xD3MONx Posted April 1, 2015 Report Share Posted April 1, 2015 That is normal in Arma 3, when you do a marker on the map and somebody join the game, he will not see the marker, then the script must make a new marker if somebody joins the missions, don't know if it is possible or usefull. thx. 1 more question: how can i keep all AI vehicles locked? Link to comment Share on other sites More sharing options...
Kroenen Posted April 1, 2015 Report Share Posted April 1, 2015 That is normal in Arma 3, when you do a marker on the map and somebody join the game, he will not see the marker, then the script must make a new marker if somebody joins the missions, don't know if it is possible or usefull. Wasn't there a workaround for this in Arma2? I seem to remember EMS had something that would refresh the markers when a new player joined. Link to comment Share on other sites More sharing options...
KingRaymond795 Posted April 3, 2015 Report Share Posted April 3, 2015 removed.. Link to comment Share on other sites More sharing options...
Tobias Solem Posted April 4, 2015 Report Share Posted April 4, 2015 Seems like the default AH bans players for negative crypto occasionally. Had to disabled the crypto-features because of that. Link to comment Share on other sites More sharing options...
Kroenen Posted April 4, 2015 Report Share Posted April 4, 2015 It says in the readme file that it doesn't work correctly yet Tobias. Hopefully there'll be some kind of fix in the future. Our players are complaining the Strider convoy is pointless because there's no loot, and you can't keep/sell the vehicles. Link to comment Share on other sites More sharing options...
DeadandGone Posted April 4, 2015 Report Share Posted April 4, 2015 Ye I like the basic's for the convoy missions but I'll be going back to 081 version as its more stable as well :) keep up the good work though! Link to comment Share on other sites More sharing options...
Fumler Posted April 5, 2015 Report Share Posted April 5, 2015 Awesome mod! Everything is working perfectly, the AI is hard as hell to kill :D But one little problem, the mission marker does not go away 45 seconds after you get the "finish" message. Instructions were followed to the letter. Here are my filters https://gist.githubusercontent.com/Fumler/2de56899b8418a233ee9/raw/44e15d629b852c34eeba1091731319e884ab3c0c/gistfile1.txt Link to comment Share on other sites More sharing options...
chrisa Posted April 5, 2015 Report Share Posted April 5, 2015 I got it working, but for some reason it spawns 1 mission and then no more missions will follow. Also after 4 hours the mess is still there, after the server restart its gone. Am running bornholm with zupa's capture points. Before i had altis and there it runs perfect. No error logs. Any idea's? greets chrisa Link to comment Share on other sites More sharing options...
thecandyman Posted April 6, 2015 Report Share Posted April 6, 2015 nice script works great Link to comment Share on other sites More sharing options...
chrisa Posted April 6, 2015 Report Share Posted April 6, 2015 I got it working, but for some reason it spawns 1 mission and then no more missions will follow. Also after 4 hours the mess is still there, after the server restart its gone. Am running bornholm with zupa's capture points. Before i had altis and there it runs perfect. No error logs. Any idea's? greets chrisa Anyone? Link to comment Share on other sites More sharing options...
cyncrwler Posted April 6, 2015 Report Share Posted April 6, 2015 Anyone? You followed this exactly, missed nothing? Install: Step 1. Copy the file "sem.pbo" into the "@epochhive/addons/" folder. OR 1a. Copy the folder "@sem" into the root folder of Your ArmA3 dedicated server 2b. Add the modfolder to Your server startup parameters: -mod=@Epoch;@epochhive;@sem Step 2. Use the pbos provided in this download, they already have the files "init.sqf" and "semClient.sqf" included. OR Manually add the "semclient.sqf" and the "init.sqf" to the mission pbo file (epoch.<island>.pbo). Step 3. IMPORTANT: Update Your BattlEye filters! Add the following exceptions to Your BE filters: - scripts.txt Line 21: After the filter named 'allowDamage' add: !="if(!isPlayer _x)then{_x allowDamage" - scripts.txt Line 22: After the filter named 'exec' add: !="execVM \"semClient.sqf\"" - scripts.txt Lines 41, 42 and 43: After the filter named 'deleteMarker' add: !="deleteMarkerLocal format[\"SEM_MissionMarker" After the filter named 'setMarker' add: !="Local" After the filter named 'createMarker' add: !="createMarkerLocal [format[\"SEM_MissionMarker" Step 4. IMPORTANT: If You use infiSTAR AntiHack change the following setting from "true" to "false": /* Check Local Markers */ _CLM = false; /* true or false */ Step 5. Start Your server, join and have fun. Edit/Change settings: You can change some basic settings like time between missions, minimum players etc. in the file "initMissions.sqf" which is located inside the file "sem.pbo" You can change the weapons and magazines that are deleted when dropped by the AI, also inside the "initMissions.sqf". You can change the sounds that are played when a mission starts or ends inside the file "semClient.sqf" (the one You have to integrate into the mission pbo). After You edited the files, You have to re-pack them into a pbo again! All changes You made on the files outside the sem.pbo or the mission pbo will be ignored! 29.01.2015 KiloSwiss Are you getting any errors in your rpt logs? Link to comment Share on other sites More sharing options...
