cyncrwler Posted March 22, 2015 Report Share Posted March 22, 2015 Help with BE- was working fine, then restart and shit hit the fan...... Your errors are not from SEM mission system. Those are from blckeagles mission system. You might want to double check what you installed where. Link to comment Share on other sites More sharing options...
alex943 Posted March 23, 2015 Report Share Posted March 23, 2015 Hi everybody, I have an issue when car killing AI : '...4_steering","wheel_2_4_steering"]; {_vk |#|setHit [_x,(_vk getHit _x)+(.2+(random ...' Error Type Nombre, Not a Number, Nombre attendu File mpmissions\__CUR_MP.Altis\semClient.sqf, Line 109 Nothing happen except the AI was still stuffed. Link to comment Share on other sites More sharing options...
Flashhhka Posted March 24, 2015 Report Share Posted March 24, 2015 After installing the test version of this, one of my servers the vehicles getting despawned randomly.... and sometimes gear too. I dont know what is causing this, anybody has any information for this ? Doesnt matter that item is looted or spawned from admin menu. Im useing infistar Link to comment Share on other sites More sharing options...
tdavison Posted March 24, 2015 Report Share Posted March 24, 2015 Help with BE- was working fine, then restart and shit hit the fan......... call compile preProcessFileLineNumb" 21.03.2015 17:14:17: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #0 "k = _mouseOver select 1; _customData = player getVariable ["BIS_fnc_setTaskLocal_customData",[]]; _i = (_customData find _task)" 21.03.2015 17:18:44: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #0 "k = _mouseOver select 1; _customData = player getVariable ["BIS_fnc_setTaskLocal_customData",[]]; _i = (_customData find _task)" 22.03.2015 13:38:52: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #42 "Marker = createMarker ["MainMarker", Ccoords]; _MainMarker setMarkerColor "ColorWhite"; _MainMarker setMarkerShape "ELLIPSE"; _M" 22.03.2015 13:39:39: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #42 "Marker = createMarker ["MainMarker", Ccoords]; _MainMarker setMarkerColor "ColorWhite"; _MainMarker setMarkerShape "ELLIPSE"; _M" 22.03.2015 13:41:14: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #42 "Marker = createMarker ["MainMarker", Ccoords]; _MainMarker setMarkerColor "ColorWhite"; _MainMarker setMarkerShape "ELLIPSE"; _M" 22.03.2015 13:42:09: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #42 "Marker = createMarker ["MainMarker", Ccoords]; _MainMarker setMarkerColor "ColorWhite"; _MainMarker setMarkerShape "ELLIPSE"; _M" 22.03.2015 13:43:18: MadMan (72.198.19.116:2304) f63ca9de818a4a4e2dce200a55551994 - #42 "r75 = createMarker["MainMarker75", MCoords]; _MainMarker75 setMarkerColor "ColorBlue"; _MainMarker75 setMarkerShape "ELLIPSE"; _" 22.03.2015 13:44:57: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #42 "Marker = createMarker ["MainMarker", Ccoords]; _MainMarker setMarkerColor "ColorWhite"; _MainMarker setMarkerShape "ELLIPSE"; _M" 22.03.2015 13:47:16: MadMan (72.198.19.116:2304) f63ca9de818a4a4e2dce200a55551994 - #42 "Marker = createMarker ["MainMarker", Ccoords]; _MainMarker setMarkerColor "ColorWhite"; _MainMarker setMarkerShape "ELLIPSE"; _M" 22.03.2015 13:52:37: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #42 "Marker = createMarker ["MainMarker", Ccoords]; _MainMarker setMarkerColor "ColorWhite"; _MainMarker setMarkerShape "ELLIPSE"; _M" 22.03.2015 13:57:26: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #20 "SEM_AIsniperDamageDistance)then[{ if(!isPlayer _x)then{_x allowDamage false}; },{ if(!isPlayer _x)then{_x allowDamage true}; }];" 22.03.2015 14:04:28: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #42 "Marker = createMarker ["MainMarker", Ccoords]; _MainMarker setMarkerColor "ColorWhite"; _MainMarker setMarkerShape "ELLIPSE"; _M" 22.03.2015 14:06:26: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #42 "Marker = createMarker ["MainMarker", Ccoords]; _MainMarker setMarkerColor "ColorWhite"; _MainMarker setMarkerShape "ELLIPSE"; _M" I think there might have been a hotfix released to address the players getting kicked when clicking on map or right-clicking map. If not, you can fix it by adding this to the end of line 1 in script.txt: !"BIS_fnc_setTaskLocal_customData" That is only part of your issue - the other errors are from BlckEagl's mission which you may have configured wrong as cyncrwler indicated. Link to comment Share on other sites More sharing options...
