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[AllinOne] MAS Weapons, Vehicles


SpiRe

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Hi one problem i add this to my mission.sqm :
"mas_weapons_pack",
"mas_weapons",
"mas_weapons_ak",
"mas_weapons_nw",
"mas_weapons_m4",
"mas_uh1y",
"mas_hmmwv",
"mas_ch47",
"mas_mi8",
"mas_brdm",
"mas_uh60m",
"mas_cars_lr",
"mas_weapons_pack",
"mas_vehicleweapons_core",
"mas_apc",
"mas_tanks",
"mas_cars",
"mas_cars_hilux",
"mas_vehicleweapons_fia"
 
and nobody can join !!!!!
 
I delete the entry and all can join WTF????
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Hi one problem i add this to my mission.sqm :
"mas_weapons_pack",
"mas_weapons",
"mas_weapons_ak",
"mas_weapons_nw",
"mas_weapons_m4",
"mas_uh1y",
"mas_hmmwv",
"mas_ch47",
"mas_mi8",
"mas_brdm",
"mas_uh60m",
"mas_cars_lr",
"mas_weapons_pack",
"mas_vehicleweapons_core",
"mas_apc",
"mas_tanks",
"mas_cars",
"mas_cars_hilux",
"mas_vehicleweapons_fia"
 
and nobody can join !!!!!
 
I delete the entry and all can join WTF????

 

Leave that out.

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i just added something like this: !="mas_" to proper filters

When people pick the weapons they get kicked Battleye Error AddWeaponCargo Restriction #0

okay i made be filters people can pick the weapons up but they can't store it in bag nor vehicles or anywhere and when they drop it they get Restriction #0 and same when they try ststoring it out anyideas guys?

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ame="Ghostrider-DbD-" post="225348" timestamp="1428027429"]Worked like a charm.

 

Thank you for sharing your code.[/

Hello, Did you have any problems with Battleye when used this one ? Restriction #0 and Have you made any BE filters?

 

 

You need the following filters in the following files:

 

addbackpackcargo.txt:

5 "" !"B_Parachute" !"B_AssaultPack_(cbr|dgtl|khk|mcamo|ocamo|rgr|sgg)" !"B_Carryall_(cbr|khk|mcamo|ocamo|oli|oucamo)" !"B_FieldPack_(blk|cbr|khk|ocamo|oli|oucamo)" !"B_Kitbag_(cbr|mcamo|rgr|sgg)" !"B_TacticalPack_(blk|mcamo|ocamo|oli|rgr)" !"smallbackpack_(red|green|teal|pink|)_epoch" !"(O|I|B)_UAV_01_backpack_F" !"launch_" !=B_mas_AssualtPack_ !=B_mas_Bergen_ !=B_mas_Kitbag !=muzzle_mas_ !=optic_mas_ !arifle_mas_ !srifle_mas_ !hgun_mas_ !LMG_mas_ !=mas_launch_

addweaponcargo:

5 "" !="(Binocular|Rangefinder|Hatchet|CrudeHatchet|WoodClub|Melee(Sledge|Maul)|ChainSaw|MultiGun|Rollins_F|Plunger)" !="(ruger_pistol|speargun|1911_pistol|akm|m14|M14Grn|m16|m16Red|m107|m107Tan|m249|m249Tan|m4a3|sr25|l85a2|l85a2_(pink|ugl))_epoch" !="SMG_(01|02)_F" !="hgun_(PDW2000|ACPC2|Rook40|P07|Pistol_heavy_0[1-2]|Pistol_Signal)_F" !="LMG_(Mk200|Zafir)_F" !="srifle_(EBR|GM6|LRR|DMR_01)_F" !="arifle_(Katiba|Katiba_C|Katiba_GL|SDAR|TRG21|TRG20|TRG21_GL|Mk20|Mk20C|Mk20C_plain|Mk20_GL|Mk20_plain|Mk20_GL_plain)_F" !="arifle_(MXC|MX|MX_GL|MXM|MXM_Black|MX_GL_Black|MX_Black|MXC_Black|MX_SW|MX_SW_Black)_F" !="launch_" !arifle_mas_ !srifle_mas_ !hgun_mas_ !LMG_mas_ !=mas_launch_

scripts.txt:

