Eugene Posted February 10, 2015 Report Share Posted February 10, 2015 Hi all! There are my try in creating ai missions, its implemented as @mod @ZEVMission Alpha 0.3 1. three Heli patrol on the whole map (heli + m249) 2. one Convoy mission across all map (from left side to right) 3. one usual mission "communication center" (static weapons, AI patrol around mission, vehicle patrol around mission) 4. six area security static missions into the towns (town AI patrol , they are going around the city and check every building for enemy) 1: server addon part: https://yadi.sk/d/IeLzKWs7ez7bz 2: server MPMission part: https://yadi.sk/d/7GTMAPPyez7c9 Installation 3: unpack server side @ZEVMission into arma3 root directory, Modify server starting Bat file to include @ZEVMission mod, like ... arma3server.exe -mod=@ZEVMission;@Epoch;@EpochHive; ........ 3.1 also you can just copy my pbo to the folder of original epoch server pbo. without changing your "serverStart.bat" MPMission 4: unpack your epoch.Altis.pbo to epoch.Altis folder (for example), unpack client part into folder 4.1 add to the end of your init.sqf: [] execVM "ZEVMission\ZEVMissionClientInit.sqf"; 4.2 add to the end of description.ext : #include "ZEVMission\ZEVMissionSounds.hpp" Angrex, psychosis, Dew and 1 other 4 Link to comment Share on other sites More sharing options...
patmac Posted February 12, 2015 Report Share Posted February 12, 2015 thk you for your files mission , i'm go to test that now a few questions? we can add it to other existing mission? should one change the script.txt of BattlEye or other file ? Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted February 12, 2015 Report Share Posted February 12, 2015 Are the locations specific to Altis or will it work on other maps? Link to comment Share on other sites More sharing options...
second_coming Posted February 12, 2015 Report Share Posted February 12, 2015 Can I suggest to use github? It makes it a lot easier for people to see which files have been changed when you do updates :) Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted February 12, 2015 Report Share Posted February 12, 2015 Anyone using these yet ? Can't this run out of the @epoch hive as an addon like VEMF or SEM or A3AI without having to call for it out of your bat file? Player's joining ability seem to get compound when they have to enable more mods..(I know it's fairly simple managing "expansions" but some seem to just not be able to figure it out) P.S. Thank you for sharing with us. :) Link to comment Share on other sites More sharing options...
Eugene Posted February 12, 2015 Author Report Share Posted February 12, 2015 thk you for your files mission , i'm go to test that now a few questions? we can add it to other existing mission? should one change the script.txt of BattlEye or other file ? Hi, no needs to make changes in battleeye filters. And Yes, you can use it with any other mission systems. Link to comment Share on other sites More sharing options...
Eugene Posted February 12, 2015 Author Report Share Posted February 12, 2015 Are the locations specific to Altis or will it work on other maps? Yes, this missions are only Altis specific, Link to comment Share on other sites More sharing options...
Eugene Posted February 12, 2015 Author Report Share Posted February 12, 2015 Anyone using these yet ? Can't this run out of the @epoch hive as an addon like VEMF or SEM or A3AI without having to call for it out of your bat file? Player's joining ability seem to get compound when they have to enable more mods..(I know it's fairly simple managing "expansions" but some seem to just not be able to figure it out) P.S. Thank you for sharing with us. :) Yes, some servers use it. for second question: i dont understand what you mean (my english not good). But may be it will be an answer: you must include @ZEVMission mod to -mod key of your server startup command line, BUT Players dont need to download anything mod or change its client-side arma-execute files to join your server and play with my missions. WarHammer(DayZ) 1 Link to comment Share on other sites More sharing options...
Player1 Posted February 12, 2015 Report Share Posted February 12, 2015 I have this in rpt: Warning Message: Script x\addons\ZEVMission\ZEV\ZEVMissionInit.sqf not found Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted February 12, 2015 Report Share Posted February 12, 2015 Yes, some servers use it. for second question: i dont understand what you mean (my english not good). But may be it will be an answer: you must include @ZEVMission mod to -mod key of your server startup command line, BUT Players dont need to download anything mod or change its client-side arma-execute files to join your server and play with my missions. When launching exactly as you have described above I get this error and the server closes ..Also why is there a "client side" download if these are being run server side. I'm confused as the other 3 Ai addons I'm currently don't need to have the PBO's called for in the startup bat. They are solely dropped into the @epochhive and it's launch and go after an init and description edit. I'm not criticizing your work just trying to figure out where the issue is so I can try out your AI package, as it sounds GREAT. yes , I added end of description.ext : #include "ZEVMission\ZEVMissionSounds.hpp" Link to comment Share on other sites More sharing options...
