tdavison Posted March 17, 2015 Author Report Share Posted March 17, 2015 on altis i keep getting the crate landing in the sea. how do i fix this? Unfortunately, there is little to fix as the crate can drift quite far (based on weather conditions). The mission restarts once the crate lands. Link to comment Share on other sites More sharing options...
Achmed Posted March 18, 2015 Report Share Posted March 18, 2015 Unfortunately, there is little to fix as the crate can drift quite far (based on weather conditions). The mission restarts once the crate lands. just seemed a bit coincidental that the 2 times the helicopter spawned from the north the crate ended up in the sea at exactly the same location... Link to comment Share on other sites More sharing options...
Moody Posted March 18, 2015 Report Share Posted March 18, 2015 Hey! I have noticed that after the update with ai dropping with crate, the helicopter hovers over and then it fly back and forth over and over....and over and over. Like its bugged and dont know what to do. Anyone else experiencing this? Link to comment Share on other sites More sharing options...
Connorr Posted March 18, 2015 Report Share Posted March 18, 2015 Can this be added to a rented server or is it for dedicated only? Link to comment Share on other sites More sharing options...
Moody Posted March 18, 2015 Report Share Posted March 18, 2015 If you have FTP access or a control panel where you can download/upload files to server, you can use it. Link to comment Share on other sites More sharing options...
Connorr Posted March 18, 2015 Report Share Posted March 18, 2015 If you have FTP access or a control panel where you can download/upload files to server, you can use it. Sweet thanks man. Link to comment Share on other sites More sharing options...
Connorr Posted March 18, 2015 Report Share Posted March 18, 2015 Quick question where do I put the 'scripts' and 'SDROP_SupplyDrop.sqf'? I have the other things in the correct places just not sure where to put those. Link to comment Share on other sites More sharing options...
Moody Posted March 18, 2015 Report Share Posted March 18, 2015 Scripts go into MPMissions folder. Pack SDROP folder to pbo and upload to epochhive/addons Link to comment Share on other sites More sharing options...
Connorr Posted March 18, 2015 Report Share Posted March 18, 2015 Scripts go into MPMissions folder. Pack SDROP folder to pbo and upload to epochhive/addons Thanks but I mean the 'SDROP_SupplyDrop.sqf' which is located in the mission file... Link to comment Share on other sites More sharing options...
Moody Posted March 18, 2015 Report Share Posted March 18, 2015 Thanks but I mean the 'SDROP_SupplyDrop.sqf' which is located in the mission file... It goes nowhere, its beeing packed with the SDROP.pbo when you back the SDROP folder into pbo. Just pack the SDROP folder, then you will get a SDROP.pbo, upload that .pbo to your EpochHive/Addons and you are good to go. If you placed the call for it in init.sqf and initServer.sqf in your MPMissions folder/Pbo. Upload a new epoch.mission.pbo aswell. Should be good to go. Moody Link to comment Share on other sites More sharing options...
Connorr Posted March 18, 2015 Report Share Posted March 18, 2015 It goes nowhere, its beeing packed with the SDROP.pbo when you back the SDROP folder into pbo. Just pack the SDROP folder, then you will get a SDROP.pbo, upload that .pbo to your EpochHive/Addons and you are good to go. If you placed the call for it in init.sqf and initServer.sqf in your MPMissions folder/Pbo. Upload a new epoch.mission.pbo aswell. Should be good to go. Moody Oh that's cool man, thanks for the help I appreciate it. Link to comment Share on other sites More sharing options...
Moody Posted March 18, 2015 Report Share Posted March 18, 2015 Oh that's cool man, thanks for the help I appreciate it. Np, let me know if you run into more trouble. I will help you as much as i can. Link to comment Share on other sites More sharing options...
Achmed Posted March 18, 2015 Report Share Posted March 18, 2015 im having to take this off as the helicopter keeps circling around dropping more ai of. last count before stopping the server to remove them was 70 aI!! Link to comment Share on other sites More sharing options...
tdavison Posted March 18, 2015 Author Report Share Posted March 18, 2015 im having to take this off as the helicopter keeps circling around dropping more ai of. last count before stopping the server to remove them was 70 aI!! I've personally witnessed hundreds of drops in testing (and, I do mean hundreds), and it only ever dumped as many as the original script indicated below (most I ever got was 6): _grpCount = 3; //default: 3 - this is our minimum number of paratroopers _grpReinforce = floor(random 3)+1; //number of additional paratroopers 1-3 _grpCount = _grpCount + _grpReinforce; Not saying it didn't happen to you, but I wouldn't know where to fix it since the group size is finitely defined. Link to comment Share on other sites More sharing options...
