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[HOWTO] Adding a player statusBar


piX

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Hi Scarr, That looks awesome mate.

 

I have tried to implement this on my server without any luck.

 

The old style bar still shows for me. I created the SQF files in the places suggested and named as suggested. However it does not work as per your screenshot.

 

Maybe I am failing on the instance ID, which I left as 55555 as I don't know where to find that information.

 

Any help greatly appreciated.

Thanks

 

Jaikaiman - WWCY We Will Cut You

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ScaRR, what's your statusBar.hpp look like?  You forgot to post that with the rest of the files.  I used the old one but it's way off.

 

hey, sorry left that out.

 

Here it is, please note that I am using a different ID 55555 which you can change to match yours.

 

statusBar.hpp

#define ST_RIGHT 0x01

class osefStatusBar {
	idd = -1;
	onLoad = "uiNamespace setVariable ['osefStatusBar', _this select 0]";
	onUnload = "uiNamespace setVariable ['osefStatusBar', objNull]";
	onDestroy = "uiNamespace setVariable ['osefStatusBar', objNull]";
	fadein = 0;
	fadeout = 0;
	duration = 10e10;
	movingEnable = 0;
	controlsBackground[] = {};
	objects[] = {};
	class controls {
		class statusBarText {
			idc = 55555;
			x = safezoneX + safezoneW - 1.25; //1.8
			y = safezoneY + safezoneH - 0.048;
			w = 1.05;// 1.25;
			h = 0.045;
			shadow = 1;
			colorBackground[] = {0.118,0.118,0.118,0.4};
			font = "PuristaSemibold";
			size = 0.03;
			type = 13;
			style = 0;
			text="Fetching your statistics...";
			class Attributes {
				align="left";
				color = "#adadad";
			};
		};
	};
}; 

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Hi Scarr, That looks awesome mate.

 

I have tried to implement this on my server without any luck.

 

The old style bar still shows for me. I created the SQF files in the places suggested and named as suggested. However it does not work as per your screenshot.

 

Maybe I am failing on the instance ID, which I left as 55555 as I don't know where to find that information.

 

Any help greatly appreciated.

Thanks

 

Jaikaiman - WWCY We Will Cut You

 

Hey, thanks  :)

 

The ID is defined in your statusBar.hpp file. Posted above in my reply to Darth_Rogue.

I changed mine to 55555 but the original ID is 1000.

 

If you haven't edited your statusBar.hpp just change the ID in fn_statusBar.sqf to 1000 e.g.

 

Change this 

((uiNamespace getVariable "osefStatusBar")displayCtrl 55555)

 

To 

((uiNamespace getVariable "osefStatusBar")displayCtrl 1000)

 

There are two lines in the script file that looks like this. You can do a find / replace on the 55555 ir you want or just change your statusBar.hpp to 55555

 

Hope it helps

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Using the restart timer gmtHourDiff setting -4 (which is my current time difference from GMT) causes a zero divisor error.  What should the setting be for EST with daylight savings then?

 

Hey, I haven't personally tested it with a - value. This might work, find this line in restartTime.sqf

 

_hour = parseNumber(_array select 3) + _gmtHourDiff;

 

and insert this new line after it 

 

_hour = abs _hour;

 

 

I will have to run some tests but i am not sure when I will be able to.

There is a reference to KK's blog article at the top of the script which could possibly help.

 

 

 

 

_hour = abs _hour;

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Hey, I haven't personally tested it with a - value. This might work, find this line in restartTime.sqf

 

_hour = parseNumber(_array select 3) + _gmtHourDiff;

 

and insert this new line after it 

 

_hour = abs _hour;

 

 

I will have to run some tests but i am not sure when I will be able to.

There is a reference to KK's blog article at the top of the script which could possibly help.

 

 

 

 

_hour = abs _hour;

ScaRR thanks for the outstanding job ,,,, 

 

I have a lil bit of a problem as the status bard once it loads it says 

Fetching your statictics and never loads... 

please help :(

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Hi, have a heavily modified version of the status bar with images and changing color values.

 

The color will change gradually from green to red and flash when the values fall within a certain range.

 

This is what it looks like

puoEUi9.jpg

 

Icons in order form left to right: players online, damage, krypto, hunger, thirst, stamna, energy, time till restart, fps

 

 

I have since changed the stamina to the actual value instead of the %

 

The status bar, time till restart is using real time and not the time since server restart because I found that the original code didn't cater for restarts outside the normal cycles (unscheduled restarts)

To achieve that I made use of Kilzone Kids real_date.dll . You can keep the original time till restart code and remove the dependency on the dll if you want. To use the dll you will have to put it in your root arma folder on the server and use the restartTime.sqf code and add some entries in your init.sqf. 

 

fn_statusBar.sqf code

waitUntil {!(isNull (findDisplay 46))};
disableSerialization;


/*
	File: fn_statusBar.sqf
	Author: Osef (Ported to EpochMod by piX)
	Edited by: [piX]
	Description: Puts a small bar in the bottom centre of screen to display in-game information
	


	Modified by: ScaRR
	Description: Modified status bar to display player Krypto, Next Server restart time based on real_date.dll from Kilzone Kid
				 (which can be found at http://killzonekid.com/arma-extension-real_date-dll-v3-0/)
				 and display the Thirst, Hunger and damage as percentages.
				 Added colouring to the status bar elements, that changes gradually depending on the percentages.
				 Added flashing of the values if values are within a certain threshold
	
	PLEASE KEEP CREDITS - THEY ARE DUE TO THOSE WHO PUT IN THE EFFORT!	
*/
_rscLayer = "osefStatusBar" call BIS_fnc_rscLayer;
_rscLayer cutRsc["osefStatusBar","PLAIN"];
systemChat format["Loading player info...", _rscLayer];
[] spawn {

	"gmtPacket" addPublicVariableEventHandler {
		restart = _this select 1 select 0;
		colourRestart = _this select 1 select 1;
	};

	sleep 5;
	//set default variable values
	_colourDefault = parseText "#adadad"; //set your default colour here
	restart = "NA";
	colourRestart = "";
	_flashOff = 3; // 1 = second
	_flashOn = 1; // 1 = second
	_flashThreshold = 90;  //percent
	_flashDamageCount = 0;
	_flashHungerCount = 0;
	_flashStaminaCount = 0;
	_flashThirstCount = 0;
	_flashEnergyCount = 0;
	_uid = getPlayerUID player;
	
	
	HEXColourFromPercentage ={ //function to return a hex colour value depending based on percentage value input
		private ["_percentage","_max","_r","_g","_hexColour","_cur","_r1","_r2","_rHex1","_rHex2","_g1","_g2","_gHex1","_gHex2","_hex"];

