Player1 Posted March 5, 2015 Report Share Posted March 5, 2015 sry guys, i messed up somehow. Try the fixed version, dropboxlink updated Work, Thx ! :) 5nine 1 Link to comment Share on other sites More sharing options...
Tophi Posted March 5, 2015 Report Share Posted March 5, 2015 Work, Thx ! :) what u do ? u mind share? Link to comment Share on other sites More sharing options...
Player1 Posted March 5, 2015 Report Share Posted March 5, 2015 Nothing the new pbo to addons, Taxis in mpmission. Important for me was publicvariableval.txt line 1 "call" to 1 for logging. Other BE Filter: Scripts.txt Line 41: !"deletemarkerLocal _name1;" !"deletemarkerLocal _name2;" !"deletemarkerLocal _" Line 42 : !"_mrkr setMarkerShapeLocal "ICON";" !"_mrkr setMarkerTypeLocal "mil_dot";" !"_mrkr" Line 42: !"fnc_marker = " !"_mrkr = createMarkerLocal [(_this select 0),(_this select 1)];" !"_mrkr setMarker" I think it was all Link to comment Share on other sites More sharing options...
Tophi Posted March 5, 2015 Report Share Posted March 5, 2015 Nothing the new pbo to addons, Taxis in mpmission. Important for me was publicvariableval.txt line 1 "call" to 1 for logging. Other BE Filter: Scripts.txt Line 41: !"deletemarkerLocal _name1;" !"deletemarkerLocal _name2;" !"deletemarkerLocal _" Line 42 : !"_mrkr setMarkerShapeLocal "ICON";" !"_mrkr setMarkerTypeLocal "mil_dot";" !"_mrkr" Line 42: !"fnc_marker = " !"_mrkr = createMarkerLocal [(_this select 0),(_this select 1)];" !"_mrkr setMarker" I think it was all ty so much Link to comment Share on other sites More sharing options...
5nine Posted March 5, 2015 Author Report Share Posted March 5, 2015 Nothing the new pbo to addons, Taxis in mpmission. Important for me was publicvariableval.txt line 1 "call" to 1 for logging. Other BE Filter: Scripts.txt Line 41: !"deletemarkerLocal _name1;" !"deletemarkerLocal _name2;" !"deletemarkerLocal _" Line 42 : !"_mrkr setMarkerShapeLocal "ICON";" !"_mrkr setMarkerTypeLocal "mil_dot";" !"_mrkr" Line 42: !"fnc_marker = " !"_mrkr = createMarkerLocal [(_this select 0),(_this select 1)];" !"_mrkr setMarker" I think it was all i have this: 7 deleteMarker !"deletemarkerlocal" 7 setMarker !"Local" 7 createMarker !"createmarkerlocal" edit: also 7 "BIS_fnc_" !"call bis_fnc_showNotification" Link to comment Share on other sites More sharing options...
Talib Posted March 6, 2015 Report Share Posted March 6, 2015 hi, I have a problem when I want to get on the vehicul I made me kick BE 06.03.2015 08:59:55: TaLiBaN (xxxxxx) xxxxxxxxxxxxxxxxxxxxxx - #30 "ituntil {_cab getvariable ["cabdest",0]>0} or {gotout}; removeAllActions _cab; deletemarkerLocal _name1; deletemarkerLocal _name" 06.03.2015 08:59:55: [ATR]BOB (xxxxxx) xxxxxxxxxxxxxxxxxxxxxxxx - #30 "ituntil {_cab getvariable ["cabdest",0]>0} or {gotout}; removeAllActions _cab; deletemarkerLocal _name1; deletemarkerLocal _name" thank you for sharing Link to comment Share on other sites More sharing options...
5nine Posted March 6, 2015 Author Report Share Posted March 6, 2015 hi, I have a problem when I want to get on the vehicul I made me kick BE 06.03.2015 08:59:55: TaLiBaN (xxxxxx) xxxxxxxxxxxxxxxxxxxxxx - #30 "ituntil {_cab getvariable ["cabdest",0]>0} or {gotout}; removeAllActions _cab; deletemarkerLocal _name1; deletemarkerLocal _name" 06.03.2015 08:59:55: [ATR]BOB (xxxxxx) xxxxxxxxxxxxxxxxxxxxxxxx - #30 "ituntil {_cab getvariable ["cabdest",0]>0} or {gotout}; removeAllActions _cab; deletemarkerLocal _name1; deletemarkerLocal _name" thank you for sharing make sure you have 7 removeAllActions !="RemoveAllActions _cab;" around line 30 in scripts.txt and 7 deleteMarker !"deletemarkerlocal" around line 40 in scripts.txt Link to comment Share on other sites More sharing options...
burschi Posted March 6, 2015 Report Share Posted March 6, 2015 Hi Dude the Script is very funny Our Player like it ;-) Thx a lot if you whant look on Our Server. One Question can we push the Skill from the Cabdriver and his Friends ? Mfg Burschy Link to comment Share on other sites More sharing options...
