pr0dukt Posted February 1, 2015 Report Share Posted February 1, 2015 Still need a fix for MAS pricing/selling, if anyone has found one.. Dobrowney 1 Link to comment Share on other sites More sharing options...
Ree Posted February 1, 2015 Report Share Posted February 1, 2015 Still need a fix for MAS pricing/selling, if anyone has found one.. i know what ya means kind of wish we could clone Epochs traders give them there own Trader Brain,Make a Custom Dll for them to access the Database and just bypass Epochs Traders all together =x Dobrowney 1 Link to comment Share on other sites More sharing options...
Metalfoundry Posted February 1, 2015 Report Share Posted February 1, 2015 Can someone help me, I can´t find the bugfix, that the MAS weapons spawn in the world. MAS and the loot script work, but the weapons dont spawn. Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted February 1, 2015 Report Share Posted February 1, 2015 *bump* Link to comment Share on other sites More sharing options...
Sharkking Posted February 2, 2015 Report Share Posted February 2, 2015 got more progress. Have a working script now that can generate a weapon list dynamically (no more need to add weapons of addons by hand) and provide a manual "blacklist" of weapons not to spawn. Link to comment Share on other sites More sharing options...
Smok3 Posted February 2, 2015 Report Share Posted February 2, 2015 Still need a fix for MAS pricing/selling, if anyone has found one.. This^^^^^^ Dobrowney 1 Link to comment Share on other sites More sharing options...
Sharkking Posted February 2, 2015 Report Share Posted February 2, 2015 This^^^^^^ for this you might have to adapt the traders from dayz epoch (zupas currency), with extDB and dropt the Epoch defaults Link to comment Share on other sites More sharing options...
second_coming Posted February 2, 2015 Report Share Posted February 2, 2015 Surely the delete script will only delete items that it has created recently not just any item? Link to comment Share on other sites More sharing options...
MPG-DarkKnight Posted February 2, 2015 Report Share Posted February 2, 2015 Sorry if it's been asked but I haven't seen an answer for my issue, we been finding a lot of empty crates everywhere, do you guys know why are they empty? Link to comment Share on other sites More sharing options...
R4id3n84 Posted February 2, 2015 Report Share Posted February 2, 2015 So i'm using the up to date list along with addweaponcargo.txt filter However still getting a lot of battleye kicks when picking up some weapons, so far here is my addweaponcargo.log maybe you can help me on adding them to the list i'm new to editing filters as normally infiSTAR has all the stuff already in adweaponcargo.log 02.02.2015 12:42:49: [CcG]R4id3n84 (81.105.103.212:2354) ef0e5b46a41f3d1cf9a8816bc01f235c - #0 "srifle_LRR_camo_F" 0:0 02.02.2015 15:46:36: [CcG]R4id3n84 (81.105.103.212:2354) ef0e5b46a41f3d1cf9a8816bc01f235c - #0 "srifle_mas_hk417_d" 0:0 02.02.2015 15:51:43: [Bambi]James Franco (78.144.36.26:2304) 1421dae1543490fb358e330d10843d33 - #0 "srifle_LRR_camo_SOS_F" 0:0 02.02.2015 15:52:28: [Bambi]James Franco (78.144.36.26:2304) 1421dae1543490fb358e330d10843d33 - #0 "srifle_LRR_camo_SOS_F" 0:0 02.02.2015 16:17:23: [Bambi]James Franco (78.144.36.26:2304) 1421dae1543490fb358e330d10843d33 - #0 "launch_RPG32_F" 0:0 02.02.2015 16:57:22: [CcG]R4id3n84 (81.105.103.212:2354) ef0e5b46a41f3d1cf9a8816bc01f235c - #0 "arifle_mas_m16_gl" 0:0 02.02.2015 17:00:17: [CcG]R4id3n84 (81.105.103.212:2354) ef0e5b46a41f3d1cf9a8816bc01f235c - #0 "srifle_LRR_camo_LRPS_F" 0:0 02.02.2015 17:14:20: [CcG]R4id3n84 (81.105.103.212:2354) ef0e5b46a41f3d1cf9a8816bc01f235c - #0 "arifle_mas_m4c" 0:0 02.02.2015 17:16:51: [CcG]R4id3n84 (81.105.103.212:2354) ef0e5b46a41f3d1cf9a8816bc01f235c - #0 "arifle_mas_ak_74m_c" 0:0 02.02.2015 17:19:03: [CcG]R4id3n84 (81.105.103.212:2354) ef0e5b46a41f3d1cf9a8816bc01f235c - #0 "arifle_mas_m16_gl" 0:0 02.02.2015 17:24:42: [CcG]R4id3n84 (81.105.103.212:2354) ef0e5b46a41f3d1cf9a8816bc01f235c - #0 "arifle_mas_hk417_m203c_d" 0:0 02.02.2015 17:31:38: [CcG]R4id3n84 (81.105.103.212:2354) ef0e5b46a41f3d1cf9a8816bc01f235c - #0 "arifle_mas_m4_gl_v" 0:0 02.02.2015 17:33:39: [CcG]R4id3n84 (81.105.103.212:2354) ef0e5b46a41f3d1cf9a8816bc01f235c - #0 "srifle_mas_mk17s" 0:0 02.02.2015 17:35:15: [CcG]R4id3n84 (81.105.103.212:2354) ef0e5b46a41f3d1cf9a8816bc01f235c - #0 "arifle_mas_aks74u" 0:0 Thanks in advance xD R4id3n84 Link to comment Share on other sites More sharing options...