OfficeGlenn Posted April 6, 2015 Report Share Posted April 6, 2015 Is there a way to get a loot box to spawn for the convoy missions? Link to comment Share on other sites More sharing options...
lecko09 Posted April 6, 2015 Report Share Posted April 6, 2015 how can i install the 0.8.3 vers? Link to comment Share on other sites More sharing options...
chrisa Posted April 7, 2015 Report Share Posted April 7, 2015 No errors. But its working now. I changed the init file place the tekst somewhere els and its working now. Thnx all! Link to comment Share on other sites More sharing options...
Humpabry Posted April 7, 2015 Report Share Posted April 7, 2015 hows the update going mr kilo? Link to comment Share on other sites More sharing options...
OfficeGlenn Posted April 7, 2015 Report Share Posted April 7, 2015 I love the SEM script. I want to apologize in advance to the creator of SEM for changing your code to suit me. It is still your code I have just tweaked it to give the convoy missions a reward besides the vehicles that just despawn on server restart. I figured out how to get loot in the vehicles for the convoys using the random loot code already in the SEM system. Add the following _mainVehicle call SEM_fnc_emptyGear; [_mainVehicle] call SEM_fnc_crateLoot; after this line _mainVehicle = ["I_MRAP_03_F",_startPos,1,0,_dir] call SEM_fnc_spawnVehicle; in the Convoy[Name].sqf file. Link to comment Share on other sites More sharing options...
Tobias Solem Posted April 7, 2015 Report Share Posted April 7, 2015 hows the update going mr kilo? I think he's taken a break from doing this due to RL if I remember it correctly. Link to comment Share on other sites More sharing options...
XTamiiX Posted April 7, 2015 Report Share Posted April 7, 2015 There's no @Sem in the script zip file how do i get @sem Link to comment Share on other sites More sharing options...
DY357LX Posted April 7, 2015 Report Share Posted April 7, 2015 There's no @Sem in the script zip file how do i get @sem Click here, it's at the bottom of the file list. https://github.com/KiloSwiss/Simple-Epoch-Missions Click sem.pbo, then click "Raw" and you'll get the option to download it. Link to comment Share on other sites More sharing options...
DeadandGone Posted April 8, 2015 Report Share Posted April 8, 2015 I think he's taken a break from doing this due to RL if I remember it correctly. Well hope everything is ok for him and if so that he finds time to keep it up to date as I too enjoy his work! Link to comment Share on other sites More sharing options...
rmbcbv Posted April 8, 2015 Report Share Posted April 8, 2015 hello,thanks for the scripts.it works well,but i have a problem with this.i use the scripts.txt from SEM_v0.4_TEST.zip and pbo files from SEM_v0.5_TEST.zip.i get kicked when i pick up anything to backpack.i can see the word in scripts.log says 08.04.2015 20:00:34: noob (127.0.0.1:2304) xxxxxxxxxxxxxxxxxxxxxxxxxx - #27 "; if (_good) exitWith {}; if (_failcount > 5) exitWith { removeBackpack player; }; sleep 0.5; }; }; case 1: { while {true} do { " can you help me with this?thanks for the all. Link to comment Share on other sites More sharing options...
Humpabry Posted April 8, 2015 Report Share Posted April 8, 2015 I think he's taken a break from doing this due to RL if I remember it correctly. ok a break is always good from these things...they can melt you :p enjoy your break kilo...deserved 1 it is ;) Link to comment Share on other sites More sharing options...
Fumler Posted April 9, 2015 Report Share Posted April 9, 2015 Any way to turn down the skill on the AI? They are insane.. Link to comment Share on other sites More sharing options...
R3viv0r Posted April 9, 2015 Report Share Posted April 9, 2015 Hi im running sem 8.1 and since the updates the sem missions are spawning buy no map markers or notification mission is active. also the welocme mesage isnt showing on the script either . be filters are correct anu help please Link to comment Share on other sites More sharing options...
XTamiiX Posted April 10, 2015 Report Share Posted April 10, 2015 Could someone help me ? i have been struggling around to fix this issue but i couldn't Here's the Error (Script Restriction #20) : 10.04.2015 05:06:29: NAME (IP) GUID - #20 "SEM_AIsniperDamageDistance)then[{ if(!isPlayer _x)then{_x allowDamage false}; },{ if(!isPlayer _x)then{_x allowDamage true}; }];" And here's line #20 script.txt 7 allowDamage !="if(!isPlayer _x)then{_x allowDamage" !="player allowDamage true;vehicle player allowDamage true;" Please if someone is able to help me ASAP i would Appreciate it :) Link to comment Share on other sites More sharing options...
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