ShadowRB Posted March 6, 2015 Report Share Posted March 6, 2015 can you please help me class Sensors { items=3; class Item0 { position[]={13298.605,3.1302538,14597.177}; a=200; b=200; angle=-88.355904; activationBy="ANY"; repeating=1; interruptable=1; type="SWITCH"; age="UNKNOWN"; expCond="this && (local player) && (vehicle player in thisList)"; expActiv="hint parseText format[""<t align=center' size='2.0'>Achtung!</t><br/>______________<br/><br/>Du betritts die sichere Zone!!<br/>"]; player allowDammage false;"; expDesactiv="hint parseText format[""<t align=center' size='2.0'>Warnung!</t><br/>______________<br/><br/>Du verlässt die sichere Zone,<br/>Schau auf die Map für die Server-Regeln und weitere Informationen<br/>Viel Glück!<br/>"]; player allowDammage true;"; class Effects { }; }; class Item1 { position[]={6274.3569,100.45873,16873.375}; a=200; b=200; angle=-88.355904; activationBy="ANY"; repeating=1; interruptable=1; type="SWITCH"; age="UNKNOWN"; expCond="this && (local player) && (vehicle player in thisList)"; expActiv="hint parseText format[""<t align=center' size='2.0'>Achtung!</t><br/>______________<br/><br/>Du betritts die sichere Zone!!<br/>"]; player allowDammage false;"; expDesactiv="hint parseText format[""<t align=center' size='2.0'>Warnung!</t><br/>______________<br/><br/>Du verlässt die sichere Zone,<br/>Schau auf die Map für die Server-Regeln und weitere Informationen<br/>Viel Glück!<br/>"]; player allowDammage true;"; class Effects { }; }; class Item2 { position[]={18477.682,24.450989,14278.354}; a=200; b=200; angle=-88.355904; activationBy="ANY"; repeating=1; interruptable=1; type="SWITCH"; age="UNKNOWN"; expCond="this && (local player) && (vehicle player in thisList)"; expActiv="hint parseText format[""<t align=center' size='2.0'>Achtung!</t><br/>______________<br/><br/>Du betritts die sichere Zone!!<br/>"]; player allowDammage false;"; expDesactiv="hint parseText format[""<t align=center' size='2.0'>Warnung!</t><br/>______________<br/><br/>Du verlässt die sichere Zone,<br/>Schau auf die Map für die Server-Regeln und weitere Informaionen<br/>Viel Glück!<br/>"]; player allowDammage true;"; class Effects { }; }; }; }; class Intro Link to comment Share on other sites More sharing options...
5nine Posted March 6, 2015 Author Report Share Posted March 6, 2015 can you please help me class Sensors { items=3; class Item0 ... Sure: class Sensors { items=3; class Item0 { position[]={13298.605,3.1302538,14597.177}; a=200; b=200; angle=-88.355904; activationBy="ANY"; repeating=1; interruptable=1; type="SWITCH"; age="UNKNOWN"; expCond="this && (local player) && (vehicle player in thisList)"; expActiv="hint parseText format[""<t align=center' size='2.0'>Achtung!</t><br/>______________<br/><br/>Du betritts die sichere Zone!!<br/>"]; player allowDammage false; []execVM ""Taxis\init_cab1.sqf""; player setcaptive true;"; expDesactiv="hint parseText format[""<t align=center' size='2.0'>Warnung!</t><br/>______________<br/><br/>Du verlässt die sichere Zone,<br/>Schau auf die Map für die Server-Regeln und weitere Informationen<br/>Viel Glück!<br/>"]; player allowDammage true; player removeAction addcab; player setcaptive false;"; class Effects { }; }; class Item1 { position[]={6274.3569,100.45873,16873.375}; a=200; b=200; angle=-88.355904; activationBy="ANY"; repeating=1; interruptable=1; type="SWITCH"; age="UNKNOWN"; expCond="this && (local player) && (vehicle player in thisList)"; expActiv="hint parseText format[""<t align=center' size='2.0'>Achtung!</t><br/>______________<br/><br/>Du betritts die sichere Zone!!<br/>"]; player allowDammage false; []execVM ""Taxis\init_cab3.sqf""; player setcaptive true;"; expDesactiv="hint parseText format[""<t align=center' size='2.0'>Warnung!</t><br/>______________<br/><br/>Du verlässt die sichere Zone,<br/>Schau auf die Map für die Server-Regeln und weitere Informationen<br/>Viel Glück!