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Found 6 results

  1. Impact eSport got now an ARMA 2 - DayZ Epoch Server! Version: 1.0.6.1 IP: 89.163.135.60:2300 // PVP // Chernarus // 30 Slots (if needed, we could get up to more) // Localized in germany TS3: ts3.impact-esport.de Discord: discordapp.com/invite/RdRaWjR Website: impact-esport.de # RULES + No Hacking / Glitching / Duping / Combat Logging + Combat and base building in and arround 1000 meters of traderzones is prohibited + Theft inside trader zones is prohibited + Fighting arround 500 meters of safezones is not allowed + Be friendly to other players + Respect the admins and moderator + Parked vehicles in trader will be deleted + Follow admins instructions + Kamikaze is not allowed + Do not destroy more then you need while raiding a base + Only one base per player # SERVER ITSELF + Coin System + No Weight + 1 Step Building + Snap Building + 50 Meter Plot Pole + 300 Items in Range + Plot for life + Indestructible Bases + Group Manager 6 Hours Restart - 4 will be day, 2 will be night. # MODLIST + Action menu + Custom Map + Custom Trader + AI City for Bandits & Heros + AI Missions (WAI) + Roaming AI (DZAI) - Roamin AI is NOT marked on the Map. + Spawn Selection + Spawn with Custom Loadout - We got Hero & Bandit levels up to 5 + Tow & Lift + Service Points (Rearm, Refuel, Repair) + Tame Dog + Custom Trader Inventory - More Vehicles at Bandit & Hero - More Weapons at Black Market + Vault Reset after 21 Days + Lockboxreset after 21 Days #Changelog
  2. Hello! How to change the mapping of traders or 1.0.6.1 ?
  3. Tricky

    a3_epoch_custom

    where do i put the a3_epoch_custom file in my epoch server once i made it a cqf and all that
  4. Hello All hope someone can help :) I'm having trouble with mapping ie Boats and Jet ski, I got them on my test server ok. but when I get in /on one I die? Is there something i'm missing when editing the code ? Here is two examples of the code. _vehicle_3 = objNull; if (true) then { _this = createVehicle ["JetSkiYanahui_Green", [13259.347, 18508.629, 2.6702881e-005], [], 0, "CAN_COLLIDE"]; _vehicle_3 = _this; _this setDir 41.757809; _this setPos [13259.347, 18508.629, 2.6702881e-005]; }; _vehicle_5 = objNull; if (true) then { _this = createVehicle ["PBX", [13256.8, 18516.707, -0.44596094], [], 0, "CAN_COLLIDE"]; _vehicle_5 = _this; _this setDir 224.62543; _this setPos [13256.8, 18516.707, -0.44596094]; };
  5. red_ned

    Exploding ATV's

    Hi, I added some atv's to a racetrack I installed at the bandit base (Ghost of Chernarus - Bandit Trader: Cutthroat's Corner). I added some vehicles to the end of the map so I could spawn in something for people to race on but now the ATV's spawned explode randomly. Anyone got any ideas how to fix or do diffferently? Thanks ned _bldObj = objNull; if (true) then { _bldObj = createVehicle ["ATV_CZ_EP1", [1647.37, 7735.2, 0.002], [], 0, "CAN_COLLIDE"]; _bldObj setDir 210; _bldObj setVehicleArmor 1; _bldObj setFuel 1; _bldObj setVehicleLock "UNLOCKED"; _bldObj setPos [1647.37, 7735.2, 0.002]; _bldObj setVectorUp [0,0,1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["ATV_CZ_EP1", [1644.17, 7737.58, 2.441e-04], [], 0, "CAN_COLLIDE"]; _bldObj setDir 210; _bldObj setVehicleArmor 1; _bldObj setFuel 1; _bldObj setVehicleLock "UNLOCKED"; _bldObj setPos [1644.17, 7737.58, 2.441e-04]; _bldObj setVectorUp [0,0,1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["ATV_CZ_EP1", [1641.24, 7739.32, 0.059], [], 0, "CAN_COLLIDE"]; _bldObj setDir 210; _bldObj setVehicleArmor 1; _bldObj setFuel 1; _bldObj setVehicleLock "UNLOCKED"; _bldObj setPos [1641.24, 7739.32, 0.059]; _bldObj setVectorUp [0,0,1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["ATV_CZ_EP1", [1638.12, 7741.64, 9.155e-05], [], 0, "CAN_COLLIDE"]; _bldObj setDir 210; _bldObj setVehicleArmor 1; _bldObj setFuel 1; _bldObj setVehicleLock "UNLOCKED"; _bldObj setPos [1638.12, 7741.64, 9.155e-05]; _bldObj setVectorUp [0,0,1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["ATV_CZ_EP1", [1640.77, 7746.97, -9.155e-05], [], 0, "CAN_COLLIDE"]; _bldObj setDir 210; _bldObj setVehicleArmor 1; _bldObj setFuel 1; _bldObj setVehicleLock "UNLOCKED"; _bldObj setPos [1640.77, 7746.97, -9.155e-05]; _bldObj setVectorUp [0,0,1]; };
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