BaDg3R Posted January 17, 2015 Report Share Posted January 17, 2015 @psychosis and @BaDg3R Can You both please attach the server logs to Your posts, I will see if I finally find some time tomorrow to have a look into them. Thanks KiloSwiss ===================================================================== == C:\a3server\arma3server.exe == "arma3server.exe" -mod=@Epoch;@EpochHive;@allinarmaterrainpack; -config=SC\config.cfg -port=2302 -autoInit -loadMissionToMemory -profiles=SC -cfg=SC\basic.cfg -name=SC -malloc=system Original output filename: Arma3Retail_Server Exe timestamp: 2014/12/04 11:03:24 Current time: 2015/01/17 08:00:02 Type: Public Branch: Stable Version: 1.36.128579 Allocator: Windows ===================================================================== 8:00:02 ManagerConfig() 8:00:02 Cannot register unknown string STR_USRACT_BULD_LOCK_ABSOLUTE_ELEVATION 8:00:15 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/PAPA_BEAR/ 8:00:15 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/AirBase/ 8:00:16 Updating base class ->House, by ca\buildings_c\misc\config.bin/CfgVehicles/House_F/ 8:00:16 Updating base class ->House_F, by ca\buildings_c\misc\config.bin/CfgVehicles/House_Small_F/ 8:00:16 Updating base class ->Thing, by a3\data_f\config.bin/CfgVehicles/thingX/ 9:54:58 Join to another group 9:54:58 Join to another group 9:54:58 Join to another group 9:54:58 Join to another group 9:54:58 Join to another group 9:54:58 Join to another group ======================================================= ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 00CAA976 graphics: No resolution: 160x120x32 Addons: Farm_WTower in ca\buildings2_c\farm_wtower\ CAStructuresHouse in ca\structures_c\house\ AiA_Language_pmc_Config in ca\language_pmc_c\ CAMisc_ACR_Targets_InvisibleTarget in ca\misc_acr_c\targets\invisibletarget\ A3_Soft_F_Heli_Car in a3\soft_f_heli\hatchback_01\ AiA_Misc_e_Config in ca\misc_e_c\, A3_Animals_F_Dog in a3\animals_f_beta\dog\ A3_Static_F_Mortar_01 in a3\static_f\mortar_01\ A3_Weapons_F_EPC in a3\weapons_f_epc\ CAWater2 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ Warfare in .\AiA_A1AlwaysDummy\, HSim_Missions_H in hsim\data_h\ AiA_Afghan_Config in #Workspace\AllInArma\Standalone\addons\afghan_c\ HSim_Weapons_H_DShKM in hsim\data_h\ CAStructures_E_Misc in ca\structures_e_c\misc\ CABuildingParts in ca\buildings2_c\buildingparts\ HSim_Animals_H_Dog in hsim\data_h\ CAStructures_Proxy_BuildingParts in ca\structures_c\proxy_buildingparts\ A3_Signs_F in a3\signs_f\ A3_Weapons_F_Launchers_NLAW in a3\weapons_f\launchers\nlaw\ A3_Weapons_F_Pistols_ACPC2 in a3\weapons_f\pistols\acpc2\ AiA_Desert_e_Data in ca\desert_e\ CAAir2_Pchela1T in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Structures_F_Heli_Ind_AirPort in a3\structures_f_heli\ind\airport\ CAWeapons_E_Mk19_MiniTriPod in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWheeled_E_Ikarus in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Structures_US_H_Bld_US in hsim\data_h\ A3_Structures_F_EPA_Civ_Camping in a3\structures_f_epa\civ\camping\ A3_Structures_F_EPB_Civ_Camping in a3\structures_f_epb\civ\camping\ A3_Structures_F_EPC_Dominants_GhostHotel in a3\structures_f_epc\dominants\ghosthotel\ A3_Structures_F_Mil_Scrapyard in a3\structures_f\mil\scrapyard\ HSim_Weapons_H_IGLA in hsim\data_h\ CAWeapons_E_ZU23 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CA_Animals2_Rabbit in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWheeled2_GAZ39371 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWeapons_E_D30 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWeapons_E_M136 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructures in ca\structures_c\, A3_Sounds_F_EPB in a3\sounds_f_epb\ A3_Structures_F_Bridges in a3\structures_f\bridges\ A3_Structures_F_EPB_Civ_Graffiti in a3\structures_f_epb\civ\graffiti\ AiA_Roads2_Config in ca\roads2_c\ CAWeapons_E_Metis in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Takistan_Data_Layers_Data in ca\takistan\data\layers\ HSim_Misc_H_Tools in hsim\data_h\ CAWheeled2_M998A2_Avenger in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Wheeled_H_Hatchback in hsim\data_h\ A3_Characters_F_Beta in a3\characters_f_beta\, A3_Sounds_F_EPC in a3\sounds_f_epc\ CARoads2Dam in ca\roads2_c\dam\ CA_Editor in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWheeled2_VWGolf in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Air_F_Heli_Light_01 in a3\air_f\heli_light_01\ WarfareBuildings_Stinger_Twice_static in .\AiA_A1AlwaysDummy\ A3_Structures_F_Mil in a3\structures_f\mil\ A3_Weapons_F_LongRangeRifles_GM6 in a3\weapons_f\longrangerifles\gm6\ AiA_Rocks_e_Config in ca\rocks_e_c\ A3_Air_F_Heli_Light_02 in a3\air_f\heli_light_02\ CAAir_E_Mi24 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Wheeled_US_H in hsim\data_h\ A3_Structures_F_Heli_Civ_Market in a3\structures_f_heli\civ\market\ AiA_Plants_e2_Data in ca\plants_e2\ AiA_Takistan_Config in #Workspace\AllInArma\Standalone\addons\takistan_c\ CA_Animals2_Anim_Config in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_armor_f_beta_APC_Tracked_02 in a3\armor_f_beta\apc_tracked_02\ A3_Structures_F_Ind_DieselPowerPlant in a3\structures_f\ind\dieselpowerplant\ a3_weapons_f_rifles_SMG_02 in a3\weapons_f\smgs\smg_02\ CAWeapons_ZU23 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Structures_F_Heli_Items_Electronics in a3\structures_f_heli\items\electronics\ Ind_Expedice in ca\buildings2_c\ind_cementworks\ind_expedice\ CATEC in ca\buildings2_c\buildingparts\signs\tec\ CAStructures_PMC_Ruins in ca\structures_pmc_c\ruins\ CAWheeled2_MTVR in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructures_E_HouseA_A_Statue in ca\structures_e_c\housea\a_statue\ AiA_Chernarus_Summer_Config in ca\chernarus_summer_c\ A3_Air_F_Gamma_Plane_Fighter_03 in a3\air_f_gamma\plane_fighter_03\ CAWheeled_D_BAF in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Misc_H_Portable_Generator in hsim\data_h\ CA_Anims_E_Sdr in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Bootcamp_acr_Data in ca\bootcamp_acr\, CAMisc_ACR_PBX in ca\misc_acr_c\pbx\ CAWater2_LHD in ca\water2\lhd\ CA_Missions in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\, A3Data in a3\ A3_Static_F_Gamma_Mortar_01 in a3\static_f_gamma\mortar_01\ A3_Structures_F_Civ_Tourism in a3\structures_f\civ\tourism\ A3_Structures_F_Dominants_Amphitheater in a3\structures_f\dominants\amphitheater\ A3_Structures_F_Ind_ConcreteMixingPlant in a3\structures_f\ind\concretemixingplant\ AiA_Models_DBE1_Config in DBE1\Models_DBE1\ CAAir_PMC_KA60 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CACharacters_E in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAMisc_ACR_Container in ca\misc_acr_c\container\ CAMP_Armory_Misc_Laptop in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Roads_e_Data in ca\roads_e\ A3_Structures_F_EPC_Walls in a3\structures_f_epc\walls\ A3_Weapons_F_EPB_LongRangeRifles_M320 in a3\weapons_f_beta\longrangerifles\m320\ AiA_Worlds_MidDetailTexture in AiA\Worlds\middetailtexture\ CA_Animals2_WildBoar in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CA_Missions_AlternativeInjurySimulation in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructuresShed_Small in ca\structures_c\shed\shed_small\ A3_Characters_F_Kart in a3\characters_f_kart\civil\ CAWheeled_E_TT650 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Structures_F_Bootcamp_Items_Sport in a3\structures_f_bootcamp\items\sport\ A3_Structures_F_EPC_Civ_Accessories in a3\structures_f_epc\civ\accessories\ CA_Modules_Marta in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Models_DBE1_Data in DBE1\Models_DBE1_c\ AiA_Structures_Config in ca\structures_c\ CAweapons3_m16a4_acg_gl in .\AiA_A1AlwaysDummy\ CAweapons_E_m107 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CA_AIR_E_MQ9PredatorB in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWheeled_E_LandRover in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CA_Animals2 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Static_F_Gamma_AT in a3\static_f\at_01\ A3_Structures_F_Civ_Offices in a3\structures_f\civ\offices\ Ind_Vysypka in ca\buildings2_c\ind_cementworks\ind_vysypka\ HSim_Misc_H_Wheel_Chocks in hsim\data_h\ A3_Structures_F_Heli_Civ_Constructions in a3\structures_f_heli\civ\constructions\ HSim_Misc_H_Doghouse in hsim\data_h\, AiA_Core in .\AiA_Core\ CACharacters_W_BAF in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Saralite_Data in ca\saralite\ A3_Structures_F_Civ_Constructions in a3\structures_f\civ\constructions\ A3_Weapons_F_EPA_EBR in a3\weapons_f_gamma\longrangerifles\ebr\ CARocks_E in ca\rocks_e_c\ CAWheeled_E_UAZ in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Misc_H_Winch in hsim\data_h\, HSim_Misc_H_Loudspeakers in hsim\data_h\ A3_Structures_F_Civ_Accessories in a3\structures_f\civ\accessories\ A3_Weapons_F_Rifles_Mk20 in a3\weapons_f\rifles\mk20\ CASounds_Missions in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Anims_H_config_wmn in hsim\data_h\, AiA_Worlds_Ambient in AiA\Worlds\ambient\ Ind_Dopravnik in ca\buildings2_c\ind_cementworks\ind_dopravnik\ CATracked_E_M113 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWeapons_E_Strela in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWeapons_2b14_82mm_Mortar in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Structures_H in hsim\data_h\ DBE1 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAMisc_fix in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Desert2_Config in ca\Desert2_c\ CAWeapons_Warfare_weapons in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWheeled_E_SUV in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Weapons_H in hsim\data_h\, AiA_Sara_Config in ca\sara_c\ HSim_Tracked_H_BMP2 in hsim\data_h\ CAWheeled2_MMT in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Animations_Data in ca\animations\ A3_Armor_F_T100K in a3\armor_f_gamma\mbt_02\, A3_Data_F in a3\data_f\ A3_Functions_F in a3\functions_f\, A3_Soft_F_HEMTT in a3\soft_f_beta\truck_01\ A3_Structures_F_Households_Slum in a3\structures_f\households\slum\ CAWheeled_E_HMMWV in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_epoch_vehicles_1 in x\addons\a3_epoch_vehicles_1\ AiA_TKOH_Dummy in hsim\data_h\ CAStructures_E_Misc_Misc_Garbage in ca\structures_e_c\misc\misc_garbage\ CA_E_ParticleEffects in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ South_Asia_H in hsim\data_h\, CALanguage_Baf in ca\language_baf_c\ CAAir_E_An2 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructures_Mil in ca\structures_c\mil\, AiA_Air2_Data in ca\air2\ A3_UAV_F_Weapons_F_Gamma_Ammoboxes in a3\drones_f\weapons_f_gamma\ammoboxes\ A3_Structures_F_Bootcamp_VR_Helpers in a3\structures_f_bootcamp\vr\helpers\ A3_Structures_F_Mil_BagBunker in a3\structures_f\mil\bagbunker\ A3_Weapons_F_beta_Rifles_TRG20 in a3\weapons_f_beta\rifles\trg20\ A3_Weapons_F_Bootcamp_LongRangeRifles_M320 in a3\weapons_f_bootcamp\longrangerifles\m320_camo\ HSim_Misc_H_Perimeter_Ligh in hsim\data_h\ CABuildingParts_Signs in ca\buildings2_c\buildingparts\signs\ CAMP_Armory_Misc_Entrance_Gate in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Ca_acr_Data in ca\ca_acr\, HSim_Misc_H_Props in hsim\data_h\ A_statue in ca\buildings2_c\a_statue\ CAWheeled2_HMMWV_BASE in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Desert2_Data in ca\Desert2\ A3_Characters_F_EPB_Heads in a3\characters_f_epb\heads\ A3_Structures_F_Naval_Buoys in a3\structures_f\naval\buoys\ A3_Structures_F_Items_Luggage in a3\structures_f\items\luggage\ HSim_Data_H_EditorGroups in hsim\data_h\ AiA_Worlds_SkyTexture in AiA\Worlds\skytexture\ HSim_Wheeled_US_H_Truck_US_Type in hsim\data_h\ CAAir_E_Halo in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Misc_H_First_Aid in hsim\data_h\, Shed_wooden in ca\buildings2_c\shed_wooden\ CAWheeled_E_BTR60 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ particle_effects in ca\buildings_c\particle_effects\ CAWeapons_Colt1911 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Misc_H_Weld_Gastank in hsim\data_h\ HSim_ModulesCore_H_GarbageCollector in hsim\data_h\ CAMisc_ACR_ScaffoldingSmall in ca\misc_acr_c\scaffoldingsmall\ A3_Structures_F_EPC_Civ_Camping in a3\structures_f_epc\civ\camping\ A3_Weapons_F_Pistols_P07 in a3\weapons_f\pistols\p07\ HSim_Misc_H_Folding_Ladder in hsim\data_h\ AiA_Characters2_Data in ca\characters2\, HSim_Weapons_US_H_M2 in hsim\data_h\ Utes in ca\utes_c\, HSim_Misc_H_Windsock in hsim\data_h\ CAWheeled_E_BRDM2 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ Ind_Mlyn in ca\buildings2_c\ind_cementworks\ind_mlyn\ A3_Weapons_F_CSAT in a3\weapons_f\ CAStructures_IndPipe1_todo_delete in ca\buildings2_c\ind_pipeline\indpipe1\ AiA_Signs2_Data in ca\signs2\ CAMusic_E in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Languagemissions_acr_Config in ca\languagemissions_acr_c\ AiA_Tracked_Data in ca\tracked\ A3_Structures_F_Ind_ReservoirTank in a3\structures_f\ind\reservoirtank\ CAWeapons_M1014 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWeapons_PMC_XM8 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Misc_H_SawHorse in hsim\data_h\ CATracked_E in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Shapur_baf_Config in ca\shapur_baf_c\, DBE1_Hotfix in ca\hotfix_c\dbe1\ HSim_Misc_H_Flagpole in hsim\data_h\ CAHouseBlock_A in ca\buildings2_c\houseblocks\houseblock_a\ A3_Modules_F_EPB in a3\modules_f_epb\ A3_Structures_F_Civ_Ancient in a3\structures_f\civ\ancient\ A3_Structures_F_Items_Stationery in a3\structures_f\items\stationery\ A3_Structures_F_EPA_Items_Tools in a3\structures_f_epa\items\tools\ A3_Weapons_F_Machineguns_M200 in a3\weapons_f\machineguns\m200\ AiA_Misc3_Data in ca\misc3\ DBE1_UI in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ United_States_H in hsim\data_h\ CAStructures_A_CraneCon in ca\structures_c\a_cranecon\ HSim_Air_H_Airliner_A in hsim\data_h\, AiA_Takistan_Data in ca\takistan\ A3_Modules_F_Curator_Animals in a3\modules_f_curator\animals\ HSim_Misc_H_Signs in hsim\data_h\ CA_Modules_clouds in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructures_E_Misc_Misc_Construction in ca\structures_e_c\misc\misc_construction\ CAAir_E_C130J in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAHouseBlock_B in ca\buildings2_c\houseblocks\houseblock_b\ CAWater2_seafox in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWheeled2_M1114_Armored in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWeapons3_ammocrates in .\AiA_A1AlwaysDummy\ A3_Soft_F_Kart_Kart_01 in a3\soft_f_kart\kart_01\ Hsim_Language_missions_H in hsim\languagemissions_h\ HSim_Air_H_Airliner_B in hsim\data_h\ A3_Data_F_Curator_Misc in a3\data_f_curator\misc\ CTI_buildingsBmp2_hq in .\AiA_A1AlwaysDummy\ HSim_Misc_H_Weather_Station in hsim\data_h\ CAStructures_E_Ind in ca\structures_e_c\ind\ CAHouseBlock_C in ca\buildings2_c\houseblocks\houseblock_c\ A3_Characters_F_Bootcamp_Common in a3\characters_f_bootcamp\common\ A3_Modules_F_Sites in a3\modules_f\sites\, A3_Sounds_F in a3\sounds_f\ A3_Structures_F_EPC_Civ_Kiosks in a3\structures_f_epc\civ\kiosks\ A3_UI_F in a3\ui_f\ CA_Missions2_PMC in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CARocks2 in ca\rocks2_c\, CALanguage_e in ca\language_e_c\ AiA_Worlds_FullDetailDist in AiA\Worlds\fulldetaildist\ CAWheeled_E_SCUD in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CACharacters_PMC_Head in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Rocks_Config in ca\Rocks_c\ CAHouseBlock_D in ca\buildings2_c\houseblocks\houseblock_d\ AiA_Animations_Config in ca\animations\ CA_Animals2_Goat in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ sem in sem\, HSim_Misc_H_Heliport_Furniture in hsim\data_h\ AiA_Sounds_e_Data in ca\sounds_e\ A3_Modules_F_Curator_Smokeshells in a3\modules_f_curator\smokeshells\ HSim_Misc_H_Infostands in hsim\data_h\ AiA_Worlds_Lighting in AiA\Worlds\lighting\ A3_Modules_F_Curator_Misc in a3\modules_f_curator\misc\ A3_Characters_F_Proxies in a3\characters_f\proxies\ A3_Map_VR_Scenes in a3\map_vr_scenes_f\, A3_Missions_F_EPA in a3\missions_f_epa\ A3_Modules_F_HC in a3\modules_f\hc\ A3_Structures_F_Civ_Calvaries in a3\structures_f\civ\calvaries\ A3_Structures_F_EPB_Civ_Garbage in a3\structures_f_epb\civ\garbage\ A3_Structures_F_Ind_Tank in a3\structures_f\ind\tank\ HSim_Misc_H_Targets in hsim\data_h\, A3_Language_F_Heli in a3\language_f_heli\ Hilux_armed_DBE1 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_ModulesCore_H_Functions_PMC in hsim\data_h\, Map_VR in a3\map_vr\ A3_Missions_F_EPB in a3\missions_f_epb\, Roads_DBE1 in DBE1\Models_DBE1_c\roads\ CA_Dubbing_PMC in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CA_Animals2_Chicken in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Ca_pmc_Data in ca\ca_pmc\ CAWater2_fishing_boat in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAAir_BAF in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAAir3_Su34 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Missions_F_EPC in a3\missions_f_epc\, A3_Plants_F_Bush in a3\plants_f\bush\ A3_Structures_F in a3\structures_f\, HSim_Wheeled_H_Ural in hsim\data_h\ CAWeapons_PMC_AA_12 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Modules_F_Curator_Flares in a3\modules_f_curator\flares\ CAStructures_E_HouseA_A_CityGate1 in ca\structures_e_c\housea\a_citygate1\ CA_Modules_E_Weather in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CA_Modules_UAV in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_ModulesCore_H_DynO in hsim\data_h\ CAStructures_E_HouseA_A_Mosque_big in ca\structures_e_c\housea\a_mosque_big\ HSim_Functions_Base_H in hsim\data_h\ A3_Air_F_EPC_Plane_CAS_01 in a3\air_f_epc\plane_cas_01\ A3_Data_F_Kart_ParticleEffects in a3\data_f_kart\particleeffects\ HSim_Data_H_data_ParticleEffects_rotor_blades in hsim\data_h\ AiA_Worlds_PictureShot in AiA\Worlds\pictureshot\, AiA_Sounds_Data in ca\sounds\ CARoads2 in ca\roads2_c\, A3_Air_F_EPC_Plane_CAS_02 in a3\air_f_epc\plane_cas_02\ A3_Structures_F_Mil_Fortification in a3\structures_f\mil\fortification\ A3_Weapons_F_Kart_Pistols_Pistol_Signal_F in a3\weapons_f_kart\pistols\pistol_signal_f\ CA_Hotfix_vez_ropa in ca\hotfix_c\vez_ropa\, AiA_Tracked_e_Data in ca\tracked_e\ CAMisc_ACR_3DMarkers in ca\misc_acr_c\3dmarkers\ A3_Animals_F_Goat in a3\animals_f_beta\goat\ A3_Structures_F_Ind_Windmill in a3\structures_f\ind\windmill\ A3_Weapons_F_LongRangeRifles_M320 in a3\weapons_f\longrangerifles\m320\ A3_Weapons_F_beta_Rifles_Khaybar in a3\weapons_f_beta\rifles\khaybar\ CAStructures_E_HouseA_A_Minaret in ca\structures_e_c\housea\a_minaret\ A3_epoch_assets_1 in x\addons\a3_epoch_assets_1\ CAAir_E_AH64D in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructures_Misc in ca\structures_c\misc\ CA_CruiseMissile in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructures_PMC in ca\structures_pmc_c\ CAStructures_E_Mil in ca\structures_e_c\mil\, AiA_CA_Data in Ca\ HSim_Music_H in hsim\data_h\ A3_Structures_F_Civ_Pavements in a3\structures_f\civ\pavements\ A3_Structures_F_EPA_Mil_Scrapyard in a3\structures_f_epa\mil\scrapyard\ A3_Weapons_F_ItemHolders in a3\weapons_f\, HSim_Weapons_H_AK47 in hsim\data_h\ CAWeapons_Saiga12K in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Weapons_pmc_Data in ca\weapons_pmc\ A3_Modules_F_Curator_Lightning in a3\modules_f_curator\lightning\ AiA_Bohemia_Config in ca\bohemia_c\, A3_UI_F_Curator in a3\ui_f_curator\ AiA_Worlds in AiA\Worlds\, HSim_Wheeled_H in hsim\data_h\ CAAir_E_A10 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAMisc_ACR_Targets in ca\misc_acr_c\targets\ CAStructures_E_Misc_Misc_powerline in ca\structures_e_c\misc\misc_powerline\ AiA_Worlds_NoDetailDist in AiA\Worlds\nodetaildist\ A3_Animals_F_Turtle in a3\animals_f\turtle\ A3_Animals_F_Chicken in a3\animals_f_beta\chicken\ A3_Structures_F_Dominants in a3\structures_f\dominants\ A3_Structures_F_EPC_Civ_InfoBoards in a3\structures_f_epc\civ\infoboards\ A3_UI_F_Bootcamp in a3\ui_f_bootcamp\ CATracked_E_M1_Abrams in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_epoch_assets_3 in x\addons\a3_epoch_assets_3\ CAMP_Armory_Misc_Sign_Armex in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Plants_Config in ca\plants_c\, AiA_Data_baf_Data in ca\data_baf\ CA_Missions_BAF_Templates_SecOps in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CA_Missions_E in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWheeled_E_Old_moto in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Zargabad_Data in ca\zargabad\ HSim_Wheeled_US_H_Military_Truck in hsim\data_h\, HSim_Dubbing_H in hsim\data_h\ A3_epoch_language in x\addons\a3_epoch_language\ HSim_Weapons_H_HandItems in hsim\data_h\ CAMisc_fix_Str in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructures_PMC_Buildings_Bunker in ca\structures_pmc_c\buildings\bunker\ A3_Animals_F_Rabbit in a3\animals_f\rabbit\ A3_Structures_F_EPB_Items_Documents in a3\structures_f_epb\items\documents\ A3_Structures_F_Ind_Transmitter_Tower in a3\structures_f\ind\transmitter_tower\ AiA_Worlds_MapSize in AiA\Worlds\mapsize\, HSim_Weapons_US_H in hsim\data_h\ CATracked_E_T55 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CABuildings in ca\buildings_c\ CA_AH64D in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Roads_e_Config in ca\roads_e_c\, HSim_Water_H_Civ_Jetboat in hsim\data_h\ A3_Data_F_Hook in a3\data_f\hook\, A3_Music_F in a3\music_f\ A3_Weapons_F_EPB_LongRangeRifles_GM3 in a3\weapons_f_epb\longrangerifles\gm6\ CA_Dubbing_Counterattack in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A_Crane_02 in ca\buildings2_c\a_crane_02\ CAStructuresHouse_HouseV2 in ca\structures_c\house\housev2\ AiA_Plants2_Plant_Data in ca\plants2\plant\ CA_Missions_SecOps in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CALanguageMissions_baf in