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Helicopter Parachute Supply Drop


tdavison

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Unfortunately, there is little to fix as the crate can drift quite far (based on weather conditions). The mission restarts once the crate lands.

 

just seemed a bit coincidental that the 2 times the helicopter spawned from the north the crate ended up in the sea at exactly the same location...

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Hey! I have noticed that after the update with ai dropping with crate, the helicopter hovers over and then it fly back and forth over and over....and over and over. Like its bugged and dont know what to do. Anyone else experiencing this?

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Thanks but I mean the 'SDROP_SupplyDrop.sqf' which is located in the mission file...

O0OnjpR.jpg

It goes nowhere, its beeing packed with the SDROP.pbo when you back the SDROP folder into pbo. Just pack the SDROP folder, then you will get a SDROP.pbo, upload that .pbo to your EpochHive/Addons and you are good to go. If you placed the call for it in init.sqf and initServer.sqf in your MPMissions folder/Pbo. Upload a new epoch.mission.pbo aswell. Should be good to go.

 

Moody

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It goes nowhere, its beeing packed with the SDROP.pbo when you back the SDROP folder into pbo. Just pack the SDROP folder, then you will get a SDROP.pbo, upload that .pbo to your EpochHive/Addons and you are good to go. If you placed the call for it in init.sqf and initServer.sqf in your MPMissions folder/Pbo. Upload a new epoch.mission.pbo aswell. Should be good to go.

 

Moody

Oh that's cool man, thanks for the help I appreciate it.

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im having to take this off as the helicopter keeps circling around dropping more ai of. last count before stopping the server to remove them was 70 aI!! 

 

I've personally witnessed hundreds of drops in testing (and, I do mean hundreds), and it only ever dumped as many as the original script indicated below (most I ever got was 6):

_grpCount = 3;				//default: 3 - this is our minimum number of paratroopers
_grpReinforce = floor(random 3)+1;	//number of additional paratroopers 1-3
_grpCount = _grpCount + _grpReinforce;

Not saying it didn't happen to you, but I wouldn't know where to fix it since the group size is finitely defined.

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it was dropping the correct amount at each drop. the problem was that after dropping them off the heli would fly off and then turn back and return to almost the same location and drop the ai again. I was going to get a screen shot of all the AI but didn't as tbh it wouldn't help fix the issue.

 

The message in the top corner kept repeating as well so its as if the whole script was rerunning only using the same helicopter time and time again.

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If it helps here is the log from the rpt before i took it out.

 

12:00:46 [sDROP]: Starting Supply Drop Mission Framework.