 

Below; 7 removeAllItems

 

ADD:

7 "" !arifle_mas_ !srifle_mas_ !hgun_mas_ !LMG_mas_ !=mas_launch_ !=B_mas_AssualtPack_ !=B_mas_Bergen_ !=B_mas_Kitbag !=muzzle_mas_ !=optic_mas_

Regards,

 

Pry

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You need the following filters in the following files:

addbackpackcargo.txt:

5 "" !"B_Parachute" !"B_AssaultPack_(cbr|dgtl|khk|mcamo|ocamo|rgr|sgg)" !"B_Carryall_(cbr|khk|mcamo|ocamo|oli|oucamo)" !"B_FieldPack_(blk|cbr|khk|ocamo|oli|oucamo)" !"B_Kitbag_(cbr|mcamo|rgr|sgg)" !"B_TacticalPack_(blk|mcamo|ocamo|oli|rgr)" !"smallbackpack_(red|green|teal|pink|)_epoch" !"(O|I|B)_UAV_01_backpack_F" !"launch_" !=B_mas_AssualtPack_ !=B_mas_Bergen_ !=B_mas_Kitbag !=muzzle_mas_ !=optic_mas_ !arifle_mas_ !srifle_mas_ !hgun_mas_ !LMG_mas_ !=mas_launch_
addweaponcargo:
5 "" !="(Binocular|Rangefinder|Hatchet|CrudeHatchet|WoodClub|Melee(Sledge|Maul)|ChainSaw|MultiGun|Rollins_F|Plunger)" !="(ruger_pistol|speargun|1911_pistol|akm|m14|M14Grn|m16|m16Red|m107|m107Tan|m249|m249Tan|m4a3|sr25|l85a2|l85a2_(pink|ugl))_epoch" !="SMG_(01|02)_F" !="hgun_(PDW2000|ACPC2|Rook40|P07|Pistol_heavy_0[1-2]|Pistol_Signal)_F" !="LMG_(Mk200|Zafir)_F" !="srifle_(EBR|GM6|LRR|DMR_01)_F" !="arifle_(Katiba|Katiba_C|Katiba_GL|SDAR|TRG21|TRG20|TRG21_GL|Mk20|Mk20C|Mk20C_plain|Mk20_GL|Mk20_plain|Mk20_GL_plain)_F" !="arifle_(MXC|MX|MX_GL|MXM|MXM_Black|MX_GL_Black|MX_Black|MXC_Black|MX_SW|MX_SW_Black)_F" !="launch_" !arifle_mas_ !srifle_mas_ !hgun_mas_ !LMG_mas_ !=mas_launch_
scripts.txt:

Below; 7 removeAllItems

ADD:

7 "" !arifle_mas_ !srifle_mas_ !hgun_mas_ !LMG_mas_ !=mas_launch_ !=B_mas_AssualtPack_ !=B_mas_Bergen_ !=B_mas_Kitbag !=muzzle_mas_ !=optic_mas_
Regards,

Pry

Okay I am giving it a try i will report back to you ^^

Edit 1: I have added Loot spwan now

7 "" !arifle_mas_ !srifle_mas_ !hgun_mas_ !LMG_mas_ !=mas_launch_ !=B_mas_AssualtPack_ !=B_mas_Bergen_ !=B_mas_Kitbag !=muzzle_mas_ !=optic_mas_
But no loot spwans now on ground ? any idea ?.

Edit 2 : People get kicked when they Pick Mas Items into thier bags but not when the put it in hands anyideas ?

Edit 3 : Thanks i had a " missing not it's working fine ^^

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Hallo, can you help me please!

 

Here is my Mission.sqm, but don´t work by chernarus.