ca\languagemissions_baf_c\, AiA_Utes_Data in ca\utes\ A3_Modules_F_Curator_Mines in a3\modules_f_curator\mines\ CAStructures_A_BuildingWIP in ca\structures_c\a_buildingwip\ CA_Anims_E in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Air_US_H_Helicopters_Medium in hsim\data_h\ A3_Animals_F_Seagull in a3\animals_f\seagull\ A3_Modules_F_Marta in a3\modules_f\marta\ HSim_Misc_H_Heliport_Objects in hsim\data_h\ Disable_XEH_Logging in disable_xeh_Logging\, Sara_dbe1 in DBE1\Sara_DBE1_c\ CAWeapons_E_M2StaticMG in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Misc_H_Bleacher in hsim\data_h\ A3_Air_F_EPB_Heli_Light_03 in a3\air_f_epb\heli_light_03\, A3_Misc_F in a3\misc_f\ A3_Structures_F_Civ_Kiosks in a3\structures_f\civ\kiosks\ A3_Structures_F_Households_Stone_Shed in a3\structures_f\households\stone_shed\ HSim_Misc_H_CncBlock in hsim\data_h\ CA_Anims_Sdr in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Air_F_Heli_Heli_Transport_01 in a3\air_f_heli\heli_transport_01\ AiA_Bohemia_Data in ca\bohemia\, A3_Armor_F_Slammer in a3\armor_f_gamma\mbt_01\ A3_Characters_F_EPA in a3\characters_f_epa\ A3_Missions_F_Gamma in a3\missions_f_gamma\ A3_Soft_F_Truck in a3\soft_f_gamma\van_01\ A3_Structures_F_Civ_Dead in a3\structures_f\civ\dead\ A3_Structures_F_Bootcamp_VR_Blocks in a3\structures_f_bootcamp\vr\blocks\ A3_Weapons_F_EPB_Rifles_MX_Black in a3\weapons_f\rifles\mx_black\ HSim_Misc_H_Barels in hsim\data_h\ CACharacters_BAF in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Air_F_Heli_Heli_Transport_02 in a3\air_f_heli\heli_transport_02\ AiA_Worlds_PictureMap in AiA\Worlds\picturemap\ CA_Modules_Animals in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ Misc_WaterStation in ca\buildings2_c\misc_waterstation\ A3_Characters_F_Heads in a3\characters_f\heads\ A3_Characters_F_EPB in a3\characters_f_epb\ A3_Soft_F_Gamma_TruckHeavy in a3\soft_f_gamma\truck_02\ CAWheeled_W_BAF in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Sara_dbe1_Config in DBE1\Sara_DBE1_c\ A3_Air_F_Heli_Heli_Attack_01 in a3\air_f_heli\heli_attack_01\ AiA_Worlds_Surfaces in AiA\Worlds\surfaces\ zargabad in #Workspace\AllInArma\Standalone\addons\zargabad_c\ CA_DubbingRadio_PMC in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructures_E_Misc_Misc_Lamp in ca\structures_e_c\misc\misc_lamp\ A3_Air_F_Heli_Heli_Transport_03 in a3\air_f_heli\heli_transport_03\ CA_DubbingRadio_E in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Tracked_US_H_M1A2 in hsim\data_h\ A3_Air_F_Beta_Parachute_01 in a3\air_f_beta\parachute_01\ A3_Characters_F_EPC in a3\characters_f_epc\ A3_Map_Altis_Scenes in a3\map_altis_scenes_f\ A3_Structures_F_Items_Cans in a3\structures_f\items\food\ CA_Modules_PMC in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAMisc_ACR_Shooting_range in ca\misc_acr_c\shooting_range\ HSim_Weapons_H_M16 in hsim\data_h\ A3_Air_F_Heli_Heli_Attack_02 in a3\air_f_heli\heli_attack_02\ A3_Language_F_Curator in a3\language_f_curator\ AiA_Cti_buildings_Data in ca\cti_buildings\, HSim_DubbingRadio_H in hsim\data_h\ HALO_Test in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Hotfix_Config in ca\hotfix_c\ A3_Air_F_Heli_Heli_Transport_04 in a3\air_f_heli\heli_transport_04\ AiA_StandaloneTerrainPack_Dummy in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Water_H_Rubber_Boat in hsim\data_h\, HSim_Water_H_Civ_Yacht in hsim\data_h\ CAweapons3_m16a4 in .\AiA_A1AlwaysDummy\ A3_Soft_F_Heli_Crusher_UGV in a3\soft_f_heli\ugv_01\ A3_Air_F_Beta_Parachute_02 in a3\air_f_beta\parachute_02\ A3_Air_F_Gamma_UAV_01 in a3\drones_f\air_f_gamma\uav_01\ A3_Soft_F_Quadbike in a3\soft_f\quadbike_01\ A3_Structures_F_EPB_Furniture in a3\structures_f_epb\furniture\ CAData_ParticleEffects in ca\ca_c\data\particleeffects\ HouseRuins in ca\buildings2_c\houseruins\ a3_epoch_structures in x\addons\a3_epoch_structures\ CAWeapons_E_Makarov in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAweapons3_aks74pso in .\AiA_A1AlwaysDummy\ A3_Air_F_Beta_Heli_Transport_01 in a3\air_f_beta\heli_transport_01\ CAStructuresHouse_Church_02 in ca\structures_c\house\church_02\ HSim_Wheeled_US_H_SUV in hsim\data_h\ CAStructures_E_Wall_Wall_L in ca\structures_e_c\wall\wall_l\ CAAir_BAF_CH_47F in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Characters_F_Common in a3\characters_f\common\ A3_Air_F_Gamma_UAV_02 in a3\drones_f\air_f_gamma\uav_02\ A3_Modules_F_StrategicMap in a3\modules_f\strategicmap\ A3_Structures_F_EPC_Civ_Garbage in a3\structures_f_epc\civ\garbage\ A3_Structures_F_Households_Stone_Big in a3\structures_f\households\stone_big\ A3_Structures_F_Wrecks in a3\structures_f\wrecks\ A3_Weapons_F_Pistols_Rook40 in a3\weapons_f\pistols\rook40\ A3_Weapons_F_beta_Rifles_MX in a3\weapons_f_beta\rifles\mx\ Models_DBE1 in DBE1\Models_DBE1\ CAStructuresHouse_Church_05R in ca\structures_c\house\church_05r\ CAWeapons_E_Igla in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CA_Animals_E in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CA_Support in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructuresHouse_Church_03 in ca\structures_c\house\church_03\ Ind_Garage01 in ca\buildings2_c\ind_garage01\ AiA_BaseConfig_F in a3\baseconfig_f\, HSim_Misc_H_BoardsPack in hsim\data_h\ A3_Air_F_Beta_Heli_Transport_02 in a3\air_f_beta\heli_transport_02\ A3_Armor_F_EPB_APC_tracked_03 in a3\armor_f_epb\apc_tracked_03\ A3_Rocks_F in a3\rocks_f\ A3_Structures_F_Items_Valuables in a3\structures_f\items\valuables\ A3_Structures_F_Civ_Graffiti in a3\structures_f\civ\graffiti\ HSim_Water_H_Cruise_Ship in hsim\data_h\, CABuildings2 in ca\buildings2_c\ CAStructures_E_Wall in ca\structures_e_c\wall\ HSim_Misc_H_Inspection_Visuals in hsim\data_h\, AiA_Misc_Config in ca\misc_c\ AiA_Rocks_Data in Ca\Rocks\, CAStructures_PMC_Ind in ca\structures_pmc_c\ind\ AiA_Wheeled_Data in ca\wheeled\, HSim_Air_H in hsim\data_h\ CA_Modules_E_UAV_Heli in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Structures_F_Civ_BellTowers in a3\structures_f\civ\belltowers\ A3_Structures_F_Bootcamp_Civ_Camping in a3\structures_f_bootcamp\civ\camping\ HSim_Misc_H_Wrecks in hsim\data_h\ CAWheeled2_LADA in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructures_E_Misc_Misc_Interier in ca\structures_e_c\misc\misc_interier\ CAStructuresHouse_HouseBT in ca\structures_c\house\housebt\ AiA_Roads_Config in ca\roads_c\, CAWater2_seafox_EP1 in ca\misc_e_c\seafox\ CAMisc2 in ca\misc2_c\ A3_UAV_F_Characters_F_Gamma in a3\drones_f\characters_f_gamma\ CAAir_PMC in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ a3_epoch_weapons in x\addons\a3_epoch_weapons\ CAMisc_fix_A2FREE in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAAir_E in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Air_H_Aircraft_A in hsim\data_h\ A3_Modules_F_Curator in a3\modules_f_curator\ CAWheeled2 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Misc_H_Office_Objects in hsim\data_h\ CAAir2_UH1Y in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Water_H_Whales_Whale1 in hsim\data_h\, CARocks in ca\Rocks_c\ CAMisc_ACR_Helpers in ca\misc_acr_c\helpers\ CAStructures_E_HouseA_A_Mosque_small in ca\structures_e_c\housea\a_mosque_small\ CAMisc3 in ca\misc3_c\ A3_Structures_F_Dominants_Hospital in a3\structures_f\dominants\hospital\ A3_Structures_F_Ind_Crane in a3\structures_f\ind\crane\ A3_Weapons_F_NATO in a3\weapons_f\ CAWheeled3 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CATracked_BAF in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Worlds_Water in AiA\Worlds\water\ CA_Missions_E_Armory2 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_CA_Data_Data_ParticleEffects in Ca\data\particleeffects\ Zakladna_DBE1 in DBE1\Models_DBE1_c\zakladna\ CAweapons_m107 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Modules_F_Intel in a3\modules_f\intel\ A3_Structures_F_Civ in a3\structures_f\civ\ A3_Weapons_F_Headgear in a3\weapons_f\ AiA_Structures_e_Config in ca\structures_e_c\ HSim_Air_H_Aircraft_C in hsim\data_h\ CAWheeled3_M1030 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Provinggrounds_pmc_Config in ca\provinggrounds_pmc_c\ HSim_Misc_H_Tools_Racking in hsim\data_h\, AiA_Plants_pmc_Data in ca\plants_pmc\ CAWheeled2_HMMWV_Ambulance in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Modules_F_Multiplayer in a3\modules_f\multiplayer\ A3_Soft_F_Gamma_Quadbike in a3\soft_f_gamma\quadbike_01\ A3_Structures_F_Bootcamp_Training in a3\structures_f_bootcamp\training\ A3_Structures_F_EPC_Dominants_Stadium in a3\structures_f_epc\dominants\stadium\ A3_Structures_F_Mil_Bunker in a3\structures_f\mil\bunker\ A3_UIFonts_F in a3\uifonts_f\ A3_Weapons_F_Rifles_Khaybar in a3\weapons_f\rifles\khaybar\ A3_Weapons_F_Beta_Acc in a3\weapons_f_beta\acc\ CAStructures_E_Misc_Misc_Water in ca\structures_e_c\misc\misc_water\ CAWeapons2_HuntingRifle in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Air_H_Aircraft_D in hsim\data_h\, CAIntroAnims in .\AiA_A1AlwaysDummy\ CAStructures_PMC_Misc_Shed in ca\structures_pmc_c\misc\shed\ CAWheeled_E_s1203 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructures_E_Misc_Misc_Market in ca\structures_e_c\misc\misc_market\ CAStructures_E_Ind_Misc_PowerStation in ca\structures_e_c\ind\ind_powerstation\ CAStructures_Misc_Armory_Armor_Popuptarget in ca\structures_c\misc\armory\armor_popuptarget\ A3_Anims_F_Config_Sdr in a3\anims_f\config\sdr\ A3_Weapons_F_Gamma_Ammoboxes in a3\weapons_f_gamma\ammoboxes\ CAWeapons_VSS_vintorez in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CA_Sounds_Baf in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Buildings2_Ind_Cementworks_Data in ca\buildings2\ind_cementworks\ AiA_Structures_Data in ca\structures\, CARoads in ca\roads_c\ HSim_Wheeled_H_FireTruck in hsim\data_h\, HSim_Misc_H_Engine_Crane in hsim\data_h\ A3_Structures_F_Civ_InfoBoards in a3\structures_f\civ\infoboards\ A3_Structures_F_Naval_Piers in a3\structures_f\naval\piers\ AiA_Signs2_Config in ca\signs2_c\ Warfare2 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Utes_Config in ca\utes_c\ CAStructures_E_Ind_Ind_Coltan_Mine in ca\structures_e_c\ind\ind_coltan_mine\ CAMusic_PMC in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ Kamenolom_DBE1 in DBE1\Models_DBE1_c\kamenolom\, CARoads_E in ca\roads_e_c\ A3_Air_F_EPC_Plane_Fighter_03 in a3\air_f_epc\plane_fighter_03\ A3_Structures_F_Mil_Helipads in a3\structures_f\mil\helipads\ HSim_Misc_H_Antena in hsim\data_h\ A3_Structures_F_Heli_Items_Tools in a3\structures_f_heli\items\tools\ AiA_Misc3_Config in ca\misc3_c\, AiA_Language_pmc_Data in ca\language_pmc\ CATracked_E_M2A2_Bradley in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CASounds_E in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWeapons_E_AmmoBoxes in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Worlds_Delete in AiA\Worlds\delete\, AiA_Weapons2_Data in ca\weapons2\ A3_epoch_code in x\addons\a3_epoch_code\ CA_Animals2_Sheep