<br/>"]; player allowDammage true; player removeAction addcab; player setcaptive false;"; class Effects { }; }; class Item2 { position[]={18477.682,24.450989,14278.354}; a=200; b=200; angle=-88.355904; activationBy="ANY"; repeating=1; interruptable=1; type="SWITCH"; age="UNKNOWN"; expCond="this && (local player) && (vehicle player in thisList)"; expActiv="hint parseText format[""<t align=center' size='2.0'>Achtung!</t><br/>______________<br/><br/>Du betritts die sichere Zone!!<br/>"]; player allowDammage false; []execVM ""Taxis\init_cab2.sqf""; player setcaptive true;"; expDesactiv="hint parseText format[""<t align=center' size='2.0'>Warnung!</t><br/>______________<br/><br/>Du verlässt die sichere Zone,<br/>Schau auf die Map für die Server-Regeln und weitere Informaionen<br/>Viel Glück!<br/>"]; player allowDammage true; player removeAction addcab; player setcaptive false;"; class Effects { }; }; }; }; class Intro I also added the setcaptive option which makes AI ignore you while in traders since I figured that german text was something about a safezone? Remove every "player setcaptive true;" and "player setcaptive false;" if you dont want it. Also, consider using the spoiler function when posting alot of text Link to comment Share on other sites More sharing options...
5nine Posted March 6, 2015 Author Report Share Posted March 6, 2015 Hi Dude the Script is very funny Our Player like it ;-) Thx a lot if you whant look on Our Server. One Question can we push the Skill from the Cabdriver and his Friends ? Mfg Burschy I guess you can, have a look inside the pbo under \NibbleGaming_Taxis\compile\spawn_AI.sqf That is the part which happens when driver goes mad and spawns his friends. change it to include SetSkill maybe? like: //spawn_AI.sqf | NibbleGaming Taxis v.1 | by Fivenine _cabdriver = _this select 0; _combatgrp = createGroup RESISTANCE; _combatgrp setCombatMode "RED"; _combatgrp setBehaviour "COMBAT"; [_cabDriver] joinSilent _combatgrp; _combatgrp selectLeader _cabdriver; _cabDriver enableAI "TARGET"; _cabDriver enableAI "AUTOTARGET"; _cabDriver enableAI "MOVE"; _cabDriver enableAI "ANIM"; _cabDriver enableAI "FSM"; _cabDriver setCombatMode "RED"; _cabDriver setBehaviour "COMBAT"; _cabDriver addVest "V_Press_F"; _cabDriver addMagazines ["11Rnd_45ACP_Mag", 3]; _cabDriver addWeapon "hgun_Pistol_heavy_01_F"; _cabDriver addHandgunItem "optic_MRD"; _cabDriver allowDammage true; _cabDriver setSkill 1; _cabDriver addEventHandler ["HandleDamage", {true}]; unassignVehicle _cabDriver; _posdriver = getpos _cabDriver; fnc_backupunit = { (_this select 0) enableAI "TARGET"; (_this select 0) enableAI "AUTOTARGET"; (_this select 0) enableAI "MOVE"; (_this select 0) enableAI "ANIM"; (_this select 0) enableAI "FSM"; (_this select 0) allowDammage true; (_this select 0) setSkill 1; removeUniform (_this select 0); removeHeadgear (_this select 0); removeBackpack (_this select 0); removeallitems (_this select 0); removeAllWeapons (_this select 0); (_this select 0) forceAddUniform "U_NikosAgedBody"; (_this select 0) addVest "V_Press_F"; (_this select 0) addHeadgear "H_Hat_grey"; (_this select 0) addMagazines ["11Rnd_45ACP_Mag", 3]; (_this select 0) addWeapon "hgun_Pistol_heavy_01_F"; (_this select 0) addHandgunItem "optic_MRD"; }; _backupunit1 = _combatgrp createUnit ["I_Soldier_EPOCH", _posdriver, [], 200, "FORM"]; [_backupunit1] call fnc_backupunit; _backupunit1 addWeapon "arifle_MX_GL_Black_F"; _backupunit1 addMagazines ["30Rnd_65x39_caseless_mag_Tracer",3]; _backupunit1 addPrimaryWeaponItem "acc_pointer_IR"; _backupunit1 selectWeapon "arifle_MX_GL_Black_F"; _backupunit2 = _combatgrp createUnit ["I_Soldier_EPOCH", _posdriver, [], 200, "FORM"]; [_backupunit2] call fnc_backupunit; _backupunit2 addWeapon "M14_EPOCH"; _backupunit2 addMagazines ["20Rnd_762x51_Mag",3]; _backupunit2 addPrimaryWeaponItem "optic_DMS"; _backupunit2 selectWeapon "M14_EPOCH"; Link to comment Share on other sites More sharing options...
