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IgiLoad Script ( Load-up AI Box Creates, New Vehicle Verification ) [Updated 0.3.7.0]


EliteWarfare

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open IgiLoad.sqf and find // Supported vehicles.

 

In there add the mas vehicle classnames like so:

IL_Supported_Vehicles_MOHAWK = ["I_Heli_Transport_02_F", "CH49_Mohawk_FG", "Marinir_CH49_Mohawk_FG", "I_Heli_Transport_02_EPOCH", "B_Heli_Transport_01_camo_F", "B_Heli_Transport_03_unarmed_EPOCH", "O_Heli_Transport_04_EPOCH", "O_Heli_Transport_04_bench_EPOCH", "O_Heli_Transport_04_box_EPOCH", "O_Heli_Transport_04_covered_EPOCH", "B_mas_UH60M_SF", "B_mas_UH60M", "B_mas_UH60M_MEV"];

note the last three entries to this line.

 

Do this for all the vehicles you want to add. save and re-pbo and upload.

 

Pry

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Not sure why but ever since Epoch 0302 has come out I keep getting kicked when trying to load a vehicle using the igiload script. I've been staring at this code for hours and can't seem to fix it.

 

I'm getting BattlEye: PublicVariable Restriction #0 and the server is showing errors for attachto as well

 

here is my attachto.log

 

09.04.2015 20:43:52: [NR] OfficeGlenn (67.58.216.37:14804) 2f02b6cd358248842846debe0a75f41c - #0 2:731 K03 2:767 C_Van_01_transport_EPOCH -1 [0,-4,0]
09.04.2015 20:43:52: [NR] OfficeGlenn (67.58.216.37:14804) 2f02b6cd358248842846debe0a75f41c - #0 2:731 K03 2:767 C_Van_01_transport_EPOCH -1 [0,-3,0]
09.04.2015 20:43:53: [NR] OfficeGlenn (67.58.216.37:14804) 2f02b6cd358248842846debe0a75f41c - #0 2:731 K03 2:767 C_Van_01_transport_EPOCH -1 [0,-2,0]
09.04.2015 20:43:53: [NR] OfficeGlenn (67.58.216.37:14804) 2f02b6cd358248842846debe0a75f41c - #0 2:731 K03 2:767 C_Van_01_transport_EPOCH -1 [0,-1,0]

 

and here is my attachto.txt file

 

3 "" !WeaponHolderSimulated !Shot !"(LockBox|FirePlace|PlotPole|Jack)_EPOCH" !"Jack_SIM_EPOCH" !"LockBox_Ghost_EPOCH" !"CinderWallHalf_Ghost_EPOCH" !"(Tipi|StorageShelf|WoodFloor|WoodLargeWall|WoodStairs|WoodRamp)_Ghost_EPOCH" !"Foundation_Ghost_EPOCH" !"Epoch_Male_F" !"C_Offroad_01_EPOCH" !"C_Quadbike_01_EPOCH" !"C_Hatchback_01_EPOCH"

!"C_Hatchback_02_EPOCH" !"C_SUV_01_EPOCH" !"C_Van_01_box_EPOCH" !"C_Van_01_transport_EPOCH" !"B_SDV_01_EPOCH" !"B_MRAP_01_EPOCH"

!"B_Truck_01_transport_EPOCH" !"B_Truck_01_covered_EPOCH" !"B_Truck_01_mover_EPOCH" !"B_Truck_01_box_EPOCH" !"O_Truck_02_covered_EPOCH"

!"O_Truck_02_transport_EPOCH" !"O_Truck_03_covered_EPOCH" !"O_Truck_02_box_EPOCH" !"ebike_epoch" !"K01" !"K02" !"K03" !"K04" !"C_Rubberboat_EPOCH"

!"C_Rubberboat_02_EPOCH" !"C_Rubberboat_03_EPOCH" !"C_Rubberboat_04_EPOCH" !"C_Boat_Civil_01_EPOCH" !"C_Boat_Civil_01_police_EPOCH"

!"C_Boat_Civil_01_rescue_EPOCH" !"jetski_epoch" !"B_Heli_Light_01_EPOCH" !"O_Heli_Light_02_unarmed_EPOCH" !"I_Heli_Transport_02_EPOCH"

!"I_Heli_light_03_unarmed_EPOCH" !"O_Heli_Transport_04_EPOCH" !"O_Heli_Transport_04_bench_EPOCH" !"O_Heli_Transport_04_box_EPOCH"

!"O_Heli_Transport_04_covered_EPOCH" !"B_Heli_Transport_03_unarmed_EPOCH" !"Land_Cages_F" !"Epoch_Sapper_F"

 