in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A_GeneralStore_01 in ca\buildings2_c\a_generalstore_01\ Desert2_Buildings in ca\Desert2_c\build\ A3_Animals_F_Fishes in a3\animals_f\fishes\ A3_Armor_F_EPC_MBT_01 in a3\armor_f_epc\mbt_01\ A3_Structures_F_Research in a3\structures_f\research\ CAStructures_PMC_FuelStation in ca\structures_pmc_c\ind\fuelstation\ HSim_Wheeled_US_H_Pickup_01 in hsim\data_h\ CAMisc_fix_Weap in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ Desert_E in ca\desert_e_c\, HSim_Air_US_H_Helicopters_Light in hsim\data_h\ CAStructuresLand_Ind_Stack_Big in ca\structures_c\ind\ A3_Anims_F_Heli in a3\anims_f_heli\ A3_Characters_F_Bootcamp in a3\characters_f_bootcamp\ A3_Language_F_Beta in a3\language_f_beta\ A3_Soft_F_Offroad_01 in a3\soft_f\offroad_01\ A3_Structures_F_Dominants_Castle in a3\structures_f\dominants\castle\ HSim_Wheeled_US_H_Pickup_02 in hsim\data_h\ AiA_CBA_OA_xeh_Dummy in aia\cba\addons\xeh_oa\, AiA_Desert_Config in ca\desert_c\ A3_Structures_F_Civ_Chapels in a3\structures_f\civ\chapels\ CAStructures_PMC_Buildings_Ruin_Cowshed in ca\structures_pmc_c\buildings\ruins\farm_cowshed\ A3_Structures_F_Kart_Mil_Flags in a3\structures_f_kart\mil\flags\ CA_Modules_PMC_SimpleFIrstAid in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Air_US_H in hsim\data_h\, CAStructuresBarn_W in ca\structures_c\barn_w\ A3_Structures_F_Training_InvisibleTarget in a3\structures_f\training\invisibletarget\ A3_Structures_F_Bootcamp_Civ_SportsGrounds in a3\structures_f_bootcamp\civ\sportsgrounds\ A3_Structures_F_EPC_Civ_Tourism in a3\structures_f_epc\civ\tourism\ A3_Modules_F_Curator_Environment in a3\modules_f_curator\environment\ AiA_CBA_A2_xeh_Dummy in aia\cba\addons\xeh_a2\ CAWeapons_E_GrenadeLauncher in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Worlds_DisableInfiniteTerrain in AiA\Worlds\disableinfiniteterrain\ HSim_Misc_H_Helpers in hsim\data_h\, Intro_Island_H in hsim\data_h\ A3_Structures_F_Heli_Civ_Garbage in a3\structures_f_heli\civ\garbage\ A3_Air_F_Beta_Heli_Attack_01 in a3\air_f_beta\heli_attack_01\ A3_Soft_F in a3\soft_f\ A3_Structures_F_Mil_Shelters in a3\structures_f\mil\shelters\ A3_Weapons_F_Vests in a3\weapons_f\ CAMisc_fix_Ch2 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWeapons_E_PK in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Language_acr_Data in ca\language_acr\, CAVideo2_PMC in .\AiA_A1AlwaysDummy\ CAWeapons_E_Javelin in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Worlds_StreetLamp in AiA\Worlds\streetlamp\ CAweapons3_ksvk in .\AiA_A1AlwaysDummy\ CACharacters_PMC in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Air_F_Beta_Heli_Attack_02 in a3\air_f_beta\heli_attack_02\ A3_Soft_F_MRAP_01 in a3\soft_f\mrap_01\ A3_Structures_F_Households_House_Big01 in a3\structures_f\households\house_big01\ A3_Structures_F_Ind_FuelStation_Small in a3\structures_f\ind\fuelstation_small\ A3_Structures_F_Heli_Furniture in a3\structures_f_heli\furniture\ pond_test in ca\structures_c\pond\, HSim_Misc_H_Shooting_Range in hsim\data_h\ AiA_StandaloneTerrainPack_Core_VehicleClass in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Core\vehicleclass\ AiA_Desert_Data in ca\desert\ CAMisc_fix_air in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAMP_Armory_Misc_Plasticpole in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Soft_F_Heli_Quadbike in a3\soft_f_heli\quadbike_01\ CAWeapons_E_M110 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CA_Modules_E_UAV in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAAir_E_MI8 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Characters_F_OPFOR in a3\characters_f\opfor\ A3_Modules_F_Misc in a3\modules_f\misc\, A3_Soft_F_MRAP_02 in a3\soft_f\mrap_02\ A3_Structures_F_Households_House_Big02 in a3\structures_f\households\house_big02\ HSim_Misc_H_Tent in hsim\data_h\, AiA_Roads2_Data in ca\roads2\ CAweapons3_m16a4_acg in .\AiA_A1AlwaysDummy\, CAVoice in .\AiA_A1AlwaysDummy\ A3_Language_F_Kart in a3\language_f_kart\ AiA_Chernarus_Summer_Data in ca\chernarus_summer\ A3_Anims_F_EPA in a3\anims_f_epa\ A3_Modules_F_ObjectModifiers in a3\modules_f\objectmodifiers\ A3_Soft_F_MRAP_03 in a3\soft_f_beta\mrap_03\ A3_Sounds_F_Bootcamp in a3\sounds_f_bootcamp\ A3_Structures_F_Mil_Offices in a3\structures_f\mil\offices\ A3_Weapons_F_EPB_Acc in a3\weapons_f_epb\acc\ Misc_PowerStation in ca\buildings2_c\misc_powerstation\ A3_Structures_F_Heli_Ind_Machines in a3\structures_f_heli\ind\machines\ CATracked_W_BAF in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAPlants in ca\plants_c\, A3_Data_F_Curator_Virtual in a3\data_f_curator\virtual\ HMMWV_DBE1 in DBE1\Models_DBE1_c\hmmwv_h1\ CAAir2_MQ9PredatorB in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CACharacters2 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Plants2_Tree_Data in ca\plants2\tree\ A3_Armor_F_APC_Wheeled_03 in a3\armor_f_gamma\apc_wheeled_03\ A3_Structures_F_Civ_Lamps in a3\structures_f\civ\lamps\ A3_Structures_F_Civ_Statues in a3\structures_f\civ\statues\ A3_Weapons_F_Rifles_MX in a3\weapons_f\rifles\mx\ CAWeapons_E_Colt1911 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWeapons in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ Warfare2_E in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CA_E in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CA_Dubbing in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Misc2_Data in ca\misc2\, CABuildings2_A_Pub in ca\buildings2_c\a_pub\ AiA_Roads_pmc_Config in ca\roads_pmc_c\ CATracked2_T90 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Anims_F_EPC in a3\anims_f_epc\, A3_Modules_F_DynO in a3\modules_f\dyno\ A3_Weapons_F_EBR in a3\weapons_f\longrangerifles\ebr\ A3_Weapons_F_EPB_Ammoboxes in a3\weapons_f_epb\ammoboxes\ CAWheeled_E_M1030 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Sounds_Config in ca\sounds_c\ CAWeapons_Kord in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Worlds_ClutterDist in AiA\Worlds\clutterdist\ AiA_Misc_acr_Data in ca\misc_acr\ CAWheeled2_Ikarus in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWeapons_BAF in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ WarfareBuildings_TOW_Tripod in .\AiA_A1AlwaysDummy\, A3_Animals_F in a3\animals_f\ A3_Boat_F_Trawler in a3\boat_f_gamma\boat_civil_04\ A3_Weapons_F_gamma in a3\weapons_f_gamma\ CAFonts in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWeapons_E_KORD in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ Mercenary_DBE1 in DBE1\Models_DBE1_c\mercenary\ CAAir_E_UH60M in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Air_e_Data in ca\air_e\, CAStructures_Ruins in ca\structures_c\ruins\ A3_UI_F_Heli in a3\ui_f_heli\ CA_Modules_E in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ IndPipe2 in ca\buildings2_c\ind_pipeline\indpipe2\ HSim_Water_H_Destroyer in hsim\data_h\, AiA_Shapur_baf_Data in ca\shapur_baf\ A3_Structures_F_EPA_Items_Food in a3\structures_f_epa\items\food\ MK19_Tripod in .\AiA_A1AlwaysDummy\ CAWeapons_E_LeeEnfield in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Anims_H_config_sdr in hsim\data_h\ AiA_Languagemissions_baf_Config in ca\languagemissions_baf_c\ CA_CutSceneAnims in .\AiA_A1AlwaysDummy\ A3_Dubbing_Radio_F in a3\dubbing_radio_f\ A3_Weapons_F_EPA_Acc in a3\weapons_f_epa\acc\ CAStructures_E_Ind_IndPipes in ca\structures_e_c\ind\ind_pipes\ HSim_Misc_H_Fire_Extinguisher in hsim\data_h\, VEMF in VEMF\ A3_epoch_assets in x\addons\a3_epoch_assets\, AiA_Misc2_Config in ca\misc2_c\ AiA_Language_e_Data in ca\language_e\, HSim_Editor_H in hsim\data_h\ HSim_Wheeled_H_Military_Offroad_LR in hsim\data_h\ CAWeapons_M252_81mm_Mortar in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWheeled_E_ATV in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWeapons_E_M47 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Afghan_Data in ca\afghan\, AiA_Worlds_Seabed in AiA\Worlds\seabed\ HSim_Tracked_US_H_MLRS in hsim\data_h\, A3_CargoPoses_F in a3\cargoposes_f\ A3_Static_F_Beta_Mortar_01 in a3\static_f_beta\mortar_01\ A3_Weapons_F_DummyWeapons in a3\weapons_f\dummyweapons\ A3_Weapons_F_Launchers_Titan in a3\weapons_f\launchers\titan\ A3_weapons_F_FIA in a3\weapons_f\ HSim_Water_H_Civ_FishingBoat_Large in hsim\data_h\ CA_MPA_MP in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAMisc_E_WF in ca\misc_e_c\wf\ CAMP_Armory_Misc_Info_Board in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CA_Missions_BAF_2 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ Pila_DBE1 in DBE1\Models_DBE1_c\pila\ AiA_Worlds_Lighting_Desert in AiA\Worlds\lighting\desert\ A3_Structures_F_Furniture in a3\structures_f\furniture\ A3_Structures_F_Items_Gadgets in a3\structures_f\items\gadgets\ CAWeapons_E_M9 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWheeled_PMC_ArmoredSUV in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_BaseConfig_F in a3\baseconfig_f\, Sara in ca\sara_c\ CAWheeled2_V3S in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_A1AlwaysDummy in .\AiA_A1AlwaysDummy\, M2HD_Mini in .\AiA_A1AlwaysDummy\ CAWheeled_E_MTVR in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Armor_F_EPB_MBT_03 in a3\armor_f_epb\mbt_03\ A3_Weapons_F_gamma_Items in a3\drones_f\weapons_f_gamma\items\ A3_Music_F_EPA in a3\music_f_epa\ A3_Soft_F_Bootcamp_Offroad_01 in a3\soft_f_bootcamp\offroad_01\ A3_Structures_F_Ind_Pipes in a3\structures_f\ind\pipes\ CAStructuresLand_A_MunicipalOffice in ca\structures_c\a_municipaloffice\ Woodland_ACR in ca\bohemia_c\, HSim_ModulesCore_H_OO in hsim\data_h\ AiA_Plants2_Bush_Data in ca\plants2\bush\ CAStructures_PMC_Buildings in ca\structures_pmc_c\buildings\ Anims_DBE1 in DBE1\Models_DBE1_c\anims\ CAWheeled2_LAV25 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Animals_F_AnimConfig in a3\animals_f\animconfig\ A3_Armor_F_AMV in a3\armor_f_beta\apc_wheeled_01\ A3_Boat_F_Beta_Boat_Armed_01 in a3\boat_f_beta\boat_armed_01\ A3_Language_F_Gamma in a3\language_f_gamma\ A3_Modules_F_Skirmish in a3\modules_f\skirmish\, A3_Music_F_EPB in a3\music_f_epb\ CALanguage_missions_e in ca\languagemissions_e\ A3_Modules_F_Heli in a3\modules_f_heli\ HSim_Structures_H_Industrial_Rooftop_Objects in hsim\data_h\ AiA_Worlds_Lighting_Chernarus in AiA\Worlds\lighting\chernarus\ CAWeapons_E in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWheeled2_Kamaz in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CA_Modules_StratLayer in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructures_E_HouseA_A_Minaret_Porto in ca\structures_e_c\housea\a_minaret_porto\ CAStructures_Misc_Powerlines in ca\structures_c\misc_powerlines\ A3_Soft_F_Heli_MRAP_01 in a3\soft_f_heli\mrap_01\ A3_Music_F_EPC in a3\music_f_epc\ A3_Soft_F_Beta_Quadbike in a3\soft_f_beta\quadbike_01\ A3_Soft_F_Heli_MRAP_02 in a3\soft_f_heli\mrap_02\ A3_Modules_F_Curator_Effects in a3\modules_f_curator\effects\ CAWeapons_E_AK in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_ModulesCore_H_Functions in hsim\data_h\ CAMP_Armory_Misc_Loudspeakers in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_server_settings in a3_epoch_server_settings\ A3_Boat_F_Boat_Transport_01 in a3\boat_f\boat_transport_01\ A3_Boat_F_Beta_Boat_Transport_01 in a3\boat_f_beta\boat_transport_01\ A3_Soft_F_SUV in a3\soft_f_gamma\suv_01\ A3_Structures_F_Bootcamp_Items_Electronics in a3\structures_f_bootcamp\items\electronics\ A3_Structures_F_EPB_Civ_Dead in a3\structures_f_epb\civ\dead\ A3_Soft_F_Heli_MRAP_03 in a3\soft_f_heli\mrap_03\ CA_HighCommand in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructures_E_HouseA_a_stationhouse in ca\structures_e_c\housea\a_stationhouse\ HSim_Wheeled_H_Van_Passenger in hsim\data_h\ HSim_Characters_H_Faces in hsim\data_h\, HSim_Air_H_Aircraft_E_H in hsim\data_h\ CA_Missions_Templates_SecOps in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CALanguage_missions_ACR in ca\languagemissions_acr_c\ A3_Supplies_F_Heli_CargoNets in a3\supplies_f_heli\cargonets\ AiA_Saralite_Config in ca\saralite_c\, AiA_Signs_e_Data in ca\signs_e\ CAStructures_Nav_pier in ca\structures_c\nav_pier\ CAStructuresLand_Nav_Boathouse in ca\structures_c\nav_boathouse\ HSim_Structures_H_Heliports_Heliport_Small in hsim\data_h\ AiA_Data_baf_Config in ca\data_baf_c\ CAWeapons_E_DSHKM in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Modules_F_Curator_CAS in a3\modules_f_curator\cas\ HSim_Misc_H_wheeled_tool_cart in hsim\data_h\ AiA_Language_acr_Config in ca\language_acr_c\ A3_Characters_F_Gamma in a3\characters_f_gamma\ A3_Structures_F_EPB_Naval_Fishing in a3\structures_f_epb\naval\fishing\ CAWeapons_AK in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Weapons_Data in ca\weapons\ CA_Anims in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Misc_H_Wheeled_Whiteboard in hsim\data_h\ A3_epoch_server in x\addons\a3_epoch_server\ Farm_Cowshed in ca\buildings2_c\farm_cowshed\ Ind_SawMill in ca\structures_c\ind_sawmill\, HSim_Characters_H in hsim\data_h\ A3_Air_F_RTD in a3\air_f_rtd\ A3_Structures_F_EPC_Civ_PlayGround in a3\structures_f_epc\civ\playground\ A3_Weapons_F_EPA_Rifles_MX in a3\weapons_f_gamma\rifles\mx\ CATracked_E_us_m270mlrs in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CA_Missions_E_SecOps in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CA_Modules_E_Jukebox in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Languagemissions_pmc_Data in ca\languagemissions_pmc\ CAWeapons_E_fnfal in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CA_AIR2_Su25 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Wheeled_H_Ambulance in hsim\data_h\ CAWater2_Destroyer in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAMP_Armory_Misc_Concrete_Wall in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWheeled_E_Ural in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CACharacters in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Weapons_F_gamma_Acc in a3\weapons_f_gamma\acc\, HSim_Data_H in hsim\data_h\ CASigns in ca\signs_c\, AiA_Worlds_Intros in AiA\Worlds\intros\ Ind_Pec in ca\buildings2_c\ind_cementworks\ind_pec\ CAWheeled in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructures_E_Ind_Ind_Garage01 in ca\structures_e_c\ind\ind_garage01\ WarfareBuildings_T72_RACS in .\AiA_A1AlwaysDummy\ AiA_Buildings_Data in ca\buildings\, CAStructures_Wall in ca\structures_c\wall\ A3_LanguageMissions_F_Gamma in a3\languagemissions_f_gamma\ A3_Structures_F_Naval_Fishing in a3\structures_f\naval\fishing\ CA_Missions_BAF in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CACharacters_BAF_Head in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CATracked_E_BMP2 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Languagemissions_pmc_Config in ca\languagemissions_pmc_c\ CALanguage_ACR in ca\language_acr_c\, AiA_Signs_e_Config in ca\signs_e_c\ CTI_buildingsM113_hq in .\AiA_A1AlwaysDummy\ Ind_Workshop01 in ca\buildings2_c\ind_workshop01\ AiA_Desert_e_Config in ca\desert_e_c\, HSim_Weapons_H_Glock in hsim\data_h\ CABuildings_Misc in ca\buildings_c\misc\ A3_Soft_F_TruckHeavy in a3\soft_f_beta\truck_02\, HSim_UI_H in hsim\data_h\ CA_MPA_Scenarios in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWeapons_PMC_AS50 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructures_PMC_Misc in ca\structures_pmc_c\misc\ A3_Missions_F_Curator in a3\missions_f_curator\ AiA_Buildings2_Config in ca\buildings2_c\ CATracked2_BMP3 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructures_E in ca\structures_e_c\, A3_Functions_F_EPA in a3\functions_f_epa\ A3_Music_F_Bootcamp in a3\music_f_bootcamp\ A3_Structures_F_EPB_Civ_Accessories in a3\structures_f_epb\civ\accessories\ CAWeapons_E_RPG18 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAAir2_MV22 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Soft_F_Heli_Truck in a3\soft_f_heli\van_01\ HSim_Wheeled_H_Truck_Light_Transport in hsim\data_h\ CA_Animals2_Cow in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_UIFonts_H in hsim\data_h\, HSim_Structures_US_H in hsim\data_h\ AiA_Weapons_e_Data in ca\weapons_e\, A3_Animals_F_Snakes in a3\animals_f\snakes\ A3_Structures_F_Dominants_Church in a3\structures_f\dominants\church\ A3_Structures_F_Items_Military in a3\structures_f\items\military\ A3_Structures_F_Mil_Flags in a3\structures_f\mil\flags\ A3_Weapons_F_Items in a3\weapons_f\items\ CAAir2_F35B in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Water_H_Fishing_Boat in hsim\data_h\ AiA_Languagemissions_acr_Data in ca\languagemissions_acr\ A3_Supplies_F_Heli_Fuel in a3\supplies_f_heli\fuel\ HSim_Misc_H_Trash in hsim\data_h\, a2_epoch_weapons in x\addons\a2_epoch_weapons\ AiA_StandaloneTerrainPack_Core in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Core\ AiA_Water2_Data in ca\water2\, AiA_Sara_Data in ca\sara\ AiA_Zargabad_Config in #Workspace\AllInArma\Standalone\addons\zargabad_c\ CAWheeled_E_BTR40 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructures_E_Ind_Oil_Mine in ca\structures_e_c\ind\ind_oil_mine\ A3_Data_F_ParticleEffects in a3\data_f\particleeffects\ A3_Functions_F_EPC in a3\functions_f_epc\ A3_Structures_F_Walls in a3\structures_f\walls\ A3_Structures_F_Households_Addons in a3\structures_f\households\addons\ Hsim_Language_H in hsim\language_h\ CAWeapons_PMC in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ Warfare2Vehicles in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CA_Anims_Char in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CA_Missions_BattlefieldClearance in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Plants2_Misc_Data in ca\plants2\misc\, A3_Language_F in a3\language_f\ A3_Modules_F_UAV in a3\modules_f\uav\, HSim_Wheeled_H_Offroad in hsim\data_h\ AiA_Chernarus_Data in ca\chernarus\, AiA_Plants_Data in CA\plants\ AiA_CA_Config_Data_ParticleEffects in ca\ca_c\data\particleeffects\ A3_Data_F_Curator_Eagle in a3\data_f_curator\eagle\ CA_Modules_E_DynO in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Roads_F in a3\roads_f\ A3_Structures_F_EPB_Items_Vessels in a3\structures_f_epb\items\vessels\ CA_Dubbing_Baf in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CA_Heads in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ Desert in ca\desert_c\, A3_Modules_F in a3\modules_f\ A3_Structures_F_Mil_Radar in a3\structures_f\mil\radar\ HSim_Misc_H_Market in hsim\data_h\ CA_Animals2_Dogs_Pastor in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Data_H_data_ParticleEffects in hsim\data_h\ CA_Modules_Alice in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ Ind_SiloVelke in ca\buildings2_c\ind_cementworks\ind_silovelke\ CAStructures_PMC_Buildings_GeneralStore_PMC in ca\structures_pmc_c\buildings\generalstore\ Ind_Shed_01 in ca\buildings2_c\ind_shed_01\ CAWheeled_Pickup in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_cba_xeh_oa_Dummy in aia\cba\addons\xeh_oa\ CALanguage_missions_PMC in ca\languagemissions_pmc_c\ A3_LanguageMissions_F_Beta in a3\languagemissions_f_beta\ A3_Structures_F_Items_Vessels in a3\structures_f\items\vessels\ A3_Structures_F_Ind_AirPort in a3\structures_f\ind\airport\ A3_Weapons_F_Rifles_SDAR in a3\weapons_f\rifles\sdar\, CASounds in ca\sounds_c\ AiA_Ca_e_Data in ca\ca_e\ A3_Modules_F_Curator_Objectives in a3\modules_f_curator\objectives\ A3_Data_F_Curator_Characters in a3\data_f_curator\characters\ CA_Anims_E_Wmn in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Anims_F_Kart in a3\anims_f_kart\ HSim_Wheeled_H_Military_Pickup_DSHKM in hsim\data_h\ CAAir_E_AH6J in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Misc_H_Wheeled_Scaffolding in hsim\data_h\ Ind_Shed_02 in ca\buildings2_c\ind_shed_02\, CAMisc_ACR in ca\misc_acr_c\ AiA_Chernarus_Data_Layers_Data in ca\chernarus\data\layers\ A3_Map_Altis in a3\map_altis\, A3_Soft_F_Gamma_HEMTT in a3\soft_f_gamma\truck_01\ A3_Weapons_F_Bootcamp_Ammoboxes in a3\weapons_f_bootcamp\ammoboxes\ A3_Data_F_Curator in a3\data_f_curator\, AiA_Signs_Data in CA\signs\ Misc_DBE1 in DBE1\Models_DBE1_c\misc\ A3_Modules_F_Curator_Intel in a3\modules_f_curator\intel\ CAStructuresHouse_rail_station_big in ca\structures_c\rail\rail_station_big\ AiA_Hotfix_Data in ca\hotfix\ A3_Structures_F_Naval_RowBoats in a3\structures_f\naval\rowboats\ A3_Weapons_F_EPA_LongRangeRifles_DMR_01 in a3\weapons_f\longrangerifles\dmr_01\ HSim_Wheeled_US_H_Military_Offroad in hsim\data_h\, AiA_A10_Data in ca\a10\ CARoads2Bridge in ca\roads2_c\bridge\ CAWheeled_E in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Provinggrounds_pmc_Data in ca\provinggrounds_pmc\ CAWeapons_bizon in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ WarfareBuildings in ca\misc3_c\wf\ CA_Modules_Functions in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Wheeled_e_Data in ca\wheeled_e\, CALanguage in ca\language\ A3_Boat_F in a3\boat_f\, A3_Characters_F in a3\characters_f\ A3_Soft_F_EPC_Truck_03 in a3\soft_f_epc\truck_03\ A3_Structures_F_Heli_Items_Food in a3\structures_f_heli\items\food\ HSim_Wheeled_H_Police_Car in hsim\data_h\ CA_Modules_E_OO in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ BI_SRRS in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructures_PMC_Walls in ca\structures_pmc_c\walls\ A3_Characters_F_Civil in a3\characters_f\civil\ A3_Soft_F_Car in a3\soft_f_gamma\hatchback_01\ Takistan in #Workspace\AllInArma\Standalone\addons\takistan_c\ CAStructures_Nav in ca\structures_c\nav\ DC3_DBE1 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CALanguage_PMC in ca\language_pmc_c\ CAStructures_E_HouseA in ca\structures_e_c\housea\ CAWeapons_E_Searchlight in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Animals_F_Sheep in a3\animals_f_beta\sheep\ A3_Signs_F_AD in a3\signs_f\signs_ad\ A3_Structures_F_Bootcamp_VR_CoverObjects in a3\structures_f_bootcamp\vr\coverobjects\ A3_Weapons_F_Machineguns_Zafir in a3\weapons_f\machineguns\zafir\ A3_Missions_F_Heli in a3\missions_f_heli\, AiA_Misc_Data in ca\misc\ AiA_Bootcamp_acr_Config in ca\bootcamp_acr_c\ CA_HC_Sounds in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_LanguageMissions_F_Kart in a3\languagemissions_f_kart\ AiA_StandaloneTerrainPack_Core_Faction in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Core\faction\ AiA_Worlds_Grid in AiA\Worlds\grid\ CAWeapons_E_M14 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Structures_F_Civ_PlayGround in a3\structures_f\civ\playground\ A3_Modules_F_Curator_Respawn in a3\modules_f_curator\respawn\ CAUSMCD in .