Madbull Posted April 2, 2015 Report Share Posted April 2, 2015 just curious, on this setup did you include launchers in the loot tables? Link to comment Share on other sites More sharing options...
unerground2 Posted April 2, 2015 Report Share Posted April 2, 2015 where can i add item to the admin tool? wich data do i need to edit? Link to comment Share on other sites More sharing options...
XTamiiX Posted April 2, 2015 Report Share Posted April 2, 2015 Does it needs BE Filters?? Link to comment Share on other sites More sharing options...
ReMuS Posted April 2, 2015 Report Share Posted April 2, 2015 Hi one problem i add this to my mission.sqm : "mas_weapons_pack", "mas_weapons", "mas_weapons_ak", "mas_weapons_nw", "mas_weapons_m4", "mas_uh1y", "mas_hmmwv", "mas_ch47", "mas_mi8", "mas_brdm", "mas_uh60m", "mas_cars_lr", "mas_weapons_pack", "mas_vehicleweapons_core", "mas_apc", "mas_tanks", "mas_cars", "mas_cars_hilux", "mas_vehicleweapons_fia" and nobody can join !!!!! I delete the entry and all can join WTF???? Link to comment Share on other sites More sharing options...
SpiRe Posted April 2, 2015 Author Report Share Posted April 2, 2015 Does it needs BE Filters?? i just added something like this: !="mas_" to proper filters Link to comment Share on other sites More sharing options...
San Posted April 2, 2015 Report Share Posted April 2, 2015 Hi one problem i add this to my mission.sqm : "mas_weapons_pack", "mas_weapons", "mas_weapons_ak", "mas_weapons_nw", "mas_weapons_m4", "mas_uh1y", "mas_hmmwv", "mas_ch47", "mas_mi8", "mas_brdm", "mas_uh60m", "mas_cars_lr", "mas_weapons_pack", "mas_vehicleweapons_core", "mas_apc", "mas_tanks", "mas_cars", "mas_cars_hilux", "mas_vehicleweapons_fia" and nobody can join !!!!! I delete the entry and all can join WTF???? Leave that out. Link to comment Share on other sites More sharing options...
XTamiiX Posted April 2, 2015 Report Share Posted April 2, 2015 i just added something like this: !="mas_" to proper filters Just adding this nothing more right ? Link to comment Share on other sites More sharing options...
XTamiiX Posted April 3, 2015 Report Share Posted April 3, 2015 i just added something like this: !="mas_" to proper filters When people pick the weapons they get kicked Battleye Error AddWeaponCargo Restriction #0 okay i made be filters people can pick the weapons up but they can't store it in bag nor vehicles or anywhere and when they drop it they get Restriction #0 and same when they try ststoring it out anyideas guys? Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted April 3, 2015 Report Share Posted April 3, 2015 Worked like a charm. Thank you for sharing your code. Link to comment Share on other sites More sharing options...
XTamiiX Posted April 3, 2015 Report Share Posted April 3, 2015 Worked like a charm. Thank you for sharing your code.[/ Hello, Did you have any problems with Battleye when used this one ? Restriction #0 and Have you made any BE filters? Link to comment Share on other sites More sharing options...