My publicvariable.log is

09.04.2015 19:56:27: [NR] OfficeGlenn (67.58.216.37:14804) 2f02b6cd358248842846debe0a75f41c - #0 "IL_SetScore" = [<NULL-object>,20]
09.04.2015 20:07:07: [NR] OfficeGlenn (67.58.216.37:14804) 2f02b6cd358248842846debe0a75f41c - #0 "IL_SetMass" = [<NULL-object>,1765]
09.04.2015 20:24:33: [NR] OfficeGlenn (67.58.216.37:14804) 2f02b6cd358248842846debe0a75f41c - #0 "IL_SetMass" = [<NULL-object>,20642.9]
09.04.2015 20:43:53: [NR] OfficeGlenn (67.58.216.37:14804) 2f02b6cd358248842846debe0a75f41c - #0 "IL_SetMass" = [<NULL-object>,2550.04]

 

and my publicvariable.txt is

 

3 "" !="EPOCH_(UP|SAVE|PAINT|MAINT)BUILD" !="EPOCH_(say3D|switchMove|storeCrypto|TEMPOBJ|packJack)_PVS"  !="EPOCH_(load|revive|dead|push)Player_PVS" !="EPOCH_(build|equipped)Item_PVS" !="EPOCH_GROUP_(Upgrade|Player|create|Delete|Invite)_PVS" !="EPOCH_(lock|pack)Storage_PVS" !="EPOCH_(unlock|lock|fill|repair)Vehicle_PVS"

!="EPOCH_knockDownTree|destroyTrash|MAKETRADEREQ|MAKETRADE|S_S_VEHICLES|MAKENPCTRADE|oneWayTP)" !="EPOCH_Loot(Animal|Container|Building)" !="EPAH_[a-z]{5,10}" !="IL_SetMass" !="IL_SetScore" !="HasEarplugMenu"

 

any help would be appreciated.

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Well I can tell you that your BE filters are set to log not kick so you need to check your path to your BE folder, I would bet it's pointing to the wrong folder.

 

Where would I find that?

 

update: never mind found it and it works now. thank you for the assist.

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any help would be appreciated.

 

This is what i use! Might be the same tho, did not check every thing u posted.

 

attachto:

 

3 "" !"C_Offroad_01_EPOCH" !"C_Quadbike_01_EPOCH" !"C_Hatchback_01_EPOCH" !"C_Hatchback_02_EPOCH" !"C_SUV_01_EPOCH" !"C_Van_01_box_EPOCH" !"C_Van_01_transport_EPOCH" !"B_SDV_01_EPOCH" !"B_MRAP_01_EPOCH" !"B_Truck_01_transport_EPOCH" !"B_Truck_01_covered_EPOCH" !"B_Truck_01_mover_EPOCH" !"B_Truck_01_box_EPOCH" !"O_Truck_02_covered_EPOCH" !"O_Truck_02_transport_EPOCH" !"O_Truck_03_covered_EPOCH" !"O_Truck_02_box_EPOCH" !"ebike_epoch" !"K01" !"K02" !"K03" !"K04" !"C_Rubberboat_EPOCH" !"C_Rubberboat_02_EPOCH" !"C_Rubberboat_03_EPOCH" !"C_Rubberboat_04_EPOCH" !"C_Boat_Civil_01_EPOCH" !"C_Boat_Civil_01_police_EPOCH" !"C_Boat_Civil_01_rescue_EPOCH" !"jetski_epoch" !"B_Heli_Light_01_EPOCH" !"O_Heli_Light_02_unarmed_EPOCH" !"I_Heli_Transport_02_EPOCH" !"I_Heli_light_03_unarmed_EPOCH" !"O_Heli_Transport_04_EPOCH" !"O_Heli_Transport_04_bench_EPOCH" !"O_Heli_Transport_04_box_EPOCH" !"O_Heli_Transport_04_covered_EPOCH" !"B_Heli_Transport_03_unarmed_EPOCH" !WeaponHolderSimulated !Shot !"(LockBox|FirePlace|PlotPole|Jack)_EPOCH" !"Jack_SIM_EPOCH" !"LockBox_Ghost_EPOCH" !"CinderWallHalf_Ghost_EPOCH" !"(Tipi|StorageShelf|WoodFloor|WoodLargeWall|WoodStairs|WoodRamp)_Ghost_EPOCH" !"Foundation_Ghost_EPOCH" !"Land_Cages_F" !"Epoch_Sapper_F"
 