Metalfoundry Posted February 2, 2015 Report Share Posted February 2, 2015 Do i have to add EVERY weapon in Battleeye? I have this restriction when i get a weapon: 01.02.2015 20:00:15: #1 "arifle_mas_g3_m203" 0:0 01.02.2015 20:14:46: #1 "arifle_mas_lee" 0:0 02.02.2015 18:18:26: - #1 "arifle_mas_hk416" 0:0 EDIT: ok, found it: 5 "" !="(hk416|hk416_v|hk416c_d|hk417c|hk417c_d|l119|l119_v|l119_d|m24|lrr|Mk48_F|M240_F|mg3_F|M60_F|bizon|pkm_F|asval|g36c|mk16|mk17|g3|fal|sr25|mk17s|m110)_mas" " !="launch_(RPG32|NLAW|Titan_short|Titan)_F" !="(Binocular|Rangefinder|Hatchet|MeleeSledge|ChainSaw|MultiGun|Rollins_F)" !="(ruger_pistol|speargun|1911_pistol|akm|m14|M14Grn|m16|m16Red|m107|m107Tan|m249|m249Tan|m4a3)_epoch" !="SMG_(01|02)_F" !="hgun_(PDW2000|ACPC2|Rook40|P07|Pistol_heavy_0[1-2]|Pistol_Signal)_F" !="LMG_(Mk200|Zafir)_F" !="srifle_(EBR|GM6|LRR|DMR_01)_F" !="arifle_(Katiba|Katiba_C|Katiba_GL|SDAR|TRG21|TRG20|TRG21_GL|Mk20|Mk20C|Mk20C_plain|Mk20_GL|Mk20_plain|Mk20_GL_plain)_F" !="arifle_(MXC|MX|MX_GL|MXM|MXM_Black|MX_GL_Black|MX_Black|MXC_Black|MX_SW|MX_SW_Black)_F" Link to comment Share on other sites More sharing options...
way420 Posted February 3, 2015 Report Share Posted February 3, 2015 I want to add the other @mas addons what do I do? I tried to combin the three @mas but it didn't work kept getting server not ready Link to comment Share on other sites More sharing options...
Schmeeto Posted February 4, 2015 Report Share Posted February 4, 2015 well thought i might add a bit of stupidity to this thread. Got everything working, weapons everywhere ammo, mas working the lot and the shit is on the ground not floating. Only issue i have is that when i walk around the place i have karts stuck in buildings, heli's comming out the roofs in others. I can pick them up and add them as a backpack which then kills me lol, what the hell is happening? lol Link to comment Share on other sites More sharing options...
Ree Posted February 4, 2015 Report Share Posted February 4, 2015 well thought i might add a bit of stupidity to this thread. Got everything working, weapons everywhere ammo, mas working the lot and the shit is on the ground not floating. Only issue i have is that when i walk around the place i have karts stuck in buildings, heli's comming out the roofs in others. I can pick them up and add them as a backpack which then kills me lol, what the hell is happening? lol at the very end of your LSLootLists .sqf u have vehicles added to your list delete them Link to comment Share on other sites More sharing options...