PryMary Posted April 3, 2015 Report Share Posted April 3, 2015 ame="Ghostrider-DbD-" post="225348" timestamp="1428027429"]Worked like a charm. Thank you for sharing your code.[/ Hello, Did you have any problems with Battleye when used this one ? Restriction #0 and Have you made any BE filters? You need the following filters in the following files: addbackpackcargo.txt: 5 "" !"B_Parachute" !"B_AssaultPack_(cbr|dgtl|khk|mcamo|ocamo|rgr|sgg)" !"B_Carryall_(cbr|khk|mcamo|ocamo|oli|oucamo)" !"B_FieldPack_(blk|cbr|khk|ocamo|oli|oucamo)" !"B_Kitbag_(cbr|mcamo|rgr|sgg)" !"B_TacticalPack_(blk|mcamo|ocamo|oli|rgr)" !"smallbackpack_(red|green|teal|pink|)_epoch" !"(O|I|B)_UAV_01_backpack_F" !"launch_" !=B_mas_AssualtPack_ !=B_mas_Bergen_ !=B_mas_Kitbag !=muzzle_mas_ !=optic_mas_ !arifle_mas_ !srifle_mas_ !hgun_mas_ !LMG_mas_ !=mas_launch_ addweaponcargo: 5 "" !="(Binocular|Rangefinder|Hatchet|CrudeHatchet|WoodClub|Melee(Sledge|Maul)|ChainSaw|MultiGun|Rollins_F|Plunger)" !="(ruger_pistol|speargun|1911_pistol|akm|m14|M14Grn|m16|m16Red|m107|m107Tan|m249|m249Tan|m4a3|sr25|l85a2|l85a2_(pink|ugl))_epoch" !="SMG_(01|02)_F" !="hgun_(PDW2000|ACPC2|Rook40|P07|Pistol_heavy_0[1-2]|Pistol_Signal)_F" !="LMG_(Mk200|Zafir)_F" !="srifle_(EBR|GM6|LRR|DMR_01)_F" !="arifle_(Katiba|Katiba_C|Katiba_GL|SDAR|TRG21|TRG20|TRG21_GL|Mk20|Mk20C|Mk20C_plain|Mk20_GL|Mk20_plain|Mk20_GL_plain)_F" !="arifle_(MXC|MX|MX_GL|MXM|MXM_Black|MX_GL_Black|MX_Black|MXC_Black|MX_SW|MX_SW_Black)_F" !="launch_" !arifle_mas_ !srifle_mas_ !hgun_mas_ !LMG_mas_ !=mas_launch_ scripts.txt: Below; 7 removeAllItems ADD: 7 "" !arifle_mas_ !srifle_mas_ !hgun_mas_ !LMG_mas_ !=mas_launch_ !=B_mas_AssualtPack_ !=B_mas_Bergen_ !=B_mas_Kitbag !=muzzle_mas_ !=optic_mas_ Regards, Pry Link to comment Share on other sites More sharing options...
XTamiiX Posted April 3, 2015 Report Share Posted April 3, 2015 You need the following filters in the following files: addbackpackcargo.txt:5 "" !"B_Parachute" !"B_AssaultPack_(cbr|dgtl|khk|mcamo|ocamo|rgr|sgg)" !"B_Carryall_(cbr|khk|mcamo|ocamo|oli|oucamo)" !"B_FieldPack_(blk|cbr|khk|ocamo|oli|oucamo)" !"B_Kitbag_(cbr|mcamo|rgr|sgg)" !"B_TacticalPack_(blk|mcamo|ocamo|oli|rgr)" !"smallbackpack_(red|green|teal|pink|)_epoch" !"(O|I|B)_UAV_01_backpack_F" !"launch_" !=B_mas_AssualtPack_ !=B_mas_Bergen_ !=B_mas_Kitbag !=muzzle_mas_ !=optic_mas_ !arifle_mas_ !srifle_mas_ !hgun_mas_ !LMG_mas_ !=mas_launch_ addweaponcargo:5 "" !="(Binocular|Rangefinder|Hatchet|CrudeHatchet|WoodClub|Melee(Sledge|Maul)|ChainSaw|MultiGun|Rollins_F|Plunger)" !="(ruger_pistol|speargun|1911_pistol|akm|m14|M14Grn|m16|m16Red|m107|m107Tan|m249|m249Tan|m4a3|sr25|l85a2|l85a2_(pink|ugl))_epoch" !="SMG_(01|02)_F" !