		_percentage = _this;// select 0;
		_hex = ["0","1","2","3","4","5","6","7","8","9","A","B","C","D","E","F"];
		
		 _max = 100;
		
		 if(_percentage >= _max) exitWith {"#FF0000"};
		 if(_percentage==0) exitWith {"#00FF00"};
		 
		 _cur = (_percentage / _max) * _max;
		 _r = (_cur * 2) min _max;
		 _g = (_max * 2 - _cur * 2) min _max;
		 _r = (_r / 100) * 255;
		 _r1 = floor(_r / 16);
		 _r2 = floor(_r mod 16);
		  _rHex1 = _hex select _r1;
		 _rHex2 = _hex select _r2;
		 _g = (_g / 100) * 255;
		 _g1 = floor (_g / 16);
		 _g2 = floor(_g mod 16);
		 _gHex1 = _hex select _g1;
		 _gHex2 = _hex select _g2;

		 //r=100 / 100 = 1 x 255 = 255, _r1 = round(255/16) = 15, _r2 = 255 mod 16 = 15
		 _hexColour = format["#%1%2%3%4%5",_rHex1,_rHex2,_gHex1,_gHex2,"00"]; //formatting the return value
		 _hexColour //this is returned , note no semi-colon!
	};	
	
	FlashColourCount ={
		private ["_value","_threshold","_fOff","_fOn","_count"];
		
		_value = _this select 0;
		_threshold = _this select 1;
		_fOff = _this select 2;
		_fOn = _this select 3;
		_count = _this select 4;
		
		if(_value > _threshold) then {
			if(_count != _fOn )then{
				_count = _count + 1;
				if(_count == 0) then {_count = _count + 1};
			}
			else{
				_count = -_fOff;
			};
		}
		else{
			_count = 0;
		};
		_count   //return count
	};
	
	while {true} do {
		sleep 1;
				
		//moved the creation of the status bar inside the loop and create it if it is null,
		//this is to handle instance where the status bar is disappearing 
		if(isNull ((uiNamespace getVariable "osefStatusBar")displayCtrl 55555)) then{
				diag_log "statusbar is null create";
				disableSerialization;
				_rscLayer = "osefStatusBar" call BIS_fnc_rscLayer;
				_rscLayer cutRsc["osefStatusBar","PLAIN"];
		};		
		
		//initialize variables and set values
		_unit = _this select 0;
		_damage = damage player;
		_damage = (round(_damage * 100));
		_hunger = (round(100 -((EPOCH_playerHunger/5000) * 100)));
		_thirst = (round(100 -((EPOCH_playerThirst/2500) * 100)));
		_wallet = EPOCH_playerCrypto;
		_stamina = round(EPOCH_playerStamina);
		//_bank = EPOCH_bankBalance;
		_energy = round(EPOCH_playerEnergy);
		_fps = format["%1", diag_fps];
		
		
						
		//call the real time handler - this uses dll from KK's blog
		gmtPacket = [player];
		publicVariableServer "gmtPacket";

		//Colour coding
		//														Damage
		
		_flashDamageCount = [_damage, _flashThreshold, _flashOn, _flashOff, _flashDamageCount] call FlashColourCount;
		_colourDamage = _colourDefault;
		if(_damage > 0) then { // this is to show damage as soon as is damage , don't want it to be green when it is low
			if(_flashDamageCount >= 0) then{
				_colourDamage = (_damage+40) call HEXColourFromPercentage;
			}
			else{
				_colourDamage = _colourDefault;
			};
		}
		else{ //if no damage then show green. 
			_colourDamage = (_damage) call HEXColourFromPercentage;
		};
			
		
		//														Hunger
		_flashHungerCount = [_hunger, _flashThreshold, _flashOn, _flashOff, _flashHungerCount] call FlashColourCount;
		_colourHunger = _colourDefault;
		if(_flashHungerCount >= 0)then {
			_colourHunger = _hunger call HEXColourFromPercentage;
		}
		else{
			_colourHunger = _colourDefault;
		};
		
		
		//														Thirst
		_flashThirstCount = [_thirst, _flashThreshold, _flashOn, _flashOff, _flashThirstCount] call FlashColourCount;
		_colourThirst = _colourDefault;		
		if(_flashThirstCount >= 0)then {
			_colourThirst = _thirst call HEXColourFromPercentage;
		}
		else{
			_colourThirst = _colourDefault;			
		};
		
		
		//														Energy
		
		_energyPercent =  floor((_energy / 2500 ) * 100);
		_flashEnergyCount = [(100 - _energyPercent), _flashThreshold, _flashOn, _flashOff, _flashEnergyCount] call FlashColourCount;
		_colourEnergy = _colourDefault;
		if(_flashEnergyCount >= 0)then {
			_colourEnergy = (100 - _energyPercent) call HEXColourFromPercentage;
		}
		else{
			_colourEnergy = _colourDefault;
		};
		
		//														Stamina
		_staminaPercent =  floor((_stamina / 100 ) * 100);
		_flashStaminaCount = [(100 - _staminaPercent) , _flashThreshold, _flashOn, _flashOff, _flashStaminaCount] call FlashColourCount;
		_colourStamina = _colourDefault;
		if(_flashStaminaCount >= 0)then {
			_colourStamina = (100 - _staminaPercent) call HEXColourFromPercentage;
		}
		else{
			_colourStamina = _colourDefault;
		};
		
		//display the information 
		((uiNamespace getVariable "osefStatusBar")displayCtrl 55555)ctrlSetStructuredText parseText 
			format["
			<t shadow='1' shadowColor='#000000' color='%11'><img size='1.6'  shadowColor='#000000' image='images\players.paa' color='%11'/> %2</t>
			<t shadow='1' shadowColor='#000000' color='%12'><img size='1.6'  shadowColor='#000000' image='images\damage.paa' color='%12'/> %3%1</t> 
			<t shadow='1' shadowColor='#000000' color='%11'><img size='1.6'  shadowColor='#000000' image='images\krypto.paa' color='%11'/> %4</t> 
			<t shadow='1' shadowColor='#000000' color='%13'><img size='1.6'  shadowColor='#000000' image='images\hunger.paa' color='%13'/> %5%1</t> 
			<t shadow='1' shadowColor='#000000' color='%14'><img size='1.6'  shadowColor='#000000' image='images\thirst.paa' color='%14'/> %6%1</t> 
			<t shadow='1' shadowColor='#000000' color='%17'><img size='1.6'  shadowColor='#000000' image='images\stamina.paa' color='%17'/>%9</t> 
			<t shadow='1' shadowColor='#000000' color='%15'><img size='1.6'  shadowColor='#000000' image='images\energy.paa' color='%15'/>%8%1</t> 
			<t shadow='1' shadowColor='#000000' color='%16'><img size='1.6'  shadowColor='#000000' image='images\restart.paa' color='%16'/> %10</t> 
			<t shadow='1' shadowColor='#000000' color='%11'>FPS: %7</t>",
					"%", 
					count playableUnits,
					_damage,
					_wallet, 
					_hunger, 
					_thirst, 
					round diag_fps, 
					_energyPercent, 
					_stamina, 
					restart,
					_colourDefault,
					_colourDamage,
					_colourHunger,
					_colourThirst,
					_colourEnergy,
					colourRestart,
					_colourStamina
				];
		