Achmed Posted March 19, 2015 Report Share Posted March 19, 2015 it was dropping the correct amount at each drop. the problem was that after dropping them off the heli would fly off and then turn back and return to almost the same location and drop the ai again. I was going to get a screen shot of all the AI but didn't as tbh it wouldn't help fix the issue. The message in the top corner kept repeating as well so its as if the whole script was rerunning only using the same helicopter time and time again. Link to comment Share on other sites More sharing options...
Achmed Posted March 19, 2015 Report Share Posted March 19, 2015 If it helps here is the log from the rpt before i took it out. 12:00:46 [sDROP]: Starting Supply Drop Mission Framework. 12:00:46 [sDROP]: Functions loaded. Starting supply drop timer. 12:15:56 [sDROP]: Paratrooper group null? false, Number of units in group = 10 12:15:56 [sDROP]: Helicopter spawned, and moving to WP 12:19:08 [sDROP]: Crate landed. Starting Crate de-spawn timer 12:19:08 [sDROP]: Deleted supply helicopter for loitering 12:49:18 [sDROP]: No players found the crate. Deleted crate 13:04:24 [sDROP]: Paratrooper group null? false, Number of units in group = 9 13:04:24 [sDROP]: Helicopter spawned, and moving to WP 13:06:53 [sDROP]: Crate landed. Starting Crate de-spawn timer 13:36:59 [sDROP]: No players found the crate. Deleted crate 14:07:05 [sDROP]: Paratrooper group null? false, Number of units in group = 8 14:07:05 [sDROP]: Helicopter spawned, and moving to WP 14:10:07 [sDROP]: Crate landed. Starting Crate de-spawn timer 14:22:07 [sDROP]: Paratrooper group null? false, Number of units in group = 7 14:22:07 [sDROP]: Helicopter spawned, and moving to WP 14:24:41 [sDROP]: Crate landed. Starting Crate de-spawn timer 14:37:05 [sDROP]: Paratrooper group null? false, Number of units in group = 8 14:37:05 [sDROP]: Helicopter spawned, and moving to WP 14:39:49 [sDROP]: Crate dropped in water - restarting. 14:40:12 [sDROP]: No players found the crate. Deleted crate 14:52:05 [sDROP]: Paratrooper group null? false, Number of units in group = 9 14:52:05 [sDROP]: Helicopter spawned, and moving to WP 14:52:06 [sDROP]: Paratrooper group null? false, Number of units in group = 8 14:52:06 [sDROP]: Helicopter spawned, and moving to WP 14:54:26 [sDROP]: Crate landed. Starting Crate de-spawn timer 14:54:46 [sDROP]: No players found the crate. Deleted crate 14:54:55 [sDROP]: Paratrooper group null? false, Number of units in group = 7 14:54:55 [sDROP]: Helicopter spawned, and moving to WP 15:10:19 [sDROP]: Paratrooper group null? false, Number of units in group = 10 15:10:19 [sDROP]: Helicopter spawned, and moving to WP 15:10:20 [sDROP]: Paratrooper group null? false, Number of units in group = 8 15:10:20 [sDROP]: Helicopter spawned, and moving to WP 15:13:29 [sDROP]: Crate landed. Starting Crate de-spawn timer 15:24:06 [sDROP]: Paratrooper group null? false, Number of units in group = 12 15:24:06 [sDROP]: Helicopter spawned, and moving to WP 15:24:09 [sDROP]: Paratrooper group null? false, Number of units in group = 10 15:24:09 [sDROP]: Helicopter spawned, and moving to WP 15:24:32 [sDROP]: No players found the crate. Deleted crate 15:24:52 [sDROP]: Paratrooper group null? false, Number of units in group = 9 15:24:52 [sDROP]: Helicopter spawned, and moving to WP 15:26:41 [sDROP]: Paratrooper group null? false, Number of units in group = 12 15:26:41 [sDROP]: Helicopter spawned, and moving to WP 15:27:36 [sDROP]: Crate landed. Starting Crate de-spawn timer 15:29:18 [sDROP]: Crate landed. Starting Crate de-spawn timer 15:39:52 [sDROP]: Paratrooper group null? false, Number of units in group = 10 15:39:52 [sDROP]: Helicopter spawned, and