Rythron Posted January 16, 2015 Report Share Posted January 16, 2015 What does it do? Punishment for the PVE killers. They will sent to prison and must stay there for 10 minutes. If they escape it will result in death ! After 10 minutes they will be released and put in front of the gate. https://www.youtube.com/watch?v=cUAkJ5pOCY8 I Have the So after a kill they loose 1 briefcase money after escape from prison and if they end up death they loose 2 briefcases. If you don't have DZE Piggd Banking System remove the parts in "escapekill.sqf" that are highlighted in the files with //DZE Piggd Banking System And adjust the messages like you want to have them. Server side. Place this "Special thanks to Vampire & seelenapparat for this code!" if ((side _killer) == EAST) exitwith { diag_log "Bots dont go to jail!"; }; if ((side _killer) == WEST) then { sleep 8; [_killer] execVM "custom\jail\start_punish.sqf" } else { if (((count crew _killer) > 1) && ((side _killer) == WEST)) then { if (((gunner _killer) in (crew _killer)) && ((side _killer) == WEST)) then { sleep 8; [(gunner _killer)] execVM "custom\jail\start_punish.sqf" } else { sleep 8; [(driver _killer)] execVM "custom\jail\start_punish.sqf" }; } else { sleep 8; [(driver _killer)] execVM "custom\jail\start_punish.sqf" }; }; at the bottom in your server_playerDied.sqf add the prison.sqf to your custom maps and add this to your server_functions.sqf at the bottom call compile preProcessFileLineNumbers "\z\addons\dayz_server\CUSTOMMAPS\prison.sqf"; pack your server.pbo Mission folder. add these 2 class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={-143.93861,0.52647489,2319.5012}; id=50; side="LOGIC"; vehicle="FunctionsManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; }; class Vehicles { items=1; class Item0 // your follow up number { position[]={1348.44,339,4065.91}; azimut=182.39052; id=53; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; text="jail_center_H"; description="the jail center point"; }; }; and class Markers { items=1; //+1 class Item0 class Item0 // your follow up number { position[]={1348.44,339,4065.91}; name="Prison"; text="Prison"; type="o_mech_inf"; colorName="ColorRed"; }; }; in mission.sqm UPLOAD the directory "jail" in your addons in your mission file. if you want the messages you have to have "remote_messages" installed if you don't then add remote_messages.sqf to your custom directory and place this _nil = [] execVM "custom\remote_messages.sqf"; in your init.sqf in the (!isDedicated) like below if (!isDedicated) then { _nil = [] execVM "custom\remote_messages.sqf"; }; EXTRA POSSIBILITY If you dont want them to abort in prison place the Pzone.sqf in your mission directory i have it in my safezone directory. Then add this in your init.sqf add the bottom. [] ExecVM "addons\Safezone\Pzone.sqf"; it is activated by the "canbuild" so you cannot abort in a trader city! And add this part class Sensors { items=14; // add + 1 class Item13 // your follow up number { position[]={1348.44,339,4065.91}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=0; age="UNKNOWN"; name="Prison"; expCond="(player distance Prison) < 100;"; expActiv="inPZone = true;"; expDesactiv="canbuild = true;inPZone = false;"; class Effects { }; }; }; in your mission.sqm If you have a suicide script you can add this _prison = player distance jail_center_H > 100; if (_prison) then { below the following in your suicide script in your fn_selfActions.sqf private ["_handGun"]; _handGun = currentWeapon player; And dont forget to close it with a extra bracket }; Download Files Thats it. Let's punish those PVE killers Greetz Rythron BigCrazyCat, Thevil and wangtangnoodle 3 Link to comment Share on other sites More sharing options...
Gr8 Posted January 16, 2015 Report Share Posted January 16, 2015 Gotta Admit, The Prison Is amazing. Nice Work Link to comment Share on other sites More sharing options...
stonXer Posted January 16, 2015 Report Share Posted January 16, 2015 Yup the prison looks wicked dude, nice job :) Link to comment Share on other sites More sharing options...
Mig Posted January 16, 2015 Report Share Posted January 16, 2015 the link from the prison is dead :( Link to comment Share on other sites More sharing options...
Rythron Posted January 16, 2015 Author Report Share Posted January 16, 2015 the link from the prison is dead :( It is working for me. try this 1 then . The prison is the only part i use i stripped the rest of it ! Great work of MaxPowers Link to comment Share on other sites More sharing options...
ElDubya Posted January 17, 2015 Report Share Posted January 17, 2015 AARRRGGHHH! Why does everyone use Chernarus!? I was hanging out for this release and it's for bloody Cherno .... lol Link to comment Share on other sites More sharing options...