		
				/*
					1  "%", 				
					2  count playableUnits,
					3  _damage,
					4  _wallet, 
					4  _hunger, 
					6  _thirst, 
					7  round diag_fps, 
					8  _energyPercent, 
					9  _staminaPercent, 
					10 restart,
					11 _colourDefault,
					12 _colourDamage,
					13 _colourHunger,
					14 _colourThirst,
					15 _colourEnergy
					16 colourRestart
					17 _colourStamina
				*/
				
			
	}; 
};
 

 

 

restartTime.sqf code

//Gets the time till restart for the server.
/*
	File: restartTime.sqf
	Author: ScaRR
	Description: Gets the real GMT time using Kilzone Kid's real_date dll. http://killzonekid.com/arma-extension-real_date-dll-v3-0/
	You can change the colour values. 
	Please also set the _gmtHourDiff value according to your timezone
	Also note that this script if for 4 hour restart cycles and you will have to modify the switch section if yours is different.

	PLEASE KEEP CREDITS
*/

if (isDedicated) then {
	flashTime = false;
    "gmtPacket" addPublicVariableEventHandler {
        _pcid = owner (_this select 1 select 0);
        //get the server time
		_gmt = "real_date" callExtension "GMT";
		_array = [_gmt,","] call BIS_fnc_splitString;
		_gmtHourDiff = 2; //timezone difference for you server form GMT/ UTC
		_hour = parseNumber(_array select 3) + _gmtHourDiff;
		_minute = parseNumber (_array select 4);
		if(_hour==24)then{_hour=0};
		
		_nextRestartHour = 0;
		switch(_hour) do{
			case 0;
			case 1;
			case 2;
			case 3 :{ _nextRestartHour = 4};
			case 4;
			case 5;
			case 6;
			case 7 :{ _nextRestartHour = 8};
			case 8;
			case 9;
			case 10;
			case 11:{ _nextRestartHour = 12};
			case 12;
			case 13;
			case 14;
			case 15:{ _nextRestartHour = 16};
			case 16;
			case 17;
			case 18;
			case 19:{ _nextRestartHour = 20};
			case 20;
			case 21;
			case 22;
			case 23:{ _nextRestartHour = 24};
				
		};
		_restart = "NA";
			
		_restartMinutes = (_nextRestartHour - _hour) * 60;
		_restartMinutes = _restartMinutes - _minute;
		_restartInHour = floor(_restartMinutes /60); 
		_restartInMinutes = _restartMinutes mod 60;

		if(_restartInMinutes < 10)then{
			_restart = format["%1:0%2",_restartInHour,_restartInMinutes];
		}else{
			_restart = format["%1:%2",_restartInHour,_restartInMinutes];
        };
		
		_colourRestart = parseText "#adadad";
		if(_restartInHour == 0) then {
			if(_restartInMinutes < 31 && _restartInMinutes > 15) then {
				//set colour yellow
				_colourRestart = parseText "#fff000";
			};
			if(_restartInMinutes < 16 && _restartInMinutes > 5) then {
				//set colour orange
				_colourRestart = parseText "#ff812d";
			};
			if(_restartInMinutes < 6) then {
				//set colour red
				if(flashTime) then {
					_colourRestart = parseText "#adadad";
				}
				else{
					_colourRestart = parseText "#ff3232";
				};
				flashTime = !flashTime;
				
			};
		};
				
		missionNamespace setVariable ["gmtPacket", [_restart, _colourRestart]];
        _pcid publicVariableClient "gmtPacket";
    };
}; 

 

init.sqf code

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//															Get restart time from server
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[] execVM "scripts\restartTime.sqf";

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//															Status bar
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
if(hasInterface) then{[] execVM "scripts\fn_statusBar.sqf"};
 

 

Place the icon images in an images folder under your mission root or modify the code to point to your folder

you can use my images or create your own.

 

https://www.dropbox.com/s/79wykvksoa7vzzf/hunger.paa?dl=0

https://www.dropbox.com/s/iow2b2tot0l0dtq/energy.paa?dl=0

https://www.dropbox.com/s/olnovjjldgts9aq/damage.paa?dl=0

https://www.dropbox.com/s/olnovjjldgts9aq/damage.paa?dl=0

https://www.dropbox.com/s/vy4z5ls53hlp544/stamina.paa?dl=0

https://www.dropbox.com/s/vnp8l7h2j7c5mje/krypto.paa?dl=0

https://www.dropbox.com/s/rrayhgvr5sxk0mb/restart.paa?dl=0

https://www.dropbox.com/s/ayv332resdqt0ce/thirst.paa?dl=0

https://www.dropbox.com/s/lulpgkmtpsak7rw/players.paa?dl=0

 

 

Battleye script.txt filters

 

add this at the end of your callExtention filter

7 callExtension !="\"real_date\""

 

add this at the end of your exec filter

7 exec !="[] execVM "scripts\restartTime.sqf"

 

add this to the end of you ctrlCreate filter , change the id to match your, mine is 55555

7 ctrlCreate !="_statusbar = ctrlCreate [(uiNamespace getVariable \"osefStatusBar\"),55555]"

 

 

 

 

I can only provide limited support due to time constraints. Hope it helps someone. 

 

Please note that I am by no means an Arma scripting ninja :ph34r:  and only have a month or so worth of Arma scripting experience. So some of the code may not be optimal.(but it works)

Constructive feedback will be greatly appreciated.  :)

Hello Can anyone help me with this 

 

if (isDedicated) then {

    flashTime = false;

"gmtPacket" addPublicVariableEventHandler {

_pcid = owner (_this select 1 select 0);

//get the server time

        _gmt = "real_date" callExtension "GMT";

        _array = [_gmt,","] call BIS_fnc_splitString;

        _gmtHourDiff = 2; //timezone difference for you server form GMT/ UTC

        _hour = parseNumber(_array select 3) + _gmtHourDiff;

        _minute = parseNumber (_array select 4);

        if(_hour==24)then{_hour=0};

        

