Charlatan Posted November 14, 2013 Author Report Share Posted November 14, 2013 Trader City Bash was added ! Update of the Readme with screenshots follows tomorrow. Also the further optimization I mentioned, tomorrow : o Link to comment Share on other sites More sharing options...
Revoplay Posted November 14, 2013 Report Share Posted November 14, 2013 Thank you, and good timing so everybody can play on the weekend at the tradercity :) Charlatan 1 Link to comment Share on other sites More sharing options...
Lazyshot Posted November 15, 2013 Report Share Posted November 15, 2013 0 issues with ours looks great thanks mate! Charlatan 1 Link to comment Share on other sites More sharing options...
Charlatan Posted November 15, 2013 Author Report Share Posted November 15, 2013 Good to hear everything goes smooooooth. I'm soon finished with the further optimizations gonna update the pack as soon as it is done. Especially The Boneyard, Trader Enhancement: Klen, Trader Enhancement: Bash and The Unburied are significantly smaller and simpler files, while keeping the same amount of Detail and Objects :) Next is Stary, after Stary is done, nothing stands in my way to prepare the NPC-ready bases for you. => The server admin of our own server asked me to create additional Loot-Spots in the small and mostly empty villages scattered around Chernarus (except those at the coast). Would you guys be interested in that aswell? Current content of that: Zelenogorsk: 1x Hospital 2x Medium Value Industrial Grishino: 2x Medium Value Industrial 5x Low Value Industrial Link to comment Share on other sites More sharing options...
Revoplay Posted November 15, 2013 Report Share Posted November 15, 2013 If its looks good and is good includet in the village then it will be very cool if you could share it with us :) Can you the create for each city a seperate file? Link to comment Share on other sites More sharing options...
Lazyshot Posted November 16, 2013 Report Share Posted November 16, 2013 I wish i had someone to work on our servers map lol! my admins are to busy killing ai's while i work on scripts. Shame really , I look forward to your next update this is day 2 of the install an people love it thanks again. Link to comment Share on other sites More sharing options...
Charlatan Posted November 16, 2013 Author Report Share Posted November 16, 2013 @Revoplay Of course, every village/town will be seperate @Lazyshot No problem, If I got the time and mood, just tell me what you'd like to have added, i'll add it to the queue :P Link to comment Share on other sites More sharing options...
Revoplay Posted November 16, 2013 Report Share Posted November 16, 2013 First: AI Camp of Surviving Civilian on Skalisty Island :D No, i will first take a look at your AI Island and Devils Castle Link to comment Share on other sites More sharing options...
Charlatan Posted November 17, 2013 Author Report Share Posted November 17, 2013 Hello dudes, Here's the Screenshots of Bash copied out of the large readme pdf: http://www.charlatan.at/DayZ/GOC_Bash.pdf Link to comment Share on other sites More sharing options...
Scenic Posted November 17, 2013 Report Share Posted November 17, 2013 Hello dudes, Here's the Screenshots of Bash copied out of the large readme pdf: http://www.charlatan.at/DayZ/GOC_Bash.pdf Is the area protected by safezone at the moment? Link to comment Share on other sites More sharing options...
Charlatan Posted November 17, 2013 Author Report Share Posted November 17, 2013 @ Scenic If you have safezones installed with the normal settings, the radius will be somewhat smaller than the new wooden platforms, it won't protect the large main platform with the campfire for example. That also applies to the trader city trigger that prevents logout etc. Link to comment Share on other sites More sharing options...
Scenic Posted November 17, 2013 Report Share Posted November 17, 2013 Could you, explain how one would edit the radius in such a way for it to work? or supply me with a beidi so I can move it into an area of my liking :) Link to comment Share on other sites More sharing options...