="hgun_(PDW2000|ACPC2|Rook40|P07|Pistol_heavy_0[1-2]|Pistol_Signal)_F" !="LMG_(Mk200|Zafir)_F" !="srifle_(EBR|GM6|LRR|DMR_01)_F" !="arifle_(Katiba|Katiba_C|Katiba_GL|SDAR|TRG21|TRG20|TRG21_GL|Mk20|Mk20C|Mk20C_plain|Mk20_GL|Mk20_plain|Mk20_GL_plain)_F" !="arifle_(MXC|MX|MX_GL|MXM|MXM_Black|MX_GL_Black|MX_Black|MXC_Black|MX_SW|MX_SW_Black)_F" !="launch_" !arifle_mas_ !srifle_mas_ !hgun_mas_ !LMG_mas_ !=mas_launch_ scripts.txt: Below; 7 removeAllItems ADD:7 "" !arifle_mas_ !srifle_mas_ !hgun_mas_ !LMG_mas_ !=mas_launch_ !=B_mas_AssualtPack_ !=B_mas_Bergen_ !=B_mas_Kitbag !=muzzle_mas_ !=optic_mas_ Regards, Pry Okay I am giving it a try i will report back to you ^^ Edit 1: I have added Loot spwan now7 "" !arifle_mas_ !srifle_mas_ !hgun_mas_ !LMG_mas_ !=mas_launch_ !=B_mas_AssualtPack_ !=B_mas_Bergen_ !=B_mas_Kitbag !=muzzle_mas_ !=optic_mas_ But no loot spwans now on ground ? any idea ?. Edit 2 : People get kicked when they Pick Mas Items into thier bags but not when the put it in hands anyideas ? Edit 3 : Thanks i had a " missing not it's working fine ^^ Link to comment Share on other sites More sharing options...
1Man Posted April 3, 2015 Report Share Posted April 3, 2015 Because they are adding it to backpack cargo so you need to add exceptions in BE filters for the mas weapons. Link to comment Share on other sites More sharing options...
XTamiiX Posted April 3, 2015 Report Share Posted April 3, 2015 Because they are adding it to backpack cargo so you need to add exceptions in BE filters for the mas weapons. Thanks i have already fixed ot ^^ Link to comment Share on other sites More sharing options...
semperfi Posted April 4, 2015 Report Share Posted April 4, 2015 Hallo, can you help me please! Here is my Mission.sqm, but don´t work by chernarus.#define _ARMA_//Class C:/Users/gustl/Desktop/epoch.Chernarus/mission.sqm{version = 12;class Mission{addOns[] = {"A3_Soft_F_Car","A3_Soft_F_Quadbike","a3_soft_f_beta_quadbike","A3_Boat_F_Civilian_Boat","A3_Boat_F_Boat_Transport_01","A3_Air_F_Heli_Light_01","A3_Air_F_Heli_Heli_Transport_04","A3_Air_F_Heli_Heli_Transport_03","aia_chernarus_config","a3_characters_f_gamma","A3_Characters_F_OPFOR","A3_Characters_F_INDEP","A3_Characters_F_Civil","A3_epoch_config","A3_Modules_F_Curator_Curator","a3_characters_f","A3_Data_F_Curator_Virtual","A3_emod","mas_weapons_pack","mas_weapons","mas_weapons_ak","mas_weapons_nw","mas_weapons_m4","mas_uh1y","mas_hmmwv","mas_ch47","mas_mi8","mas_brdm","mas_uh60m","mas_cars_lr","mas_weapons_pack","mas_vehicleweapons_core","mas_apc","mas_tanks","mas_cars","mas_cars_hilux","mas_vehicleweapons_fia"};addOnsAuto[] = {"a3_epoch_config","aia_chernarus_config"};randomSeed = 12032465; Link to comment Share on other sites More sharing options...