        _nextRestartHour = 0;

        switch(_hour) do{

            case 0;

            case 1;

            case 2;

            case 3 :{ _nextRestartHour = 4};

            case 4;

            case 5;

            case 6;

            case 7 :{ _nextRestartHour = 8};

            case 8;

            case 9;

            case 10;

            case 11:{ _nextRestartHour = 12};

            case 12;

            case 13;

            case 14;

            case 15:{ _nextRestartHour = 16};

            case 16;

            case 17;

            case 18;

            case 19:{ _nextRestartHour = 20};

            case 20;

            case 21;

            case 22;

            case 23:{ _nextRestartHour = 24};

                

        };

        _restart = "NA";

            

        _restartMinutes = (_nextRestartHour - _hour) * 60;

        _restartMinutes = _restartMinutes - _minute;

        _restartInHour = floor(_restartMinutes /60);

        _restartInMinutes = _restartMinutes mod 60;

        if(_restartInMinutes < 10)then{

            _restart = format["%1:0%2",_restartInHour,_restartInMinutes];

        }else{

            _restart = format["%1:%2",_restartInHour,_restartInMinutes];

};

        

        _colourRestart = parseText "#adadad";

        if(_restartInHour == 0) then {

            if(_restartInMinutes < 31 && _restartInMinutes > 15) then {

                //set colour yellow

                _colourRestart = parseText "#fff000";

            };

            if(_restartInMinutes < 16 && _restartInMinutes > 5) then {

                //set colour orange

                _colourRestart = parseText "#ff812d";

            };

            if(_restartInMinutes < 6) then {

                //set colour red

                if(flashTime) then {

                    _colourRestart = parseText "#adadad";

                }

                else{

                    _colourRestart = parseText "#ff3232";

                };

                flashTime = !flashTime;

                

            };

        };

                

        missionNamespace setVariable ["gmtPacket", [_restart, _colourRestart]];

_pcid publicVariableClient "gmtPacket";

};

}; [spoiler/]

 

Ive try so many options but i cannot get it running. 

 

My server is located in czech republic but my time zone is london. 

my server restart every 4hrs. 

much appreciate it  

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Hey, I haven't personally tested it with a - value. This might work, find this line in restartTime.sqf

 

_hour = parseNumber(_array select 3) + _gmtHourDiff;

 

and insert this new line after it 

 

_hour = abs _hour;

 

 

I will have to run some tests but i am not sure when I will be able to.

There is a reference to KK's blog article at the top of the script which could possibly help.

 

 

 

 

_hour = abs _hour;

 

After adding yours, I'm getting "PublicVariable Restriction #0."

04.04.2015 04:42:44: vypr (redacted:2304) e04fb3599b3ec0d17131358c37af79c4 - #0 "gmtPacket" = [<NULL-object>]

Also, the contents of the statusBar isn't off-center in the grey rectangle, and the entire thing is a off-center.

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BE Filter: !=gmtPacket = [<NULL-object>]"

 

Put at end of line 0 (First line)

 

Regards,

 

Pry

 

EDIT: Edited the filter as seems original did not work for all, if the above doesnt work then cyncrwler has an alternative below in the quote.

Edited by PryMary
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BE Filter: !="\"gmtPacket\" = [<NULL-object>]"

 

Put at end of line 0 (First line)

 

Regards,

 

Pry

 

 
I've put this in both publicvariable.txt and scripts.txt (since I wasn't sure so I did both), and I'm still getting the error.

 

I can confirm this worked for me. Just playing with adding real numbers versus percentages, and centering the bar now.

 

Mind posting updated code when you get it centered?

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Absolutely I will share if I get it fixed before someone else posts a fix.

 

Try this  !="gmtPacket" = [<NULL-object>]

 

End of first line publicvariable.txt

 

Worked! Thanks so much.

 

Only problem with the statusBar is the 'error Zero divisor' issue. I tried the 'abs' thing but it hasn't resolved it, no biggie.

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Hi guys, thanks for the script but, i get script ristriction 22.. any ideas ?

 

im using Epoch Chernarus this is my scripts.txt:

7 "BIS_fnc_" !"setTaskLocal_customData" !"initDisplay" !"selectRandom" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');"
7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !", 0, 1, 6, 2, 0, 1] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}"
7 forceRespawn
7 setFriend
7 setAmmo
7 RscDebugConsole_watch
7 enableFatigue
7 setUnitRecoilCoefficient
7 setWeaponReloadingTime
7 allMissionObjects
7 callExtension
7 showCommandingMenu
7 moveIn !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" !="_driver moveInAny Epoch_mission_uav;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP; !="_driver moveInDriver _axeCopter;" !="_unit moveInGunner _axeCopter;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP;"
7 attachTo !="EP_light attachTo [player];" !="_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !="_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !="EPOCH_target attachTo[player];" !="_sapperSmoke attachTo [_sapper,[0,0,-0.4]];"" !="_cage attachTo [_cage2,[0,1.3,0]];"
7 enableCollisionWith
7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;"
7 setvelocity !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [\n(sin _dir * _speed), \n(cos _dir * _speed)" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];" !="_head setVelocity [random 2,random 2,10];"
7 assignAs !="assignAsCargo" !="_unit assignAsGunner _axeCopter;" !="_driver assignAsDriver _axeCopter;" !="axeVIP assignAsDriver vehicle axeVIP;"
7 assignAsCargo !="_x assignAsCargo axeGeneralsBoat;" !="axeVIP assignAsCargo vehicle player;" !="axeVIP assignAsCargo vehicle axeVIP;"
7 playableunits !="getDir _x, name _x];};}forEach playableUnits;};if" !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);"
7 allUnits !="allUnits-playableUnits;};if" !="{_x allowFleeing 0} forEach allUnits;" !="EPOCH_ESPMAP_TARGETS = allUnits + vehicles;"
7 allowDamage !="player allowDamage true;vehicle player allowDamage true;" !="player allowDamage false;{missionNamespace setVariable[format['EPOCH_player%1"
7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\""
7 addWeaponCargo !="_acceptHolder addWeaponCargo [_wWeapon, 1] ;"
7 onMapSingleClick !="onMapSingleClick '';"
7 addMagazine !"addMagazineCargo" !="player addMagazine _craftItem;" !="player addMagazine \"jerrycanE_epoch\";" !="player addMagazine \"emptyjar_epoch\";" !="player addMagazine \"jerrycan_epoch\";" !="player addMagazine \"Hatchet_swing\";" !="player addMagazine [(_x select 0),(_x select 1)]" !="player addMagazine _x;"
7 addMagazineCargo !"_dogHolder addMagazineCargo [\"RabbitCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Pelt_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Venom_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"SnakeCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"ChickenCarcass_EPOCH\", 1]" !="_acceptHolder addMagazineCargo [_wAmmo, 1] ;"
7 addItem !="player addItem _craftItem;" !="player addItem _x;" !="_plyr addItemToVest _missionItem;" !="axeVIP addItemToVest _item;" !="_plyr  addItemToVest _missionItem;"
7 addBackPack
7 removeAllWeapons !="removeAllWeapons axeGeneral;"
7 removeAllItems
7 removeAllActions
7 setTerrainGrid !="setTerrainGrid 25;"
7 setViewDistance !"setViewDistance 1600"
7 createGroup !="_grp = createGroup RESISTANCE;" !="if (isserver) then {\n_group = creategroup sidelogic;" !="grpVIPGeneral = createGroup RESISTANCE;" !="_grp = createGroup side _plyr;" !="_grp = createGroup side player;" !="_grp = createGroup _side;" !="_grp = createGroup (side _plyr);"
7 createVehicleCrew
7 createVehicleLocal !"\"#particlesource\" createVehicleLocal" !"\"#lightpoint\" createVehicleLocal" !"\"BloodSplat\" createVehicleLocal" !"[\"lightning1_F\", \"lightning2_F\"] call BIS_fnc_selectRandom;\n_lighting = _class createVehicleLocal"
7 createUnit !="_unit = _grp createUnit[(_arrUnits select _i), _pos, [], 0, \"FORM\"];" !="_driver = _grp createUnit[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];" !="axeGeneral = grpVIPGeneral createUnit ["I_officer_F", axeGeneralPos, [], 1, "CAN_COLLIDE"];"
7 createAgent !="_unit = createAgent[_unitClass, _targetPos, [], 256, \"FORM\"];" !="_unit = createAgent [_unitClass, _targetPos, [], 120, \"FORM\"];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 5, \"NONE\"];" !="_unit = createAgent [\"Epoch_Cloak_F\", _pos, [], 0, \"CAN_COLLIDE\"];" !="_unit = createAgent [\"Epoch_Sapper_F\", _targetPos, [], 180, \"FORM\"];" !="_sapper = createAgent ["Epoch_Sapper_F", getPos _cage2, [], 0, "FORM"];"
7 createTeam
7 createDialog !="createDialog \"InteractBank\";" !="createdialog \"SelectGender\";" !="_handled = createdialog _dialog;" !="if (!dialog) then {createDialog 'Skaronator_AdminMenu'};" !="if !(createdialog \"InteractItem\") exitWith {};" !="createDialog \"TapOut\";" !="if !(createdialog \"Trade\") exitWith {};" !="_ok = createdialog \"Interact\";" !="_ok = createdialog \"TradeNPCMenu\";" !="createDialog \"Epoch_myGroup\";" !="createDialog (if ((Epoch_my_GroupUID == \"\") && (Epoch_my_Group isEqualTo [])) then {\"EPOCH_createGrp\"} else {\"Epoch_myGroup\"});" !="createDialog \"GroupRequests\";" !="_ok = createdialog \"MissionSelect\";"
7 deleteMarker
7 setMarker
7 createMarker
7 assignItem !="axeVIP assignItem _item;"
7 forceAddUniform
7 removeAllMPEventHandlers
7 setDamage !="_sapper setDamage 1;\n_sBomb setDamage 1;" !="_this setdamage 1;"
7 setDammage
7 displaySetEventHandler
7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status"
7 addMPEventHandler
7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !"FiredNear" !"EpeContactStart" !"InventoryClosed" !"GetOut" !"InventoryOpened" !"local" !"Respawn" !"Put" !"Take" !"Fired" !"Killed" !" [\"PostReset\",{BIS_EnginePPReset = true;} ];" !"_logic addeventhandler [\n\"local\""
7 displayAddEventHandler !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'"
7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;"
7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" !="_sapper removeAllEventHandlers \"Hit\";\n_sapper removeAllEventHandlers \"FiredNear\";"
7 removeAllMissionEventHandlers
7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';"
7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" !="_plyr removeEventHandler [\"FiredNear\", _smokeEH];"
7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status"
7 switchCamera
7 remoteControl !"fn_moduleRemoteControl.sqf"
7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text,"
7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari"
7 ctrlCreate
7 ctrlDelete
7 ctrlClassName
7 ctrlModel
7 ctrlModelDirection
7 ctrlModelSide
7 ctrlModelUp
7 ctrlSetDirection
7 ctrlSetModel
7 deleteVehicleCrew !="[\"A3\functions_f\MP\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]"
7 loadFile
7 selectPlayer !="selectPlayer _playerObject;"
7 setGroupIconsVisible
7 setGroupIconsSelectable
7 setGroupIconParams
7 addGroupIcon
7 EPOCH_whitelist
7 EPOCH_defaultVars_SEPXVar
7 EPOCH_group_upgrade_lvl_SVar
7 EPOCH_GROUP_Delete_PVS !="EPOCH_GROUP_Delete_PVS = [player,Epoch_personalToken];"
7 Dayz_GUI_R
7 dayz_originalPlayer
7 zZombie_Base
7 infiSTAR
7 GodMode
7 shazbot
7 _typeofHookMonky
7 _allocMemory
7 _d3d9multipliervariable
7 _runASM
7 _addGFX_hookD3D9eventhandler
7 _BEhookBYPASSBOB
7 JJMMEE_INIT_MENU
7 showCommandingMenu
7 assignAs
7 playableunits !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]); !="FPS: %1 | PLAYERS: %2 | DAMAGE: %3 | KRYPTO: %4 | HUNGER: %5 | THIRST: %6 | SOILED: %7 | GRIDREF: %8", round diag_fps, count playableUnits, damage player, EPOCH_playerCrypto, EPOCH_playerHunger, EPOCH_playerThirst, EPOCH_playerSoiled, mapGridPosition player, _counter""
7 allowDamage !="player allowDamage true;vehicle player allowDamage true;"
7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\" !="execVM \"\MPMissions\epoch.Chernarus\scripts\fn_statusBar.sqf\""
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Hi guys, thanks for the script but, i get script ristriction 22.. any ideas ?