alex943 Posted March 26, 2015 Report Share Posted March 26, 2015 Hi everybody, I have an issue when car killing AI : '...4_steering","wheel_2_4_steering"]; {_vk |#|setHit [_x,(_vk getHit _x)+(.2+(random ...' Error Type Nombre, Not a Number, Nombre attendu File mpmissions\__CUR_MP.Altis\semClient.sqf, Line 109 Nothing happen except the AI was still stuffed. here the script part : "SEM_vehDamage" addPublicVariableEventHandler { private ["_vk","_vP","_s"]; _vk = _this select 1; _vP = vehicle player; if(!local _vk)exitWith{}; if(_vk != _vP)exitWith{}; _s = ["MOTOR","karoserie","palivo","glass1","glass2","glass3","door1","door2","door3","door4", "wheel_1_1_steering","wheel_2_1_steering","wheel_1_2_steering","wheel_2_2_steering", "wheel_1_3_steering","wheel_2_3_steering","wheel_1_4_steering","wheel_2_4_steering"]; {_vk setHit [_x,(_vk getHit _x)+(.2+(random .15))]}count _s; }; I still have this message when i car kill AI. does .2 and .15 are consider as numbers?? Link to comment Share on other sites More sharing options...
DADDYmONK Posted March 26, 2015 Report Share Posted March 26, 2015 Hello everyone, I have turned battleye on my server to active, and put in all the script lines as requested, but I continue to get script restriction #21. Can anyone help? Thanks Link to comment Share on other sites More sharing options...
Schloti1993 Posted March 26, 2015 Report Share Posted March 26, 2015 Its working fine on 0.3.0.1 @Kiloswiss are you working on the multiple mapmarker bug? :) Link to comment Share on other sites More sharing options...
KiloSwiss Posted March 27, 2015 Author Report Share Posted March 27, 2015 Thanks to everyone for their continuous feedback and the ongoing interest on/about SEM!I'll update my test server this WE and then continue my work on the scripts, which I did previously put on a halt, because of private reasons. cyncrwler and teamcrisiz 2 Link to comment Share on other sites More sharing options...
teamcrisiz Posted March 27, 2015 Report Share Posted March 27, 2015 let it burn, let it buuuurrn ;) Link to comment Share on other sites More sharing options...
pr0dukt Posted March 27, 2015 Report Share Posted March 27, 2015 Good to hear kilo. I've actually had less issues running the most recent version on my 3.0.1 test server than the previous patch. Mostly just infistar hang ups there though. Link to comment Share on other sites More sharing options...
OfficeGlenn Posted March 28, 2015 Report Share Posted March 28, 2015 Does this work with the Bornholm map? Link to comment Share on other sites More sharing options...