\AiA_A1AlwaysDummy\, A3_Functions_F_Heli in a3\functions_f_heli\ CAAir2 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructures_E_HouseC in ca\structures_e_c\housec\ AiA_Plants2_Clutter_Data in ca\plants2\clutter\ CAStructures_E_HouseA_A_BuildingWIP in ca\structures_e_c\housea\a_buildingwip\ AiA_Air_Data in ca\air\ CAAir3 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CA_Modules_DynO in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Misc_H_Sink in hsim\data_h\ CA_Modules_ARTY in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Animals_H in hsim\data_h\, AiA_Roads_pmc_Data in ca\roads_pmc\ CAWeapons_E_M16 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Misc_F_Helpers in a3\misc_f\helpers\, A3_Missions_F in a3\missions_f\ A3_Structures_F_Ind_WavePowerPlant in a3\structures_f\ind\wavepowerplant\ A3_Structures_F_Ind_WindPowerPlant in a3\structures_f\ind\windpowerplant\ Ind_Tank in ca\buildings2_c\ind_tank\ CAStructuresHouse_HouseV in ca\structures_c\house\housev\ A3_Structures_F_Heli_Civ_Accessories in a3\structures_f_heli\civ\accessories\ A3_Data_F_Heli in a3\data_f_heli\ CA_Missions_AmbientCombat in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ Rail_House_01 in ca\buildings2_c\rail_house_01\, CASigns2 in ca\signs2_c\ A3_Armor_F_Panther in a3\armor_f_beta\apc_tracked_01\ A3_Structures_F_Kart_Signs_Companies in a3\structures_f_kart\signs\companies\ HSim_ModulesCore_H_Functions_E in hsim\data_h\ CA_Missions_PMC in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ Barn_Metal in ca\buildings2_c\barn_metal\ Chernarus_Summer in ca\chernarus_summer_c\ A3_Structures_F_Heli_Ind_Cargo in a3\structures_f_heli\ind\cargo\ HSim_Structures_H_Heliports_Heliport_Big in hsim\data_h\ A3_Data_F_Curator_Respawn in a3\data_f_curator\respawn\ Vysilac_DBE1 in DBE1\Models_DBE1_c\vysilac\, Chernarus in ca\chernarus_c\ A3_Soft_F_Bootcamp_Truck in a3\soft_f_bootcamp\van_01\ A3_Structures_F_Signs_Companies in a3\structures_f\signs\companies\ A3_Structures_F_EPC_Items_Documents in a3\structures_f_epc\items\documents\ A3_Weapons_F_Ammoboxes in a3\weapons_f\ammoboxes\, A3_UI_F_Kart in a3\ui_f_kart\ CATracked_E_T34 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ Shed_small in ca\buildings2_c\shed_small\ CAWheeled_E_Old_bike in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Structures_H_Harbour in hsim\data_h\ CAStructuresHouse_a_stationhouse in ca\structures_c\house\a_stationhouse\ CAStructures_Proxy_Ruins in ca\structures_c\proxy_ruins\ HSim_Misc_H_Fire_Suppression in hsim\data_h\ CA_Animals2_Dogs_Fin in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Tracked_H in hsim\data_h\ CAWeapons_E_M119_Howitzer in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CARoads_PMC_Bridge in ca\roads_pmc_c\bridge\, AiA_Rocks2_Data in ca\rocks2\ A3_Modules_F_Beta in a3\modules_f_beta\ A3_Modules_F_Bootcamp in a3\modules_f_bootcamp\ A3_Structures_F_Items_Medical in a3\structures_f\items\medical\ A3_Structures_F_Households in a3\structures_f\households\ HSim_Misc_H_Platform_Cart in hsim\data_h\ HSim_Misc_H_Helicopter_Parts in hsim\data_h\ AiA_Chernarus_Data_Data in ca\chernarus\data\ HSim_Animals_H_Anim_Config in hsim\data_h\ A3_Boat_F_SDV_01 in a3\boat_f_beta\sdv_01\ Arma2_Ka52 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ Bootcamp_ACR in ca\bootcamp_acr_c\, HSim_ModulesCore_H in hsim\data_h\ A3_Modules_F_Curator_Ordnance in a3\modules_f_curator\ordnance\ CAWeapons_E_Podnos_2b14_82mm in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Supplies_F_Heli_Slingload in a3\supplies_f_heli\slingload\ HSim_Misc_H_Info_Board in hsim\data_h\ A3_Modules_F_Kart_TimeTrials in a3\modules_f_kart\timetrials\ HSim_Misc_H in hsim\data_h\ A3_Structures_F_Civ_Market in a3\structures_f\civ\market\ A3_Structures_F_Items_Documents in a3\structures_f\items\documents\ CATracked_E_ZSU in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CATracked_E_T72 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CASigns_E in ca\signs_e_c\, A3_Air_F_Heli in a3\air_f_heli\ CAWeapons_E_AGS in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Sara_dbe1_Data in DBE1\Sara_DBE1\, Shapur_BAF in ca\shapur_baf_c\ A3_Structures_F_Heli_Items_Luggage in a3\structures_f_heli\items\luggage\ A3_Boat_F_EPC_Submarine_01_F in a3\boat_f_epc\submarine_01\ A3_Structures_F_Civ_Camping in a3\structures_f\civ\camping\ A3_Data_F_Curator_Intel in a3\data_f_curator\intel\ CA_AIR_E_Su25 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAMisc_E in ca\misc_e_c\, HSim_Sounds_H in hsim\data_h\ CAStructures_E_HouseK in ca\structures_e_c\housek\, CA_BAF in ca\data_baf_c\ A3_Structures_F_Households_House_Small01 in a3\structures_f\households\house_small01\ CALanguage_missions in ca\languagemissions\ CA_L39 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Structures_F_Heli_Items_Airport in a3\structures_f_heli\items\airport\ CAA10 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructures_E_HouseL in ca\structures_e_c\housel\ A3_Data_F_Bootcamp in a3\data_f_bootcamp\, A3_Map_Stratis in a3\map_stratis\ A3_Structures_F_Households_House_Small02 in a3\structures_f\households\house_small02\ A3_Structures_F_Ind_CarService in a3\structures_f\ind\carservice\ CACharacters_E_Head in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Ui_Data in ca\ui\, HSim_Wheeled_H_TowingTractor in hsim\data_h\ CAWeapons_E_G36 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Water_H_Oil_tanker in hsim\data_h\ AiA_Takistan_Data_Data in ca\takistan\data\, SaraLite in ca\saralite_c\ ProvingGrounds_PMC in ca\provinggrounds_pmc_c\ CAMP_Armory_Misc_Red_Light in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CA_MPA_Core in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Modules_F_Kart in a3\modules_f_kart\ A3_Structures_F_Households_House_Small03 in a3\structures_f\households\house_small03\ HSim_Anims_H in hsim\data_h\ CAWeapons_E_TOW in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Structures_e_Data in ca\structures_e\, CA_Hotfix in ca\hotfix_c\ AiA_Structures_pmc_Config in ca\structures_pmc_c\ A3_Modules_F_Beta_FiringDrills in a3\modules_f_beta\firingdrills\ CAWheeled2_BTR90 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Water_H_Whales_GreyWhale in hsim\data_h\ CAWater in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructuresHouse_Shed_Ind in ca\structures_c\shed_ind\ CAWeapons_E_STATIC in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWeapons_E_M240 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Language_baf_Data in ca\language_baf\ CAWater2_smallboat_1 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_cba_xeh_a2_Dummy in aia\cba\addons\xeh_a2\ A3_Characters_F_BLUFOR in a3\characters_f\blufor\ A3_Missions_F_Bootcamp in a3\missions_f_bootcamp\ A3_Structures_F_Naval in a3\structures_f\naval\ A3_Structures_F_Civ_SportsGrounds in a3\structures_f\civ\sportsgrounds\ A3_Structures_F_Items in a3\structures_f\items\, HSim_Water_H_LHD in hsim\data_h\ AiA_Buildings_Config in ca\buildings_c\ CA_ACR in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A_TVTower in ca\structures_c\a_tvtower\ CAAir2_ChukarTarget in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_epoch_vehicles in x\addons\a3_epoch_vehicles\ CAWheeled_Offroad in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Language_F_Bootcamp in a3\language_f_bootcamp\ A3_Modules_F_Bootcamp_Misc in a3\modules_f_bootcamp\misc\ A3_Structures_F_Ind_FuelStation in a3\structures_f\ind\fuelstation\ A3_Structures_F_Mil_Cargo in a3\structures_f\mil\cargo\ AiA_Structures_pmc_Data in ca\structures_pmc\ CA_CommunityConfigurationProject_E in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWheeled_E_LADA in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Supplies_F_Heli in a3\supplies_f_heli\ CAWheeled_E_Volha in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Water_H in hsim\data_h\, AiA_Air3_Data in ca\air3\ CAStructures_E_HouseA_A_Villa in ca\structures_e_c\housea\a_villa\ A3_Anims_F in a3\anims_f\, A3_Armor_F_Marid in a3\armor_f_beta\apc_wheeled_02\ A3_Structures_F_Dominants_WIP in a3\structures_f\dominants\wip\ A3_Structures_F_EPB_Items_Military in a3\structures_f_epb\items\military\ A3_Structures_F_Mil_TentHangar in a3\structures_f\mil\tenthangar\ A3_Weapons_F_AAF in a3\weapons_f\ A3_Weapons_F_Pistols_Pistol_heavy_01 in a3\weapons_f\pistols\pistol_heavy_01\ CAAir2_C130J in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Worlds_Clutter in AiA\Worlds\clutter\ HSim_Missions_H_FreeFlight in hsim\data_h\, AiA_Water_Data in ca\water\ CA_Modules in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWheeled_E_Offroad in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Armor_F in a3\armor_f\, A3_Map_Data in a3\map_data\ A3_Modules_F_EPB_Misc in a3\modules_f_epb\misc\ A3_Structures_F_Training in a3\structures_f\training\ A3_Structures_F_Households_Stone_Small in a3\structures_f\households\stone_small\ A3_Weapons_F_Pistols_Pistol_heavy_02 in a3\weapons_f\pistols\pistol_heavy_02\ Desert2_Objects in ca\Desert2_c\objects\, HSim_Wheeled_H_Tractor in hsim\data_h\ A3_Structures_F_Kart_Civ_SportsGrounds in a3\structures_f_kart\civ\sportsgrounds\ CAWeapons_E_ksvk in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Signs_Config in ca\signs_c\ Datsun_armed_DBE1 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Boat_F_Heli_Boat_Armed_01 in a3\boat_f_heli\boat_armed_01\ A3_Air_F_Heli_Heli_Light_01 in a3\air_f_heli\heli_light_01\ A3_Soft_F_Gamma_Offroad in a3\soft_f_gamma\offroad_01\ A3_Structures_F_EPC_Items_Electronics in a3\structures_f_epc\items\electronics\ A3_Weapons_F_Pistols_PDW2000 in a3\weapons_f\smgs\pdw2000\ A3_Weapons_F_Launchers_LAW in a3\weapons_f\launchers\rpg32\ CAweapons3_m107 in .\AiA_A1AlwaysDummy\ AiA_Worlds_EnvSounds in AiA\Worlds\envsounds\ A3_epoch_config in x\addons\a3_epoch_config\ CAWeapons2 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructures_Castle in ca\structures_c\castle\ CA_Animals2_Dogs in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWeapons_DMR in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ DSHkM_Mini in .\AiA_A1AlwaysDummy\ A3_Air_F_Heli_Heli_Light_02 in a3\air_f_heli\heli_light_02\ A3_Soft_F_Crusher_UGV in a3\drones_f\soft_f_gamma\ugv_01\ A3_Structures_F_Ind_SolarPowerPlant in a3\structures_f\ind\solarpowerplant\ A3_Weapons_F_Rifles_TRG20 in a3\weapons_f\rifles\trg20\ A3_Modules_F_Curator_Multiplayer in a3\modules_f_curator\multiplayer\ CAWeapons3 in .