12:00:46 [sDROP]: Functions loaded. Starting supply drop timer.
12:15:56 [sDROP]: Paratrooper group null? false, Number of units in group = 10
12:15:56 [sDROP]: Helicopter spawned, and moving to WP
12:19:08 [sDROP]: Crate landed. Starting Crate de-spawn timer
12:19:08 [sDROP]: Deleted supply helicopter for loitering
12:49:18 [sDROP]: No players found the crate. Deleted crate
13:04:24 [sDROP]: Paratrooper group null? false, Number of units in group = 9
13:04:24 [sDROP]: Helicopter spawned, and moving to WP
13:06:53 [sDROP]: Crate landed. Starting Crate de-spawn timer
13:36:59 [sDROP]: No players found the crate. Deleted crate
14:07:05 [sDROP]: Paratrooper group null? false, Number of units in group = 8
14:07:05 [sDROP]: Helicopter spawned, and moving to WP
14:10:07 [sDROP]: Crate landed. Starting Crate de-spawn timer
14:22:07 [sDROP]: Paratrooper group null? false, Number of units in group = 7
14:22:07 [sDROP]: Helicopter spawned, and moving to WP
14:24:41 [sDROP]: Crate landed. Starting Crate de-spawn timer
14:37:05 [sDROP]: Paratrooper group null? false, Number of units in group = 8
14:37:05 [sDROP]: Helicopter spawned, and moving to WP
14:39:49 [sDROP]: Crate dropped in water - restarting.
14:40:12 [sDROP]: No players found the crate. Deleted crate
14:52:05 [sDROP]: Paratrooper group null? false, Number of units in group = 9
14:52:05 [sDROP]: Helicopter spawned, and moving to WP
14:52:06 [sDROP]: Paratrooper group null? false, Number of units in group = 8
14:52:06 [sDROP]: Helicopter spawned, and moving to WP
14:54:26 [sDROP]: Crate landed. Starting Crate de-spawn timer
14:54:46 [sDROP]: No players found the crate. Deleted crate
14:54:55 [sDROP]: Paratrooper group null? false, Number of units in group = 7
14:54:55 [sDROP]: Helicopter spawned, and moving to WP
15:10:19 [sDROP]: Paratrooper group null? false, Number of units in group = 10
15:10:19 [sDROP]: Helicopter spawned, and moving to WP
15:10:20 [sDROP]: Paratrooper group null? false, Number of units in group = 8
15:10:20 [sDROP]: Helicopter spawned, and moving to WP
15:13:29 [sDROP]: Crate landed. Starting Crate de-spawn timer
15:24:06 [sDROP]: Paratrooper group null? false, Number of units in group = 12
15:24:06 [sDROP]: Helicopter spawned, and moving to WP
15:24:09 [sDROP]: Paratrooper group null? false, Number of units in group = 10
15:24:09 [sDROP]: Helicopter spawned, and moving to WP
15:24:32 [sDROP]: No players found the crate. Deleted crate
15:24:52 [sDROP]: Paratrooper group null? false, Number of units in group = 9
15:24:52 [sDROP]: Helicopter spawned, and moving to WP
15:26:41 [sDROP]: Paratrooper group null? false, Number of units in group = 12
15:26:41 [sDROP]: Helicopter spawned, and moving to WP
15:27:36 [sDROP]: Crate landed. Starting Crate de-spawn timer
15:29:18 [sDROP]: Crate landed. Starting Crate de-spawn timer
15:39:52 [sDROP]: Paratrooper group null? false, Number of units in group = 10
15:39:52 [sDROP]: Helicopter spawned, and moving to WP
15:39:52 [sDROP]: Paratrooper group null? false, Number of units in group = 11
15:39:52 [sDROP]: Helicopter spawned, and moving to WP
15:40:52 [sDROP]: Paratrooper group null? false, Number of units in group = 7
15:40:52 [sDROP]: Helicopter spawned, and moving to WP
15:41:43 [sDROP]: Paratrooper group null? false, Number of units in group = 7