Gr8 Posted January 17, 2015 Report Share Posted January 17, 2015 AARRRGGHHH! Why does everyone use Chernarus!? I was hanging out for this release and it's for bloody Cherno .... lol U can easily port it to other maps Link to comment Share on other sites More sharing options...
wangtangnoodle Posted January 17, 2015 Report Share Posted January 17, 2015 This is impressive! Idea: have AI bandits dressed as the po-po, patrolling the map or a specific area, knocking out players somehow, instead of shooting them. Fade the screen for 30 seconds. Wake up in a cell. Link to comment Share on other sites More sharing options...
ElDubya Posted January 17, 2015 Report Share Posted January 17, 2015 U can easily port it to other maps How so? Link to comment Share on other sites More sharing options...
calamity Posted January 17, 2015 Report Share Posted January 17, 2015 what about PVP servers ??? well howz about combat loggers spawn in the prison.... anyone help with this ?? server_onPlayerdisconnect.sqf find if ((_timeout - time) > 0) then { _playerObj setVariable["NORRN_unconscious",true, true]; _playerObj setVariable["unconsciousTime",300,true]; below add this _playerObj execVM "addons\jail\start_punish.sqf" this is untested and really just a quick uneducated guess.... Link to comment Share on other sites More sharing options...
Rythron Posted January 17, 2015 Author Report Share Posted January 17, 2015 what about PVP servers ??? well howz about combat loggers spawn in the prison.... anyone help with this ?? server_onPlayerdisconnect.sqf find if ((_timeout - time) > 0) then { _playerObj setVariable["NORRN_unconscious",true, true]; _playerObj setVariable["unconsciousTime",300,true]; below add this _playerObj execVM "addons\jail\start_punish.sqf" this is untested and really just a quick uneducated guess.... Great idea i can try if it works !! let u know EDIT: no succes so far Link to comment Share on other sites More sharing options...
ElDubya Posted January 17, 2015 Report Share Posted January 17, 2015 Can someone help me port this to Napf, please? :( Link to comment Share on other sites More sharing options...
Rythron Posted January 17, 2015 Author Report Share Posted January 17, 2015 Can someone help me port this to Napf, please? :( you can set the coords by yourself in the files and have to build another prison or building. I do not know if you put the prison in the Napf map were it is on the map. You might have lucky. Link to comment Share on other sites More sharing options...
Rythron Posted January 17, 2015 Author Report Share Posted January 17, 2015 Try this as prison !! Link to comment Share on other sites More sharing options...
chamaerops Posted January 20, 2015 Report Share Posted January 20, 2015 Hello :) Really nice script, thank you! So i'm getting a lot of Errors in my .rpt Log, like this: 1:21:54 Error in expression <}; sleep 2; waitUntil {_unit distance Prison > 105}; if ((inJail) && (alive _> 1:21:54 Error position: <Prison > 105}; if ((inJail) && (alive _> 1:21:54 Error Undefined variable in expression: prison 1:21:54 File mpmissions\__cur_mp.sauerland\addons\jail\escapekill.sqf, line 8 1:21:54 Error in expression <}; sleep 2; waitUntil {_unit distance Prison > 90}; customRemoteMessage = [> 1:21:54 Error position: <Prison > 90}; customRemoteMessage = [> 1:21:54 Error Undefined variable in expression: prison 1:21:54 File mpmissions\__cur_mp.sauerland\addons\jail\escapee.sqf, line 8 1:21:54 Error in expression <}; sleep 2; waitUntil {_unit distance Prison > 105}; if ((inJail) && (alive _> 1:21:54 Error position: <Prison > 105}; Can someone help me out fixing it? Thank you :) p.s. I just created another prison in Editor for Sauerland. The new created Spawnpoints inside of the cells are working fine. This could be a help for you. Link to comment Share on other sites More sharing options...
Rythron Posted January 20, 2015 Author Report Share Posted January 20, 2015 Hello :) Really nice script, thank you! So i'm getting a lot of Errors in my .rpt Log, like this: 1:21:54 Error in expression <}; sleep 2; waitUntil {_unit distance Prison > 105}; if ((inJail) && (alive _> 1:21:54 Error position: <Prison > 105}; if ((inJail) && (alive _> 1:21:54 Error Undefined variable in expression: prison 1:21:54 File mpmissions\__cur_mp.sauerland\addons\jail\escapekill.sqf, line 8 1:21:54 Error in expression <}; sleep 2; waitUntil {_unit distance Prison > 90}; customRemoteMessage = [> 1:21:54 Error position: <Prison > 90}; customRemoteMessage = [> 1:21:54 Error Undefined variable in expression: prison 1:21:54 File mpmissions\__cur_mp.sauerland\addons\jail\escapee.sqf, line 8 1:21:54 Error in expression <}; sleep 2; waitUntil {_unit distance Prison > 105}; if ((inJail) && (alive _> 1:21:54 Error position: <Prison > 105}; Can someone help me out fixing it? Thank you :) p.s. I just created another prison in Editor for Sauerland. The new created Spawnpoints inside of the cells are working fine. This could be a help for you. did you add the class marker with the name prison in your mission.sqm? class Markers { items=29; // add + 1 class Item28 // your follow up number { position[]={1348.44,339,4065.91}; name="Prison"; text="Prison"; type="o_mech_inf"; colorName="ColorRed"; }; }; If you named it different like "jail" instead of prison, you have to change it in the files. waitUntil {_unit distance Prison > 90}; waitUntil {_unit distance Jail > 90}; escapee.sqf waitUntil {_unit distance Prison > 105}; waitUntil {_unit distance Jail > 105}; escapekill.sqf Try that Link to comment Share on other sites More sharing options...