 

im using Epoch Chernarus this is my scripts.txt:

7 "BIS_fnc_" !"setTaskLocal_customData" !"initDisplay" !"selectRandom" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');"
7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !", 0, 1, 6, 2, 0, 1] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}"
7 forceRespawn
7 setFriend
7 setAmmo
7 RscDebugConsole_watch
7 enableFatigue
7 setUnitRecoilCoefficient
7 setWeaponReloadingTime
7 allMissionObjects
7 callExtension
7 showCommandingMenu
7 moveIn !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" !="_driver moveInAny Epoch_mission_uav;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP; !="_driver moveInDriver _axeCopter;" !="_unit moveInGunner _axeCopter;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP;"
7 attachTo !="EP_light attachTo [player];" !="_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !="_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !="EPOCH_target attachTo[player];" !="_sapperSmoke attachTo [_sapper,[0,0,-0.4]];"" !="_cage attachTo [_cage2,[0,1.3,0]];"
7 enableCollisionWith
7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;"
7 setvelocity !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [\n(sin _dir * _speed), \n(cos _dir * _speed)" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];" !="_head setVelocity [random 2,random 2,10];"
7 assignAs !="assignAsCargo" !="_unit assignAsGunner _axeCopter;" !="_driver assignAsDriver _axeCopter;" !="axeVIP assignAsDriver vehicle axeVIP;"
7 assignAsCargo !="_x assignAsCargo axeGeneralsBoat;" !="axeVIP assignAsCargo vehicle player;" !="axeVIP assignAsCargo vehicle axeVIP;"
7 playableunits !="getDir _x, name _x];};}forEach playableUnits;};if" !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);"
7 allUnits !="allUnits-playableUnits;};if" !="{_x allowFleeing 0} forEach allUnits;" !="EPOCH_ESPMAP_TARGETS = allUnits + vehicles;"
7 allowDamage !="player allowDamage true;vehicle player allowDamage true;" !="player allowDamage false;{missionNamespace setVariable[format['EPOCH_player%1"
7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\""
7 addWeaponCargo !="_acceptHolder addWeaponCargo [_wWeapon, 1] ;"
7 onMapSingleClick !="onMapSingleClick '';"
7 addMagazine !"addMagazineCargo" !="player addMagazine _craftItem;" !="player addMagazine \"jerrycanE_epoch\";" !="player addMagazine \"emptyjar_epoch\";" !="player addMagazine \"jerrycan_epoch\";" !="player addMagazine \"Hatchet_swing\";" !="player addMagazine [(_x select 0),(_x select 1)]" !="player addMagazine _x;"
7 addMagazineCargo !"_dogHolder addMagazineCargo [\"RabbitCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Pelt_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Venom_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"SnakeCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"ChickenCarcass_EPOCH\", 1]" !="_acceptHolder addMagazineCargo [_wAmmo, 1] ;"
7 addItem !="player addItem _craftItem;" !="player addItem _x;" !="_plyr addItemToVest _missionItem;" !="axeVIP addItemToVest _item;" !="_plyr  addItemToVest _missionItem;"
7 addBackPack
7 removeAllWeapons !="removeAllWeapons axeGeneral;"
7 removeAllItems
7 removeAllActions
7 setTerrainGrid !="setTerrainGrid 25;"
7 setViewDistance !"setViewDistance 1600"
7 createGroup !="_grp = createGroup RESISTANCE;" !="if (isserver) then {\n_group = creategroup sidelogic;" !="grpVIPGeneral = createGroup RESISTANCE;" !="_grp = createGroup side _plyr;" !="_grp = createGroup side player;" !="_grp = createGroup _side;" !="_grp = createGroup (side _plyr);"
7 createVehicleCrew
7 createVehicleLocal !"\"#particlesource\" createVehicleLocal" !"\"#lightpoint\" createVehicleLocal" !"\"BloodSplat\" createVehicleLocal" !"[\"lightning1_F\", \"lightning2_F\"] call BIS_fnc_selectRandom;\n_lighting = _class createVehicleLocal"
7 createUnit !="_unit = _grp createUnit[(_arrUnits select _i), _pos, [], 0, \"FORM\"];" !="_driver = _grp createUnit[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];" !="axeGeneral = grpVIPGeneral createUnit ["I_officer_F", axeGeneralPos, [], 1, "CAN_COLLIDE"];"
7 createAgent !="_unit = createAgent[_unitClass, _targetPos, [], 256, \"FORM\"];" !="_unit = createAgent [_unitClass, _targetPos, [], 120, \"FORM\"];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 5, \"NONE\"];" !="_unit = createAgent [\"Epoch_Cloak_F\", _pos, [], 0, \"CAN_COLLIDE\"];" !="_unit = createAgent [\"Epoch_Sapper_F\", _targetPos, [], 180, \"FORM\"];" !="_sapper = createAgent ["Epoch_Sapper_F", getPos _cage2, [], 0, "FORM"];"
7 createTeam
7 createDialog !="createDialog \"InteractBank\";" !="createdialog \"SelectGender\";" !="_handled = createdialog _dialog;" !="if (!dialog) then {createDialog 'Skaronator_AdminMenu'};" !="if !(createdialog \"InteractItem\") exitWith {};" !="createDialog \"TapOut\";" !="if !(createdialog \"Trade\") exitWith {};" !="_ok = createdialog \"Interact\";" !="_ok = createdialog \"TradeNPCMenu\";" !="createDialog \"Epoch_myGroup\";" !="createDialog (if ((Epoch_my_GroupUID == \"\") && (Epoch_my_Group isEqualTo [])) then {\"EPOCH_createGrp\"} else {\"Epoch_myGroup\"});" !="createDialog \"GroupRequests\";" !="_ok = createdialog \"MissionSelect\";"
7 deleteMarker
7 setMarker
7 createMarker
7 assignItem !="axeVIP assignItem _item;"
7 forceAddUniform
7 removeAllMPEventHandlers
7 setDamage !="_sapper setDamage 1;\n_sBomb setDamage 1;" !="_this setdamage 1;"
7 setDammage
7 displaySetEventHandler
7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status"
7 addMPEventHandler
7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !"FiredNear" !"EpeContactStart" !"InventoryClosed" !"GetOut" !"InventoryOpened" !"local" !"Respawn" !"Put" !"Take" !"Fired" !"Killed" !" [\"PostReset\",{BIS_EnginePPReset = true;} ];" !"_logic addeventhandler [\n\"local\""
7 displayAddEventHandler !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'"
7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;"
7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" !="_sapper removeAllEventHandlers \"Hit\";\n_sapper removeAllEventHandlers \"FiredNear\";"
7 removeAllMissionEventHandlers
7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';"
7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" !="_plyr removeEventHandler [\"FiredNear\", _smokeEH];"
7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status"
7 switchCamera
7 remoteControl !"fn_moduleRemoteControl.sqf"
7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text,"
7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari"
7 ctrlCreate
7 ctrlDelete
7 ctrlClassName
7 ctrlModel
7 ctrlModelDirection
7 ctrlModelSide
7 ctrlModelUp
7 ctrlSetDirection
7 ctrlSetModel
7 deleteVehicleCrew !="[\"A3\functions_f\MP\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]"
7 loadFile
7 selectPlayer !="selectPlayer _playerObject;"
7 setGroupIconsVisible
7 setGroupIconsSelectable
7 setGroupIconParams
7 addGroupIcon
7 EPOCH_whitelist
7 EPOCH_defaultVars_SEPXVar
7 EPOCH_group_upgrade_lvl_SVar
7 EPOCH_GROUP_Delete_PVS !="EPOCH_GROUP_Delete_PVS = [player,Epoch_personalToken];"
7 Dayz_GUI_R
7 dayz_originalPlayer
7 zZombie_Base
7 infiSTAR
7 GodMode
7 shazbot
7 _typeofHookMonky
7 _allocMemory
7 _d3d9multipliervariable
7 _runASM
7 _addGFX_hookD3D9eventhandler
7 _BEhookBYPASSBOB
7 JJMMEE_INIT_MENU
7 showCommandingMenu
7 assignAs
7 playableunits !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]); !="FPS: %1 | PLAYERS: %2 | DAMAGE: %3 | KRYPTO: %4 | HUNGER: %5 | THIRST: %6 | SOILED: %7 | GRIDREF: %8", round diag_fps, count playableUnits, damage player, EPOCH_playerCrypto, EPOCH_playerHunger, EPOCH_playerThirst, EPOCH_playerSoiled, mapGridPosition player, _counter""
7 allowDamage !="player allowDamage true;vehicle player allowDamage true;"
7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\" !="execVM \"\MPMissions\epoch.Chernarus\scripts\fn_statusBar.sqf\""