moving to WP 15:39:52 [sDROP]: Paratrooper group null? false, Number of units in group = 11 15:39:52 [sDROP]: Helicopter spawned, and moving to WP 15:40:52 [sDROP]: Paratrooper group null? false, Number of units in group = 7 15:40:52 [sDROP]: Helicopter spawned, and moving to WP 15:41:43 [sDROP]: Paratrooper group null? false, Number of units in group = 7 15:41:43 [sDROP]: Helicopter spawned, and moving to WP 15:41:44 [sDROP]: Paratrooper group null? false, Number of units in group = 7 15:41:44 [sDROP]: Helicopter spawned, and moving to WP 15:42:28 [sDROP]: Paratrooper group null? false, Number of units in group = 12 15:42:28 [sDROP]: Helicopter spawned, and moving to WP 15:43:26 [sDROP]: Crate landed. Starting Crate de-spawn timer 15:43:36 [sDROP]: No players found the crate. Deleted crate 15:43:58 [sDROP]: Crate landed. Starting Crate de-spawn timer 15:54:37 [sDROP]: Paratrooper group null? false, Number of units in group = 10 15:54:37 [sDROP]: Helicopter spawned, and moving to WP 15:54:38 [sDROP]: Paratrooper group null? false, Number of units in group = 8 15:54:38 [sDROP]: Helicopter spawned, and moving to WP 15:56:09 [sDROP]: Paratrooper group null? false, Number of units in group = 9 15:56:09 [sDROP]: Helicopter spawned, and moving to WP 15:56:14 [sDROP]: Paratrooper group null? false, Number of units in group = 7 15:56:14 [sDROP]: Helicopter spawned, and moving to WP 15:56:51 [sDROP]: Paratrooper group null? false, Number of units in group = 12 15:56:51 [sDROP]: Helicopter spawned, and moving to WP 15:57:05 [sDROP]: Crate landed. Starting Crate de-spawn timer 15:57:28 [sDROP]: Paratrooper group null? false, Number of units in group = 7 15:57:28 [sDROP]: Helicopter spawned, and moving to WP 15:57:42 [sDROP]: No players found the crate. Deleted crate 15:58:16 [sDROP]: Paratrooper group null? false, Number of units in group = 8 15:58:16 [sDROP]: Helicopter spawned, and moving to WP 15:58:21 [sDROP]: Crate landed. Starting Crate de-spawn timer 15:59:24 [sDROP]: No players found the crate. Deleted crate 15:59:33 [sDROP]: Crate landed. Starting Crate de-spawn timer 15:59:34 [sDROP]: Paratrooper group null? false, Number of units in group = 10 15:59:34 [sDROP]: Helicopter spawned, and moving to WP 15:59:57 [sDROP]: Crate landed. Starting Crate de-spawn timer 16:01:35 [sDROP]: Crate dropped in water - restarting. 16:02:25 [sDROP]: Crate landed. Starting Crate de-spawn timer 16:11:52 [sDROP]: Paratrooper group null? false, Number of units in group = 9 16:11:52 [sDROP]: Helicopter spawned, and moving to WP 16:12:26 [sDROP]: Paratrooper group null? false, Number of units in group = 11 16:12:26 [sDROP]: Helicopter spawned, and moving to WP 16:12:27 [sDROP]: Paratrooper group null? false, Number of units in group = 10 16:12:27 [sDROP]: Helicopter spawned, and moving to WP 16:13:33 [sDROP]: No players found the crate. Deleted crate 16:13:46 [sDROP]: Paratrooper group null? false, Number of units in group = 12 16:13:46 [sDROP]: Helicopter spawned, and moving to WP 16:14:05 [sDROP]: No players found the crate. Deleted crate 16:14:30 [sDROP]: Paratrooper group null? false, Number of units in group = 12 16:14:30 [sDROP]: Helicopter spawned, and moving to WP 16:15:02 [sDROP]: Paratrooper group null? false, Number of units in group = 12 16:15:02 [sDROP]: Helicopter spawned, and moving to WP 16:15:15 [sDROP]: Crate landed. Starting Crate de-spawn timer 16:15:51 [sDROP]: Crate landed. Starting Crate de-spawn timer 16:18:02 [sDROP]: Crate landed. Starting Crate de-spawn timer 16:18:36 [sDROP]: Crate landed. Starting Crate de-spawn timer 16:26:51 [sDROP]: Paratrooper group null? false, Number of units in group = 8 16:26:51 [sDROP]: Helicopter spawned, and