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0.3.0.1 fix for broken epoch servers - Static Weather Related


DirtySanchez

Question

The below code is my original post.

Yes weather clear day as the example is screwed and will break the epoch stuff as mentioned.

THE FIX is for you to make WIND

CLEAR DAY WORKING SETTINGS:

{75.5,0,{0,0,0},0,{1,1}};

 

Unfortunately we don't get to use Static Weather.

This will break many of the important parts of Epoch, including but not limited to:

Debug console not showing up on screen for client
Epoch based loot not working
Building system breaks in full, no building no upgrading.


Other things found to break.

Zupa HD SCRIPT not reporting values properly.


Until a fix is prvoided, please turn your weather to default or your players will be up in arms

To check your weather settings, open up your @epochhive folder.
Open epochconfig.hpp with your favorite text editor and check your weather settings.
they should be this: {};

Not this: {72,0,{1,0.1,2},0,{5,5}};

Good Luck!!!!!
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Righty, I have triple check my WeatherStaticForecast setting and it is at default, we cant seem to upgrade any walls or turn the building objects on the server, I have checked that my debug works which it does. Is everyone else having dramas upgrading their buildings or is there something else i need to do?  

 

Cheers in advance

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this issue will happen when the array for "wind" are set to  {0,0}

 

also an error will be written into the client log 

Error in expression < 1));
if (_newWaves != waves) then {
10 setWaves _newWaves;
};

if (vehicle play>
 9:25:05   Error position: <setWaves _newWaves;
};

if (vehicle play>
 9:25:05   Error setwaves: Typ Not a Number, erwartet Zahl
 9:25:05 File x\addons\a3_epoch_code\compile\functions\EPOCH_fnc_Weather.sqf, line 12
 9:25:05 Error in expression < 1));
if (_newWaves != waves) then {
10 setWaves _newWaves;
};

if (vehicle play>
 9:25:05   Error position: <setWaves _newWaves;
};

if (vehicle play>
 9:25:05   Error Allgemeiner Fehler in Ausdruck
 9:25:05 File x\addons\a3_epoch_code\compile\functions\EPOCH_fnc_Weather.sqf, line 12

with wind array {1,1}, no issues

 

WeatherStaticForecast[] = {75.5,0,{0,0,0},0,{1,1}};

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this also worked for me WeatherStaticForecast[] = {75.5,0,{0,0,0},0,{1,1}};

Please note that if you have accelerated time it will mess with the day night cycle. I have a 4 x multiplier and set to start at 3 am but it doesn't work with this setting. 

The default works fine though but then we have the constant rain. So I will rather have the time issue than the rain.

 

Has anyone tried the dynamic weather on armaholic? 

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