Schmeeto Posted February 4, 2015 Report Share Posted February 4, 2015 thanks man Link to comment Share on other sites More sharing options...
second_coming Posted February 4, 2015 Report Share Posted February 4, 2015 at the very end of your LSLootLists .sqf u have vehicles added to your list delete them I made that mistake when I first installed it, people were able to pickup vehicles and carry them :o Sharkking 1 Link to comment Share on other sites More sharing options...
Sharkking Posted February 4, 2015 Report Share Posted February 4, 2015 I made that mistake when I first installed it, people were able to pickup vehicles and carry them :o cool feature :) forget the towing script and put your car in the backpack *g* Link to comment Share on other sites More sharing options...
Schmeeto Posted February 4, 2015 Report Share Posted February 4, 2015 issue 2 ^^ now that i deleted them and added the missions in the loot has stopped spawning ? any ideas? if (isServer) then { fn_getBuildingstospawnLoot = compile preProcessFileLineNumbers "custom\LSpawner\fn_LSgetBuildingstospawnLoot.sqf"; LSdeleter = compile preProcessFileLineNumbers "custom\LSpawner\LSdeleter.sqf"; execVM "custom\LSpawner\Lootspawner.sqf"; }; if(isDedicated)exitWith{}; fn_createMissionMarker = { private["_create","_markerPos","_markerName","_marker"]; _create = _this select 0; if(!_create)then[{ //delete marker if (getMarkerColor "MissionMarker" != "")then{ //Only delete existing Marker deleteMarkerLocal "MissionMarker"; }; },{ //else create marker _markerPos = _this select 1; _markerName = _this select 2; _marker = createMarkerLocal ["MissionMarker", _markerPos]; _marker setMarkerPosLocal _markerPos; _marker setMarkerTypeLocal "mil_destroy"; _marker setMarkerTextLocal format["%1",_markerName]; _marker setMarkerColorLocal "ColorRed"; _marker setMarkerDirLocal -37; _marker setMarkerSizeLocal [1.2,1.2]; }]; }; if(!isNil "GlobalMissionMarker")then{GlobalMissionMarker call fn_createMissionMarker}; "GlobalMissionMarker" addPublicVariableEventHandler {_this select 1 call fn_createMissionMarker}; "GlobalHint" addPublicVariableEventHandler {hint parseText format["%1", _this select 1]}; if(toLower worldName in ["chernarus","chernarus_summer"])then{ ([4654.62,9593.63,0] nearestObject 145259) setDamage 1; ([4654.62,9593.63,0] nearestObject 145260) setDamage 1; }; //Fix for something, find out ;) execVM 'UKE\init\welcome.sqf'; execVM 'UKE\init\RestartTimer.sqf'; player enableFatigue false; // Lootspawner junction lists for classes to spawn-/lootable items // Author: Na_Palm (BIS forums) //------------------------------------------------------------------------------------- //here place Weapons an usable items (ex.: Binocular, ...) //used with addWeaponCargoGlobal //"lootWeapon_list" array of [class, [weaponlist]] // class : 0-civil, 1-military, ... (add more as you wish) // weaponlist : list of weapon class names lootWeapon_list = [ [ 0, [ // CIVIL "ItemLockBox", "arifle_MK20C_F", "arifle_MK20_F", "arifle_TRG20_F", "arifle_TRG21_F", "Binocular", //counts as weapon "hgun_ACPC2_F", "hgun_P07_F", "hgun_PDW2000_F", "hgun_Rook40_F", "SMG_01_F", "SMG_02_F", "srifle_EBR_F" ]],[ 