moving to WP 16:26:51 [sDROP]: Paratrooper group null? false, Number of units in group = 10 16:26:51 [sDROP]: Helicopter spawned, and moving to WP 16:27:12 [sDROP]: No players found the crate. Deleted crate 16:27:48 [sDROP]: Paratrooper group null? false, Number of units in group = 10 16:27:48 [sDROP]: Helicopter spawned, and moving to WP 16:27:49 [sDROP]: Paratrooper group null? false, Number of units in group = 7 16:27:49 [sDROP]: Helicopter spawned, and moving to WP 16:28:28 [sDROP]: No players found the crate. Deleted crate 16:28:39 [sDROP]: Paratrooper group null? false, Number of units in group = 9 16:28:39 [sDROP]: Helicopter spawned, and moving to WP 16:28:43 [sDROP]: Paratrooper group null? false, Number of units in group = 10 16:28:43 [sDROP]: Helicopter spawned, and moving to WP 16:28:44 [sDROP]: Paratrooper group null? false, Number of units in group = 10 16:28:44 [sDROP]: Helicopter spawned, and moving to WP 16:28:44 [sDROP]: Paratrooper group null? false, Number of units in group = 10 16:28:44 [sDROP]: Helicopter spawned, and moving to WP 16:29:13 [sDROP]: Paratrooper group null? false, Number of units in group = 12 16:29:13 [sDROP]: Helicopter spawned, and moving to WP 16:29:24 [sDROP]: Paratrooper group null? false, Number of units in group = 11 16:29:24 [sDROP]: Helicopter spawned, and moving to WP 16:29:31 [sDROP]: Crate landed. Starting Crate de-spawn timer 16:29:40 [sDROP]: No players found the crate. Deleted crate 16:30:04 [sDROP]: No players found the crate. Deleted crate 16:30:15 [sDROP]: Crate landed. Starting Crate de-spawn timer 16:30:15 [sDROP]: Crate landed. Starting Crate de-spawn timer 16:30:36 [sDROP]: Paratrooper group null? false, Number of units in group = 7 16:30:36 [sDROP]: Helicopter spawned, and moving to WP 16:31:30 [sDROP]: Crate landed. Starting Crate de-spawn timer 16:31:39 [sDROP]: Crate landed. Starting Crate de-spawn timer 16:31:39 [sDROP]: Deleted supply helicopter for loitering 16:31:40 [sDROP]: Crate dropped in water - restarting. 16:31:42 [sDROP]: Paratrooper group null? false, Number of units in group = 10 16:31:42 [sDROP]: Helicopter spawned, and moving to WP 16:31:43 [sDROP]: Crate dropped in water - restarting. 16:32:32 [sDROP]: No players found the crate. Deleted crate 16:33:13 [sDROP]: Crate landed. Starting Crate de-spawn timer 16:33:54 [sDROP]: Crate landed. Starting Crate de-spawn timer 16:43:34 [sDROP]: Paratrooper group null? false, Number of units in group = 12 16:43:34 [sDROP]: Helicopter spawned, and moving to WP 16:44:22 [sDROP]: Paratrooper group null? false, Number of units in group = 10 16:44:22 [sDROP]: Helicopter spawned, and moving to WP 16:44:23 [sDROP]: Paratrooper group null? false, Number of units in group = 9 16:44:23 [sDROP]: Helicopter spawned, and moving to WP 16:44:47 [sDROP]: Paratrooper group null? false, Number of units in group = 9 16:44:47 [sDROP]: Helicopter spawned, and moving to WP 16:45:10 [sDROP]: Paratrooper group null? false, Number of units in group = 11 16:45:10 [sDROP]: Helicopter spawned, and moving to WP 16:45:22 [sDROP]: No players found the crate. Deleted crate 16:45:40 [sDROP]: Paratrooper group null? false, Number of units in group = 10 16:45:40 [sDROP]: Helicopter spawned, and moving to WP 16:45:59 [sDROP]: No players found the crate. Deleted crate 16:46:25 [sDROP]: Paratrooper group null? false, Number of units in group = 11 16:46:25 [sDROP]: Helicopter spawned, and moving to WP 16:46:41 [sDROP]: Paratrooper group null? false, Number of units in group = 10 16:46:41 [sDROP]: Helicopter spawned, and moving to WP 16:46:48 [sDROP]: Crate landed. Starting Crate de-spawn timer 16:46:48 [sDROP]: Deleted supply helicopter for loitering 16:46:50 [sDROP]: