Eugene 14 Report post Posted February 10, 2015 Hi all! There are my try in creating ai missions, its implemented as @mod @ZEVMission Alpha 0.3 1. three Heli patrol on the whole map (heli + m249) 2. one Convoy mission across all map (from left side to right) 3. one usual mission "communication center" (static weapons, AI patrol around mission, vehicle patrol around mission) 4. six area security static missions into the towns (town AI patrol , they are going around the city and check every building for enemy) 1: server addon part: https://yadi.sk/d/IeLzKWs7ez7bz 2: server MPMission part: https://yadi.sk/d/7GTMAPPyez7c9 Installation 3: unpack server side @ZEVMission into arma3 root directory, Modify server starting Bat file to include @ZEVMission mod, like ... arma3server.exe -mod=@ZEVMission;@Epoch;@EpochHive; ........ 3.1 also you can just copy my pbo to the folder of original epoch server pbo. without changing your "serverStart.bat" MPMission 4: unpack your epoch.Altis.pbo to epoch.Altis folder (for example), unpack client part into folder 4.1 add to the end of your init.sqf: [] execVM "ZEVMission\ZEVMissionClientInit.sqf"; 4.2 add to the end of description.ext : #include "ZEVMission\ZEVMissionSounds.hpp" 4 ispan55, Dew, Angrex and 1 other reacted to this Quote Share this post Link to post Share on other sites
patmac 1 Report post Posted February 12, 2015 thk you for your files mission , i'm go to test that now a few questions? we can add it to other existing mission? should one change the script.txt of BattlEye or other file ? Quote Share this post Link to post Share on other sites
BetterDeadThanZed 722 Report post Posted February 12, 2015 Are the locations specific to Altis or will it work on other maps? Quote Share this post Link to post Share on other sites
second_coming 218 Report post Posted February 12, 2015 Can I suggest to use github? It makes it a lot easier for people to see which files have been changed when you do updates :) Quote Share this post Link to post Share on other sites
WarHammer(DayZ) 10 Report post Posted February 12, 2015 Anyone using these yet ? Can't this run out of the @epoch hive as an addon like VEMF or SEM or A3AI without having to call for it out of your bat file? Player's joining ability seem to get compound when they have to enable more mods..(I know it's fairly simple managing "expansions" but some seem to just not be able to figure it out) P.S. Thank you for sharing with us. :) Quote Share this post Link to post Share on other sites
Eugene 14 Report post Posted February 12, 2015 thk you for your files mission , i'm go to test that now a few questions? we can add it to other existing mission? should one change the script.txt of BattlEye or other file ? Hi, no needs to make changes in battleeye filters. And Yes, you can use it with any other mission systems. Quote Share this post Link to post Share on other sites
Eugene 14 Report post Posted February 12, 2015 Are the locations specific to Altis or will it work on other maps? Yes, this missions are only Altis specific, Quote Share this post Link to post Share on other sites
Eugene 14 Report post Posted February 12, 2015 Anyone using these yet ? Can't this run out of the @epoch hive as an addon like VEMF or SEM or A3AI without having to call for it out of your bat file? Player's joining ability seem to get compound when they have to enable more mods..(I know it's fairly simple managing "expansions" but some seem to just not be able to figure it out) P.S. Thank you for sharing with us. :) Yes, some servers use it. for second question: i dont understand what you mean (my english not good). But may be it will be an answer: you must include @ZEVMission mod to -mod key of your server startup command line, BUT Players dont need to download anything mod or change its client-side arma-execute files to join your server and play with my missions. 1 WarHammer(DayZ) reacted to this Quote Share this post Link to post Share on other sites
Player1 3 Report post Posted February 12, 2015 I have this in rpt: Warning Message: Script x\addons\ZEVMission\ZEV\ZEVMissionInit.sqf not found Quote Share this post Link to post Share on other sites
WarHammer(DayZ) 10 Report post Posted February 12, 2015 Yes, some servers use it. for second question: i dont understand what you mean (my english not good). But may be it will be an answer: you must include @ZEVMission mod to -mod key of your server startup command line, BUT Players dont need to download anything mod or change its client-side arma-execute files to join your server and play with my missions. When launching exactly as you have described above I get this error and the server closes ..Also why is there a "client side" download if these are being run server side. I'm confused as the other 3 Ai addons I'm currently don't need to have the PBO's called for in the startup bat. They are solely dropped into the @epochhive and it's launch and go after an init and description edit. I'm not criticizing your work just trying to figure out where the issue is so I can try out your AI package, as it sounds GREAT. yes , I added end of description.ext : #include "ZEVMission\ZEVMissionSounds.hpp" Quote Share this post Link to post Share on other sites