Longshot03XX Posted April 5, 2015 Report Share Posted April 5, 2015 For those wanting the buildings for cherno I made my own list, feel free to copy paste. // Lootspawner junction list for buildings to classes // Author: Na_Palm (BIS forums) //------------------------------------------------------------------------------------- //"Buildingstoloot_list" array of [buildingname, class] // buildingname: building class name (in editor debug console use "typeof BIS_fnc_camera_target" // to monitor and then copy/paste or any other method you know...) // class: 0-civil, 1-military, ... (add more as you wish) // //!!!EVERY building must have only ONE entry here AND been in ONE class!!! //------------------------------------------------------------------------------------- //CLASSES: // 0 = CIVIL // 1 = MILITARY // 2 = INDUSTRIAL // 3 = Research Buildingstoloot_list = [ //Civil ["Land_Chapel_V1_F", 1], ["Land_Chapel_V2_F", 1], ["Land_Chapel_Small_V1_ruins_F", 1], ["Land_Chapel_Small_V1_F", 1], ["Land_Chapel_Small_V2_ruins_F", 1], ["Land_Chapel_Small_V2_F", 1], ["Land_Offices_01_V1_F", 2], ["Land_Hospital_main_F", 3], ["Land_Hospital_side1_F", 3], ["Land_Hospital_side2_F", 3], ["Land_LightHouse_ruins_F", 3], ["Land_LightHouse_F", 3], ["Land_Lighthouse_small_F", 3], ["Land_u_Addon_01_V1_F", 0], ["Land_Addon_02_V1_ruins_F", 0], ["Land_d_Addon_02_V1_F", 0], ["Land_u_Addon_02_V1_F", 0], ["Land_i_Addon_02_V1_F", 0], ["Land_i_Addon_03_V1_F", 0], ["Land_i_Addon_03mid_V1_F", 0], ["Land_Addon_04_V1_ruins_F", 0], ["Land_i_Addon_04_V1_F", 0], ["Land_Garage_V1_ruins_F", 0], ["Land_i_Garage_V1_F", 0], ["Land_i_Garage_V2_F", 0], ["Land_Metal_Shed_F", 0], ["Land_House_Big_01_V1_ruins_F", 0], ["Land_i_House_Big_01_V1_F", 0], ["Land_i_House_Big_01_V1_dam_F", 0], ["Land_i_House_Big_01_V2_F", 0], ["Land_i_House_Big_01_V2_dam_F", 0], ["Land_i_House_Big_01_V3_F", 0], ["Land_i_House_Big_01_V3_dam_F", 0], ["Land_u_House_Big_01_V1_F", 0], ["Land_u_House_Big_01_V1_dam_F", 0], ["Land_d_House_Big_01_V1_F", 0], ["Land_House_Big_02_V1_ruins_F", 0], ["Land_i_House_Big_02_V1_F", 0], ["Land_i_House_Big_02_V1_dam_F", 0], ["Land_i_House_Big_02_V2_F", 0], ["Land_i_House_Big_02_V2_dam_F", 0], ["Land_i_House_Big_02_V3_F", 0], ["Land_i_House_Big_02_V3_dam_F", 0], ["Land_u_House_Big_02_V1_F", 0], ["Land_u_House_Big_02_V1_dam_F", 0], ["Land_d_House_Big_02_V1_F", 0], ["Land_Shop_01_V1_ruins_F", 0], ["Land_i_Shop_01_V1_F", 0], ["Land_i_Shop_01_V1_dam_F", 0], ["Land_i_Shop_01_V2_F", 0], ["Land_i_Shop_01_V2_dam_F", 0], ["Land_i_Shop_01_V3_F", 0], ["Land_i_Shop_01_V3_dam_F", 