d" }; Bushes[] = { "b_ficusc2d_f.p3d", "b_ficusc1s_f.p3d", "b_neriumo2d_f.p3d", "b_arundod2s_f.p3d", "b_arundod3s_f.p3d", "b_ficusc2s_f.p3d" }; Does this mean that they can be added with an editor now? I have the urge to create another volcano. I'm also trying to keep our server core Epoch files only, as to make it easier for people to join without having to figure out what mods they have to download. Link to comment Share on other sites More sharing options...
RC_Robio Posted July 27, 2015 Report Share Posted July 27, 2015 That just add's the objects p3d's so they can be harvested. Link to comment Share on other sites More sharing options...
raymix Posted July 27, 2015 Report Share Posted July 27, 2015 That just add's the objects p3d's so they can be harvested. Indeed, you can reference an object by path to file or classname, but to create/spawn objects you still need classnames. Link to comment Share on other sites More sharing options...
Ganja Posted July 28, 2015 Report Share Posted July 28, 2015 or you can bug epoch team to add those classnames :P second post is literary a solution to this. Worth a shot... Excuse me kind Epoch Mod'n Team, I know you have a lot on your plate, but would you be so kind as to give some boulders and foliage some classnames in a future update. (crosses fingers) Link to comment Share on other sites More sharing options...
KiloSwiss Posted August 2, 2015 Report Share Posted August 2, 2015 BIS somehow confirmed that trees and other vegetation will be placeable in the upcoming official 3D mission editor. Ganja and happydayz 2 Link to comment Share on other sites More sharing options...
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