1, [ // MILITARY "ItemLockBox", "arifle_Katiba_C_F", "arifle_Katiba_F", "arifle_Katiba_GL_F", "arifle_Mk20C_F", "arifle_Mk20_F", "arifle_Mk20_GL_F", "arifle_MXC_F", "arifle_MXM_F", "arifle_MX_F", "arifle_MX_GL_F", "arifle_MX_SW_F", "arifle_SDAR_F", "arifle_TRG20_F", "arifle_TRG21_F", "arifle_TRG21_GL_F", "Binocular", "hgun_ACPC2_snds_F", "hgun_P07_snds_F", "hgun_PDW2000_F", "hgun_Rook40_snds_F", "Laserdesignator", "launch_NLAW_F", "launch_RPG32_F", "launch_Titan_F", "LMG_Mk200_F", "LMG_Zafir_F", "Rangefinder", "SMG_01_F", "SMG_02_F", "srifle_EBR_F", "srifle_GM6_F", "srifle_LRR_F" ]],[ 2, [ "ItemLockBox", "arifle_Katiba_C_F", "arifle_Mk20C_F", "arifle_Mk20_F", "arifle_MXC_F", "arifle_SDAR_F", "arifle_TRG20_F", "arifle_TRG21_F", "Binocular", "SMG_01_F", "SMG_02_F" ]],[ 3, [ // RESEARCH "ItemLockBox", "Laserdesignator", //counts as weapon "launch_NLAW_F", "launch_RPG32_F", "launch_Titan_F", "Rangefinder", //counts as weapon "srifle_GM6_F", "srifle_LRR_F" ]]]; //------------------------------------------------------------------------------------- //here place magazines, weaponattachments and bodyitems(ex.: ItemGPS, ItemMap, Medikit, FirstAidKit, Binoculars, ...) //used with addMagazineCargoGlobal //"lootMagazine_list" array of [class, [magazinelist]] // class : 0-civil, 1-military, ... (add more as you wish) // magazinelist: list of magazine class names lootMagazine_list = [ [ 0, [ // CIVIL "ItemLockBox", "16Rnd_9x21_Mag", "20Rnd_556x45_UW_mag", "20Rnd_762x51_Mag", "30Rnd_45ACP_Mag_SMG_01", "30Rnd_556x45_Stanag", "30Rnd_9x21_Mag", "9Rnd_45ACP_Mag", "HandGrenade", "HandGrenade_Stone" ]],[ 1, [ // MILITARY "ItemLockBox", "100Rnd_65x39_caseless_mag", "100Rnd_65x39_caseless_mag_Tracer", "150Rnd_762x51_Box", "150Rnd_762x51_Box_Tracer", "16Rnd_9x21_Mag", "1Rnd_HE_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box_Tracer", "20Rnd_556x45_UW_mag", "20Rnd_762x51_Mag", "30Rnd_45ACP_Mag_SMG_01", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_9x21_Mag", "3Rnd_HE_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "3Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell", "3Rnd_Smoke_Grenade_shell", "5Rnd_127x108_Mag", "7Rnd_408_Mag", "9Rnd_45ACP_Mag", "APERSBoundingMine_Range_Mag", "APERSMine_Range_Mag", "APERSTripMine_Wire_Mag", "ATMine_Range_Mag", "ClaymoreDirectionalMine_Remote_Mag", "HandGrenade", "MiniGrenade", "NLAW_F", "RPG32_F", "RPG32_HE_F", "SatchelCharge_Remote_Mag", "SLAMDirectionalMine_Wire_Mag", "Titan_AA", "Titan_AP", "Titan_AT" ]],[ 2, [ // INDUSTRIAL "ItemLockBox", "20Rnd_556x45_UW_mag", "30Rnd_45ACP_Mag_SMG_01", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_9x21_Mag" ]],[ 3, [ // RESEARCH "ItemLockBox", "5Rnd_127x108_Mag", "7Rnd_408_Mag", "NLAW_F", "RPG32_F", "RPG32_HE_F", "Titan_AA", "Titan_AP", "Titan_AT" ]]]; //------------------------------------------------------------------------------------- //here place hats, glasses, clothes, uniforms, vests //used with addItemCargoGlobal //"lootItem_list" array of [class, [itemlist]] // class : 0-civil, 1-military, ... (add more as you wish) // itemlist : list of item class names lootItem_list = [ [ 0, [ // CIVIL "ItemLockBox", "ChainSaw", "ItemCoolerE", "VehicleRepairLg", "Hatchet", "MultiGun", "MeleeSledge", "CircuitParts", "VehicleRepair", "ItemMixOil", "emptyjar_epoch", "jerrycan_epoch", "EnergyPack", "EnergyPackLg", "Heal_EPOCH", "Defib_EPOCH", "Repair_EPOCH", "Pelt_EPOCH", "Venom_EPOCH", "PartOre", "ItemKiloHemp", "SnakeCarcass_EPOCH", "RabbitCarcass_EPOCH", "ChickenCarcass_EPOCH", "GoatCarcass_EPOCH", "SheepCarcass_EPOCH", "ItemCompass", "ItemGPS", "ItemWatch", "Binocular", "NVG_EPOCH", "Rangefinder", "Laserdesignator", "EpochRadio0", "EpochRadio1", "EpochRadio2", "EpochRadio3", "EpochRadio4", "EpochRadio5", "EpochRadio6", "EpochRadio7", "EpochRadio8", "EpochRadio9", "WhiskeyNoodle", "ItemSodaOrangeSherbet", "ItemSodaPurple", "ItemSodaMocha", "ItemSodaBurst", "ItemSodaRbull", "FoodBioMeat", "FoodMeeps", "FoodSnooter", "FoodWalkNSons", "sardines_epoch", "meatballs_epoch", "scam_epoch", "sweetcorn_epoch", "honey_epoch", "CookedSheep_EPOCH", "CookedGoat_EPOCH", "SnakeMeat_EPOCH", "CookedRabbit_EPOCH", "CookedChicken_EPOCH", "ItemTrout", "ItemSeaBass", "ItemTuna", "FAK", "Towelette", "HeatPack", "ColdPack", "ItemTopaz", "ItemOnyx", "ItemSapphire", "ItemAmethyst", "ItemEmerald", "ItemCitrine", "ItemRuby", "ItemQuartz", "ItemJade", "ItemGarnet", "PaintCanBlk", "PaintCanBlu", "PaintCanBrn", "PaintCanGrn", "PaintCanOra", "PaintCanPur", "PaintCanRed", "PaintCanTeal", "PaintCanYel", "DemoCharge_Remote_Mag", "SatchelCharge_Remote_Mag", "ATMine_Range_Mag", "ClaymoreDirectionalMine_Remote_Mag", "APERSMine_Range_Mag", "APERSBoundingMine_Range_Mag", "SLAMDirectionalMine_Wire_Mag", "APERSTripMine_Wire_Mag", "CinderBlocks", "MortarBucket", "ItemScraps", "ItemCorrugated", "ItemCorrugatedLg", "PartPlankPack", "WoodLog_EPOCH", "KitStudWall", "KitWoodFloor", "KitWoodStairs", "KitWoodRamp", "KitFirePlace", "KitTiPi", "KitShelf", "KitFoundation", "JackKit", "KitPlotPole", "KitCinderWall", "acc_flashlight", "FirstAidKit", "H_Bandanna_gry", "H_Beret_red", "H_Booniehat_dirty", "H_Cap_blu", "H_Cap_grn", "H_Cap_red", "H_Hat_brown", "H_Hat_checker", "H_Hat_grey", "I_UavTerminal", "muzzle_snds_acp", "muzzle_snds_L", "optic_Aco", "optic_ACO_grn", "optic_aco_smg", "optic_Holosight", "optic_Holosight_smg", "U_C_Commoner1_1", "U_C_Poloshirt_redwhite", "V_BandollierB_blk", "V_BandollierB_oli", "V_TacVestCamo_khk", "V_TacVestIR_blk", "V_TacVest_blk", "V_TacVest_blk_POLICE", "V_TacVest_brn", "V_TacVest_camo", "V_TacVest_khk", "V_TacVest_oli", "ItemMap", "ItemRadio", "ItemCompass", "ItemWatch" //<----Make sure last line has NO COMMA AT THE END ]],[ 1, [ // MILITARY "ItemLockBox", "acc_flashlight", "acc_pointer_IR", "B_UavTerminal", "FirstAidKit", "H_HelmetB_camo", "H_HelmetB_paint", "H_HelmetIA_net", "H_HelmetSpecB_blk", "H_PilotHelmetFighter_I", "ItemGPS", "I_UavTerminal", "Medikit", "muzzle_snds_acp", "muzzle_snds_B", "muzzle_snds_H", "muzzle_snds_H_MG", "muzzle_snds_L", "muzzle_snds_M", "NVGoggles", "NVGoggles_INDEP", "NVGoggles_OPFOR", "optic_Aco", "optic_ACO_grn", "optic_aco_smg", "optic_Arco", "optic_Hamr", "optic_Holosight", "optic_Holosight_smg", "optic_Nightstalker", "optic_NVS", "optic_SOS", "O_UavTerminal", "ToolKit", "ItemLockBox", "U_B_CombatUniform_mcam", "U_B_GhillieSuit", "U_I_CombatUniform", "U_I_GhillieSuit", "U_O_CombatUniform_ocamo", "U_O_GhillieSuit", "V_Chestrig_blk", "V_HarnessOGL_brn", "V_HarnessOSpec_brn", "V_HarnessO_brn", "V_PlateCarrier1_blk", "V_PlateCarrier2_rgr", "V_PlateCarrier3_rgr", "V_PlateCarrierGL_rgr", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierIA2_dgtl", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierSpec_rgr", "V_RebreatherB", "V_RebreatherIA", "V_RebreatherIR" ]],[ 