0], ["Land_u_Shop_01_V1_F", 0], ["Land_u_Shop_01_V1_dam_F", 0], ["Land_d_Shop_01_V1_F", 0], ["Land_Shop_02_V1_ruins_F", 0], ["Land_i_Shop_02_V1_F", 0], ["Land_i_Shop_02_V1_dam_F", 0], ["Land_i_Shop_02_V2_F", 0], ["Land_i_Shop_02_V2_dam_F", 0], ["Land_i_Shop_02_V3_F", 0], ["Land_i_Shop_02_V3_dam_F", 0], ["Land_u_Shop_02_V1_F", 0], ["Land_u_Shop_02_V1_dam_F", 0], ["Land_d_Shop_02_V1_F", 0], ["Land_House_Small_01_V1_ruins_F", 0], ["Land_i_House_Small_01_V1_F", 0], ["Land_i_House_Small_01_V1_dam_F", 0], ["Land_i_House_Small_01_V2_F", 0], ["Land_i_House_Small_01_V2_dam_F", 0], ["Land_i_House_Small_01_V3_F", 0], ["Land_i_House_Small_01_V3_dam_F", 0], ["Land_u_House_Small_01_V1_F", 0], ["Land_u_House_Small_01_V1_dam_F", 0], ["Land_d_House_Small_01_V1_F", 0], ["Land_House_Small_02_V1_ruins_F", 0], ["Land_i_House_Small_02_V1_F", 0], ["Land_i_House_Small_02_V1_dam_F", 0], ["Land_i_House_Small_02_V2_F", 0], ["Land_i_House_Small_02_V2_dam_F", 0], ["Land_i_House_Small_02_V3_F", 0], ["Land_i_House_Small_02_V3_dam_F", 0], ["Land_u_House_Small_02_V1_F", 0], ["Land_u_House_Small_02_V1_dam_F", 0], ["Land_d_House_Small_02_V1_F", 0], ["Land_House_Small_03_V1_ruins_F", 0], ["Land_i_House_Small_03_V1_F", 0], ["Land_i_House_Small_03_V1_dam_F", 0], ["Land_Slum_House01_F", 0], ["Land_Slum_House02_F", 0], ["Land_Slum_House03_F", 0], ["Land_Stone_HouseBig_V1_ruins_F", 0], ["Land_i_Stone_HouseBig_V1_F", 0], ["Land_i_Stone_HouseBig_V1_dam_F", 0], ["Land_i_Stone_HouseBig_V2_F", 0], ["Land_i_Stone_HouseBig_V2_dam_F", 0], ["Land_i_Stone_HouseBig_V3_F", 0], ["Land_i_Stone_HouseBig_V3_dam_F", 0], ["Land_d_Stone_HouseBig_V1_F", 0], ["Land_Stone_Shed_V1_ruins_F", 0], ["Land_i_Stone_Shed_V1_F", 0], ["Land_i_Stone_Shed_V1_dam_F", 0], ["Land_i_Stone_Shed_V2_F", 0], ["Land_i_Stone_Shed_V2_dam_F", 0], ["Land_i_Stone_Shed_V3_F", 0], ["Land_i_Stone_Shed_V3_dam_F", 0], ["Land_d_Stone_Shed_V1_F", 0], ["Land_i_Stone_HouseSmall_V1_F", 0], ["Land_i_Stone_HouseSmall_V1_dam_F", 0], ["Land_i_Stone_HouseSmall_V2_F", 0], ["Land_i_Stone_HouseSmall_V2_dam_F", 0], ["Land_i_Stone_HouseSmall_V3_F", 0], ["Land_i_Stone_HouseSmall_V3_dam_F", 0], ["Land_d_Stone_HouseSmall_V1_F", 0], ["Land_GH_Gazebo_ruins_F", 2], ["Land_GH_Gazebo_F", 2], ["Land_GH_House_ruins_F", 2], ["Land_GH_House_1_F", 0], ["Land_GH_House_2_F", 0], ["Land_GH_MainBuilding_left_F", 1], ["Land_GH_MainBuilding_middle_F", 2], ["Land_GH_MainBuilding_right_F", 3], ["Land_Stadium_p4_F", 1], ["Land_Stadium_p5_F", 1], ["Land_Stadium_p9_F", 1], ["Land_A_GeneralStore_01a", 0], ["Land_A_Castle_Bergfrit", 