second_coming Posted April 28, 2015 Report Share Posted April 28, 2015 In what way is that different from the default files? If that fixes it, I'd like to know what the fix is. It fixes the file paths for all the files included in ZEVMissionFunctions.sqf You may also want to make the following change also:In ZEVMissionBodyclean.sqf line 68, commenting it out should stop it trying to alter the players Krypto (resulting in your Krypto being wiped)[["effectCrypto", (20 + round(random(80)))],(owner _aiKiller)]call EPOCH_sendPublicVariableClient; Link to comment Share on other sites More sharing options...
Prof.Heini Posted April 29, 2015 Report Share Posted April 29, 2015 It doesn't work. I think I have a Problem with the Properties from PBO-File! What should I write? Have the same problems with other Scripts. No Porperties in Zupa's Capture Points, an the same in BlackEgales Missions. I get a Scripterror. Warning Message: Script x\addons\xxxx\xxxxx.sqf not found Link to comment Share on other sites More sharing options...
He-Man Posted May 3, 2015 Report Share Posted May 3, 2015 Can somebody tell me, what "ZEVMissionCooldownTime" means? Link to comment Share on other sites More sharing options...
second_coming Posted May 3, 2015 Report Share Posted May 3, 2015 Can somebody tell me, what "ZEVMissionCooldownTime" means? I'm assuming it is the time between one mission ending and another starting Link to comment Share on other sites More sharing options...
ISupervisoRI Posted May 4, 2015 Report Share Posted May 4, 2015 does someone know how to disable the KI Helicopters? I commented them out and the mission is working but there is no new mission spawning after finishing one! Really weird. Link to comment Share on other sites More sharing options...
He-Man Posted May 4, 2015 Report Share Posted May 4, 2015 I'm assuming it is the time between one mission ending and another starting Are you sure? I think this will be "ZEVMissionInterval"?! I'm assuming it is the time, when ZEV mission completely stops, but there are so much variables... Link to comment Share on other sites More sharing options...
korakot2003 Posted May 9, 2015 Report Share Posted May 9, 2015 anyone have a problem where this script causes server to auto restart or crash? Link to comment Share on other sites More sharing options...
Eugene Posted May 15, 2015 Author Report Share Posted May 15, 2015 Can somebody tell me, what "ZEVMissionCooldownTime" means? It's time to prevent starting for just stoped mission(for example: "Mission One"). Next start for "Mission One" will be minimum in ZEVMissionCooldownTime seconds. Link to comment Share on other sites More sharing options...
Sneakydude Posted May 16, 2015 Report Share Posted May 16, 2015 This script works rather well, I would just like to have it a bit easier to modify. We have over 5-6 codes to call AI with the same features which could be done with one simple config area. I_Soldier is called for red, blue etc... but it is coded in separate lines so adjusting skill sets are difficult and time consuming. Config Example I am referring too. , ["Random",[ ["aimingAccuracy",0.60],["aimingShake",0.70],["aimingSpeed",0.80],["endurance",0.90],["spotDistance",0.80],["spotTime",0.70],["courage",0.90],["reloadSpeed",1.00],["commanding",1.00],["general",1.00] If we have the config area allowing us to modify the missions for each that spawn. [Config RED] aimingAccuracy .060 etc.... [Config Blue] aimingAccuracy .80 etc..... All this at the top, or a special sqf file that is called into the script. This is a great script. Works very well, just could be much easier to understand. Link to comment Share on other sites More sharing options...
Ecphrasis Posted May 21, 2015 Report Share Posted May 21, 2015 Thx for this interesting script I installed today. Is there a way to remove this ugly sound when kiling a AI :) ? Link to comment Share on other sites More sharing options...
BIG_MONSTR Posted May 21, 2015 Report Share Posted May 21, 2015 How to disable patrols by helicopters? Link to comment Share on other sites More sharing options...
Brinik Posted May 21, 2015 Report Share Posted May 21, 2015 how to fix the issue that consist of losing kryptos when we kill ai in ZEV mission? Link to comment Share on other sites More sharing options...
Neka7350 Posted May 21, 2015 Report Share Posted May 21, 2015 That fix it, thanks to second_coming. In ZEVMissionBodyclean.sqf line 68, commenting it out should stop the Krypto altering. [["effectCrypto", (20 + round(random(80)))],(owner _aiKiller)]call EPOCH_sendPublicVariableClient; Link to comment Share on other sites More sharing options...
ertatu Posted May 22, 2015 Report Share Posted May 22, 2015 i follow the steeps but not work in my server.... help me please ;( Link to comment Share on other sites More sharing options...
siqual Posted June 3, 2015 Report Share Posted June 3, 2015 How to disable patrols by helicopters? Link to comment Share on other sites More sharing options...
SadBoy1981 Posted June 6, 2015 Report Share Posted June 6, 2015 deleted Link to comment Share on other sites More sharing options...
pumamax Posted June 16, 2015 Report Share Posted June 16, 2015 good, I am unable to install zevmission, I wonder if it's possible someone put a new step by step, to be updated? Thank you; Link to comment Share on other sites More sharing options...
DEADPOOL_ZA Posted June 18, 2015 Report Share Posted June 18, 2015 hi i am gettiing this script kick 18.06.2015 19:44:43: [G3N] DEADPOOL (xxxxxxxxxxxxxxxxxx) xxxxxxxxxxxxxxxxxxxxxx - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};" Link to comment Share on other sites More sharing options...
Taco Posted July 2, 2015 Report Share Posted July 2, 2015 Has anyone done the grunt work of making the Chernarus version? interested to try this out but not sure if I'm up to reconfigure to just use it for a session. many thanks Link to comment Share on other sites More sharing options...
Phail Posted July 3, 2015 Report Share Posted July 3, 2015 This version works Server side. Basic instructions included. Take Krypto removed, Heli patrol removed. http://www.mediafire.com/download/2nawy7gcd7qccct/ZEV.zip Edit: This is for Altis nachtmasse 1 Link to comment Share on other sites More sharing options...
Mr.XXX Posted July 3, 2015 Report Share Posted July 3, 2015 This version works Server side. Basic instructions included. Take Krypto removed, Heli patrol removed. http://www.mediafire.com/download/2nawy7gcd7qccct/ZEV.zip Would you like adjust it for the Esseker Map Link to comment Share on other sites More sharing options...
DrejXArmy Posted July 6, 2015 Report Share Posted July 6, 2015 Has Eugene made any updates? Link to comment Share on other sites More sharing options...
Merbau Posted August 6, 2015 Report Share Posted August 6, 2015 Missions aren't reloading after doing them anyone know how to make it happend? Link to comment Share on other sites More sharing options...
Steve Peters Posted August 7, 2015 Report Share Posted August 7, 2015 No Missions spawning... Link to comment Share on other sites More sharing options...
Mohel Posted September 6, 2015 Report Share Posted September 6, 2015 ^same, I followed the installation instructions to the T and nothing is happening. Link to comment Share on other sites More sharing options...
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