 

Make sure you've copied the stuff to put into scripts.txt exactly there's missing numbers to your scripts.txt, they all shouldn't start with 7.

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Make sure you've copied the stuff to put into scripts.txt exactly there's missing numbers to your scripts.txt, they all shouldn't start with 7.

 

Thanks for your fast reply, you where right so i updated the script.txt to:

7 "BIS_fnc_" !"setTaskLocal_customData" !"initDisplay" !"selectRandom" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');"
7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !", 0, 1, 6, 2, 0, 1] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}"
7 forceRespawn
7 setFriend
7 setAmmo
7 RscDebugConsole_watch
7 enableFatigue
7 setUnitRecoilCoefficient
7 setWeaponReloadingTime
7 allMissionObjects
7 callExtension
7 showCommandingMenu
7 moveIn !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" !="_driver moveInAny Epoch_mission_uav;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP; !="_driver moveInDriver _axeCopter;" !="_unit moveInGunner _axeCopter;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP;"
7 attachTo !="EP_light attachTo [player];" !="_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !="_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !="EPOCH_target attachTo[player];" !="_sapperSmoke attachTo [_sapper,[0,0,-0.4]];"" !="_cage attachTo [_cage2,[0,1.3,0]];"
7 enableCollisionWith
7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;"
7 setvelocity !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [\n(sin _dir * _speed), \n(cos _dir * _speed)" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];" !="_head setVelocity [random 2,random 2,10];"
7 assignAs !="assignAsCargo" !="_unit assignAsGunner _axeCopter;" !="_driver assignAsDriver _axeCopter;" !="axeVIP assignAsDriver vehicle axeVIP;"
7 assignAsCargo !="_x assignAsCargo axeGeneralsBoat;" !="axeVIP assignAsCargo vehicle player;" !="axeVIP assignAsCargo vehicle axeVIP;"
7 playableunits !="getDir _x, name _x];};}forEach playableUnits;};if" !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);"
7 allUnits !="allUnits-playableUnits;};if" !="{_x allowFleeing 0} forEach allUnits;" !="EPOCH_ESPMAP_TARGETS = allUnits + vehicles;"
7 allowDamage !="player allowDamage true;vehicle player allowDamage true;" !="player allowDamage false;{missionNamespace setVariable[format['EPOCH_player%1"
7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\""
7 addWeaponCargo !="_acceptHolder addWeaponCargo [_wWeapon, 1] ;"
7 onMapSingleClick !="onMapSingleClick '';"
7 addMagazine !"addMagazineCargo" !="player addMagazine _craftItem;" !="player addMagazine \"jerrycanE_epoch\";" !="player addMagazine \"emptyjar_epoch\";" !="player addMagazine \"jerrycan_epoch\";" !="player addMagazine \"Hatchet_swing\";" !="player addMagazine [(_x select 0),(_x select 1)]" !="player addMagazine _x;"
7 addMagazineCargo !"_dogHolder addMagazineCargo [\"RabbitCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Pelt_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Venom_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"SnakeCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"ChickenCarcass_EPOCH\", 1]" !="_acceptHolder addMagazineCargo [_wAmmo, 1] ;"
7 addItem !="player addItem _craftItem;" !="player addItem _x;" !="_plyr addItemToVest _missionItem;" !="axeVIP addItemToVest _item;" !="_plyr  addItemToVest _missionItem;"
7 addBackPack
7 removeAllWeapons !="removeAllWeapons axeGeneral;"
7 removeAllItems
7 removeAllActions
7 setTerrainGrid !="setTerrainGrid 25;"
7 setViewDistance !"setViewDistance 1600"
7 createGroup !="_grp = createGroup RESISTANCE;" !="if (isserver) then {\n_group = creategroup sidelogic;" !="grpVIPGeneral = createGroup RESISTANCE;" !="_grp = createGroup side _plyr;" !="_grp = createGroup side player;" !="_grp = createGroup _side;" !="_grp = createGroup (side _plyr);"
7 createVehicleCrew
7 createVehicleLocal !"\"#particlesource\" createVehicleLocal" !"\"#lightpoint\" createVehicleLocal" !"\"BloodSplat\" createVehicleLocal" !"[\"lightning1_F\", \"lightning2_F\"] call BIS_fnc_selectRandom;\n_lighting = _class createVehicleLocal"
7 createUnit !="_unit = _grp createUnit[(_arrUnits select _i), _pos, [], 0, \"FORM\"];" !="_driver = _grp createUnit[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];" !="axeGeneral = grpVIPGeneral createUnit ["I_officer_F", axeGeneralPos, [], 1, "CAN_COLLIDE"];"
7 createAgent !="_unit = createAgent[_unitClass, _targetPos, [], 256, \"FORM\"];" !="_unit = createAgent [_unitClass, _targetPos, [], 120, \"FORM\"];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 5, \"NONE\"];" !="_unit = createAgent [\"Epoch_Cloak_F\", _pos, [], 0, \"CAN_COLLIDE\"];" !="_unit = createAgent [\"Epoch_Sapper_F\", _targetPos, [], 180, \"FORM\"];" !="_sapper = createAgent ["Epoch_Sapper_F", getPos _cage2, [], 0, "FORM"];"
7 createTeam
7 createDialog !="createDialog \"InteractBank\";" !="createdialog \"SelectGender\";" !="_handled = createdialog _dialog;" !="if (!dialog) then {createDialog 'Skaronator_AdminMenu'};" !="if !(createdialog \"InteractItem\") exitWith {};" !="createDialog \"TapOut\";" !="if !(createdialog \"Trade\") exitWith {};" !="_ok = createdialog \"Interact\";" !="_ok = createdialog \"TradeNPCMenu\";" !="createDialog \"Epoch_myGroup\";" !="createDialog (if ((Epoch_my_GroupUID == \"\") && (Epoch_my_Group isEqualTo [])) then {\"EPOCH_createGrp\"} else {\"Epoch_myGroup\"});" !="createDialog \"GroupRequests\";" !="_ok = createdialog \"MissionSelect\";"
7 deleteMarker
7 setMarker
7 createMarker
7 assignItem !="axeVIP assignItem _item;"
7 forceAddUniform
7 removeAllMPEventHandlers
7 setDamage !="_sapper setDamage 1;\n_sBomb setDamage 1;" !="_this setdamage 1;"
7 setDammage
7 displaySetEventHandler
7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status"
7 addMPEventHandler
7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !"FiredNear" !"EpeContactStart" !"InventoryClosed" !"GetOut" !"InventoryOpened" !"local" !"Respawn" !"Put" !"Take" !"Fired" !"Killed" !" [\"PostReset\",{BIS_EnginePPReset = true;} ];" !"_logic addeventhandler [\n\"local\""
7 displayAddEventHandler !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'"
7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;"
7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" !="_sapper removeAllEventHandlers \"Hit\";\n_sapper removeAllEventHandlers \"FiredNear\";"
7 removeAllMissionEventHandlers
7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';"
7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" !="_plyr removeEventHandler [\"FiredNear\", _smokeEH];"
7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status"
7 switchCamera
7 remoteControl !"fn_moduleRemoteControl.sqf"
7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text,"
7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari"
7 ctrlCreate
7 ctrlDelete
7 ctrlClassName
7 ctrlModel
7 ctrlModelDirection
7 ctrlModelSide
7 ctrlModelUp
7 ctrlSetDirection
7 ctrlSetModel
7 deleteVehicleCrew !="[\"A3\functions_f\MP\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]"
7 loadFile
7 selectPlayer !="selectPlayer _playerObject;"
7 setGroupIconsVisible
7 setGroupIconsSelectable
7 setGroupIconParams
7 addGroupIcon
7 EPOCH_whitelist
7 EPOCH_defaultVars_SEPXVar
7 EPOCH_group_upgrade_lvl_SVar
7 EPOCH_GROUP_Delete_PVS !="EPOCH_GROUP_Delete_PVS = [player,Epoch_personalToken];"
7 Dayz_GUI_R
7 dayz_originalPlayer
7 zZombie_Base
7 infiSTAR
7 GodMode
7 shazbot
7 _typeofHookMonky
7 _allocMemory
7 _d3d9multipliervariable
7 _runASM
7 _addGFX_hookD3D9eventhandler
7 _BEhookBYPASSBOB
7 JJMMEE_INIT_MENU
16 7 showCommandingMenu
17 7 assignAs
18 7 playableunits !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]); !="FPS: %1 | PLAYERS: %2 | DAMAGE: %3 | KRYPTO: %4 | HUNGER: %5 | THIRST: %6 | SOILED: %7 | GRIDREF: %8", round diag_fps, count playableUnits, damage player, EPOCH_playerCrypto, EPOCH_playerHunger, EPOCH_playerThirst, EPOCH_playerSoiled, mapGridPosition player, _counter""
20 7 allowDamage !="player allowDamage true;vehicle player allowDamage true;"
21 7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\" !="execVM \"\MPMissions\epoch.Chernarus\scripts\fn_statusBar.sqf\""