0], ["Land_A_Castle_Donjon", 0], ["Land_A_Office01", 0], ["Land_A_Office02", 0], ["Land_Barn_Metal", 0], ["Land_Barn_W_01", 0], ["Land_Barn_W_02", 0], ["Land_Farm_Cowshed_a", 0], ["Land_Farm_Cowshed_b", 0], ["Land_Hanger_2", 0], ["Land_HouseB_Tenement", 0], ["LandHouseBlock_A1", 0], ["Land_HouseBlock_A1_1", 0], ["Land_HouseV2_02_Interier", 0], ["Land_HouseV2_04_interier", 0], ["Land_HouseV_1I4", 0], ["Land_Ind_Pec_03a", 0], ["Land_Ind_Vysypka", 0], ["Land_Ind_Workshop01_01", 0], ["Land_Ind_Workshop01_02", 0], ["Land_Ind_Workshop01_04", 0], ["Land_Ind_Workshop01_L", 0], ["Land_Mil_Barracks_i", 0], ["Land_Mil_ControlTower", 0], ["Land_Mil_Guardhouse", 0], ["Land_Mil_House", 0], ["Land_Misc_Cargo1Ao", 0], ["Land_Misc_Cargo1Bo", 0], ["Land_Misc_PowerStation", 0], ["Land_Misc_deerstand", 0], ["Land_Panelak", 0], ["Land_Panelak2", 0], ["Land_Rail_House_01", 0], ["Land_SS_hangar", 0], ["Land_Shed_Ind02", 0], ["Land_Torvarna2", 0], ["Land_a_stationhouse", 0], ["Land_rail_station_big", 0], ["Land_stodola_old_open", 0], ["Land_stodola_open", 0], //MILITARY ["Land_BagBunker_Large_F", 1], ["Land_BagBunker_Small_F", 1], ["Land_i_Barracks_V1_F", 1], ["Land_i_Barracks_V1_dam_F", 1], ["Land_i_Barracks_V2_F", 1], ["Land_i_Barracks_V2_dam_F", 1], ["Land_u_Barracks_V2_F", 1], ["Land_Cargo_House_V1_ruins_F", 1], ["Land_Cargo_House_V1_F", 1], ["Land_Cargo_House_V2_ruins_F", 1], ["Land_Cargo_House_V2_F", 1], ["Land_Cargo_House_V3_ruins_F", 1], ["Land_Cargo_House_V3_F", 1], ["Land_Cargo_HQ_V1_ruins_F", 1], ["Land_Cargo_HQ_V1_F", 1], ["Land_Cargo_HQ_V2_ruins_F", 1], ["Land_Cargo_HQ_V2_F", 1], ["Land_Cargo_HQ_V3_ruins_F", 1], ["Land_Cargo_HQ_V3_F", 1], ["Land_Cargo_Patrol_V1_ruins_F", 1], ["Land_Cargo_Patrol_V1_F", 1], ["Land_Cargo_Patrol_V2_ruins_F", 1], ["Land_Cargo_Patrol_V2_F", 1], ["Land_Cargo_Patrol_V3_ruins_F", 1], ["Land_Cargo_Patrol_V3_F", 1], ["Land_Cargo_Tower_V1_ruins_F", 1], ["Land_Cargo_Tower_V1_F", 1], ["Land_Cargo_Tower_V1_No1_F", 1], ["Land_Cargo_Tower_V1_No2_F", 1], ["Land_Cargo_Tower_V1_No3_F", 1], ["Land_Cargo_Tower_V1_No4_F", 1], ["Land_Cargo_Tower_V1_No5_F", 1], ["Land_Cargo_Tower_V1_No6_F", 1], ["Land_Cargo_Tower_V1_No7_F", 1], ["Land_Cargo_Tower_V2_ruins_F", 1], ["Land_Cargo_Tower_V2_F", 1], ["Land_Cargo_Tower_V3_ruins_F", 1], ["Land_Cargo_Tower_V3_F", 1], ["Land_Medevac_house_V1_ruins_F", 1], ["Land_Medevac_house_V1_F", 1], ["Land_Medevac_HQ_V1_ruins_F", 1], ["Land_Medevac_HQ_V1_F", 1], ["Land_MilOffices_V1_F", 1], ["Land_A_Castle_Bergfrit",1], ["Land_A_Castle_Donjon", 1], ["Land_A_Office01", 