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ALKINDA

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About ALKINDA

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  1. Hello all, My players wanted to increase the hunters that hunted them from a group of 4 bandits, to a group of ### bandits. I initially wanted to increase the bandit count for humanities that are high, and decrease them for the humanitys that is low. PVE server :P I have searched and searched thru the DZAI folders and files and im stuck, I dont know which file or variable i can modify. Thank you for your time.
  2. shed too? check the server side code. server.pbo instructions were missed somewhere.
  3. is there a way to incorporate DZAI's hunting player with ai? it would be cool to have ai spawning randomly only after one person, kind of to see how long they can last. click person > hunt = mark player on map and have dzai ai hunt him till deleted or dead.
  4. What im trying to do is find the list of origins weapons and ammo. Then cross reference from an epoch list. delete the duplicates and ill have my list. but i cannot find a site with a complete origins list. This is the only thing i could find on the google. http://dayz-origins.wikia.com/wiki/Weapons cheers
  5. might be a noob question, PVOZ_admin =Skin [player , "gui\admin.jpg" ]; // (or color , "#(argb,1,1,1)color(0,0,0,1)" ) how do i use the commented section in this code? like this? PVOZ_admin = color , "#(argb,1,1,1)color(0,0,0,1)
  6. where is marker.sqf? https://github.com/f3cuk/WICKED-AI/tree/master/WAI
  7. line 13 _wpList = (configFile >> "cfgWeapons") call BIS_fnc_getCfgSubClasses; Error Undefined variable in expression: bis_fnc_getcfgsubclasses File mpmissions\DayZ_Epoch_13.Tavi\custom\weaponlist.sqf, line 13 how do i get this to work for arma2?
  8. What i did was just take zupas single coin traders cfg files. i too want the origins list :P http://www.filedropper.com/overwatchvariants
  9. Nice i didnt notice the "UH1Y", only the dz and dze versions.
  10. so should i set it to _r=20 and not _r=0? I havent seen any issues with the zombies yet, i will try out setting it to 20 though.
  11. I totally agree, out of the 5 or so hosts i have been with, this has got to be the most infuriating thing to not have. Every other one has BEC. Used it to shut down my server after 4 hours of being online. now the system they are using is one that i need to set through the TCA ADMIN webpanel a scheduled task that shuts the server down at a definite time (has to be set to an hour, cant restart server before or the server will just shut off when the actual time to restart kicks in) ALSO even on top of us trying to figure out what hour or time the server is on, because local time as we know isnt the actual servers time. -- and in addition to figuring out when to shut down the server, you still need to incorporate messages that will be displayed in game. They have it kind of like BEC but its set up just to display messages at DEFINITE times. So when do i tell the server there is 1 hr left or 2? do I wait till the server restarts by itself.. I cant explain well enough how stupid this system they incorporated is. But beyond my problems with my host GTX is there a way i can have it display a message when the server has been up for certain hours. or to restart the server from a script?
  12. the host has decided it was causing issues and pulled it. Ive requested it back but, for now i need a bandaid solution.
  13. ok im just going by what a forum told me about this, http://forums.bistudio.com/showthread.php?96308-How-can-I-display-a-server-message-to-all-players Yes i have tested with nothing. so thats basically why im here :D Is there a better way to do this that wont cause the sleep lag?
  14. Hello, I am trying to make a script that will display a message to every online client at once, multiple times. what I tried was this script: //servermsg.sqf while {true} do { sleep (60*5); //Wait 5 minutes player globalChat "Welcome to "; sleep 3300; player globalChat "Server Will Restart In 3 Hours"; sleep 3600; player globalChat "Server Will Restart In 2 Hours", "PLAIN DOWN"; sleep 3600; player globalChat "Server Will Restart In 1 Hours", "PLAIN DOWN"; sleep 1800; player globalChat "Server Will Restart In 30 Minutes", "PLAIN DOWN"; sleep 900; player globalChat "Server Will Restart In 15 Minutes", "PLAIN DOWN"; sleep 300; player globalChat "Server Will Restart In 10 Minutes", "PLAIN DOWN"; sleep 300; player globalChat "Server Will Restart In 5 Minutes", "PLAIN DOWN"; sleep 60; player globalChat "Server Will Restart In 4 Minutes", "PLAIN DOWN"; sleep 60; player globalChat "Server Will Restart In 3 Minutes", "PLAIN DOWN"; sleep 60; player globalChat "Server Will Restart In 2 Minutes", "PLAIN DOWN"; sleep 60; player globalChat "Server Will Restart In 1 Minutes", "PLAIN DOWN"; sleep 30; player globalChat "Server Will Restart In 30 Seconds", "PLAIN DOWN"; }; //init.sqf snippet of isServer if (isServer) then { ... ... ... _nil = [] execVM "custom\servermsg\servermsg.sqf"; }; I have also tried inside my init at the bottom: execVM "custom\servermsg\servermsg.sqf"; Can anyone tell me what im doing wrong, because it will not post any messages. Thanks for your time.
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