Hi, I added some atv's to a racetrack I installed at the bandit base (Ghost of Chernarus - Bandit Trader: Cutthroat's Corner).
I added some vehicles to the end of the map so I could spawn in something for people to race on but now the ATV's spawned explode randomly. Anyone got any ideas how to fix or do diffferently?
Thanks
ned
_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["ATV_CZ_EP1", [1647.37, 7735.2, 0.002], [], 0, "CAN_COLLIDE"];
_bldObj setDir 210;
_bldObj setVehicleArmor 1;
_bldObj setFuel 1;
_bldObj setVehicleLock "UNLOCKED";
_bldObj setPos [1647.37, 7735.2, 0.002];
_bldObj setVectorUp [0,0,1];
};
_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["ATV_CZ_EP1", [1644.17, 7737.58, 2.441e-04], [], 0, "CAN_COLLIDE"];
_bldObj setDir 210;
_bldObj setVehicleArmor 1;
_bldObj setFuel 1;
_bldObj setVehicleLock "UNLOCKED";
_bldObj setPos [1644.17, 7737.58, 2.441e-04];
_bldObj setVectorUp [0,0,1];
};
_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["ATV_CZ_EP1", [1641.24, 7739.32, 0.059], [], 0, "CAN_COLLIDE"];
_bldObj setDir 210;
_bldObj setVehicleArmor 1;
_bldObj setFuel 1;
_bldObj setVehicleLock "UNLOCKED";
_bldObj setPos [1641.24, 7739.32, 0.059];
_bldObj setVectorUp [0,0,1];
};
_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["ATV_CZ_EP1", [1638.12, 7741.64, 9.155e-05], [], 0, "CAN_COLLIDE"];
_bldObj setDir 210;
_bldObj setVehicleArmor 1;
_bldObj setFuel 1;
_bldObj setVehicleLock "UNLOCKED";
_bldObj setPos [1638.12, 7741.64, 9.155e-05];
_bldObj setVectorUp [0,0,1];
};
_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["ATV_CZ_EP1", [1640.77, 7746.97, -9.155e-05], [], 0, "CAN_COLLIDE"];
_bldObj setDir 210;
_bldObj setVehicleArmor 1;
_bldObj setFuel 1;
_bldObj setVehicleLock "UNLOCKED";
_bldObj setPos [1640.77, 7746.97, -9.155e-05];
_bldObj setVectorUp [0,0,1];
};