#define _ARMA_

//Class C:/Users/gustl/Desktop/epoch.Chernarus/mission.sqm{

version = 12;

class Mission

{

addOns[] = {"A3_Soft_F_Car","A3_Soft_F_Quadbike","a3_soft_f_beta_quadbike","A3_Boat_F_Civilian_Boat","A3_Boat_F_Boat_Transport_01","A3_Air_F_Heli_Light_01","A3_Air_F_Heli_Heli_Transport_04","A3_Air_F_Heli_Heli_Transport_03","aia_chernarus_config","a3_characters_f_gamma","A3_Characters_F_OPFOR","A3_Characters_F_INDEP","A3_Characters_F_Civil","A3_epoch_config","A3_Modules_F_Curator_Curator","a3_characters_f","A3_Data_F_Curator_Virtual",

"A3_emod",

"mas_weapons_pack",

"mas_weapons",

"mas_weapons_ak",

"mas_weapons_nw",

"mas_weapons_m4",

"mas_uh1y",

"mas_hmmwv",

"mas_ch47",

"mas_mi8",

"mas_brdm",

"mas_uh60m",

"mas_cars_lr",

"mas_weapons_pack",

"mas_vehicleweapons_core",

"mas_apc",

"mas_tanks",

"mas_cars",

"mas_cars_hilux",

"mas_vehicleweapons_fia"

};

addOnsAuto[] = {"a3_epoch_config","aia_chernarus_config"};

randomSeed = 12032465;

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For those wanting the buildings for cherno I made my own list, feel free to copy paste.

 

// Lootspawner junction list for buildings to classes


// Author: Na_Palm (BIS forums)
//-------------------------------------------------------------------------------------
//"Buildingstoloot_list" array of [buildingname, class]
// buildingname: building class name (in editor debug console use "typeof BIS_fnc_camera_target"
// to monitor and then copy/paste or any other method you know...)
// class: 0-civil, 1-military, ... (add more as you wish)
//
//!!!EVERY building must have only ONE entry here AND been in ONE class!!!
//-------------------------------------------------------------------------------------
//CLASSES:
// 0 = CIVIL
// 1 = MILITARY
// 2 = INDUSTRIAL
// 3 = Research