2, [ // INDUSTRIAL "FirstAidKit", "ItemCompass", "ItemMap", "ItemWatch", "ItemLockBox", "ToolKit", "U_B_Wetsuit", "U_I_Wetsuit", "U_O_Wetsuit", "V_RebreatherB", "V_RebreatherIA", "V_RebreatherIR" ]],[ 3, [ // RESEARCH "B_UavTerminal", "ItemLockBox", "FirstAidKit", "ItemGPS", "I_UavTerminal", "Medikit", "NVGoggles", "NVGoggles_INDEP", "NVGoggles_OPFOR", "optic_Nightstalker", "optic_NVS", "optic_SOS", "O_UavTerminal" ]]]; //------------------------------------------------------------------------------------- //here place backpacks, parachutes and packed drones/stationary //used with addBackpackCargoGlobal //"lootBackpack_list" array of [class, [backpacklist]] // class : 0-civil, 1-military, ... (add more as you wish) // backpacklist: list of backpack class names lootBackpack_list = [ [ 0, [ // CIVIL "ItemLockBox", "B_AssaultPack_cbr", "B_AssaultPack_dgtl", "B_AssaultPack_khk", "B_AssaultPack_mcamo", "B_AssaultPack_ocamo", "B_AssaultPack_rgr", "B_AssaultPack_sgg", "B_Carryall_cbr", "B_Carryall_khk", "B_Carryall_mcamo", "B_Carryall_ocamo", "B_Carryall_oli", "B_Carryall_oucamo", "B_FieldPack_blk", "B_FieldPack_cbr", "B_FieldPack_khk", "B_FieldPack_ocamo", "B_FieldPack_oli", "B_FieldPack_oucamo", "B_Kitbag_cbr", "B_Kitbag_mcamo", "B_Kitbag_rgr", "B_Kitbag_sgg", "B_Parachute", "B_TacticalPack_blk", "B_TacticalPack_mcamo", "B_TacticalPack_ocamo", "B_TacticalPack_oli", "B_TacticalPack_rgr", "smallbackpack_red_epoch", "smallbackpack_green_epoch", "smallbackpack_teal_epoch", "smallbackpack_pink_epoch", "V_1_EPOCH","V_2_EPOCH","V_3_EPOCH","V_4_EPOCH","V_5_EPOCH","V_6_EPOCH","V_7_EPOCH","V_8_EPOCH","V_9_EPOCH","V_10_EPOCH","V_11_EPOCH","V_12_EPOCH","V_13_EPOCH","V_14_EPOCH","V_15_EPOCH","V_16_EPOCH","V_17_EPOCH","V_18_EPOCH","V_19_EPOCH","V_20_EPOCH","V_21_EPOCH","V_22_EPOCH","V_23_EPOCH","V_24_EPOCH","V_25_EPOCH","V_26_EPOCH","V_27_EPOCH","V_28_EPOCH","V_29_EPOCH","V_30_EPOCH","V_31_EPOCH","V_32_EPOCH","V_33_EPOCH","V_34_EPOCH","V_35_EPOCH","V_36_EPOCH","V_37_EPOCH","V_38_EPOCH","V_39_EPOCH","V_40_EPOCH", "H_1_EPOCH","H_2_EPOCH","H_3_EPOCH","H_4_EPOCH","H_5_EPOCH","H_6_EPOCH","H_7_EPOCH","H_8_EPOCH","H_9_EPOCH","H_10_EPOCH","H_11_EPOCH","H_12_EPOCH","H_13_EPOCH","H_14_EPOCH","H_15_EPOCH","H_16_EPOCH","H_17_EPOCH","H_18_EPOCH","H_19_EPOCH","H_20_EPOCH","H_21_EPOCH","H_22_EPOCH","H_23_EPOCH","H_24_EPOCH","H_25_EPOCH","H_26_EPOCH","H_27_EPOCH","H_28_EPOCH","H_29_EPOCH","H_30_EPOCH","H_31_EPOCH","H_32_EPOCH","H_33_EPOCH","H_34_EPOCH","H_35_EPOCH","H_36_EPOCH","H_37_EPOCH","H_38_EPOCH","H_39_EPOCH","H_40_EPOCH","H_41_EPOCH","H_42_EPOCH","H_43_EPOCH","H_44_EPOCH","H_45_EPOCH","H_46_EPOCH","H_47_EPOCH","H_48_EPOCH","H_49_EPOCH","H_50_EPOCH","H_51_EPOCH","H_52_EPOCH","H_53_EPOCH","H_54_EPOCH","H_55_EPOCH","H_56_EPOCH","H