Well now, its been about a week of 0.3's public release and again no posts regarding this one.
So now everyone has seen the array of Epoch Events in their epochconfig.hpp file.
And I hope everyone has looked into their new epoch_server_settings.pbo file, which now holds an EpochEvents folder.
Yep that's right, add an event into that folder and add the filename to the events array giving it a respawn time and voila!
You now have your own events/missions baked right into epoch.
So far I have tested a Hunter Mission with random placed objects and 5 Epoch Based AI infantry.
I am going to keep it as is but add a line of code for a random vehicle spawn to keep the vehicle count balanced evenly.
There is much much more potential here, if you are like me and just like to tinker, check out the main 4 events and you can grasp what they are about. Screw around with a little code and I am sure you will get what you are looking for.
Thanks Devs for this update and all these options, we really really needed this!
Just a quick dirty (LOL) example
Add a new array for the "Hunter" event and give it a respawn time, then
Save this code as hunter.sqf in your epoch_server_settings.pbo epochevents folder
Question
DirtySanchez
Well now, its been about a week of 0.3's public release and again no posts regarding this one.
So now everyone has seen the array of Epoch Events in their epochconfig.hpp file.
And I hope everyone has looked into their new epoch_server_settings.pbo file, which now holds an EpochEvents folder.
Yep that's right, add an event into that folder and add the filename to the events array giving it a respawn time and voila!
You now have your own events/missions baked right into epoch.
So far I have tested a Hunter Mission with random placed objects and 5 Epoch Based AI infantry.
I am going to keep it as is but add a line of code for a random vehicle spawn to keep the vehicle count balanced evenly.
There is much much more potential here, if you are like me and just like to tinker, check out the main 4 events and you can grasp what they are about. Screw around with a little code and I am sure you will get what you are looking for.
Thanks Devs for this update and all these options, we really really needed this!
Just a quick dirty (LOL) example
Add a new array for the "Hunter" event and give it a respawn time, then
Save this code as hunter.sqf in your epoch_server_settings.pbo epochevents folder
Link to comment
Share on other sites
9 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now