Buildingstoloot_list = [
//Civil
["Land_Chapel_V1_F", 1],
["Land_Chapel_V2_F", 1],
["Land_Chapel_Small_V1_ruins_F", 1],
["Land_Chapel_Small_V1_F", 1],
["Land_Chapel_Small_V2_ruins_F", 1],
["Land_Chapel_Small_V2_F", 1],
["Land_Offices_01_V1_F", 2],
["Land_Hospital_main_F", 3],
["Land_Hospital_side1_F", 3],
["Land_Hospital_side2_F", 3],
["Land_LightHouse_ruins_F", 3],
["Land_LightHouse_F", 3],
["Land_Lighthouse_small_F", 3],
["Land_u_Addon_01_V1_F", 0],
["Land_Addon_02_V1_ruins_F", 0],
["Land_d_Addon_02_V1_F", 0],
["Land_u_Addon_02_V1_F", 0],
["Land_i_Addon_02_V1_F", 0],
["Land_i_Addon_03_V1_F", 0],
["Land_i_Addon_03mid_V1_F", 0],
["Land_Addon_04_V1_ruins_F", 0],
["Land_i_Addon_04_V1_F", 0],
["Land_Garage_V1_ruins_F", 0],
["Land_i_Garage_V1_F", 0],
["Land_i_Garage_V2_F", 0],
["Land_Metal_Shed_F", 0],
["Land_House_Big_01_V1_ruins_F", 0],
["Land_i_House_Big_01_V1_F", 0],
["Land_i_House_Big_01_V1_dam_F", 0],
["Land_i_House_Big_01_V2_F", 0],
["Land_i_House_Big_01_V2_dam_F", 0],
["Land_i_House_Big_01_V3_F", 0],
["Land_i_House_Big_01_V3_dam_F", 0],
["Land_u_House_Big_01_V1_F", 0],
["Land_u_House_Big_01_V1_dam_F", 0],
["Land_d_House_Big_01_V1_F", 0],
["Land_House_Big_02_V1_ruins_F", 0],
["Land_i_House_Big_02_V1_F", 0],
["Land_i_House_Big_02_V1_dam_F", 0],
["Land_i_House_Big_02_V2_F", 0],
["Land_i_House_Big_02_V2_dam_F", 0],
["Land_i_House_Big_02_V3_F", 0],
["Land_i_House_Big_02_V3_dam_F", 0],
["Land_u_House_Big_02_V1_F", 0],
["Land_u_House_Big_02_V1_dam_F", 0],
["Land_d_House_Big_02_V1_F", 0],
["Land_Shop_01_V1_ruins_F", 0],
["Land_i_Shop_01_V1_F", 0],
["Land_i_Shop_01_V1_dam_F", 0],
["Land_i_Shop_01_V2_F", 0],
["Land_i_Shop_01_V2_dam_F", 0],
["Land_i_Shop_01_V3_F", 0],
["Land_i_Shop_01_V3_dam_F", 0],
["Land_u_Shop_01_V1_F", 0],
["Land_u_Shop_01_V1_dam_F", 0],
["Land_d_Shop_01_V1_F", 0],
["Land_Shop_02_V1_ruins_F", 0],
["Land_i_Shop_02_V1_F", 0],
["Land_i_Shop_02_V1_dam_F", 0],
["Land_i_Shop_02_V2_F", 0],
["Land_i_Shop_02_V2_dam_F", 0],
["Land_i_Shop_02_V3_F", 0],
["Land_i_Shop_02_V3_dam_F", 0],
["Land_u_Shop_02_V1_F", 0],
["Land_u_Shop_02_V1_dam_F", 0],
["Land_d_Shop_02_V1_F", 0],
["Land_House_Small_01_V1_ruins_F", 0],
["Land_i_House_Small_01_V1_F", 0],
["Land_i_House_Small_01_V1_dam_F", 0],
["Land_i_House_Small_01_V2_F", 0],
["Land_i_House_Small_01_V2_dam_F", 0],
["Land_i_House_Small_01_V3_F", 0],
["Land_i_House_Small_01_V3_dam_F", 0],
["Land_u_House_Small_01_V1_F", 0],
["Land_u_House_Small_01_V1_dam_F", 0],
["Land_d_House_Small_01_V1_F", 0],
["Land_House_Small_02_V1_ruins_F", 0],
["Land_i_House_Small_02_V1_F", 0],
["Land_i_House_Small_02_V1_dam_F", 0],
["Land_i_House_Small_02_V2_F", 0],
["Land_i_House_Small_02_V2_dam_F", 0],
["Land_i_House_Small_02_V3_F", 0],
["Land_i_House_Small_02_V3_dam_F", 0],
["Land_u_House_Small_02_V1_F", 0],
["Land_u_House_Small_02_V1_dam_F", 0],
["Land_d_House_Small_02_V1_F", 0],
["Land_House_Small_03_V1_ruins_F", 0],