MPG-DarkKnight Posted March 6, 2015 Report Share Posted March 6, 2015 I been trying to get this script working and I can see the "Call Taxi" but no truck showing up after the update you did, could you help? Link to comment Share on other sites More sharing options...
5nine Posted March 6, 2015 Author Report Share Posted March 6, 2015 I been trying to get this script working and I can see the "Call Taxi" but no truck showing up after the update you did, could you help? make sure you put the NibbleGaming_Taxis.pbo inside your @epochhive\addons\ folder. Also make sure you added everything to your mission folder correctly, (using correct foldernames etc.) otherwise, post both client and server rpt logs. For that, please use either spoiler, or better yet, pastebin.com Link to comment Share on other sites More sharing options...
SilentHog Posted March 6, 2015 Report Share Posted March 6, 2015 Hi have kick publickvariable #0 f0f1fdad2fadac3270066d9 - #0 "callcab" = "cab1" mi publick.txt 5 "" call" !"callcab" !="EPOCH_(UP|SAVE|PAINT|MAINT)BUILD" !="EPOCH_(say3D|switchMove|storeCrypto|TEMPOBJ|packJack)_PVS" !="EPOCH_(load|revive|dead|push)Player_PVS" !="EPOCH_(build|equipped)Item_PVS" !="EPOCH_GROUP_(Upgrade|Player|create|Delete|Invite)_PVS" !="EPOCH_(lock|pack)Storage_PVS" !="EPOCH_(unlock|lock|fill|repair)Vehicle_PVS" !="EPOCH_(knockDownTree|destroyTrash|MAKETRADEREQ|MAKETRADE|S_S_VEHICLES|MAKENPCTRADE|oneWayTP)" !="EPOCH_Loot(Animal|Container|Building)" 3 "" !="GlobalAdminHint" Link to comment Share on other sites More sharing options...
5nine Posted March 6, 2015 Author Report Share Posted March 6, 2015 put this in your publicvariableval.txt on line 1: !"callcab" btw, your "publick.txt" is formatted incorrectly (I assume by "publick.txt" you mean publicvariable.txt?) remove call" from 5 "" call" !"callcab" also, read this topic about be filters. that should be common knowledge for server owners. Link to comment Share on other sites More sharing options...
SilentHog Posted March 6, 2015 Report Share Posted March 6, 2015 :( #0 "callcab" = "cab1" publicvariable.txt 5 "" !"callcab" !="EPOCH_(UP|SAVE|PAINT|MAINT)BUILD" Link to comment Share on other sites More sharing options...
5nine Posted March 6, 2015 Author Report Share Posted March 6, 2015 did you add the changes to publicvariableval.txt as well? Link to comment Share on other sites More sharing options...
ShadowRB Posted March 6, 2015 Report Share Posted March 6, 2015 all players get Autoban Link to comment Share on other sites More sharing options...
5nine Posted March 6, 2015 Author Report Share Posted March 6, 2015 yeah, thats why i stated its not working with epoch AH Link to comment Share on other sites More sharing options...
ShadowRB Posted March 6, 2015 Report Share Posted March 6, 2015 where can I turn it off epoch AH Link to comment Share on other sites More sharing options...
SilentHog Posted March 6, 2015 Report Share Posted March 6, 2015 yes i add to publicvariableval.txt well Link to comment Share on other sites More sharing options...
5nine Posted March 7, 2015 Author Report Share Posted March 7, 2015 in your publicvariable.txt add this to line 1: !="\"cab1\"" !="\"cab2\"" !="\"cab3\"" Link to comment Share on other sites More sharing options...
R4ziel Posted March 7, 2015 Report Share Posted March 7, 2015 I followed the instructions to the letter, when the server starts there is nothing even relating to taxis at any of the traders at all, its like its not there Link to comment Share on other sites More sharing options...
5nine Posted March 7, 2015 Author Report Share Posted March 7, 2015 Post your mission.sqm at pastebin.com and i eill have a look Link to comment Share on other sites More sharing options...
R4ziel Posted March 7, 2015 Report Share Posted March 7, 2015 That would be great thanks : http://pastebin.com/zbFmUJkq Link to comment Share on other sites More sharing options...
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