Paratrooper group null? false, Number of units in group = 7 16:46:50 [sDROP]: Helicopter spawned, and moving to WP 16:47:08 [sDROP]: Crate landed. Starting Crate de-spawn timer 16:47:34 [sDROP]: Crate landed. Starting Crate de-spawn timer 16:47:38 [sDROP]: Paratrooper group null? false, Number of units in group = 10 16:47:38 [sDROP]: Helicopter spawned, and moving to WP 16:48:00 [sDROP]: Crate landed. Starting Crate de-spawn timer 16:48:09 [sDROP]: No players found the crate. Deleted crate 16:48:24 [sDROP]: Paratrooper group null? false, Number of units in group = 11 16:48:24 [sDROP]: Helicopter spawned, and moving to WP 16:48:36 [sDROP]: Crate landed. Starting Crate de-spawn timer 16:48:43 [sDROP]: No players found the crate. Deleted crate 16:49:15 [sDROP]: Crate landed. Starting Crate de-spawn timer 16:49:25 [sDROP]: Crate landed. Starting Crate de-spawn timer 16:50:02 [sDROP]: Crate landed. Starting Crate de-spawn timer 16:57:18 [sDROP]: Paratrooper group null? false, Number of units in group = 10 16:57:18 [sDROP]: Helicopter spawned, and moving to WP 16:57:18 [sDROP]: Paratrooper group null? false, Number of units in group = 7 16:57:18 [sDROP]: Helicopter spawned, and moving to WP 16:59:39 [sDROP]: No players found the crate. Deleted crate 17:00:09 [sDROP]: Crate landed. Starting Crate de-spawn timer 17:00:21 [sDROP]: Crate dropped in water - restarting. 17:00:22 [sDROP]: No players found the crate. Deleted crate 17:00:22 [sDROP]: No players found the crate. Deleted crate 17:00:28 [sDROP]: Paratrooper group null? false, Number of units in group = 11 17:00:28 [sDROP]: Helicopter spawned, and moving to WP 17:00:49 [sDROP]: Paratrooper group null? false, Number of units in group = 11 17:00:49 [sDROP]: Helicopter spawned, and moving to WP 17:01:38 [sDROP]: No players found the crate. Deleted crate 17:01:41 [sDROP]: Paratrooper group null? false, Number of units in group = 10 17:01:41 [sDROP]: Helicopter spawned, and moving to WP 17:01:46 [sDROP]: Paratrooper group null? false, Number of units in group = 8 17:01:46 [sDROP]: Helicopter spawned, and moving to WP 17:01:46 [sDROP]: Paratrooper group null? false, Number of units in group = 9 17:01:46 [sDROP]: Helicopter spawned, and moving to WP 17:01:51 [sDROP]: No players found the crate. Deleted crate 17:03:16 [sDROP]: Crate landed. Starting Crate de-spawn timer 17:03:20 [sDROP]: No players found the crate. Deleted crate 17:04:02 [sDROP]: No players found the crate. Deleted crate 17:04:20 [sDROP]: Crate landed. Starting Crate de-spawn timer 17:04:38 [sDROP]: Crate landed. Starting Crate de-spawn timer 17:04:46 [sDROP]: Paratrooper group null? false, Number of units in group = 11 17:04:46 [sDROP]: Helicopter spawned, and moving to WP 17:15:28 [sDROP]: Paratrooper group null? false, Number of units in group = 8 17:15:28 [sDROP]: Helicopter spawned, and moving to WP 17:16:05 [sDROP]: Paratrooper group null? false, Number of units in group = 7 17:16:05 [sDROP]: Helicopter spawned, and moving to WP 17:16:05 [sDROP]: Paratrooper group null? false, Number of units in group = 11 17:16:05 [sDROP]: Helicopter spawned, and moving to WP 17:16:42 [sDROP]: Paratrooper group null? false, Number of units in group = 8 17:16:42 [sDROP]: Helicopter spawned, and moving to WP 17:17:01 [sDROP]: No players found the crate. Deleted crate 17:17:16 [sDROP]: No players found the crate. Deleted crate 17:17:41 [sDROP]: No players found the crate. Deleted crate 17:17:46 [sDROP]: Paratrooper group null? false, Number of units in group = 12 17:17:46 [sDROP]: Helicopter spawned, and moving to WP 17:18:07 [sDROP]: No players found the crate. Deleted crate 17:18:17 [sDROP]: Paratrooper group null? false, Number of units in group = 7 17:18:17 [sDROP]: Helicopter spawned, and moving to WP 17:18:33 [sDROP]: Paratrooper group null? false, Number of units in group = 12 17:18:33 [sDROP]: Helicopter spawned, and moving to WP 17:18:36 [sDROP]: Crate landed. Starting Crate de-spawn timer 17:18:44 [sDROP]: No players found the crate. Deleted crate 17:18:49 [sDROP]: Paratrooper group null? false, Number of units in group = 7 17:18:49 [sDROP]: Helicopter spawned, and moving to WP 17:18:49 [sDROP]: Paratrooper group null? false, Number of units in group = 11 17:18:49 [sDROP]: Helicopter spawned, and moving to WP 17:18:49 [sDROP]: Crate landed. Starting Crate de-spawn timer 17:19:23 [sDROP]: No players found the crate. Deleted crate 17:19:33 [sDROP]: No players found the crate. Deleted crate 17:19:56 [sDROP]: Crate landed. Starting Crate de-spawn timer 17:20:10 [sDROP]: No players found the crate. Deleted crate 17:20:25 [sDROP]: Paratrooper group null? false, Number of units in group = 8 17:20:25 [sDROP]: Helicopter spawned, and moving to WP 17:21:17 [sDROP]: Crate landed. Starting Crate de-spawn timer 17:21:40 [sDROP]: Crate landed. Starting Crate de-spawn timer 17:21:49 [sDROP]: Crate landed. Starting Crate de-spawn timer 17:21:55 [sDROP]: Paratrooper group null? false, Number of units in group = 7 17:21:55 [sDROP]: Helicopter spawned, and moving to WP 17:23:13 [sDROP]: Crate landed. Starting Crate de-spawn timer 17:29:47 [sDROP]: Paratrooper group null? false, Number of units in group = 12 17:29:47 [sDROP]: Helicopter spawned, and moving to WP 17:30:17 [sDROP]: No players found the crate. Deleted crate 17:30:28 [sDROP]: Paratrooper group null? false, Number of units in group = 7 17:30:28 [sDROP]: Helicopter spawned, and moving to WP 17:30:29 [sDROP]: Paratrooper group null? false, Number of units in group = 10 17:30:29 [sDROP]: Helicopter spawned, and moving to WP 17:30:29 [sDROP]: Paratrooper group null? false, Number of units in group = 8 17:30:29 [sDROP]: Helicopter spawned, and moving to WP 17:31:42 [sDROP]: Paratrooper group null? false, Number of units in group = 11 17:31:42 [sDROP]: Helicopter spawned, and moving to WP 17:31:44 [sDROP]: Paratrooper group null? false, Number of units in group = 11 17:31:44 [sDROP]: Helicopter spawned, and moving to WP 17:31:45 [sDROP]: Paratrooper group null? false, Number of units in group = 7 17:31:45 [sDROP]: Helicopter spawned, and moving to WP 17:31:57 [sDROP]: Paratrooper group null? false, Number of units in group = 7 17:31:57 [sDROP]: Helicopter spawned, and moving to WP 17:31:57 [sDROP]: Paratrooper group null? false, Number of units in group = 11 17:31:57 [sDROP]: Helicopter spawned, and moving to WP 17:32:47 [sDROP]: Paratrooper group null? false, Number of units in group = 9 17:32:47 [sDROP]: Helicopter spawned, and moving to WP 17:33:13 [sDROP]: Paratrooper group null? false, Number of units in group = 9 17:33:13 [sDROP]: Helicopter spawned, and moving to WP 17:33:16 [sDROP]: Paratrooper group null? false, Number of units in group = 10 17:33:16 [sDROP]: Helicopter spawned, and moving to WP 17:33:16 [sDROP]: Paratrooper group null? false, Number of units in group = 8 17:33:16 [sDROP]: Helicopter spawned, and moving to WP 17:33:24 [sDROP]: No players found the crate. Deleted crate 17:33:27 [sDROP]: Paratrooper group null? false, Number of units in group = 9 17:33:27 [sDROP]: Helicopter spawned, and moving to WP 17:33:28 [sDROP]: Paratrooper group null? false, Number of units in group = 8 17:33:28 [sDROP]: Helicopter spawned, and moving to WP 17:33:38 [sDROP]: Crate landed. Starting Crate de-spawn timer 17:33:45 [sDROP]: Crate landed. Starting Crate de-spawn timer 17:33:50 [sDROP]: Paratrooper group null? false, Number of units