Suppe Posted March 28, 2015 Report Share Posted March 28, 2015 @OfficeGlenn SEM works on every Map. Link to comment Share on other sites More sharing options...
akechi Posted March 28, 2015 Report Share Posted March 28, 2015 hey kilo, outstanding work. its running without any problems. thanks a lot! i only have a question regarding the static and dynamic missions. can they be run at the same time? the comment on the cfg isnt so clear about that and i dont want to break something ^^ and for upcoming updates, would it be possible to make ai loadouts, their skillset and lootboxes easier to customize, maybe trough a cfg as well? right now i can only assume which file contains what and have absolutely no idea which mission calls a specific lootbox. again, i dont want to break something but want to adjust the lootboxes as well as stuffing the ai with @mas weapons =) its a little bit over my head right now. thanks again for ur dedication Link to comment Share on other sites More sharing options...
R3viv0r Posted March 28, 2015 Report Share Posted March 28, 2015 Hi There since the update the missions are spwaning according to my rpt file but not showing on map or annocement to say it spawned any ideas Link to comment Share on other sites More sharing options...
Brunz Posted March 29, 2015 Report Share Posted March 29, 2015 replied to wrong thread, sorry! Link to comment Share on other sites More sharing options...
Major Khunt Posted March 29, 2015 Report Share Posted March 29, 2015 @brunz pretty sure thats fums hc missions throwing the error not sem Link to comment Share on other sites More sharing options...
DeadandGone Posted March 30, 2015 Report Share Posted March 30, 2015 hi there, quick question and love the missions :) but after say 2 hours worth of missions they no longer seem to start again until the server gets restarted? Is there a limit how many missions will start after each other? Link to comment Share on other sites More sharing options...
z0mb1e Posted March 31, 2015 Report Share Posted March 31, 2015 Hi, i did everything to Step 3, but now i don't know where the BattleEye Filters are. :( Where can i find them? Thanks for Help Link to comment Share on other sites More sharing options...
Nasdero Posted March 31, 2015 Report Share Posted March 31, 2015 ..\SC\BattlEye :huh: but you should stop hosting a server 4 sure! Link to comment Share on other sites More sharing options...
Nasdero Posted March 31, 2015 Report Share Posted March 31, 2015 hey kilo, outstanding work. its running without any problems. thanks a lot! i only have a question regarding the static and dynamic missions. can they be run at the same time? the comment on the cfg isnt so clear about that and i dont want to break something ^^ I tried the 0.8.3 on my linux testserver, there was a static mission ( Camp or so), after a while the marker disappeared, and there was a dynamic mission also, dunno when what exactly happend, but for sure both were running at the same time. Very nice Missions! Link to comment Share on other sites More sharing options...
xD3MONx Posted March 31, 2015 Report Share Posted March 31, 2015 we r using 0.83 on epoch 3.01 w/o any problems. Well just one problem that we had on 0.2.5 too.....if someone loging after mission spawn, he cant see the mark on the map. Link to comment Share on other sites More sharing options...
Nasdero Posted March 31, 2015 Report Share Posted March 31, 2015 if someone loging after mission spawn, he cant see the mark on the map. That is normal in Arma 3, when you do a marker on the map and somebody join the game, he will not see the marker, then the script must make a new marker if somebody joins the missions, don't know if it is possible or usefull. Link to comment Share on other sites More sharing options...
hopsi66 Posted March 31, 2015 Report Share Posted March 31, 2015 Hi KiloSwiss, i use Arma 3 Epoch 0.3.0.1 Bornholm Map. There display a mission message, but no marker show on map? Cant it be, your script is not for Arma 3 Epoch 0.3.0.1 or Bornholm Map? Link to comment Share on other sites More sharing options...
AtomMonky Posted March 31, 2015 Report Share Posted March 31, 2015 Hello, i use SEM on my epoch server but i have the problem that the mission not spawn . I set the min player ammout of one but if edited the server that every player that join is on a Blufore slot and sionce that the mission not spawn. is it porsible that the sem min player count onley CIV player ? Hope you can understand my problem and my bad english :P Atom_Monky Link to comment Share on other sites More sharing options...
no1stumper Posted April 1, 2015 Report Share Posted April 1, 2015 is there any reason why the convoys don't start driving until someone is close to them? Link to comment Share on other sites More sharing options...
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