15:41:43 [sDROP]: Helicopter spawned, and moving to WP
15:41:44 [sDROP]: Paratrooper group null? false, Number of units in group = 7
15:41:44 [sDROP]: Helicopter spawned, and moving to WP
15:42:28 [sDROP]: Paratrooper group null? false, Number of units in group = 12
15:42:28 [sDROP]: Helicopter spawned, and moving to WP
15:43:26 [sDROP]: Crate landed. Starting Crate de-spawn timer
15:43:36 [sDROP]: No players found the crate. Deleted crate
15:43:58 [sDROP]: Crate landed. Starting Crate de-spawn timer
15:54:37 [sDROP]: Paratrooper group null? false, Number of units in group = 10
15:54:37 [sDROP]: Helicopter spawned, and moving to WP
15:54:38 [sDROP]: Paratrooper group null? false, Number of units in group = 8
15:54:38 [sDROP]: Helicopter spawned, and moving to WP
15:56:09 [sDROP]: Paratrooper group null? false, Number of units in group = 9
15:56:09 [sDROP]: Helicopter spawned, and moving to WP
15:56:14 [sDROP]: Paratrooper group null? false, Number of units in group = 7
15:56:14 [sDROP]: Helicopter spawned, and moving to WP
15:56:51 [sDROP]: Paratrooper group null? false, Number of units in group = 12
15:56:51 [sDROP]: Helicopter spawned, and moving to WP
15:57:05 [sDROP]: Crate landed. Starting Crate de-spawn timer
15:57:28 [sDROP]: Paratrooper group null? false, Number of units in group = 7
15:57:28 [sDROP]: Helicopter spawned, and moving to WP
15:57:42 [sDROP]: No players found the crate. Deleted crate
15:58:16 [sDROP]: Paratrooper group null? false, Number of units in group = 8
15:58:16 [sDROP]: Helicopter spawned, and moving to WP
15:58:21 [sDROP]: Crate landed. Starting Crate de-spawn timer
15:59:24 [sDROP]: No players found the crate. Deleted crate
15:59:33 [sDROP]: Crate landed. Starting Crate de-spawn timer
15:59:34 [sDROP]: Paratrooper group null? false, Number of units in group = 10
15:59:34 [sDROP]: Helicopter spawned, and moving to WP
15:59:57 [sDROP]: Crate landed. Starting Crate de-spawn timer
16:01:35 [sDROP]: Crate dropped in water - restarting.
16:02:25 [sDROP]: Crate landed. Starting Crate de-spawn timer
16:11:52 [sDROP]: Paratrooper group null? false, Number of units in group = 9
16:11:52 [sDROP]: Helicopter spawned, and moving to WP
16:12:26 [sDROP]: Paratrooper group null? false, Number of units in group = 11
16:12:26 [sDROP]: Helicopter spawned, and moving to WP
16:12:27 [sDROP]: Paratrooper group null? false, Number of units in group = 10
16:12:27 [sDROP]: Helicopter spawned, and moving to WP
16:13:33 [sDROP]: No players found the crate. Deleted crate
16:13:46 [sDROP]: Paratrooper group null? false, Number of units in group = 12
16:13:46 [sDROP]: Helicopter spawned, and moving to WP
16:14:05 [sDROP]: No players found the crate. Deleted crate
16:14:30 [sDROP]: Paratrooper group null? false, Number of units in group = 12
16:14:30 [sDROP]: Helicopter spawned, and moving to WP
16:15:02 [sDROP]: Paratrooper group null? false, Number of units in group = 12
16:15:02 [sDROP]: Helicopter spawned, and moving to WP
16:15:15 [sDROP]: Crate landed. Starting Crate de-spawn timer
16:15:51 [sDROP]: Crate landed. Starting Crate de-spawn timer
16:18:02 [sDROP]: Crate landed. Starting Crate de-spawn timer
16:18:36 [sDROP]: Crate landed. Starting Crate de-spawn timer