pubvar
 
5 "" !="HasEarplugMenu" !="IL_SetMass" !="IL_SetScore" !="EPOCH_(UP|SAVE|PAINT|MAINT|REM)BUILD" !="EPOCH_(say3D|switchMove|(store|take)Crypto|TEMPOBJ|packJack|selectedGender)_PVS" !="EPOCH_(mineRocks|create(Object|AirDrop)|FillContainer|SapperObjs)_PVS" !="EPOCH_(load|revive|dead|push|force|respawn|check)Player_PVS" !="EPOCH_(build|equipped)Item_PVS" !="EPOCH_GROUP_(Upgrade|Player|create|Delete|Invite)_PVS" !="EPOCH_(lock|pack)Storage_PVS" !="EPOCH_(unlock|lock|fill|repair)Vehicle_PVS" !="EPOCH_(knockDownTree|destroyTrash|MAKETRADEREQ|MAKETRADE|S_S_VEHICLES|MAKENPCTRADE|oneWayTP)" !="EPOCH_Loot(Animal|Container|Building)" !="EPAH_[a-z]{5,10}"
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Hello i have an issue (SetDamage Restriction #0)
Battleye Error : 

10.04.2015 23:33:22: NAME (IP) GUID - #0 0.000000 2:1289 C_Quadbike_01_EPOCH

My SetDamage.txt : 

3 "" !="Sapper_Charge_Ammo" !="Epoch_Sapper_F" 

Hope someone can help me out ! :)

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Hello guys.

I have a bit of concern regarding this igiload script.

I have installed all and at the moment when ppl load onto the server it appears a message IgiLoad load have fun.

Then I've tried to see load vehicles and it is really hard to get the menu working sometimes it does and sometimes does not load at all.

Can you please help if you guy had similar issues before.

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Hello guys.

I have a bit of concern regarding this igiload script.

I have installed all and at the moment when ppl load onto the server it appears a message IgiLoad load have fun.

Can you please help if you guy had similar issues before.

On your first statement: Self-advertisement on load did happen on my server too, it's what igi coded. What's your question - is there one?
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On your first statement: Self-advertisement on load did happen on my server too, it's what igi coded. What's your question - is there one?

Another Q 

 

which one shall I use. is there any difference?

 

_igiload = execVM "IgiLoad\IgiLoadInit.sqf";

 

or 

 

[] execVM "IgiLoad\IgiLoadInit.sqf";

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This one;

[] execVM "IgiLoad\IgiLoadInit.sqf";

I've noticed sometimes it takes a while to register the vehicle you are in is capable of lifting, especially if you've used teleport or spawn vehicle. No way around that it seems, but there's no key or anything to initiate it, just the scroll wheel options.

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understood .   Thanks for the help :)

 

This one;

[] execVM "IgiLoad\IgiLoadInit.sqf";

I've noticed sometimes it takes a while to register the vehicle you are in is capable of lifting, especially if you've used teleport or spawn vehicle. No way around that it seems, but there's no key or anything to initiate it, just the scroll wheel options.

Rgr .... means ive just give it some time until register the vehicle?... how long? thanks for the helo tho :)

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Another Q 

 

which one shall I use. is there any difference?

 

_igiload = execVM "IgiLoad\IgiLoadInit.sqf";

 

or 

 

[] execVM "IgiLoad\IgiLoadInit.sqf";

Shouldn't matter at all, pick the one you like. Actually a small difference - the second one uses less disk space lol

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I have Battleye Set Damage Restriction #0:    #0 0.000000 2:654 C_SUV_01_EPOCH

 

I have added it in my SetDamage.txt, but I ve been kicked again!

 

Why?

 

5 ""
3 "" !="Sapper_Charge_Ammo" !="Epoch_Sapper_F" !"C_SUV_01_EPOCH"

 

Strange. My setdamage.txt looks like this;

3 "" !="" !="Sapper_Charge_Ammo" !="SapperB_Charge_Ammo" !="Epoch_Sapper_F"  !="Epoch_SapperB_F"

Not sure why yours has an extra line...

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  • 2 weeks later...

Sooooo, I'm no stranger to installing premade scripts and calling them from the init.....but I can't get this to work lol...I've got the folder in my mission pbo and the command line at the top of my init.sqf .... where am I going wrong here? I dont get any option to load and object or vehicles into the HEMTT for instance.

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  • 2 weeks later...

VEMF has one mission only - if you do the mission, it rewards you with a "ammobox" crate. it has weapons, ammunition inside. I tested with this box it can be load/unloaded as cargo.

If you don't want to be limited to 'mission reward ammoboxes' I don't know where to find other boxes or how to spawn them on demand though... I hope someone can clarify this for us soon.

You should be able to add the Ammo Box you want on your server to your Loot script. (if you use it?) There is a place for those items on the bottom of the loot list SQF. If you dont use a loot script then I am clueless. LOL. Though I can say the loot script is easy to configure. It is Arma 2 style.

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