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#SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test


KiloSwiss

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Hi everybody,

 

I have an issue when car killing AI :

 

'...4_steering","wheel_2_4_steering"];

{_vk |#|setHit [_x,(_vk getHit _x)+(.2+(random ...'

Error Type Nombre, Not a Number, Nombre attendu

File mpmissions\__CUR_MP.Altis\semClient.sqf, Line 109

 

 

Nothing happen except the AI was still stuffed.

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After installing the test version of this, one of my servers the vehicles getting despawned randomly.... and sometimes gear too. I dont know what is causing this, anybody has any information for this ? Doesnt matter that item is looted or spawned from admin menu. Im useing infistar

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Help with BE- was working fine, then restart and shit hit the fan.........

 

call compile preProcessFileLineNumb"

21.03.2015 17:14:17: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #0 "k = _mouseOver select 1;
_customData = player getVariable ["BIS_fnc_setTaskLocal_customData",[]];
 
_i = (_customData find _task)"
21.03.2015 17:18:44: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #0 "k = _mouseOver select 1;
_customData = player getVariable ["BIS_fnc_setTaskLocal_customData",[]];
 
_i = (_customData find _task)"
22.03.2015 13:38:52: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #42 "Marker = createMarker ["MainMarker", Ccoords];
_MainMarker setMarkerColor "ColorWhite";
_MainMarker setMarkerShape "ELLIPSE";
_M"
22.03.2015 13:39:39: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #42 "Marker = createMarker ["MainMarker", Ccoords];
_MainMarker setMarkerColor "ColorWhite";
_MainMarker setMarkerShape "ELLIPSE";
_M"
22.03.2015 13:41:14: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #42 "Marker = createMarker ["MainMarker", Ccoords];
_MainMarker setMarkerColor "ColorWhite";
_MainMarker setMarkerShape "ELLIPSE";
_M"
22.03.2015 13:42:09: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #42 "Marker = createMarker ["MainMarker", Ccoords];
_MainMarker setMarkerColor "ColorWhite";
_MainMarker setMarkerShape "ELLIPSE";
_M"
22.03.2015 13:43:18: MadMan (72.198.19.116:2304) f63ca9de818a4a4e2dce200a55551994 - #42 "r75 = createMarker["MainMarker75", MCoords];
_MainMarker75 setMarkerColor "ColorBlue";
_MainMarker75 setMarkerShape "ELLIPSE";
_"
22.03.2015 13:44:57: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #42 "Marker = createMarker ["MainMarker", Ccoords];
_MainMarker setMarkerColor "ColorWhite";
_MainMarker setMarkerShape "ELLIPSE";
_M"
22.03.2015 13:47:16: MadMan (72.198.19.116:2304) f63ca9de818a4a4e2dce200a55551994 - #42 "Marker = createMarker ["MainMarker", Ccoords];
_MainMarker setMarkerColor "ColorWhite";
_MainMarker setMarkerShape "ELLIPSE";
_M"
22.03.2015 13:52:37: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #42 "Marker = createMarker ["MainMarker", Ccoords];
_MainMarker setMarkerColor "ColorWhite";
_MainMarker setMarkerShape "ELLIPSE";
_M"
22.03.2015 13:57:26: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #20 "SEM_AIsniperDamageDistance)then[{
if(!isPlayer _x)then{_x allowDamage false};
},{
if(!isPlayer _x)then{_x allowDamage true};
}];"
22.03.2015 14:04:28: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #42 "Marker = createMarker ["MainMarker", Ccoords];
_MainMarker setMarkerColor "ColorWhite";
_MainMarker setMarkerShape "ELLIPSE";
_M"
22.03.2015 14:06:26: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #42 "Marker = createMarker ["MainMarker", Ccoords];
_MainMarker setMarkerColor "ColorWhite";
_MainMarker setMarkerShape "ELLIPSE";
_M"

 

 

I think there might have been a hotfix released to address the players getting kicked when clicking on map or right-clicking map. If not, you can fix it by adding this to the end of line 1 in script.txt:

 

!"BIS_fnc_setTaskLocal_customData"

 

That is only part of your issue - the other errors are from BlckEagl's mission which you may have configured wrong as cyncrwler indicated.

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Hi everybody,

 

I have an issue when car killing AI :

 

'...4_steering","wheel_2_4_steering"];

{_vk |#|setHit [_x,(_vk getHit _x)+(.2+(random ...'

Error Type Nombre, Not a Number, Nombre attendu

File mpmissions\__CUR_MP.Altis\semClient.sqf, Line 109

 

 

Nothing happen except the AI was still stuffed.

 

here the script part :

 

"SEM_vehDamage" addPublicVariableEventHandler { private ["_vk","_vP","_s"];
_vk = _this select 1;
_vP = vehicle player;
if(!local _vk)exitWith{};
if(_vk != _vP)exitWith{};
_s = ["MOTOR","karoserie","palivo","glass1","glass2","glass3","door1","door2","door3","door4",
"wheel_1_1_steering","wheel_2_1_steering","wheel_1_2_steering","wheel_2_2_steering",
"wheel_1_3_steering","wheel_2_3_steering","wheel_1_4_steering","wheel_2_4_steering"];
{_vk setHit [_x,(_vk getHit _x)+(.2+(random .15))]}count _s;
};

 

I still have this message when i car kill AI. does .2 and .15 are consider as numbers??

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hey kilo, outstanding work. its running without any problems. thanks a lot!

i only have a question regarding the static and dynamic missions. can they be run at the same time? the comment on the cfg isnt so clear about that and i dont want to break something ^^

 

and for upcoming updates, would it be possible to make ai loadouts, their skillset and lootboxes easier to customize, maybe trough a cfg as well? right now i can only assume which file contains what and have absolutely no idea which mission calls a specific lootbox.

again, i dont want to break something but want to adjust the lootboxes as well as stuffing the ai with @mas weapons =) its a little bit over my head right now.

 

thanks again for ur dedication

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hey kilo, outstanding work. its running without any problems. thanks a lot!

i only have a question regarding the static and dynamic missions. can they be run at the same time? the comment on the cfg isnt so clear about that and i dont want to break something ^^

 

I tried the 0.8.3 on my linux testserver, there was a static mission ( Camp or so), after a while the marker disappeared, and there was a dynamic mission also, dunno when what exactly happend, but for sure both were running at the same time. Very nice Missions!

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if someone loging after mission spawn, he cant see the mark on the map.

 

That is normal in Arma 3, when you do a marker on the map and somebody join the game, he will not see the marker, then the script must make a new marker if somebody joins the missions, don't know if it is possible or usefull.

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Hello,
 
i use  SEM on my epoch server but  i have the problem that the mission not spawn .
 
I set the min player ammout of one but if edited the server that every player that join is on a Blufore slot and sionce that the mission not spawn.
 
is it porsible that the sem min player count onley CIV player ?
 
Hope you can understand my problem and my bad english :P
 
Atom_Monky 
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