16:26:51 [sDROP]: Paratrooper group null? false, Number of units in group = 8
16:26:51 [sDROP]: Helicopter spawned, and moving to WP
16:26:51 [sDROP]: Paratrooper group null? false, Number of units in group = 10
16:26:51 [sDROP]: Helicopter spawned, and moving to WP
16:27:12 [sDROP]: No players found the crate. Deleted crate
16:27:48 [sDROP]: Paratrooper group null? false, Number of units in group = 10
16:27:48 [sDROP]: Helicopter spawned, and moving to WP
16:27:49 [sDROP]: Paratrooper group null? false, Number of units in group = 7
16:27:49 [sDROP]: Helicopter spawned, and moving to WP
16:28:28 [sDROP]: No players found the crate. Deleted crate
16:28:39 [sDROP]: Paratrooper group null? false, Number of units in group = 9
16:28:39 [sDROP]: Helicopter spawned, and moving to WP
16:28:43 [sDROP]: Paratrooper group null? false, Number of units in group = 10
16:28:43 [sDROP]: Helicopter spawned, and moving to WP
16:28:44 [sDROP]: Paratrooper group null? false, Number of units in group = 10
16:28:44 [sDROP]: Helicopter spawned, and moving to WP
16:28:44 [sDROP]: Paratrooper group null? false, Number of units in group = 10
16:28:44 [sDROP]: Helicopter spawned, and moving to WP
16:29:13 [sDROP]: Paratrooper group null? false, Number of units in group = 12
16:29:13 [sDROP]: Helicopter spawned, and moving to WP
16:29:24 [sDROP]: Paratrooper group null? false, Number of units in group = 11
16:29:24 [sDROP]: Helicopter spawned, and moving to WP
16:29:31 [sDROP]: Crate landed. Starting Crate de-spawn timer
16:29:40 [sDROP]: No players found the crate. Deleted crate
16:30:04 [sDROP]: No players found the crate. Deleted crate
16:30:15 [sDROP]: Crate landed. Starting Crate de-spawn timer
16:30:15 [sDROP]: Crate landed. Starting Crate de-spawn timer
16:30:36 [sDROP]: Paratrooper group null? false, Number of units in group = 7
16:30:36 [sDROP]: Helicopter spawned, and moving to WP
16:31:30 [sDROP]: Crate landed. Starting Crate de-spawn timer
16:31:39 [sDROP]: Crate landed. Starting Crate de-spawn timer
16:31:39 [sDROP]: Deleted supply helicopter for loitering
16:31:40 [sDROP]: Crate dropped in water - restarting.
16:31:42 [sDROP]: Paratrooper group null? false, Number of units in group = 10
16:31:42 [sDROP]: Helicopter spawned, and moving to WP
16:31:43 [sDROP]: Crate dropped in water - restarting.
16:32:32 [sDROP]: No players found the crate. Deleted crate
16:33:13 [sDROP]: Crate landed. Starting Crate de-spawn timer
16:33:54 [sDROP]: Crate landed. Starting Crate de-spawn timer
16:43:34 [sDROP]: Paratrooper group null? false, Number of units in group = 12
16:43:34 [sDROP]: Helicopter spawned, and moving to WP
16:44:22 [sDROP]: Paratrooper group null? false, Number of units in group = 10
16:44:22 [sDROP]: Helicopter spawned, and moving to WP
16:44:23 [sDROP]: Paratrooper group null? false, Number of units in group = 9
16:44:23 [sDROP]: Helicopter spawned, and moving to WP
16:44:47 [sDROP]: Paratrooper group null? false, Number of units in group = 9
16:44:47 [sDROP]: Helicopter spawned, and moving to WP
16:45:10 [sDROP]: Paratrooper group null? false, Number of units in group = 11
16:45:10 [sDROP]: Helicopter spawned, and moving to WP
16:45:22 [sDROP]: No players found the crate. Deleted crate
16:45:40 [sDROP]: Paratrooper group null? false, Number of units in group = 10