_57_EPOCH","H_58_EPOCH","H_59_EPOCH","H_60_EPOCH","H_61_EPOCH","H_62_EPOCH","H_63_EPOCH","H_64_EPOCH","H_65_EPOCH","H_66_EPOCH","H_67_EPOCH","H_68_EPOCH","H_69_EPOCH","H_70_EPOCH","H_71_EPOCH","H_72_EPOCH","H_73_EPOCH","H_74_EPOCH","H_75_EPOCH","H_76_EPOCH","H_77_EPOCH","H_78_EPOCH","H_79_EPOCH","H_80_EPOCH","H_81_EPOCH","H_82_EPOCH","H_83_EPOCH","H_84_EPOCH","H_85_EPOCH","H_86_EPOCH","H_87_EPOCH","H_88_EPOCH","H_89_EPOCH","H_90_EPOCH","H_91_EPOCH","H_92_EPOCH","H_93_EPOCH","H_94_EPOCH","H_95_EPOCH","H_96_EPOCH","H_97_EPOCH","H_98_EPOCH","H_99_EPOCH","H_100_EPOCH","H_101_EPOCH","H_102_EPOCH","H_103_EPOCH","H_104_EPOCH","wolf_mask_epoch","pkin_mask_epoch", "B_AssaultPack_blk", // 34 Mags "B_AssaultPack_cbr", "B_AssaultPack_dgtl", "B_AssaultPack_khk", "B_AssaultPack_mcamo", "B_AssaultPack_ocamo", "B_AssaultPack_rgr", "B_AssaultPack_sgg", "B_BergenC_red", // 50 Mags "B_Bergen_mcamo", // 54 Mags "B_HuntingBackpack", // 32 Mags "B_OutdoorPack_blu", // 17 Mags "B_UAV_01_backpack_F", "I_UAV_01_backpack_F", "O_UAV_01_backpack_F" ]],[ 1, [ // MILITARY "ItemLockBox", "B_BergenG", // 64 Mags "B_Carryall_cbr", // 60 Mags "B_FieldPack_blk", // 35 Mags "B_FieldPack_ocamo", "B_FieldPack_oli", "B_FieldPack_oucamo", "B_GMG_01_high_weapon_F", "B_GMG_01_weapon_F", "B_HMG_01_support_F", "B_HMG_01_support_high_F", "B_HMG_01_weapon_F", "B_Mortar_01_support_F", "B_Mortar_01_weapon_F", "B_TacticalPack_blk", // 42 Mags "B_TacticalPack_mcamo", "B_TacticalPack_ocamo", "B_TacticalPack_oli", "B_TacticalPack_rgr", "B_UAV_01_backpack_F", "I_UAV_01_backpack_F", "O_UAV_01_backpack_F" ]],[ 2, [ // INDUSTRIAL "ItemLockBox", "B_Carryall_cbr", // 60 Mags "B_TacticalPack_oli", "B_TacticalPack_rgr", "B_UAV_01_backpack_F", "I_UAV_01_backpack_F", "O_UAV_01_backpack_F" ]],[ 3, [ // RESEARCH "ItemLockBox", "B_GMG_01_high_weapon_F", "B_GMG_01_weapon_F", "B_HMG_01_support_F", "B_HMG_01_support_high_F", "B_HMG_01_weapon_F", "B_Mortar_01_support_F", "B_Mortar_01_weapon_F" ]]]; //------------------------------------------------------------------------------------- //here place any other objects(ex.: Land_Basket_F, Box_East_Wps_F, Land_Can_V3_F, ...) //used with createVehicle directly //"lootworldObject_list" array of [class, [objectlist]] // class : 0-civil, 1-military, ... (add more as you wish) // objectlist : list of worldobject class names lootworldObject_list = [ [ 0, [ // CIVIL "ItemLockBox", "Box_East_Wps_F", "Box_NATO_Wps_F", "Land_Basket_F", // food "Land_CanisterPlastic_F", // water "Land_CanisterFuel_F" // Jerrycan ]],[ 1, [ // MILITARY "ItemLockBox", "Box_East_Wps_F", "Box_NATO_Wps_F", "Land_CanisterFuel_F", // jerrycan "Land_Can_V3_F", // energydrink "Land_Suitcase_F" // repairkit ]],[ 2, [ // INDUSTRIAL "ItemLockBox", //"Box_IND_Support_F", //support boxes don't erease inventory "Box_IND_Grenades_F", "Box_IND_Ammo_F", "Box_NATO_Ammo_F", "Land_CanisterFuel_F", // jerrycan "Land_CanisterOil_F", // syphon hose "Land_Suitcase_F" // repairkit ]],[ 3, [ // RESEARCH "ItemLockBox", "Box_East_Ammo_F", "Box_IND_Ammo_F", "Box_NATO_Ammo_F", "Land_Can_V3_F", // energydrink "Land_Suitcase_F" // repairkit ]]]; Link to comment Share on other sites More sharing options...