Charlatan Posted November 18, 2013 Author Report Share Posted November 18, 2013 Heya Scenic, I have some general info for you, tho I have to add I never used the actual Safezone script ;) 1.) .biedi files and the .sqf files Arma2 created from the Editor won't work in this case. The problem is - the following EDITOR objects are not really fit for DayZ: => Trigger Objects => Unit (Soldier) Objects => Groups => Centers => Map Location Markers => Waypoints It is of course possible to have them on your server, but not in a simple "map addition" .sqf 2.) If you have a safezone script it probably consists of the following parts: A trigger with a certain radius placed at each Trader City A message given to players when they enter A repeating script that protects them once they enter An initial script that creates all mentioned above at server start. An entry in your init.sqf that starts the initial script. What we have to find is Nr. 4., a .sqf file aswell. In there, it'll be a simple matter of finding the radius and changing it. If you could point me at the SafeZone Script your server uses, I'm sure I can help. Link to comment Share on other sites More sharing options...
karamell Posted November 19, 2013 Report Share Posted November 19, 2013 For the bash trade zone (with all objects) when u have ur awsome rebuild of it the food trader get nuts and are running around Link to comment Share on other sites More sharing options...
Charlatan Posted November 20, 2013 Author Report Share Posted November 20, 2013 @ karamell What xD ? My map causes the Food Trader to run amok? That sure is something interesting to add in my "Reported Bugs" list! I'll take a look ASAP but honestly, I have no idea how that can be, my maps don't change NPCs at all. You only have this problem with Bash, and only the Food Trader? @ everyone Trader City Stary is well on the way, I hope to be able to add it before the Weekend, but first i'll have to check this Bash issue. Link to comment Share on other sites More sharing options...
karamell Posted November 20, 2013 Report Share Posted November 20, 2013 Yes its only the food trader. i think that if u move the camo net abit i think it will be fixed Link to comment Share on other sites More sharing options...
Scenic Posted November 20, 2013 Report Share Posted November 20, 2013 Here is a link to the safezone script I use - http://pastebin.com/rwxGyZ7t I think the real way to fix the issue would be to move the "point" at which the center of Bash is determined from, which is probably mission.sqm editting. Link to comment Share on other sites More sharing options...
karamell Posted November 20, 2013 Report Share Posted November 20, 2013 if u use the Bash trade zone with less objects the food and building trader walks around Link to comment Share on other sites More sharing options...
Charlatan Posted November 20, 2013 Author Report Share Posted November 20, 2013 @ karamell are you sure this is caused by my map? The Bash Light Version is running on our server since over a month, never seen any issues o_o @ Scenic only had time for a quick look, but I don't recognize any positioning / radius in this script. It probably takes them from the mission.sqm defined trader zones. Try changing these in the mission.sqm, it's after the line class Sensors. Each block is an own trigger for one trader city a= and b= are the "radius" (size) position[]= is the grid position that also the Editor .biedi and .sqf files use EDIT: A quick google shows your script uses this: http://dayzepoch.com/forum/index.php?/topic/1490-safezone-god-mode-for-all-trading-posts/?p=10283 It This has the same position data mentioned above, and if you scroll down, you'll see expCond="(player distance Aircraft_safezone) < 100;"; That defines the radius in this case. The condition is that the player is less than 100m away from the location of the Aircraft_safezone trigger object Link to comment Share on other sites More sharing options...
karamell Posted November 21, 2013 Report Share Posted November 21, 2013 yes im sure never had that problem before [EDIT] I readded the big trade zone and now the trader isent running shes standing still where she should be Charlatan 1 Link to comment Share on other sites More sharing options...
Charlatan Posted November 21, 2013 Author Report Share Posted November 21, 2013 I blame it on a minor panic of her, it's Zombie Apocalypse after all. Link to comment Share on other sites More sharing options...
karamell Posted November 21, 2013 Report Share Posted November 21, 2013 hehehe yea probably :P thx for ur awsome work on these Link to comment Share on other sites More sharing options...
Charlatan Posted November 21, 2013 Author Report Share Posted November 21, 2013 anytime dude, its kinda fun to see people enjoy the maps :> Link to comment Share on other sites More sharing options...
ruubje11 Posted November 22, 2013 Report Share Posted November 22, 2013 I do not have reduced FPS, and Charlatan, we are loving every bit of the addons you've added! They are great! Keep up the superb work! Charlatan 1 Link to comment Share on other sites More sharing options...
Charlatan Posted November 23, 2013 Author Report Share Posted November 23, 2013 Oi, thanks ruubje11 ;) Bash was a bit lame but Stary will be kinda cool, not much left to finish it. It may actually get a "heavy version" alternative that may have fps hit after all, due to large amount of detailed objects. Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now