16:45:40 [sDROP]: Helicopter spawned, and moving to WP
16:45:59 [sDROP]: No players found the crate. Deleted crate
16:46:25 [sDROP]: Paratrooper group null? false, Number of units in group = 11
16:46:25 [sDROP]: Helicopter spawned, and moving to WP
16:46:41 [sDROP]: Paratrooper group null? false, Number of units in group = 10
16:46:41 [sDROP]: Helicopter spawned, and moving to WP
16:46:48 [sDROP]: Crate landed. Starting Crate de-spawn timer
16:46:48 [sDROP]: Deleted supply helicopter for loitering
16:46:50 [sDROP]: Paratrooper group null? false, Number of units in group = 7
16:46:50 [sDROP]: Helicopter spawned, and moving to WP
16:47:08 [sDROP]: Crate landed. Starting Crate de-spawn timer
16:47:34 [sDROP]: Crate landed. Starting Crate de-spawn timer
16:47:38 [sDROP]: Paratrooper group null? false, Number of units in group = 10
16:47:38 [sDROP]: Helicopter spawned, and moving to WP
16:48:00 [sDROP]: Crate landed. Starting Crate de-spawn timer
16:48:09 [sDROP]: No players found the crate. Deleted crate
16:48:24 [sDROP]: Paratrooper group null? false, Number of units in group = 11
16:48:24 [sDROP]: Helicopter spawned, and moving to WP
16:48:36 [sDROP]: Crate landed. Starting Crate de-spawn timer
16:48:43 [sDROP]: No players found the crate. Deleted crate
16:49:15 [sDROP]: Crate landed. Starting Crate de-spawn timer
16:49:25 [sDROP]: Crate landed. Starting Crate de-spawn timer
16:50:02 [sDROP]: Crate landed. Starting Crate de-spawn timer
16:57:18 [sDROP]: Paratrooper group null? false, Number of units in group = 10
16:57:18 [sDROP]: Helicopter spawned, and moving to WP
16:57:18 [sDROP]: Paratrooper group null? false, Number of units in group = 7
16:57:18 [sDROP]: Helicopter spawned, and moving to WP
16:59:39 [sDROP]: No players found the crate. Deleted crate
17:00:09 [sDROP]: Crate landed. Starting Crate de-spawn timer
17:00:21 [sDROP]: Crate dropped in water - restarting.
17:00:22 [sDROP]: No players found the crate. Deleted crate
17:00:22 [sDROP]: No players found the crate. Deleted crate
17:00:28 [sDROP]: Paratrooper group null? false, Number of units in group = 11
17:00:28 [sDROP]: Helicopter spawned, and moving to WP
17:00:49 [sDROP]: Paratrooper group null? false, Number of units in group = 11
17:00:49 [sDROP]: Helicopter spawned, and moving to WP
17:01:38 [sDROP]: No players found the crate. Deleted crate
17:01:41 [sDROP]: Paratrooper group null? false, Number of units in group = 10
17:01:41 [sDROP]: Helicopter spawned, and moving to WP
17:01:46 [sDROP]: Paratrooper group null? false, Number of units in group = 8
17:01:46 [sDROP]: Helicopter spawned, and moving to WP
17:01:46 [sDROP]: Paratrooper group null? false, Number of units in group = 9
17:01:46 [sDROP]: Helicopter spawned, and moving to WP
17:01:51 [sDROP]: No players found the crate. Deleted crate
17:03:16 [sDROP]: Crate landed. Starting Crate de-spawn timer
17:03:20 [sDROP]: No players found the crate. Deleted crate
17:04:02 [sDROP]: No players found the crate. Deleted crate
17:04:20 [sDROP]: Crate landed. Starting Crate de-spawn timer
17:04:38 [sDROP]: Crate landed. Starting Crate de-spawn timer
17:04:46 [sDROP]: Paratrooper group null? false, Number of units in group = 11
17:04:46 [sDROP]: Helicopter spawned, and moving to WP
17:15:28 [sDROP]: Paratrooper group null? false, Number of units in group = 8
