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Found 5 results

  1. Hello! How to change the mapping of traders or 1.0.6.1 ?
  2. Tricky

    a3_epoch_custom

    where do i put the a3_epoch_custom file in my epoch server once i made it a cqf and all that
  3. Hello All hope someone can help :) I'm having trouble with mapping ie Boats and Jet ski, I got them on my test server ok. but when I get in /on one I die? Is there something i'm missing when editing the code ? Here is two examples of the code. _vehicle_3 = objNull; if (true) then { _this = createVehicle ["JetSkiYanahui_Green", [13259.347, 18508.629, 2.6702881e-005], [], 0, "CAN_COLLIDE"]; _vehicle_3 = _this; _this setDir 41.757809; _this setPos [13259.347, 18508.629, 2.6702881e-005]; }; _vehicle_5 = objNull; if (true) then { _this = createVehicle ["PBX", [13256.8, 18516.707, -0.44596094], [], 0, "CAN_COLLIDE"]; _vehicle_5 = _this; _this setDir 224.62543; _this setPos [13256.8, 18516.707, -0.44596094]; };
  4. red_ned

    Exploding ATV's

    Hi, I added some atv's to a racetrack I installed at the bandit base (Ghost of Chernarus - Bandit Trader: Cutthroat's Corner). I added some vehicles to the end of the map so I could spawn in something for people to race on but now the ATV's spawned explode randomly. Anyone got any ideas how to fix or do diffferently? Thanks ned _bldObj = objNull; if (true) then { _bldObj = createVehicle ["ATV_CZ_EP1", [1647.37, 7735.2, 0.002], [], 0, "CAN_COLLIDE"]; _bldObj setDir 210; _bldObj setVehicleArmor 1; _bldObj setFuel 1; _bldObj setVehicleLock "UNLOCKED"; _bldObj setPos [1647.37, 7735.2, 0.002]; _bldObj setVectorUp [0,0,1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["ATV_CZ_EP1", [1644.17, 7737.58, 2.441e-04], [], 0, "CAN_COLLIDE"]; _bldObj setDir 210; _bldObj setVehicleArmor 1; _bldObj setFuel 1; _bldObj setVehicleLock "UNLOCKED"; _bldObj setPos [1644.17, 7737.58, 2.441e-04]; _bldObj setVectorUp [0,0,1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["ATV_CZ_EP1", [1641.24, 7739.32, 0.059], [], 0, "CAN_COLLIDE"]; _bldObj setDir 210; _bldObj setVehicleArmor 1; _bldObj setFuel 1; _bldObj setVehicleLock "UNLOCKED"; _bldObj setPos [1641.24, 7739.32, 0.059]; _bldObj setVectorUp [0,0,1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["ATV_CZ_EP1", [1638.12, 7741.64, 9.155e-05], [], 0, "CAN_COLLIDE"]; _bldObj setDir 210; _bldObj setVehicleArmor 1; _bldObj setFuel 1; _bldObj setVehicleLock "UNLOCKED"; _bldObj setPos [1638.12, 7741.64, 9.155e-05]; _bldObj setVectorUp [0,0,1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["ATV_CZ_EP1", [1640.77, 7746.97, -9.155e-05], [], 0, "CAN_COLLIDE"]; _bldObj setDir 210; _bldObj setVehicleArmor 1; _bldObj setFuel 1; _bldObj setVehicleLock "UNLOCKED"; _bldObj setPos [1640.77, 7746.97, -9.155e-05]; _bldObj setVectorUp [0,0,1]; };
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