\AiA_A1AlwaysDummy\, A3_Music_F_Heli in a3\music_f_heli\ A3_Air_F in a3\air_f\ CAStructuresHouse_A_FuelStation in ca\structures_c\house\a_fuelstation\ A3_Soft_F_Heli_SUV in a3\soft_f_heli\suv_01\ A3_Structures_F_Heli_VR_Helpers in a3\structures_f_heli\vr\helpers\ CATracked2 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAAir in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWheeled2_TowingTractor in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWeapons_AmmoBoxes in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Air_F_Heli_Heli_Light_03 in a3\air_f_heli\heli_light_03\ A3_Modules_F_Effects in a3\modules_f\effects\ A3_Modules_F_Supports in a3\modules_f\supports\ CAWeapons_E_M252_81mm_Mortar in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWeapons_E_Stinger in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ UH60Desert in DBE1\Models_DBE1_c\uh60desert\ CAWheeled_PMC in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Structures_US_H_Landmarks_Space_Needle in hsim\data_h\ HSim_Misc_H_Toilet in hsim\data_h\, Music_DBE1 in DBE1\Models_DBE1_c\music\ HSim_Air_H_Parachute in hsim\data_h\ A3_Animals_F_Kestrel in a3\animals_f\kestrel\ A3_Structures_F_Ind_Shed in a3\structures_f\ind\shed\ HSim_Misc_H_Fence in hsim\data_h\ A3_Supplies_F_Heli_Bladders in a3\supplies_f_heli\bladders\ AiA_Misc_acr_Config in ca\misc_acr_c\, CAweapons3_m16a4_gl in .\AiA_A1AlwaysDummy\ CAMisc_ACR_Sign_Mines in ca\misc_acr_c\sign_mines\ A3_Modules_F_Heli_SpawnAi in a3\modules_f_heli\misc\ CAStructures_E_Misc_Misc_cables in ca\structures_e_c\misc\misc_cables\ CAWeapons_E_SPG9 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Wheeled2_Data in ca\wheeled2\, A3_Static_F_Gamma in a3\static_f_gamma\ A3_Structures_F_Bootcamp_Ind_Cargo in a3\structures_f_bootcamp\ind\cargo\ CA_Dubbing_E in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Introanims_Data in ca\introanims\, HSim_Water_H_Whales in hsim\data_h\ HSim_Modules_H in hsim\data_h\, HSim_Misc_H_Interior in hsim\data_h\ 6G30_DBE1 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Modules_F_LiveFeed in a3\modules_f\livefeed\ A3_Soft_F_Bootcamp_Quadbike in a3\soft_f_bootcamp\quadbike_01\ A3_Weapons_F in a3\weapons_f\ A3_Weapons_F_Beta_Ammoboxes in a3\weapons_f_beta\ammoboxes\ A3_Weapons_F_beta in a3\weapons_f_beta\ CAMP_Armory_Misc in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Modules_F_Curator_Chemlights in a3\modules_f_curator\chemlights\ CAWheeled_E_Pickup in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructures_E_Ind_Ind_FuelStation in ca\structures_e_c\ind\ind_fuelstation\ CAWeapons_E_RPG7 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CA_Missions_Armory1 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Boat_F_Boat_Armed_01 in a3\boat_f\boat_armed_01\ A3_Weapons_F_Acc in a3\weapons_f\acc\ A3_Weapons_F_Rifles_Vector in a3\weapons_f\smgs\smg_01\ A3_Weapons_F_Explosives in a3\weapons_f\explosives\, Porto in ca\Desert2_c\ CA_AnimsHotfix in .\AiA_A1AlwaysDummy\ CAWater2_Fregata in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructures_E_Ind_Ind_Shed in ca\structures_e_c\ind\ind_shed\ CA_Modules_ZoRA in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWeapons2_RPG18 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Misc_H_Workbench in hsim\data_h\ AiA_Worlds_DustEffects in AiA\Worlds\dusteffects\ CA_Missions_Armory2 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Modules_F_GroupModifiers in a3\modules_f\groupmodifiers\ A3_Structures_F_EPA_Items_Vessels in a3\structures_f_epa\items\vessels\ CA_Anims_Wmn in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Functions_F_Curator in a3\functions_f_curator\ AiA_Language_baf_Config in ca\language_baf_c\ CAWeapons_SPG9 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructuresHouse_A_Hospital in ca\structures_c\house\a_hospital\ AiA_Tracked2_Data in ca\tracked2\, A3_LanguageMissions_F in a3\languagemissions_f\ A3_Structures_F_Households_House_Shop01 in a3\structures_f\households\house_shop01\ AiA_Rocks_e_Data in ca\rocks_e\, CAData in ca\ca_c\ A3_Boat_F_Heli_SDV_01 in a3\boat_f_heli\sdv_01\ NPCs_DBE1 in DBE1\Models_DBE1_c\npcs\ CAAir_PMC_KA137 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAUI in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Chernarus_Config in ca\chernarus_c\, A3_Language_F_EPA in a3\language_f_epa\ A3_Missions_F_Beta in a3\missions_f_beta\ A3_Structures_F_Households_House_Shop02 in a3\structures_f\households\house_shop02\ CAMusic in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CA_PMC in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructures_IndPipe1 in ca\structures_c\ind_pipeline\indpipe1\ CA_SoundsMissions_E in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWeapons_E_MAAWS in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Water_H_Fregata in hsim\data_h\, AiA_Roads_Data in ca\roads\ A3_Editor_F in a3\editor_f\, A3_Functions_F_Bootcamp in a3\functions_f_bootcamp\ A3_Language_F_EPB in a3\language_f_epb\ A3_Structures_F_EPB_Civ_PlayGround in a3\structures_f_epb\civ\playground\ A3_Weapons_F_Uniforms in a3\weapons_f\ Underground_Epoch in x\addons\a3_epoch_underground\ HSim_Air_US_H_Helicopters_Heavy in hsim\data_h\ CAWeapons_E_FIM92_static in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Misc_H_FuelCan in hsim\data_h\, CA_QGClutterHotfix in ca\hotfix_c\qg\ A3_Modules_F_Curator_Curator in a3\modules_f_curator\curator\ A3_Language_F_EPC in a3\language_f_epc\ A3_Structures_F_Items_Electronics in a3\structures_f\items\electronics\ A3_Structures_F_Items_Tools in a3\structures_f\items\tools\ A3_Structures_F_Ind_Factory in a3\structures_f\ind\factory\ A3_Structures_F_Ind_Cargo in a3\structures_f\ind\cargo\ A3_Structures_F_Mil_Barracks in a3\structures_f\mil\barracks\ Mountains_ACR in #Workspace\AllInArma\Standalone\addons\afghan_c\ CATracked2_AAV in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Misc_e_Data in ca\misc_e\, CA_desert2_Characters in ca\Desert2_c\characters\ A3_Weapons_F_Kart in a3\weapons_f_kart\ CAStructures_Railway in ca\structures_c\rail\railway\ ploty_DBE1 in DBE1\Models_DBE1_c\ploty\ A3_Boat_F_Gamma_Boat_Transport_01 in a3\boat_f_gamma\boat_transport_01\ A3_Static_F_Gamma_AA in a3\static_f\aa_01\ A3_Structures_F_Households_WIP in a3\structures_f\households\wip\ CA_Missions_FirstAidSystem in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CA_Modules_Silvie in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CATracked2_2S6M_Tunguska in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Characters_H_Heads in hsim\data_h\ CAAir_E_CH_47F in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Structures_H_Industrial_A_CraneCon in hsim\data_h\ ind_silomale in ca\buildings2_c\ind_cementworks\ind_silomale\ HSim_Water_H_Container_Ship in hsim\data_h\ A3_Structures_F_EPA_Walls in a3\structures_f_epa\walls\ A3_Weapons_F_beta_EBR in a3\weapons_f_beta\longrangerifles\ebr\ AiA_Buildings2_Data in ca\buildings2\ CA_Modules_Coin in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Misc_H_Helipads in hsim\data_h\ CAWheeled_E_stryker in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ epoch_objects in x\addons\a3_epoch_assets_2\ AiA_Worlds_Author in AiA\Worlds\author\, AiA_Rocks2_Config in ca\rocks2_c\ CATracked2_T34 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Wheeled_H_Trailers in hsim\data_h\ A3_Structures_F_EPA_Items_Electronics in a3\structures_f_epa\items\electronics\ CAAir_E_UH1H_EP1 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWeapons2_SMAW in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Language_e_Config in ca\language_e_c\, UI_DBE1 in DBE1\Models_DBE1_c\ui\ A3_Missions_F_Kart in a3\missions_f_kart\ CAMP_Armory_Misc_Infostands in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CA_MPA in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Static_F in a3\static_f\ A3_Structures_F_Civ_Garbage in a3\structures_f\civ\garbage\ A3_Structures_F_Bootcamp_Items_Food in a3\structures_f_bootcamp\items\food\ A3_Structures_F_EPC_Furniture in a3\structures_f_epc\furniture\ A3_Structures_F_Mil_BagFence in a3\structures_f\mil\bagfence\ A3_Weapons_F_Bootcamp_LongRangeRifles_GM6 in a3\weapons_f_bootcamp\longrangerifles\gm6_camo\ CAWheeled3_TT650 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructures_Rail in ca\structures_c\rail\ CAweapons_ksvk in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CABuildings2_Misc_Cargo in ca\buildings2_c\misc_cargo\ CAMP_Armory_Misc_Sign_Direction in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ Church_01 in ca\buildings2_c\church_01\ CAStructuresHouse_A_Office01 in ca\structures_c\house\a_office01\ HSim_Structures_H_Airport_Papi in hsim\data_h\ CA_Missions_E_Templates_SecOps in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ A3_Modules_F_Events in a3\modules_f\events\ A3_Weapons_F_EPA_Ammoboxes in a3\weapons_f_epa\ammoboxes\ CAMisc_ACR_TestSphere in ca\misc_acr_c\testsphere\ Ind_MalyKomin in ca\buildings2_c\ind_cementworks\ind_malykomin\ CAStructures_Misc_Armory in ca\structures_c\misc\armory\ CAWeapons_Metis_AT_13 in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Characters_US_H in hsim\data_h\, AiA_CA_Config in ca\ca_c\ CAStructuresHouse_A_Office02 in ca\structures_c\house\a_office02\ CAStructures_E_Misc_Misc_Well in ca\structures_e_c\misc\misc_well\ CAMisc_ACR_Dog in ca\misc_acr_c\dog\, A3_Air_F_Beta in a3\air_f_beta\ A3_armor_f_beta in a3\armor_f_beta\ A3_Map_Stratis_Scenes in a3\map_stratis_scenes_f\ A3_Structures_F_System in a3\structures_f\system\ A3_Structures_F_Ind in a3\structures_f\ind\ A3_Weapons_F_Bootcamp in a3\weapons_f_bootcamp\ CA_Missions_GarbageCollector in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAWheeled_E_V3S in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CAStructuresInd_Quarry in ca\structures_c\ind_quarry\ CAAnimals in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ Prisoners_DBE1 in DBE1\Models_DBE1_c\prisoners\, AiA_Plants_e_Data in ca\plants_e\ A3_Structures_F_Heli_Items_Sport in a3\structures_f_heli\items\sport\ CA_MPA_Challenges in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ AiA_Languagemissions_baf_Data in ca\languagemissions_baf\, CAMisc in ca\misc_c\ A3_Data_F_Kart in a3\data_f_kart\ A3_Boat_F_Civilian_Boat in a3\boat_f_gamma\boat_civil_01\ A3_Structures_F_Dominants_Lighthouse in a3\structures_f\dominants\lighthouse\ A3_Structures_F_Bootcamp_System in a3\structures_f_bootcamp\system\ A3_Structures_F_EPA_Items_Medical in a3\structures_f_epa\items\medical\ A3_Structures_F_EPB_Items_Luggage in a3\structures_f_epb\items\luggage\ A3_Structures_F_Ind_PowerLines in a3\structures_f\ind\powerlines\ A3_Weapons_F_EPA in a3\weapons_f_epa\ CAStructures_E_HouseA_A_Office01 in ca\structures_e_c\housea\a_office01\ HSim_Tracked_US_H in hsim\data_h\ CATracked in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_ModulesCore_H_AmbientCombat in hsim\data_h\ CAWeapons_E_scar in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ CATracked2_us_m270mlrs in tempAiA\_AllInArmaTerrainPack\AiA_TerrainPack_Dummy\ HSim_Misc_H_Pike in hsim\data_h\, A3_CargoPoses_F_Heli in a3\cargoposes_f_heli\ A3_Characters_F_INDEP in a3\characters_f_beta\indep\ A3_Structures_F_EPA_Civ_Constructions in a3\structures_f_epa\civ\constructions\ A3_Weapons_F_EPA_LongRangeRifles_GM6 in a3\weapons_f_beta\longrangerifles\gm6\ A3_Weapons_F_EPB in a3\weapons_f_epb\ Mods: @allinarmaterrainpack Distribution: 0 Version 1.36.128579 Fault time: 2015/01/17 09:54:58 Fault address: 00CAA976 01:00979976 C:\a3server\arma3server.exe file: epoch (__cur_mp) world: Chernarus Prev. code bytes: 8C 35 00 6B 8E 7C 93 00 00 2C 8B 97 C0 00 00 00 Fault code bytes: 38 5C 11 F8 75 0E 8B 44 24 14 39 44 11 FC 7E 04 Registers: EAX:01E5F498 EBX:00000000 ECX:0000002C EDX:00000000 ESI:3C3756A0 EDI:37D43FE0 CS:EIP:0023:00CAA976 SS:ESP:002B:01E5F484 EBP:00000001 DS:002B ES:002B FS:0053 GS:002B Flags:00210202 ======================================================= note: Minidump has been generated into the file SC\arma3server_2015-01-17_08-00-02.mdmp Link to comment Share on other sites More sharing options...