1], ["Land_Barrack2", 1], ["Land_Hlidac_budka", 1], ["Land_HouseV2_02_Interier", 1], ["Land_HouseV2_04_interier", 1], ["Land_Ind_Pec_03a", 1], ["Land_Mil_Barracks_i", 1], ["Land_Mil_ControlTower", 1], ["Land_Mil_Guardhouse", 1], ["Land_Mil_House", 1], ["Land_Misc_deerstand", 1], ["Land_Panelak", 1], ["Land_Panelak2", 1], ["Land_Rail_House_01", 1], ["Land_SS_hangar", 1], ["Land_a_stationhouse", 1], ["Land_rail_station_big", 1], ["CampEasat_EP1", 1], // Industrial ["Land_cargo_house_slum_F", 2], ["Land_Unfinished_Building_01_ruins_F", 2], ["Land_Unfinished_Building_01_F", 2], ["Land_Unfinished_Building_02_ruins_F", 2], ["Land_Unfinished_Building_02_F", 2], ["Land_Airport_left_F", 2], ["Land_Airport_right_F", 2], ["Land_Airport_Tower_ruins_F", 2], ["Land_Airport_Tower_F", 2], ["Land_Airport_Tower_dam_F", 0], ["Land_Hangar_F", 1], ["Land_CarService_F", 2], ["Land_dp_bigTank_F", 2], ["Land_dp_mainFactory_F", 2], ["Land_Crane_F", 2], ["Land_FuelStation_Build_F", 2], ["Land_FuelStation_Shed_F", 2], ["Land_Shed_Ind_ruins_F", 2], ["Land_i_Shed_Ind_F", 2], ["Land_u_Shed_Ind_F", 2], ["Land_WIP_F", 2], ["Land_A_BuildingWIP", 2], ["Land_Barn_Metal", 2], ["Land_Barn_W_01", 2], ["Land_Barn_W_02", 2], ["Land_Farm_Cowshed_a", 2], ["Land_Farm_Cowshed_b", 2], ["Land_Hanger_2", 2], ["Land_Ind_Garage01", 2], ["Land_Ind_Pec_03a", 2], ["Land_Ind_Vysypka", 2], ["Land_Ind_Workshop01_01", 2], ["Land_Ind_Workshop01_02", 2], ["Land_Ind_Workshop01_04", 2], ["Land_Ind_Workshop01_L", 2], ["Land_Misc_Cargo1Ao", 2], ["Land_Misc_Cargo1Bo", 2], ["Land_Misc_PowerStation", 2], ["Land_Shed_Ind02", 2], ["Land_Torvarna2", 2], //Research ["Land_Research_house_V1_ruins_F", 2], ["Land_Research_house_V1_F", 3], ["Land_Research_HQ_ruins_F", 3], ["Land_Research_HQ_F", 3], ["Land_spp_Tower_F", 3], ["Land_Castle_01_tower_F", 3], ["MASH_EP1", 3], ["Land_Church_03", 3] ]; PryMary 1 Link to comment Share on other sites More sharing options...
PryMary Posted April 5, 2015 Report Share Posted April 5, 2015 Thank you Longshot03XX Link to comment Share on other sites More sharing options...
Madbull Posted April 5, 2015 Report Share Posted April 5, 2015 Hi, thanks for u tutorial. I have a question: //// Loot.h { { "acc_mas_pointer_IR2c_top", "item" }, 20 } Its 20 in all map this item? no, depends on the table, some tables will total 100% when the whole table is added together so those are precentage and the other are the max they will drop in a lootpile. not 100 percent sure would love some confirmation on this Link to comment Share on other sites More sharing options...