["Land_i_House_Small_03_V1_F", 0],
["Land_i_House_Small_03_V1_dam_F", 0],
["Land_Slum_House01_F", 0],
["Land_Slum_House02_F", 0],
["Land_Slum_House03_F", 0],
["Land_Stone_HouseBig_V1_ruins_F", 0],
["Land_i_Stone_HouseBig_V1_F", 0],
["Land_i_Stone_HouseBig_V1_dam_F", 0],
["Land_i_Stone_HouseBig_V2_F", 0],
["Land_i_Stone_HouseBig_V2_dam_F", 0],
["Land_i_Stone_HouseBig_V3_F", 0],
["Land_i_Stone_HouseBig_V3_dam_F", 0],
["Land_d_Stone_HouseBig_V1_F", 0],
["Land_Stone_Shed_V1_ruins_F", 0],
["Land_i_Stone_Shed_V1_F", 0],
["Land_i_Stone_Shed_V1_dam_F", 0],
["Land_i_Stone_Shed_V2_F", 0],
["Land_i_Stone_Shed_V2_dam_F", 0],
["Land_i_Stone_Shed_V3_F", 0],
["Land_i_Stone_Shed_V3_dam_F", 0],
["Land_d_Stone_Shed_V1_F", 0],
["Land_i_Stone_HouseSmall_V1_F", 0],
["Land_i_Stone_HouseSmall_V1_dam_F", 0],
["Land_i_Stone_HouseSmall_V2_F", 0],
["Land_i_Stone_HouseSmall_V2_dam_F", 0],
["Land_i_Stone_HouseSmall_V3_F", 0],
["Land_i_Stone_HouseSmall_V3_dam_F", 0],
["Land_d_Stone_HouseSmall_V1_F", 0],
["Land_GH_Gazebo_ruins_F", 2],
["Land_GH_Gazebo_F", 2],
["Land_GH_House_ruins_F", 2],
["Land_GH_House_1_F", 0],
["Land_GH_House_2_F", 0],
["Land_GH_MainBuilding_left_F", 1],
["Land_GH_MainBuilding_middle_F", 2],
["Land_GH_MainBuilding_right_F", 3],
["Land_Stadium_p4_F", 1],
["Land_Stadium_p5_F", 1],
["Land_Stadium_p9_F", 1],
["Land_A_GeneralStore_01a", 0],
["Land_A_Castle_Bergfrit", 0],
["Land_A_Castle_Donjon", 0],
["Land_A_Office01", 0],
["Land_A_Office02", 0],
["Land_Barn_Metal", 0],
["Land_Barn_W_01", 0],
["Land_Barn_W_02", 0],
["Land_Farm_Cowshed_a", 0],
["Land_Farm_Cowshed_b", 0],
["Land_Hanger_2", 0],
["Land_HouseB_Tenement", 0],
["LandHouseBlock_A1", 0],
["Land_HouseBlock_A1_1", 0],
["Land_HouseV2_02_Interier", 0],
["Land_HouseV2_04_interier", 0],
["Land_HouseV_1I4", 0],
["Land_Ind_Pec_03a", 0],
["Land_Ind_Vysypka", 0],
["Land_Ind_Workshop01_01", 0],
["Land_Ind_Workshop01_02", 0],
["Land_Ind_Workshop01_04", 0],
["Land_Ind_Workshop01_L", 0],
["Land_Mil_Barracks_i", 0],
["Land_Mil_ControlTower", 0],
["Land_Mil_Guardhouse", 0],
["Land_Mil_House", 0],
["Land_Misc_Cargo1Ao", 0],
["Land_Misc_Cargo1Bo", 0],
["Land_Misc_PowerStation", 0],
["Land_Misc_deerstand", 0],
["Land_Panelak", 0],
["Land_Panelak2", 0],
["Land_Rail_House_01", 0],
["Land_SS_hangar", 0],
["Land_Shed_Ind02", 0],
["Land_Torvarna2", 0],
["Land_a_stationhouse", 0],
["Land_rail_station_big", 0],
["Land_stodola_old_open", 0],
["Land_stodola_open", 0],
//MILITARY
["Land_BagBunker_Large_F", 1],
["Land_BagBunker_Small_F", 1],
["Land_i_Barracks_V1_F", 1],
["Land_i_Barracks_V1_dam_F", 1],
["Land_i_Barracks_V2_F", 1],
["Land_i_Barracks_V2_dam_F", 1],
["Land_u_Barracks_V2_F", 1],
["Land_Cargo_House_V1_ruins_F", 1],
["Land_Cargo_House_V1_F", 1],
["Land_Cargo_House_V2_ruins_F", 1],
["Land_Cargo_House_V2_F", 1],
["Land_Cargo_House_V3_ruins_F", 1],
["Land_Cargo_House_V3_F", 1],
["Land_Cargo_HQ_V1_ruins_F", 1],