Eugene Posted February 12, 2015 Author Report Share Posted February 12, 2015 When launching exactly as you have described above I get this error and the server closes ..Also why is there a "client side" download if these are being run server side. I'm confused as the other 3 Ai addons I'm currently don't need to have the PBO's called for in the startup bat. They are solely dropped into the @epochhive and it's launch and go after an init and description edit. I'm not criticizing your work just trying to figure out where the issue is so I can try out your AI package, as it sounds GREAT. yes , I added end of description.ext : #include "ZEVMission\ZEVMissionSounds.hpp" Are you placed ZEVMission folder to your epoch.altis.pbo ? and yes, you can place my server pbo to epochhive, with epoch server pbo. Client-Side - i mean files that must be copied to MPMission on the server ,(in fact it is files that client will be download ) Link to comment Share on other sites More sharing options...
Eugene Posted February 12, 2015 Author Report Share Posted February 12, 2015 First post edited for more simple description Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted February 12, 2015 Report Share Posted February 12, 2015 Are you placed ZEVMission folder to your epoch.altis.pbo ? Doh... Testing now... ;) Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted February 12, 2015 Report Share Posted February 12, 2015 Ok package installed and running,so far no errors ,But there's nothing in the RPT file showing the mission/Ai system is active or any feedback info. So I didnt' see any missions spawn and I had no way to tell if they were even running by watching my RPT or with admin ESP. HAs anyone else tried to run this and gotten the ai to populate the map? Link to comment Share on other sites More sharing options...
Player1 Posted February 12, 2015 Report Share Posted February 12, 2015 I have this issue: Warning Message: Script x\addons\ZEVMission\ZEV\ZEVMissionInit.sqf not found WarHammer look in the RPT for this message... I have no idea why this comes, in ZEV Folder is the ZEVMissionInit.sqf At the moment don´t work for me Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted February 12, 2015 Report Share Posted February 12, 2015 I have this issue: Warning Message: Script x\addons\ZEVMission\ZEV\ZEVMissionInit.sqf not found WarHammer look in the RPT for this message... I have no idea why this comes, in ZEV Folder is the ZEVMissionInit.sqf At the moment don´t work for me yup.. I have the exact same thing in mine, line 379 @12:41:59 https://www.dropbox.com/s/q738lh85spcowxy/RPT021215.txt?dl=0 Link to comment Share on other sites More sharing options...
Player1 Posted February 12, 2015 Report Share Posted February 12, 2015 its curiuos. I hope Eugene fixed the issue. Link to comment Share on other sites More sharing options...
Eugene Posted February 13, 2015 Author Report Share Posted February 13, 2015 There is no problems or errors, i tested it for last few months. Just follow the instructions at first post. a3_epoch_ZEVMission.pbo file must be placed in ...Arma 3\@EpochHive\Addons folder OR include my pbo as separate mod like original a3_epoch_server.pbo Link to comment Share on other sites More sharing options...
psychosis Posted February 13, 2015 Report Share Posted February 13, 2015 Thats missions system the best. )because there is a ability to create your mission B) Link to comment Share on other sites More sharing options...
SilentHog Posted February 13, 2015 Report Share Posted February 13, 2015 Have a problem in description.txt if i add #include "ZEVMission\ZEVMissionSounds.hpp" I get an error dublicate command (class CfgSounds) how to fix it ? if i dont add #include "ZEVMission\ZEVMissionSounds.hpp" this line in description.txt mod start or no ? Link to comment Share on other sites More sharing options...
Eugene Posted February 13, 2015 Author Report Share Posted February 13, 2015 Have a problem in description.txt if i add #include "ZEVMission\ZEVMissionSounds.hpp" I get an error dublicate command (class CfgSounds) how to fix it ? if i dont add #include "ZEVMission\ZEVMissionSounds.hpp" this line in description.txt mod start or no ? It is because you already have cfgSounds in your description.ext, In that case you need just add lines below to your cfgSounds class declaration class ZEVMissionMoney1 { name = "money1"; sound[] = {"ZEVMission\money1.ogg", 1, 1}; titles[] = {}; }; Link to comment Share on other sites More sharing options...
SilentHog Posted February 13, 2015 Report Share Posted February 13, 2015 description.txt class CfgSounds { sounds[] = {}; class radio1 { name = "radio01"; // filename, volume, pitch sound[] = {"radio01.ogg",1,1}; titles[] = {0,""}; }; class ZEVMissionMoney1 { name = "money1"; sound[] = {"ZEVMission\money1.ogg", 1, 1}; titles[] = {}; }; }; I understood correctly ? Link to comment Share on other sites More sharing options...
Player1 Posted February 13, 2015 Report Share Posted February 13, 2015 yes Link to comment Share on other sites More sharing options...
Totto005 Posted February 13, 2015 Report Share Posted February 13, 2015 For me there is no error . But see nothing of the mission and the log is also nothing Link to comment Share on other sites More sharing options...
second_coming Posted February 13, 2015 Report Share Posted February 13, 2015 There is no problems or errors, i tested it for last few months. Just follow the instructions at first post. a3_epoch_ZEVMission.pbo file must be placed in ...Arma 3\@EpochHive\Addons folder OR include my pbo as separate mod like original a3_epoch_server.pboI have done that and am still getting the error:11:25:05 Warning Message: Script x\addons\ZEVMission\ZEV\ZEVMissionInit.sqf not found Link to comment Share on other sites More sharing options...
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