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#SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test


KiloSwiss

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  On 2/11/2015 at 3:16 AM, Calaveylon said:

Can I not have the missions spawns at 10 or 15 minute intervals even if 1 is active.

initMissions.sqf
SEM_MissionTimerMin = 10;
SEM_MissionTimerMax = 15;
Multiple missions at the same time will come with the next update.

Expect it to be released this or the next WE.

Greez KiloSwiss

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  On 2/11/2015 at 8:46 AM, KiloSwiss said:

initMissions.sqf

SEM_MissionTimerMin = 10;
SEM_MissionTimerMax = 15;
Multiple missions at the same time will come with the next update.

Expect it to be released this or the next WE.

Greez KiloSwiss

 

 

Thank you KiloSwiss,

I already changed those setting to

 

SEM_MissionTimerMin = 5;

SEM_MissionTimerMax = 10;

 

They spawn faster on map but still not same time. Glad to hear will be added in next update.

Your doing great stuff

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Hello!

I added these tings to the fn_boxLoot.sqf

 

case 2:{ //sniper

_box addItemCargoGlobal ["launch_RPG32_F", 1];

 

_sniper = [

 

["launch_RPG32_F",  "RPG32_F, RPG32_HE_F"

 

 

 

In fn_crateLoot.sqf i added:

 

_Sniper = [

 

["launch_RPG32_F"]  "RPG32_F, RPG32_HE_F"]

 

When mission is complete, theres absolutely nothing in the lootboxes, only in weaponbox located in this "sniper nest"(was bandit camp i tested it on)

 

Did i miss anything? Do i need to edit other stuff aswell for it to add a RPG and RPG ammo to the loot?

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#1a.

Look into the .RPT for any errors You created and fix them by Yourself.

And don't edit something You don't understand (see #1b.)!

There is no need to edit the weapon arrays, just add the className of the weapon/magazine into the line where it gets added to the crate/box.

 

#1b. (just to clarify)

This will not work and it's wrong in so many ways (missing ", wrong format, etc.)

["launch_RPG32_F"]  "RPG32_F, RPG32_HE_F"]
Add only ONE type of ammunition to the array and don't put the Weapons classname into its own array, strictly stick to the original format and use them as examples.

_array = [
	["WeaponClassName", "MagazineclassName"],
	["WeaponClassName", "MagazineclassName"],
	["WeaponClassName", "MagazineclassName"]
];
#2. (for future support requests)

Don't post only some lines of code, pack all edited files and the .RPT into one .zip and attach it to Your post as an attachment.

No one-klick hosters with captcha and 120s waiting time for a 36kb file please!

#3.

addItemCargoGlobal

addMagazineCargoglobal

addWeaponCargoGlobal

addBackPackCargoGlobal

 

#4.

Make Sure you have the launchers as exceptions in Your addweaponcargo.txt, the magazines in Your addmagazinecargo.txt and the vehicle className of the rockets into your createVehicle.txt, otherwise Your players will get constantly kicked from Your Wasteland Server... oh wait! Is it still an EPOCH Server with all the Tanks, Attack Choppers and Rocket Launchers added? ;)

Greez KiloSwiss

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Hey Kilo

 

I have looked through the files loads of times now and cannot find where i can change the ai uniform as I'd like all the ai in the same uniform as the ai i have set on Vemf and A3EAI. Just makes it easier for my players to recognize the ai as our servers PVE.

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On AI missions the soldiers dont do any damage to anybody. I dont know why.

scripts.txt

 

  Reveal hidden contents

 

I hope you can help me whats wrong with this.

And another thing... somehow the when a bandit camp spawns there is no walls, and loot, only the soldiers.
This happened after when I added satchel to the crateloot.sqf

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Kilo, im trying to add a couple options to your config for if the server admins want the vehicle to stay after respawn would i do an

If {

Else{ 

statement

 

edit 

  Reveal hidden contents

 

something like this ?

if(SEM_SAVEVehicle)then{
_safepos = [_pos,0,27,0,0,20,0] call BIS_fnc_findSafePos;
_veh = ObjNull;
_veh = createVehicle["B_G_Offroad_01_armed_F", _safepos, [], 0, "NONE"];
_veh setVariable["LASTLOGOUT_EPOCH",1000000000000];
_veh setVariable["LAST_CHECK",1000000000000];
//So Vehicle doesnt despawn
EPOCH_VehicleSlotsLimit = EPOCH_VehicleSlotsLimit + 1;
EPOCH_VehicleSlots pushBack str(EPOCH_VehicleSlotsLimit);
_slot = EPOCH_VehicleSlots select 0;
_veh setVariable ['VEHICLE_SLOT',_slot,true];
EPOCH_VehicleSlots = EPOCH_VehicleSlots - [_slot];
EPOCH_VehicleSlotCount = count EPOCH_VehicleSlots;
publicVariable 'EPOCH_VehicleSlotCount';
_veh call EPOCH_server_setVToken;
//Creates vehicle inventory
clearWeaponCargoGlobal    _veh;
clearMagazineCargoGlobal  _veh;
clearBackpackCargoGlobal  _veh;
clearItemCargoGlobal      _veh;
}else{
_safepos = [_pos,0,27,0,0,20,0] call BIS_fnc_findSafePos;
_veh = ObjNull;
_veh = createVehicle["B_G_Offroad_01_armed_F", _safepos, [], 0, "NONE"];
_veh setVariable["LASTLOGOUT_EPOCH",1000000000000];
_veh setVariable["LAST_CHECK",1000000000000];
//So Vehicle doesnt despawn
EPOCH_VehicleSlotsLimit = EPOCH_VehicleSlotsLimit + 1;
EPOCH_VehicleSlots pushBack str(EPOCH_VehicleSlotsLimit);
_slot = EPOCH_VehicleSlots select 0;
_veh setVariable ['VEHICLE_SLOT',_slot,true];
EPOCH_VehicleSlots = EPOCH_VehicleSlots - [_slot];
EPOCH_VehicleSlotCount = count EPOCH_VehicleSlots;
publicVariable 'EPOCH_VehicleSlotCount';
_veh call EPOCH_server_setVToken;
//Creates vehicle inventory
clearWeaponCargoGlobal    _veh;
clearMagazineCargoGlobal  _veh;
clearBackpackCargoGlobal  _veh;
clearItemCargoGlobal      _veh;
};

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Convoys in ArmA are a real pain in the lower back!

That AI driving, drives me crazy.

I took my ArmA2 Convoy script and tried to improve it, but only made it worse.

Now I need some sleep, will finish all the new scripts and missions in the upcoming days.

@Flashhhka

Install the latest updates to Your server ->

And don't edit something You don't understand!

Read the .RPT Logfile, check it for any syntax errors and fix them by Yourself.

@Leigham

I don't know exactly how you want to add it, so I can't give you a precise answer, but I will implement such an option with the next update, You can then copy'n'paste or at least look how it's done.

btw.

I will also move the config file outside the sem.pbo to provide better access.

Greez KiloSwiss

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