PryMary Posted April 6, 2015 Report Share Posted April 6, 2015 Question about the bikeys: I have MAS weapons on my server running sweet... Thanks to this and other posts :) Now I want to add the vehicles but noticed that the download contains the following: @mas (Mod folder - rename to @masvehicles??) and a mas.bikey in the keys. Well I already have a mas.bikey for the weapons so if I upped the bikey for vehicles it would overwrite / replace the weapons with vehicles correct? So how do I have both? Regards, Pry Link to comment Share on other sites More sharing options...
Player1 Posted April 6, 2015 Report Share Posted April 6, 2015 mas.bikey is the same for vehicles and weapons. You need only one. PryMary 1 Link to comment Share on other sites More sharing options...
PryMary Posted April 6, 2015 Report Share Posted April 6, 2015 Nice one thank you for confirmation :) Link to comment Share on other sites More sharing options...
mumys Posted April 6, 2015 Report Share Posted April 6, 2015 Hay since i added this script wich is awesome by the way, i get a script restriction #22: this is in the log: 06.04.2015 14:56:43: [BeON] Aqros (37.XX1.1XX.1XX:6XXX8) 35881c28368d5ff73ec323542e6c0403 - #22 "(_this select 0) execVM "\A3\Soft_F_Bootcamp\Offroad_01\scripts\randomize_colors.sqf"" so i added this to the end of line 21 : !="execVM \"\A3\Soft_F_Bootcamp\Offroad_01\scripts\randomize_colors.sqf\"" but i still get kicked out, any ideas ? thanks. Link to comment Share on other sites More sharing options...
PryMary Posted April 6, 2015 Report Share Posted April 6, 2015 don't forget it's +1 to the number reported as the 1st line is 0 Move that exception to line 23 (if using notepad ++ just look on the left for line 23) otherwise going by my scripts that would be line starting: 7 exec regards, Pry Link to comment Share on other sites More sharing options...
mumys Posted April 6, 2015 Report Share Posted April 6, 2015 Oh damn sorry for beeing an idiot... subtracted one line instead of adding one ... So now i get this in log: 06.04.2015 15:40:52: [BeON] Domixi (XXX.X1.XXX.XXX:2304) 4e3ab96464b0fb39748769f38d5b03ca - #22 "ariable ["BIS_enableRandomization",true]) exitWith {}; _this execVM "\A3\soft_f_gamma\Offroad_01\scripts\randomize_doors.sqf"; " and this is my scripts txt: 7 allUnits !="allUnits-playableUnits;};if" !="{_x allowFleeing 0} forEach allUnits;" !="EPOCH_ESPMAP_TARGETS = allUnits + vehicles;" !"execVM \"\A3\Structures_F\scripts" 7 allowDamage !="player allowDamage true;vehicle player allowDamage true;" !="player allowDamage false;{missionNamespace setVariable[format['EPOCH_player%1" 7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\"" !="execVM \"\A3\Soft_F_Bootcamp\Offroad_01\scripts\randomize_colors.sqf\"" 7 addWeaponCargo !="_acceptHolder addWeaponCargo [_wWeapon, 1] ;" do i have to add some extra things for mas vehicles ? Bceause i dont know where those "randomize" errors come from thanks for your help, you rock ! Link to comment Share on other sites More sharing options...
PryMary Posted April 6, 2015 Report Share Posted April 6, 2015 Add: !=BIS_enableRandomization !="_this execVM \"\A3\soft_f_gamma\Offroad_01\scripts\randomize_doors.sqf\";" To the same line at the end. Copy that line above and paste it after !="execVM \"\A3\Soft_F_Bootcamp\Offroad_01\scripts\randomize_colors.sqf\"" Should be sweet then. Weird why you are getting those as I don't have these script kicks!! Hope the exceptions work for you though :) Pry Link to comment Share on other sites More sharing options...
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