SadBoy1981 Posted January 20, 2015 Report Share Posted January 20, 2015 Hi all! I made Admin Base and use ProtectionZone_Invisible_F to dissable damage, but also i cant build then. Is there some way to use ProtectionZone_Invisible_F and also allow build? Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 21, 2015 Report Share Posted January 21, 2015 What is the protection range on those anyways? Link to comment Share on other sites More sharing options...
DirtySanchez Posted January 21, 2015 Report Share Posted January 21, 2015 HAHA was waiting for someone to find that.Nice find, now use it dammit use it.I currently have Safe Zones setup at each of the spawn points extending out approx. 500m from center.I added markers on the map designating the area of safe zone.Also triggers to show a hint to the player moving in and out with ie. You have entered a Safe Zone. or You have left a Safe Zone.The safe zones consist of over 1000 objects added and the couple of lines for the markers and triggers.However you must understand that the built in safe zone areas for Epoch do not include damage from vehicle.You can not get shot nor shoot anyone else, but you can use a vehicle to commit safe zone murder......I might post it up soon if the demand is high from the rest of the admins, but its easy enough to do on your own. Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 21, 2015 Author Report Share Posted January 21, 2015 i just put them now around my land on the ground and inside land 40m up, so i can build and nobody can come inside or make damage! =) They have 25m radius Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 21, 2015 Report Share Posted January 21, 2015 If You want to make them visible, use "ProtectionZone_F" and procedural textures for setObjectTextureGlobal to give them a specific colour and transparency.Greez KiloSwiss DirtySanchez 1 Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 22, 2015 Author Report Share Posted January 22, 2015 Here is video how my safe zone looks like: https://www.youtube.com/watch?v=4IrJPRsohk0&feature=youtu.be KiloSwiss 1 Link to comment Share on other sites More sharing options...
Brunz Posted January 22, 2015 Report Share Posted January 22, 2015 We have added safe zones to our server using these objects also along with a circular zone marker and triggers on entry and exit, good way to solve gun violence in safe zones. The epoch build code specifically excludes building near protection zones within 300 metres i believe. Also if you didnt already know any transport beacons also generate a protection zone at the source and destination automatically in the epoch code. Link to comment Share on other sites More sharing options...
DirtySanchez Posted January 22, 2015 Report Share Posted January 22, 2015 If You want to make them visible, use "ProtectionZone_F" and procedural textures for setObjectTextureGlobal to give them a specific colour and transparency. Greez KiloSwiss Thanks for the extra info on the color and transparency. I use the visibles to make fully safe zones then renamed them using find and replace in notepad++ easy enough. However 1200 lines/objects for the safe zones was time consuming.... Link to comment Share on other sites More sharing options...
Brunz Posted January 22, 2015 Report Share Posted January 22, 2015 Thanks for the extra info on the color and transparency. I use the visibles to make fully safe zones then renamed them using find and replace in notepad++ easy enough. However 1200 lines/objects for the safe zones was time consuming.... If your safezones are the same radius eg 200 metres then you can take a short cut rather than doing all manually... 1. create one in editor 2. then highlight objects 3. CTRL + C ( Copy ) 4. CTRL + V ( Paste ) 5. It will generate a copy 6. While still highlighted drag it to the new area 7. Rinse Repeat Link to comment Share on other sites More sharing options...
DirtySanchez Posted January 22, 2015 Report Share Posted January 22, 2015 If your safezones are the same radius eg 200 metres then you can take a short cut rather than doing all manually... 1. create one in editor 2. then highlight objects 3. CTRL + C ( Copy ) 4. CTRL + V ( Paste ) 5. It will generate a copy 6. While still highlighted drag it to the new area 7. Rinse Repeat Use M3Editor and you can use the repeat function with ability for NESW repeating to provide an easier experience Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 22, 2015 Author Report Share Posted January 22, 2015 Sad, only problem is building otions are dissabled, i need safe zone with allow build. M3Editor are good, try it today Link to comment Share on other sites More sharing options...
DirtySanchez Posted January 22, 2015 Report Share Posted January 22, 2015 unless you work around the epoch server locks you wont be able to do a safe zone like you want. Link to comment Share on other sites More sharing options...
machine6fd Posted January 22, 2015 Report Share Posted January 22, 2015 why not write your own safezone? Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 22, 2015 Report Share Posted January 22, 2015 @SadBoy1981 I suggest You set the Object into ground to not have such high ugly safezones. Try this in the objects init field: this setPos [getPos this select 0, getPos this select 1, (getPos this select 2) - 20]; I attached my old createSafezones.sqf that I used in my ArmA2 Wasteland Mission as a reference. Greez KiloSwiss createSafezones.sqf.txt Link to comment Share on other sites More sharing options...
Sharkking Posted January 22, 2015 Report Share Posted January 22, 2015 The "survival aspect" dies with such addons. ZENITHOVMAN and KiloSwiss 2 Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 22, 2015 Author Report Share Posted January 22, 2015 @SadBoy1981 I suggest You set the Object into ground to not have such high ugly safezones. Try this in the objects init field: this setPos [getPos this select 0, getPos this select 1, (getPos this select 2) - 20]; I attached my old createSafezones.sqf that I used in my ArmA2 Wasteland Mission as a reference. Greez KiloSwiss Thanks! Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 23, 2015 Author Report Share Posted January 23, 2015 why not write your own safezone? any help with this will be greate. I have my own safezone script, but i dont know how to dissable dammage inside zone Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 23, 2015 Report Share Posted January 23, 2015 player allowDamage false; _ID = player addEventHandler["handleDamage",{false}]; player allowDamage true; player removeEventHandler["handleDamage",_ID]; Replace the local variable "_ID" with a global variable if You use "addEventHandler" and "removeEventHandler" in different scopes/scripts. Greez KiloSwiss Link to comment Share on other sites More sharing options...
DirtySanchez Posted January 24, 2015 Report Share Posted January 24, 2015 Hey Kilo, thanks for the info but I have found that all event handlers I tried for a scripted safe zone were blocked by epoch. They would only work for the admins in game at the time of testing. I know am I just a low level guy here and I probably miss a ton of stuff I could do different but I am pretty sure if my memory serves me right even Fired/MPFired and Hit/MPHit are blocked from utilization...... Link to comment Share on other sites More sharing options...
Metalfoundry Posted March 31, 2015 Report Share Posted March 31, 2015 Which item do I have to chose in M3Editor, if I want to add the safezone? Link to comment Share on other sites More sharing options...
Brez Posted March 31, 2015 Report Share Posted March 31, 2015 Yea. That's how it was in A2. Players couldn't shoot each other but they could run other players over with a vehicle. The simple solution is to add map objects so players cannot enter the safe zone area with a vehicle I'd say. Link to comment Share on other sites More sharing options...
Metalfoundry Posted April 1, 2015 Report Share Posted April 1, 2015 Can i add this protection zone with the arma editor oder M3Editor or I have to add all this 25m zones manually as code??? If yes, how, i can´t find it in both editors... Link to comment Share on other sites More sharing options...
Nic Posted April 1, 2015 Report Share Posted April 1, 2015 Can i add this protection zone with the arma editor oder M3Editor or I have to add all this 25m zones manually as code??? If yes, how, i can´t find it in both editors... You didn't look very hard :P . In M3Editor, it is under "Objects (Helpers)". Link to comment Share on other sites More sharing options...
Metalfoundry Posted April 1, 2015 Report Share Posted April 1, 2015 oops, perhaps I´m doing too many things at the same time :blink: Thnx a lot, i´ll take a look, when I´m home. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now