in group = 8 17:33:50 [sDROP]: Helicopter spawned, and moving to WP 17:34:08 [sDROP]: Paratrooper group null? false, Number of units in group = 11 17:34:08 [sDROP]: Helicopter spawned, and moving to WP 17:34:09 [sDROP]: Paratrooper group null? false, Number of units in group = 10 17:34:09 [sDROP]: Helicopter spawned, and moving to WP 17:34:28 [sDROP]: No players found the crate. Deleted crate 17:34:32 [sDROP]: Crate landed. Starting Crate de-spawn timer 17:34:45 [sDROP]: Paratrooper group null? false, Number of units in group = 7 17:34:45 [sDROP]: Helicopter spawned, and moving to WP 17:34:46 [sDROP]: No players found the crate. Deleted crate 17:34:51 [sDROP]: Crate landed. Starting Crate de-spawn timer 17:35:10 [sDROP]: Paratrooper group null? false, Number of units in group = 7 17:35:10 [sDROP]: Helicopter spawned, and moving to WP 17:35:14 [sDROP]: Crate landed. Starting Crate de-spawn timer 17:35:26 [sDROP]: Crate landed. Starting Crate de-spawn timer 17:35:26 [sDROP]: Paratrooper group null? false, Number of units in group = 8 17:35:26 [sDROP]: Helicopter spawned, and moving to WP 17:35:26 [sDROP]: Crate landed. Starting Crate de-spawn timer 17:35:28 [sDROP]: Paratrooper group null? false, Number of units in group = 7 17:35:28 [sDROP]: Helicopter spawned, and moving to WP 17:36:05 [sDROP]: Crate landed. Starting Crate de-spawn timer 17:36:21 [sDROP]: Crate landed. Starting Crate de-spawn timer 17:36:24 [sDROP]: Crate dropped in water - restarting. 17:36:27 [sDROP]: Crate landed. Starting Crate de-spawn timer 17:36:27 [sDROP]: Deleted supply helicopter for loitering 17:36:55 [sDROP]: Crate landed. Starting Crate de-spawn timer 17:37:07 [sDROP]: Crate landed. Starting Crate de-spawn timer 17:37:09 [sDROP]: Crate dropped in water - restarting. 17:38:13 [sDROP]: Crate landed. Starting Crate de-spawn timer 17:38:51 [sDROP]: Crate landed. Starting Crate de-spawn timer 17:38:51 [sDROP]: Deleted supply helicopter for loitering Link to comment Share on other sites More sharing options...
tdavison Posted March 19, 2015 Author Report Share Posted March 19, 2015 That is really odd. Did you try running it without modifying any of the settings? Its difficult to troubleshoot if I am not aware of any changes that you made to the script. Can you PM me and send me your modified SDrop.pbo? Link to comment Share on other sites More sharing options...
tdavison Posted March 20, 2015 Author Report Share Posted March 20, 2015 The fail chance error should be fixed now. Thanks for pointing it out to me (I think this was indicated in previous posts too). I did not have my fail chance tested properly. Updated files on my github: https://github.com/tdavison70/Helicopter-Supply-Drop Link to comment Share on other sites More sharing options...
Schloti1993 Posted March 24, 2015 Report Share Posted March 24, 2015 Chernarus support doesnt work. Marker and create spawning all the time outside the map. Chernarus Cords _posArray = [[72.0000,8184.00,200],[15320.0,7816.00,200],[7528.00,15320.0,200],[6888.00,40.0000,200]]; it works but the marker and create still spawning in debug Link to comment Share on other sites More sharing options...
Richie Posted March 24, 2015 Report Share Posted March 24, 2015 Chernarus support doesnt work. Marker and create spawning all the time outside the map. Chernarus Cords _posArray = [[72.0000,8184.00,200],[15320.0,7816.00,200],[7528.00,15320.0,200],[6888.00,40.0000,200]]; it works but the marker and create still spawning in debug I can confirm, most fall off the map, i don't see a center point to change anywhere, previous versions had it and the crate never drifted outside the map. Link to comment Share on other sites More sharing options...