Rythron Posted January 20, 2015 Author Report Share Posted January 20, 2015 I have updated the files start_punish.sqf & escapee.sqf Please re-download or compare the files. Link to comment Share on other sites More sharing options...
chamaerops Posted January 20, 2015 Report Share Posted January 20, 2015 Thanks! It's working without any errors :) Rythron 1 Link to comment Share on other sites More sharing options...
seelenapparat Posted January 25, 2015 Report Share Posted January 25, 2015 unfortunatly on our server it does not work correct. the script itself is fine. but the problem is: when somebody dies, he sometimes spawns with all his gear and alive next to his body where he died. so technically the character dupes itself. any thoughts on that? €: I also get this reported in my server rpt: 12:50:58 Error in expression <il {_unit distance Prison > 105}; call dayz_forceSave; if ((inJail) && (alive _> 12:50:58 Error position: <dayz_forceSave; if ((inJail) && (alive _> 12:50:58 Error Undefined variable in expression: dayz_forcesave 12:50:58 File mpmissions\DayZ_Epoch_24.Napf\custom\jail\escapekill.sqf, line 10 Link to comment Share on other sites More sharing options...
ALKINDA Posted January 25, 2015 Report Share Posted January 25, 2015 Don't know why but after I installed this im getting a popup error. Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. warehouse I think I understand what its saying, Ive installed a map addon, which included map parts for the prison that arent in my map files (Taviana epoch overwatch origins) I am guessing this is a cherno map peice, What I am asking will adding this to my mission.sqf inside my addOns[]= { ..., ..., ..., "warehouse" }; Will this solve the issue or cause more issues? Link to comment Share on other sites More sharing options...
seelenapparat Posted January 25, 2015 Report Share Posted January 25, 2015 next problem I noticed: DZMS and (not 100pro sure) DZAI bots are being punished too, when they kill a player! :D not sure, how to handle this... shoulnd't something like this work: if (side _killer == WEST) then { ... for determing the player killer. AI is EAST if i remember correct? Players are WEST? Link to comment Share on other sites More sharing options...
wangtangnoodle Posted January 25, 2015 Report Share Posted January 25, 2015 Any chance of being able to automatically knock out the offender, fade the screen to black and then fade it back in to show them in the buttsex palace? Link to comment Share on other sites More sharing options...
zipper Posted January 27, 2015 Report Share Posted January 27, 2015 Great mod :) Would there be a way to apply the prison script to certain spots on the map only? for example, if someone kills someone withing a certain radius of a trader. Link to comment Share on other sites More sharing options...
Rythron Posted January 28, 2015 Author Report Share Posted January 28, 2015 Don't know why but after I installed this im getting a popup error. Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. warehouse I think I understand what its saying, Ive installed a map addon, which included map parts for the prison that arent in my map files (Taviana epoch overwatch origins) I am guessing this is a cherno map peice, What I am asking will adding this to my mission.sqf inside my addOns[]= { ..., ..., ..., "warehouse" }; Will this solve the issue or cause more issues? warehouse must be there so you are correct and add it there were you said. Link to comment Share on other sites More sharing options...
Rythron Posted January 28, 2015 Author Report Share Posted January 28, 2015 next problem I noticed: DZMS and (not 100pro sure) DZAI bots are being punished too, when they kill a player! :D not sure, how to handle this... shoulnd't something like this work: if (side _killer == WEST) then { ... for determing the player killer. AI is EAST if i remember correct? Players are WEST? DZMS is using DZAI AI and correct i have seen it also happen. You can try this. if (_killer isKindOf "Man"|| side _killer == WEST ) then { [_killer] execVM "addons\jail\start_punish.sqf" } else { if ((count crew _killer) > 1) then { if ((gunner _killer) in (crew _killer)) then { [(gunner _killer)] execVM "addons\jail\start_punish.sqf" } else { [(driver _killer)] execVM "addons\jail\start_punish.sqf" }; } else { [(driver _killer)] execVM "addons\jail\start_punish.sqf" }; }; Let me know if it works. Link to comment Share on other sites More sharing options...
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