Metalfoundry Posted February 4, 2015 Report Share Posted February 4, 2015 hm, my MAS doesnt start if i put the pbo files in the epochhive\addons folder. Where´s the issue? Link to comment Share on other sites More sharing options...
emwilsh Posted February 4, 2015 Report Share Posted February 4, 2015 @Schmeeto Add the mission to a seperate sqf and call it from the init if that doesnt work remove the mission and backtrack to where you had it working last and go from there @kr@gen Make a seperate folder and call it from the launch parameters Put inside the @epoch or the Addons to start without adding launchparameters Link to comment Share on other sites More sharing options...
Schmeeto Posted February 4, 2015 Report Share Posted February 4, 2015 nice one mate, so bloody tired and never thought that hahaha, what about the selling the gear to traders? some stuff dont work so if there away to make them sell? Link to comment Share on other sites More sharing options...
HackSaW_TM Posted February 4, 2015 Report Share Posted February 4, 2015 Hello pelase help. I am new on this and i cant get @mas working this is a photo of my server and mission file But i cant get it working i have this on my init file at the bottom if (isServer) then { fn_getBuildingstospawnLoot = compile preProcessFileLineNumbers "Custom\LSpawner\fn_LSgetBuildingstospawnLoot.sqf"; LSdeleter = compile preProcessFileLineNumbers "Custom\LSpawner\LSdeleter.sqf"; execVM "Custom\LSpawner\Lootspawner.sqf"; }; and i have added the lines following the original post. I cant get it working at all and i have no BE kicks either. also i have edited my 21 line on BE filter to 7 exec !="<execute expression=" !="compile preProcessFileLineNumbers "Custom\LSpawner\LSdeleter\.sqf"" !="execVM "Custom\LSpawner\Lootspawner\.sqf";" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\" !="execVM \"\MPMissions\epoch.altis\scripts\fn_statusBar.sqf\"" Any help pls !!! Much appreciate it Link to comment Share on other sites More sharing options...
Cig Posted February 4, 2015 Report Share Posted February 4, 2015 I edited the LSlootList.sqf to contain only Epoch items, so you don't have to mess with BE filters or worry about selling to traders. I removed some types of loot from certain types of spawns, so you many want to add them back, but here it is in case you want to use it: https://www.dropbox.com/s/eoddlbo2xdryena/LSlootLists.sqf?dl=0 Is this file still floating around somewhere? If not no biggie, I will just go through and remove non epoch items by hand :) Link to comment Share on other sites More sharing options...
HackSaW_TM Posted February 4, 2015 Report Share Posted February 4, 2015 how to do this Yes it does. So upload your @mas folder, and run this as your custom load: @Epoch;@EpochHive;@AllInArmaTerrainPack;@mas Please Help :( Link to comment Share on other sites More sharing options...
physbo Posted February 4, 2015 Report Share Posted February 4, 2015 Anyone else having performance issues with this script? With out the loot script in, the server runs perfect, with multiple ai mods, and what not, but as soon as this went in, started having massive drops in performance. Schmeeto 1 Link to comment Share on other sites More sharing options...
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