Floyd Posted March 25, 2015 Report Share Posted March 25, 2015 I can confirm, most fall off the map, i don't see a center point to change anywhere, previous versions had it and the crate never drifted outside the map. Try using the _mapcenter variable in this post: I don't think BetterZedthanDeads co-ordinates are NSEW respectively. (I don't know if that makes any difference or not.) Here are things I'm playing with. Hopefully self explanatory. _posArray = [[72.0000,8184.00,200],[15320.0,7816.00,200],[7528.00,15320.0,200],[6888.00,40.0000,200]]; //betterzedthandeads //_posArray = [[7300.0,15000.0,200],[7300.0,1200.0,200],[14500.0,8200.0,200],[100.0,8200.0,200]]; //mine _mapCenter = [7067.50,7798.63]; //added to replace helispawnpostion in -coords (from bettersedthandead) //random supply helicopter spawn _heliSpawnPosition = _posArray call bis_fnc_selectrandom; //these variables determine a safe location for the supply crate drops //using the helicopter spawn as starting point //_coords = [_heliSpawnPosition,0,-1,30,0,30,0] call BIS_fnc_findSafePos; _coords = [_mapCenter,500,5000,30,0,10,0] call BIS_fnc_findSafePos; //added by betterzedthandead Link to comment Share on other sites More sharing options...
Darth_Rogue Posted March 26, 2015 Report Share Posted March 26, 2015 Need to update this for new Epoch loot tables. 8:16:54 Error in expression <se (isClass (configFile >> "CfgWeapons" >> _var)): { _kindOf = [(configFile >> "> 8:16:54 Error position: <>> _var)): { _kindOf = [(configFile >> "> 8:16:54 Error >>: Type Array, expected String 8:16:54 File SDROP\scripts\SDROP_Functions.sqf, line 161 PryMary 1 Link to comment Share on other sites More sharing options...
nightmare Posted March 28, 2015 Report Share Posted March 28, 2015 Need to update this for new Epoch loot tables. 8:16:54 Error in expression <se (isClass (configFile >> "CfgWeapons" >> _var)): { _kindOf = [(configFile >> "> 8:16:54 Error position: <>> _var)): { _kindOf = [(configFile >> "> 8:16:54 Error >>: Type Array, expected String 8:16:54 File SDROP\scripts\SDROP_Functions.sqf, line 161 to fix, open: /SDROP/scripts/SDROP_Functions.sqf go to line: 148 and replace // Generate Loot { _tmp = (getArray(_x >> 'items')); for "_z" from 0 to ((count(_tmp))-1) do { SDROPLootList = SDROPLootList + [((_tmp select _z) select 0)]; }; } forEach ("configName _x != 'Uniforms' && configName _x != 'Headgear'" configClasses (configFile >> "CfgLootTable")); with // Generate Loot { _tmp = (getArray(_x >> 'items')); {SDROPLootList = SDROPLootList + [ ( _x select 0 ) select 0 ];} forEach (_tmp); } forEach ("configName _x != 'Uniforms' && configName _x != 'Headgear'" configClasses (configFile >> "CfgLootTable")); FlashheartZ# and Darth_Rogue 2 Link to comment Share on other sites More sharing options...
OfficeGlenn Posted March 28, 2015 Report Share Posted March 28, 2015 how do I get this to work for Bornholm map? i'm not good at finding coordinates Link to comment Share on other sites More sharing options...
Darth_Rogue Posted March 28, 2015 Report Share Posted March 28, 2015 to fix, open: /SDROP/scripts/SDROP_Functions.sqf go to line: 148 and replace // Generate Loot { _tmp = (getArray(_x >> 'items')); for "_z" from 0 to ((count(_tmp))-1) do { SDROPLootList = SDROPLootList + [((_tmp select _z) select 0)]; }; } forEach ("configName _x != 'Uniforms' && configName _x != 'Headgear'" configClasses (configFile >> "CfgLootTable")); with // Generate Loot { _tmp = (getArray(_x >> 'items')); {SDROPLootList = SDROPLootList + [ ( _x select 0 ) select 0 ];} forEach (_tmp); } forEach ("configName _x != 'Uniforms' && configName _x != 'Headgear'" configClasses (configFile >> "CfgLootTable")); That worked, thank you! But the crates seem to be disappearing. Looks like they redid the cleanup in Epoch again. Link to comment Share on other sites More sharing options...
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