Eugene 14 Report post Posted February 12, 2015 When launching exactly as you have described above I get this error and the server closes ..Also why is there a "client side" download if these are being run server side. I'm confused as the other 3 Ai addons I'm currently don't need to have the PBO's called for in the startup bat. They are solely dropped into the @epochhive and it's launch and go after an init and description edit. I'm not criticizing your work just trying to figure out where the issue is so I can try out your AI package, as it sounds GREAT. yes , I added end of description.ext : #include "ZEVMission\ZEVMissionSounds.hpp" Are you placed ZEVMission folder to your epoch.altis.pbo ? and yes, you can place my server pbo to epochhive, with epoch server pbo. Client-Side - i mean files that must be copied to MPMission on the server ,(in fact it is files that client will be download ) Quote Share this post Link to post Share on other sites
Eugene 14 Report post Posted February 12, 2015 First post edited for more simple description Quote Share this post Link to post Share on other sites
WarHammer(DayZ) 10 Report post Posted February 12, 2015 Are you placed ZEVMission folder to your epoch.altis.pbo ? Doh... Testing now... ;) Quote Share this post Link to post Share on other sites
WarHammer(DayZ) 10 Report post Posted February 12, 2015 Ok package installed and running,so far no errors ,But there's nothing in the RPT file showing the mission/Ai system is active or any feedback info. So I didnt' see any missions spawn and I had no way to tell if they were even running by watching my RPT or with admin ESP. HAs anyone else tried to run this and gotten the ai to populate the map? Quote Share this post Link to post Share on other sites
Player1 3 Report post Posted February 12, 2015 I have this issue: Warning Message: Script x\addons\ZEVMission\ZEV\ZEVMissionInit.sqf not found WarHammer look in the RPT for this message... I have no idea why this comes, in ZEV Folder is the ZEVMissionInit.sqf At the moment don´t work for me Quote Share this post Link to post Share on other sites
WarHammer(DayZ) 10 Report post Posted February 12, 2015 I have this issue: Warning Message: Script x\addons\ZEVMission\ZEV\ZEVMissionInit.sqf not found WarHammer look in the RPT for this message... I have no idea why this comes, in ZEV Folder is the ZEVMissionInit.sqf At the moment don´t work for me yup.. I have the exact same thing in mine, line 379 @12:41:59 https://www.dropbox.com/s/q738lh85spcowxy/RPT021215.txt?dl=0 Quote Share this post Link to post Share on other sites
Player1 3 Report post Posted February 12, 2015 its curiuos. I hope Eugene fixed the issue. Quote Share this post Link to post Share on other sites
Eugene 14 Report post Posted February 13, 2015 There is no problems or errors, i tested it for last few months. Just follow the instructions at first post. a3_epoch_ZEVMission.pbo file must be placed in ...Arma 3\@EpochHive\Addons folder OR include my pbo as separate mod like original a3_epoch_server.pbo Quote Share this post Link to post Share on other sites
psychosis 12 Report post Posted February 13, 2015 Thats missions system the best. )because there is a ability to create your mission B) Quote Share this post Link to post Share on other sites
SilentHog 1 Report post Posted February 13, 2015 Have a problem in description.txt if i add #include "ZEVMission\ZEVMissionSounds.hpp" I get an error dublicate command (class CfgSounds) how to fix it ? if i dont add #include "ZEVMission\ZEVMissionSounds.hpp" this line in description.txt mod start or no ? Quote Share this post Link to post Share on other sites
Eugene 14 Report post Posted February 13, 2015 Have a problem in description.txt if i add #include "ZEVMission\ZEVMissionSounds.hpp" I get an error dublicate command (class CfgSounds) how to fix it ? if i dont add #include "ZEVMission\ZEVMissionSounds.hpp" this line in description.txt mod start or no ? It is because you already have cfgSounds in your description.ext, In that case you need just add lines below to your cfgSounds class declaration class ZEVMissionMoney1 { name = "money1"; sound[] = {"ZEVMission\money1.ogg", 1, 1}; titles[] = {}; }; Quote Share this post Link to post Share on other sites
SilentHog 1 Report post Posted February 13, 2015 description.txt class CfgSounds { sounds[] = {}; class radio1 { name = "radio01"; // filename, volume, pitch sound[] = {"radio01.ogg",1,1}; titles[] = {0,""}; }; class ZEVMissionMoney1 { name = "money1"; sound[] = {"ZEVMission\money1.ogg", 1, 1}; titles[] = {}; }; }; I understood correctly ? Quote Share this post Link to post Share on other sites
Player1 3 Report post Posted February 13, 2015 yes Quote Share this post Link to post Share on other sites
Totto005 7 Report post Posted February 13, 2015 For me there is no error . But see nothing of the mission and the log is also nothing Quote Share this post Link to post Share on other sites
second_coming 218 Report post Posted February 13, 2015 There is no problems or errors, i tested it for last few months. Just follow the instructions at first post. a3_epoch_ZEVMission.pbo file must be placed in ...Arma 3\@EpochHive\Addons folder OR include my pbo as separate mod like original a3_epoch_server.pboI have done that and am still getting the error:11:25:05 Warning Message: Script x\addons\ZEVMission\ZEV\ZEVMissionInit.sqf not found Quote Share this post Link to post Share on other sites