BaDg3R Posted January 17, 2015 Report Share Posted January 17, 2015 Ive had to chop it down abit as it wouldnt let me post my full one. Link to comment Share on other sites More sharing options...
Leigham Posted January 17, 2015 Report Share Posted January 17, 2015 Ive had to chop it down abit as it wouldnt let me post my full one. Nothing to do with Kiwi's code, your server isnt even getting to the point where it loads the mission pbo Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 17, 2015 Author Report Share Posted January 17, 2015 @BaDg3R Your Server is stuck when loading the Map, this is not related to SEM. You should use the "AllInArmaTerrainPackLite" or (if You really want to upload additional ~4.5GB of unneccessary files) the "AllInArmaTerrainPack" but not the "AiA Standalone"! The *.bikey files can be downloaded from here. btw. Attaching a file to a post is not the same as posting the text of a file ;) Greez KiloSwiss Link to comment Share on other sites More sharing options...
1Man Posted January 17, 2015 Report Share Posted January 17, 2015 If you have the allow damage pbo just remove it and restart server Link to comment Share on other sites More sharing options...
BaDg3R Posted January 17, 2015 Report Share Posted January 17, 2015 @BaDg3R Your Server is stuck when loading the Map, this is not related to SEM. You should use the "AllInArmaTerrainPackLite" or (if You really want to upload additional ~4.5GB of unneccessary files) the "AllInArmaTerrainPack" but not the "AiA Standalone"! The *.bikey files can be downloaded from here. btw. Attaching a file to a post is not the same as posting the text of a file ;) Greez KiloSwiss I would post my rtp but it wont let me... everything loads perfect other than when people shoot the ai or un over them i often crashes the server Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 17, 2015 Report Share Posted January 17, 2015 Simple Epoch Missions Can i make somehow run all 4 missions same time? When i try then mission spawn, ai too but markers only for 1st mission Link to comment Share on other sites More sharing options...
jbox88 Posted January 17, 2015 Report Share Posted January 17, 2015 Running into some trouble getting the missions working. I thought it was fairly straight forward, but given my limited experience and missions not started, I'm betting I'm doing something wrong and would appreciate assistance. "Step 1. Copy the file "sem.pbo" into the "@epochhive/addons/" folder. OR 1a. Copy the folder "@sem" into the root folder of Your ArmA3 dedicated server 2b. Add the modfolder to Your server startup parameters: -mod=@Epoch;@epochhive;@sem Step 2. Use the pbos provided in this download, they already have the init.sqf included. OR Manually add the init.sqf inside the mission pbo file (epoch.altis.pbo, epoch.stratis.pbo or epoch.chernarus.pbo)" To kick it off, I'm first trying with a very basic setup, using default PBO files. I've copied over the "sem.pbo" into my server's "@epochhive/addons/" directory. In addition, my understand of step two was to simply copy over the file "epoch.Atlis.pbo" into the same directory "@epochhive/addons/". From the instructions, no start parameters should be necessary, but I've tried that with no success. So I tried with the parameter referencing "@sem", no success. I copied over the "Sem" directory into the root directory as I couldn't find an actual directory or file "@sem", tried again, no success. I must be missing something, and it seems like I'm using a newer build based on most feedback provided here and other forums. At this point, I would greatly appreciate any help! Link to comment Share on other sites More sharing options...
fr1nk Posted January 18, 2015 Report Share Posted January 18, 2015 epoch.Altis.pbo goes into the mpmissions folder If you drop sem.pbo in the @epochhive/addons folder, you don't need to edit your server start parameters jbox88 and KiloSwiss 2 Link to comment Share on other sites More sharing options...
jbox88 Posted January 18, 2015 Report Share Posted January 18, 2015 Got it, now I'm getting kicked from battleeye, but its probably due to bad filter configuration on my part. Going to attempt to tackle this on my own before asking for additional help, thank you! KiloSwiss 1 Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 18, 2015 Author Report Share Posted January 18, 2015 @sem belongs into @epochhive\addons\ Mission files belong into the MPMissions folder. I had only one hour on my PC today and did a quick experimental update with moving AI and less BE filter editing needed, will push that to github in the upcoming days but currently my private life has more priority so excuse the lack of updates in the last week. @fr1nk My cats (I have two) breath smells like cat food too :) Greez KiloSwiss jbox88 1 Link to comment Share on other sites More sharing options...
Tricks Posted January 18, 2015 Report Share Posted January 18, 2015 No problem dude, can you maybe just post the fix for the loot boxes? Link to comment Share on other sites More sharing options...
jbox88 Posted January 18, 2015 Report Share Posted January 18, 2015 Alright, so I got the restriction taken care of, simple change of the scripts.txt, missed an edit. However, I'm uncertain if the missions are loading at this point. Any ideas on how long it takes for a mission to start once a player joins, out of box? I'm at 2 minutes, nothing so far. Link to comment Share on other sites More sharing options...
Fog Horn Posted January 18, 2015 Report Share Posted January 18, 2015 5 - 20 min and have fun :lol: jbox88 1 Link to comment Share on other sites More sharing options...
jbox88 Posted January 18, 2015 Report Share Posted January 18, 2015 5 - 20 min and have fun :lol: Thanks, I'll let everyone know how it goes! Really excited to get this up and running after so much trial and error on my part haha. Link to comment Share on other sites More sharing options...
Havoc302 Posted January 18, 2015 Report Share Posted January 18, 2015 I put 0.6 on my test server last night, commented out the launchers though. Had another issue where the AI would only fire at me if I was within 50m exactly. 51m they didn't fire, stepped forward to 49 they opened up, anyone else had this behaviour? Link to comment Share on other sites More sharing options...
Tricks Posted January 18, 2015 Report Share Posted January 18, 2015 Thanks, I'll let everyone know how it goes! Really excited to get this up and running after so much trial and error on my part haha. Let me know if your loot boxes work, ours are empty after a mission. Link to comment Share on other sites More sharing options...
jbox88 Posted January 18, 2015 Report Share Posted January 18, 2015 Sitting at 22 minutes with nothing happening, I have no starting parameters set, just the files copied over as follows: sem.pbo copied to "@epochHive/Addons" Sem (directory) copied to "@epochHive/Addons" Scripts.txt updated at "Arma3Config/Battleye" createverhicle.txt updated at "Arma3Config/Battleye" addweaponcargo.txt updated at "Arma3Config/Battleye" All files found within MPMissions have been copied and overwritten original files within server MPMissions To be safe, I've also copied in the Sem directory into the root directory. Earlier I was kicked and made an edit to the scripts.txt, that no longer occurs, but I thought it was caused by the mission files actually loading. Any ideas? Link to comment Share on other sites More sharing options...
jbox88 Posted January 18, 2015 Report Share Posted January 18, 2015 Update, random player on the server happened to come across it and then it updated the announcement, took 37 minutes to start. Now its time to play around with the start delay, ect. I'll let you know about the crate soon. Link to comment Share on other sites More sharing options...
DirtySanchez Posted January 18, 2015 Report Share Posted January 18, 2015 I just replace loot box with Box_NATO_Wps_F for all missions so they dont dessapear anymore. Yeah the update screwed the pooch since it uses the same box as the SEM missions for its epochbox and supportboxes. I changed em out and all works fine now. However those experimenting with other boxes, the reammoboxes and another one does not work, when i get home later I will post the other one i tested and failed with . Link to comment Share on other sites More sharing options...
jbox88 Posted January 18, 2015 Report Share Posted January 18, 2015 Confirm, mission crates have content, players will love it! Link to comment Share on other sites More sharing options...
DirtySanchez Posted January 18, 2015 Report Share Posted January 18, 2015 Confirm, mission crates have content, players will love it! Yeah Jbox88, this has been working well for some time now, since 0.3 I have had working missions/loot/AI with it Link to comment Share on other sites More sharing options...
DirtySanchez Posted January 18, 2015 Report Share Posted January 18, 2015 Let me know if your loot boxes work, ours are empty after a mission. Sounds like you have an issue in your lootcrate/crateloot.sqf file forget which one its named im at work right now. Try looking for your missing , or [] {}'s Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 18, 2015 Report Share Posted January 18, 2015 Testing latest version today, all working good. KiloSwiss 1 Link to comment Share on other sites More sharing options...
Leigham Posted January 18, 2015 Report Share Posted January 18, 2015 Kilo, could I use _group _moveinany on your spawn ai script to get the ai to move in the vics in my mission addons ? Link to comment Share on other sites More sharing options...
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