but im still reciving  #22

as you can see in this screen its already loading the statusbar but than kicks me out with 22:

 

2015-04-04_00001seucu.jpg

 

this is my scripts.log:

04.04.2015 17:19:14: [BeON] Domixi (10X.9X.9X.1X:2304) 4e3ab96464b0fb39748769f38d5b03ca - #22 "#line 1 "mpmissions\__CUR_MP.Chernarus\init.sqf"

[] execVM "scripts\fn_statusBar.sqf";"
04.04.2015 17:38:00: [BeON] Domixi (10X.9X.9X.1X:2304) 4e3ab96464b0fb39748769f38d5b03ca - #22 "#line 1 "mpmissions\__CUR_MP.Chernarus\init.sqf"

[] execVM "scripts\fn_statusBar.sqf";"
04.04.2015 17:54:40: [BeON] Domixi (10X.9X.9X.1X:2304) 4e3ab96464b0fb39748769f38d5b03ca - #22 "#line 1 "mpmissions\__CUR_MP.Chernarus\init.sqf"

[] execVM "scripts\fn_statusBar.sqf";"
04.04.2015 18:07:08: [BeON] Domixi (10X.9X.9X.1X:2304) 4e3ab96464b0fb39748769f38d5b03ca - #22 "#line 1 "mpmissions\__CUR_MP.Chernarus\init.sqf"

[] execVM "scripts\fn_statusBar.sqf";"
04.04.2015 18:15:53: [BeON] Domixi (10X.9X.9X.1X:2304) 4e3ab96464b0fb39748769f38d5b03ca - #22 "#line 1 "mpmissions\__CUR_MP.Chernarus\init.sqf"

[] execVM "scripts\fn_statusBar.sqf";"
04.04.2015 18:21:38: [BeON] Domixi (10X.9X.9X.1X:2304) 4e3ab96464b0fb39748769f38d5b03ca - #22 "#line 1 "mpmissions\__CUR_MP.Chernarus\init.sqf"

[] execVM "scripts\fn_statusBar.sqf";"
04.04.2015 18:31:11: [BeON] Domixi (10X.9X.9X.1X:2304) 4e3ab96464b0fb39748769f38d5b03ca - #22 "#line 1 "mpmissions\__CUR_MP.Chernarus\init.sqf"

[] execVM "scripts\fn_statusBar.sqf";"
04.04.2015 18:42:16: [BeON] Domixi (10X.9X.9X.1X:2304) 4e3ab96464b0fb39748769f38d5b03ca - #22 "#line 1 "mpmissions\__CUR_MP.Chernarus\init.sqf"

[] execVM "scripts\fn_statusBar.sqf";"
04.04.2015 19:00:47: [BeON] Domixi (10X.9X.9X.1X:2304) 4e3ab96464b0fb39748769f38d5b03ca - #22 "#line 1 "mpmissions\__CUR_MP.Chernarus\init.sqf"

[] execVM "scripts\fn_statusBar.sqf";"
04.04.2015 19:11:55: [BeON] Domixi (10X.9X.9X.1X:2304) 4e3ab96464b0fb39748769f38d5b03ca - #22 "#line 1 "mpmissions\__CUR_MP.Chernarus\init.sqf"

[] execVM "scripts\fn_statusBar.sqf";"

some more ideas ?

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