17:15:28 [sDROP]: Helicopter spawned, and moving to WP
17:16:05 [sDROP]: Paratrooper group null? false, Number of units in group = 7
17:16:05 [sDROP]: Helicopter spawned, and moving to WP
17:16:05 [sDROP]: Paratrooper group null? false, Number of units in group = 11
17:16:05 [sDROP]: Helicopter spawned, and moving to WP
17:16:42 [sDROP]: Paratrooper group null? false, Number of units in group = 8
17:16:42 [sDROP]: Helicopter spawned, and moving to WP
17:17:01 [sDROP]: No players found the crate. Deleted crate
17:17:16 [sDROP]: No players found the crate. Deleted crate
17:17:41 [sDROP]: No players found the crate. Deleted crate
17:17:46 [sDROP]: Paratrooper group null? false, Number of units in group = 12
17:17:46 [sDROP]: Helicopter spawned, and moving to WP
17:18:07 [sDROP]: No players found the crate. Deleted crate
17:18:17 [sDROP]: Paratrooper group null? false, Number of units in group = 7
17:18:17 [sDROP]: Helicopter spawned, and moving to WP
17:18:33 [sDROP]: Paratrooper group null? false, Number of units in group = 12
17:18:33 [sDROP]: Helicopter spawned, and moving to WP
17:18:36 [sDROP]: Crate landed. Starting Crate de-spawn timer
17:18:44 [sDROP]: No players found the crate. Deleted crate
17:18:49 [sDROP]: Paratrooper group null? false, Number of units in group = 7
17:18:49 [sDROP]: Helicopter spawned, and moving to WP
17:18:49 [sDROP]: Paratrooper group null? false, Number of units in group = 11
17:18:49 [sDROP]: Helicopter spawned, and moving to WP
17:18:49 [sDROP]: Crate landed. Starting Crate de-spawn timer
17:19:23 [sDROP]: No players found the crate. Deleted crate
17:19:33 [sDROP]: No players found the crate. Deleted crate
17:19:56 [sDROP]: Crate landed. Starting Crate de-spawn timer
17:20:10 [sDROP]: No players found the crate. Deleted crate
17:20:25 [sDROP]: Paratrooper group null? false, Number of units in group = 8
17:20:25 [sDROP]: Helicopter spawned, and moving to WP
17:21:17 [sDROP]: Crate landed. Starting Crate de-spawn timer
17:21:40 [sDROP]: Crate landed. Starting Crate de-spawn timer
17:21:49 [sDROP]: Crate landed. Starting Crate de-spawn timer
17:21:55 [sDROP]: Paratrooper group null? false, Number of units in group = 7
17:21:55 [sDROP]: Helicopter spawned, and moving to WP
17:23:13 [sDROP]: Crate landed. Starting Crate de-spawn timer
17:29:47 [sDROP]: Paratrooper group null? false, Number of units in group = 12
17:29:47 [sDROP]: Helicopter spawned, and moving to WP
17:30:17 [sDROP]: No players found the crate. Deleted crate
17:30:28 [sDROP]: Paratrooper group null? false, Number of units in group = 7
17:30:28 [sDROP]: Helicopter spawned, and moving to WP
17:30:29 [sDROP]: Paratrooper group null? false, Number of units in group = 10
17:30:29 [sDROP]: Helicopter spawned, and moving to WP
17:30:29 [sDROP]: Paratrooper group null? false, Number of units in group = 8
17:30:29 [sDROP]: Helicopter spawned, and moving to WP
17:31:42 [sDROP]: Paratrooper group null? false, Number of units in group = 11
17:31:42 [sDROP]: Helicopter spawned, and moving to WP
17:31:44 [sDROP]: Paratrooper group null? false, Number of units in group = 11
17:31:44 [sDROP]: Helicopter spawned, and moving to WP
17:31:45 [sDROP]: Paratrooper group null? false, Number of units in group = 7
17:31:45 [sDROP]: Helicopter spawned, and moving to WP