["Land_Cargo_HQ_V1_F", 1],
["Land_Cargo_HQ_V2_ruins_F", 1],
["Land_Cargo_HQ_V2_F", 1],
["Land_Cargo_HQ_V3_ruins_F", 1],
["Land_Cargo_HQ_V3_F", 1],
["Land_Cargo_Patrol_V1_ruins_F", 1],
["Land_Cargo_Patrol_V1_F", 1],
["Land_Cargo_Patrol_V2_ruins_F", 1],
["Land_Cargo_Patrol_V2_F", 1],
["Land_Cargo_Patrol_V3_ruins_F", 1],
["Land_Cargo_Patrol_V3_F", 1],
["Land_Cargo_Tower_V1_ruins_F", 1],
["Land_Cargo_Tower_V1_F", 1],
["Land_Cargo_Tower_V1_No1_F", 1],
["Land_Cargo_Tower_V1_No2_F", 1],
["Land_Cargo_Tower_V1_No3_F", 1],
["Land_Cargo_Tower_V1_No4_F", 1],
["Land_Cargo_Tower_V1_No5_F", 1],
["Land_Cargo_Tower_V1_No6_F", 1],
["Land_Cargo_Tower_V1_No7_F", 1],
["Land_Cargo_Tower_V2_ruins_F", 1],
["Land_Cargo_Tower_V2_F", 1],
["Land_Cargo_Tower_V3_ruins_F", 1],
["Land_Cargo_Tower_V3_F", 1],
["Land_Medevac_house_V1_ruins_F", 1],
["Land_Medevac_house_V1_F", 1],
["Land_Medevac_HQ_V1_ruins_F", 1],
["Land_Medevac_HQ_V1_F", 1],
["Land_MilOffices_V1_F", 1],
["Land_A_Castle_Bergfrit",1],
["Land_A_Castle_Donjon", 1],
["Land_A_Office01", 1],
["Land_Barrack2", 1],
["Land_Hlidac_budka", 1],
["Land_HouseV2_02_Interier", 1],
["Land_HouseV2_04_interier", 1],
["Land_Ind_Pec_03a", 1],
["Land_Mil_Barracks_i", 1],
["Land_Mil_ControlTower", 1],
["Land_Mil_Guardhouse", 1],
["Land_Mil_House", 1],
["Land_Misc_deerstand", 1],
["Land_Panelak", 1],
["Land_Panelak2", 1],
["Land_Rail_House_01", 1],
["Land_SS_hangar", 1],
["Land_a_stationhouse", 1],
["Land_rail_station_big", 1],
["CampEasat_EP1", 1],
// Industrial
["Land_cargo_house_slum_F", 2],
["Land_Unfinished_Building_01_ruins_F", 2],
["Land_Unfinished_Building_01_F", 2],
["Land_Unfinished_Building_02_ruins_F", 2],
["Land_Unfinished_Building_02_F", 2],
["Land_Airport_left_F", 2],
["Land_Airport_right_F", 2],
["Land_Airport_Tower_ruins_F", 2],
["Land_Airport_Tower_F", 2],
["Land_Airport_Tower_dam_F", 0],
["Land_Hangar_F", 1],
["Land_CarService_F", 2],
["Land_dp_bigTank_F", 2],
["Land_dp_mainFactory_F", 2],
["Land_Crane_F", 2],
["Land_FuelStation_Build_F", 2],
["Land_FuelStation_Shed_F", 2],
["Land_Shed_Ind_ruins_F", 2],
["Land_i_Shed_Ind_F", 2],
["Land_u_Shed_Ind_F", 2],
["Land_WIP_F", 2],
["Land_A_BuildingWIP", 2],
["Land_Barn_Metal", 2],
["Land_Barn_W_01", 2],
["Land_Barn_W_02", 2],
["Land_Farm_Cowshed_a", 2],
["Land_Farm_Cowshed_b", 2],
["Land_Hanger_2", 2],
["Land_Ind_Garage01", 2],
["Land_Ind_Pec_03a", 2],
["Land_Ind_Vysypka", 2],
["Land_Ind_Workshop01_01", 2],
["Land_Ind_Workshop01_02", 2],
["Land_Ind_Workshop01_04", 2],
["Land_Ind_Workshop01_L", 2],
["Land_Misc_Cargo1Ao", 2],
["Land_Misc_Cargo1Bo", 2],
["Land_Misc_PowerStation", 2],
["Land_Shed_Ind02", 2],
["Land_Torvarna2", 2],
//Research
["Land_Research_house_V1_ruins_F", 2],
["Land_Research_house_V1_F", 3],
["Land_Research_HQ_ruins_F", 3],
["Land_Research_HQ_F", 3],
["Land_spp_Tower_F", 3],
["Land_Castle_01_tower_F", 3],
["MASH_EP1", 3],
["Land_Church_03", 3]
];