17:31:57 [sDROP]: Paratrooper group null? false, Number of units in group = 7
17:31:57 [sDROP]: Helicopter spawned, and moving to WP
17:31:57 [sDROP]: Paratrooper group null? false, Number of units in group = 11
17:31:57 [sDROP]: Helicopter spawned, and moving to WP
17:32:47 [sDROP]: Paratrooper group null? false, Number of units in group = 9
17:32:47 [sDROP]: Helicopter spawned, and moving to WP
17:33:13 [sDROP]: Paratrooper group null? false, Number of units in group = 9
17:33:13 [sDROP]: Helicopter spawned, and moving to WP
17:33:16 [sDROP]: Paratrooper group null? false, Number of units in group = 10
17:33:16 [sDROP]: Helicopter spawned, and moving to WP
17:33:16 [sDROP]: Paratrooper group null? false, Number of units in group = 8
17:33:16 [sDROP]: Helicopter spawned, and moving to WP
17:33:24 [sDROP]: No players found the crate. Deleted crate
17:33:27 [sDROP]: Paratrooper group null? false, Number of units in group = 9
17:33:27 [sDROP]: Helicopter spawned, and moving to WP
17:33:28 [sDROP]: Paratrooper group null? false, Number of units in group = 8
17:33:28 [sDROP]: Helicopter spawned, and moving to WP
17:33:38 [sDROP]: Crate landed. Starting Crate de-spawn timer
17:33:45 [sDROP]: Crate landed. Starting Crate de-spawn timer
17:33:50 [sDROP]: Paratrooper group null? false, Number of units in group = 8
17:33:50 [sDROP]: Helicopter spawned, and moving to WP
17:34:08 [sDROP]: Paratrooper group null? false, Number of units in group = 11
17:34:08 [sDROP]: Helicopter spawned, and moving to WP
17:34:09 [sDROP]: Paratrooper group null? false, Number of units in group = 10
17:34:09 [sDROP]: Helicopter spawned, and moving to WP
17:34:28 [sDROP]: No players found the crate. Deleted crate
17:34:32 [sDROP]: Crate landed. Starting Crate de-spawn timer
17:34:45 [sDROP]: Paratrooper group null? false, Number of units in group = 7
17:34:45 [sDROP]: Helicopter spawned, and moving to WP
17:34:46 [sDROP]: No players found the crate. Deleted crate
17:34:51 [sDROP]: Crate landed. Starting Crate de-spawn timer
17:35:10 [sDROP]: Paratrooper group null? false, Number of units in group = 7
17:35:10 [sDROP]: Helicopter spawned, and moving to WP
17:35:14 [sDROP]: Crate landed. Starting Crate de-spawn timer
17:35:26 [sDROP]: Crate landed. Starting Crate de-spawn timer
17:35:26 [sDROP]: Paratrooper group null? false, Number of units in group = 8
17:35:26 [sDROP]: Helicopter spawned, and moving to WP
17:35:26 [sDROP]: Crate landed. Starting Crate de-spawn timer
17:35:28 [sDROP]: Paratrooper group null? false, Number of units in group = 7
17:35:28 [sDROP]: Helicopter spawned, and moving to WP
17:36:05 [sDROP]: Crate landed. Starting Crate de-spawn timer
17:36:21 [sDROP]: Crate landed. Starting Crate de-spawn timer
17:36:24 [sDROP]: Crate dropped in water - restarting.
17:36:27 [sDROP]: Crate landed. Starting Crate de-spawn timer
17:36:27 [sDROP]: Deleted supply helicopter for loitering
17:36:55 [sDROP]: Crate landed. Starting Crate de-spawn timer
17:37:07 [sDROP]: Crate landed. Starting Crate de-spawn timer
17:37:09 [sDROP]: Crate dropped in water - restarting.
17:38:13 [sDROP]: Crate landed. Starting Crate de-spawn timer
17:38:51 [sDROP]: Crate landed. Starting Crate de-spawn timer
17:38:51 [sDROP]: Deleted supply helicopter for loitering

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Chernarus support doesnt work. Marker and create spawning all the time outside the map. Chernarus Cords

_posArray = [[72.0000,8184.00,200],[15320.0,7816.00,200],[7528.00,15320.0,200],[6888.00,40.0000,200]];

 

it works but the marker and create still spawning in debug

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Chernarus support doesnt work. Marker and create spawning all the time outside the map. Chernarus Cords

_posArray = [[72.0000,8184.00,200],[15320.0,7816.00,200],[7528.00,15320.0,200],[6888.00,40.0000,200]];

 

it works but the marker and create still spawning in debug

 

I can confirm, most fall off the map, i don't see a center point to change anywhere, previous versions had it and the crate never drifted outside the map.

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I can confirm, most fall off the map, i don't see a center point to change anywhere, previous versions had it and the crate never drifted outside the map.

Try using the _mapcenter variable in this post:

 

I don't think BetterZedthanDeads co-ordinates are NSEW respectively. (I don't know if that makes any difference or not.)

 

Here are things I'm playing with. Hopefully self explanatory.

_posArray = [[72.0000,8184.00,200],[15320.0,7816.00,200],[7528.00,15320.0,200],[6888.00,40.0000,200]]; //betterzedthandeads
//_posArray = [[7300.0,15000.0,200],[7300.0,1200.0,200],[14500.0,8200.0,200],[100.0,8200.0,200]]; //mine
_mapCenter = [7067.50,7798.63]; //added to replace helispawnpostion in -coords (from bettersedthandead)

//random supply helicopter spawn
_heliSpawnPosition = _posArray call bis_fnc_selectrandom;  

//these variables determine a safe location for the supply crate drops
//using the helicopter spawn as starting point
//_coords = [_heliSpawnPosition,0,-1,30,0,30,0] call BIS_fnc_findSafePos;
_coords = [_mapCenter,500,5000,30,0,10,0] call BIS_fnc_findSafePos; //added by betterzedthandead
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Need to update this for new Epoch loot tables.

8:16:54 Error in expression <se (isClass (configFile >> "CfgWeapons" >> _var)): {
_kindOf = [(configFile >> ">
 8:16:54   Error position: <>> _var)): {
_kindOf = [(configFile >> ">
 8:16:54   Error >>: Type Array, expected String
 8:16:54 File SDROP\scripts\SDROP_Functions.sqf, line 161
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Need to update this for new Epoch loot tables.

8:16:54 Error in expression <se (isClass (configFile >> "CfgWeapons" >> _var)): {
_kindOf = [(configFile >> ">
 8:16:54   Error position: <>> _var)): {
_kindOf = [(configFile >> ">
 8:16:54   Error >>: Type Array, expected String
 8:16:54 File SDROP\scripts\SDROP_Functions.sqf, line 161

 

 

to fix, open: /SDROP/scripts/SDROP_Functions.sqf

 

 

go to line: 148

 

and replace

	// Generate Loot
{
_tmp = (getArray(_x >> 'items'));
for "_z" from 0 to ((count(_tmp))-1) do {
SDROPLootList = SDROPLootList + [((_tmp select _z) select 0)];
};
} forEach ("configName _x != 'Uniforms' && configName _x != 'Headgear'" configClasses (configFile >> "CfgLootTable"));

with

// Generate Loot
{
 _tmp = (getArray(_x >> 'items'));
 {SDROPLootList = SDROPLootList + [ ( _x select 0 ) select 0 ];} forEach (_tmp);
} forEach ("configName _x != 'Uniforms' && configName _x != 'Headgear'" configClasses (configFile >> "CfgLootTable"));

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to fix, open: /SDROP/scripts/SDROP_Functions.sqf

 

 

go to line: 148

 

and replace

	// Generate Loot
{
_tmp = (getArray(_x >> 'items'));
for "_z" from 0 to ((count(_tmp))-1) do {
SDROPLootList = SDROPLootList + [((_tmp select _z) select 0)];
};
} forEach ("configName _x != 'Uniforms' && configName _x != 'Headgear'" configClasses (configFile >> "CfgLootTable"));

with

// Generate Loot
{
 _tmp = (getArray(_x >> 'items'));
 {SDROPLootList = SDROPLootList + [ ( _x select 0 ) select 0 ];} forEach (_tmp);
} forEach ("configName _x != 'Uniforms' && configName _x != 'Headgear'" configClasses (configFile >> "CfgLootTable"));

 

 

That worked, thank you!  But the crates seem to be disappearing.  Looks like they redid the cleanup in Epoch again.  

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