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Hi, thanks for u tutorial. 

 

I have a question:

//// Loot.h
 { { "acc_mas_pointer_IR2c_top", "item" }, 20 }

Its 20 in all map this item? 

no, depends on the table, some tables will total 100% when the whole table is added together so those are precentage and the other are the max they will drop in a lootpile. not 100 percent sure would love some confirmation on this

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Question about the bikeys: I have MAS weapons on my server running sweet... Thanks to this and other posts :) Now I want to add the vehicles but noticed that the download contains the following: @mas (Mod folder - rename to @masvehicles??) and a mas.bikey in the keys. Well I already have a mas.bikey for the weapons so if I upped the bikey for vehicles it would overwrite / replace the weapons with vehicles correct? So how do I have both?

 

Regards,

 

Pry

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Hay since i added this script wich is awesome by the way, i get a script restriction #22:

 

this is in the log:

06.04.2015 14:56:43: [BeON] Aqros (37.XX1.1XX.1XX:6XXX8) 35881c28368d5ff73ec323542e6c0403 - #22 "(_this select 0) execVM "\A3\Soft_F_Bootcamp\Offroad_01\scripts\randomize_colors.sqf""

so i added this to the end of line 21 :

!="execVM \"\A3\Soft_F_Bootcamp\Offroad_01\scripts\randomize_colors.sqf\""

but i still get kicked out, any ideas ? thanks.

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don't forget it's +1 to the number reported as the 1st line is 0

 

Move that exception to line 23 (if using notepad ++ just look on the left for line 23) otherwise going by my scripts that would be line starting: 7 exec

 

regards,

 

Pry 

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Oh damn sorry for beeing an idiot...   subtracted one line instead of adding one ...

 

 

So now i get this in log:

06.04.2015 15:40:52: [BeON] Domixi (XXX.X1.XXX.XXX:2304) 4e3ab96464b0fb39748769f38d5b03ca - #22 "ariable ["BIS_enableRandomization",true]) exitWith {};

_this execVM "\A3\soft_f_gamma\Offroad_01\scripts\randomize_doors.sqf";
"

and this is my scripts txt:

7 allUnits !="allUnits-playableUnits;};if" !="{_x allowFleeing 0} forEach allUnits;" !="EPOCH_ESPMAP_TARGETS = allUnits + vehicles;" !"execVM \"\A3\Structures_F\scripts"
7 allowDamage !="player allowDamage true;vehicle player allowDamage true;" !="player allowDamage false;{missionNamespace setVariable[format['EPOCH_player%1"
7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\"" !="execVM \"\A3\Soft_F_Bootcamp\Offroad_01\scripts\randomize_colors.sqf\""
7 addWeaponCargo !="_acceptHolder addWeaponCargo [_wWeapon, 1] ;"

do i have to add some extra things for mas vehicles ? Bceause i dont know where those "randomize" errors come from

 

thanks for your help, you rock !

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Add:

 

!=BIS_enableRandomization !="_this execVM \"\A3\soft_f_gamma\Offroad_01\scripts\randomize_doors.sqf\";"

 

To the same line at the end.

 

Copy that line above and paste it after !="execVM \"\A3\Soft_F_Bootcamp\Offroad_01\scripts\randomize_colors.sqf\""

 

Should be sweet then. Weird why you are getting those as I don't have these script kicks!!

 

Hope the exceptions work for you though :)

 

Pry

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