Charlatan Posted May 17, 2014 Author Report Share Posted May 17, 2014 Update - 17.05.2014 18:34 Most errors in the first Platform have been fixed: Upload of the new File coming soon. The ladders at the harbor loading bay are too low and cannot be used from below 4 Objects: 2x Pier Platform, 2x CnCBlock Wall are misplaced for unknown reasons. 2 Transport containers in the loading bay are floating The walls around the industrial hangar clip a bit Overlapping model faces near the stairs upwards Loot Boxes temporarily disabled as they cause errors Link to comment Share on other sites More sharing options...
Oshydaka Posted May 17, 2014 Report Share Posted May 17, 2014 Stranger, put "aif_arma1buildings" in you mission.sqm like this version=11; class Mission { addOns[]= { "chernarus", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "dayz_epoch", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions", "glt_m300t", "pook_h13", "csj_gyroac", "map_eu", "jetskiyanahuiaddon", "aif_arma1buildings" }; And don't forget the semi-colon before it (in my example "jetskiyanahuiaddon", ) Link to comment Share on other sites More sharing options...
Charlatan Posted May 17, 2014 Author Report Share Posted May 17, 2014 Update - 17.05.2014 19:08 The last known error with the first Section of BSI is fixed too. I uploaded the updated file. Moving on to Section 02 ! Loot Boxes temporarily disabled as they cause errors Link to comment Share on other sites More sharing options...
Oshydaka Posted May 17, 2014 Report Share Posted May 17, 2014 Hey man. I don't know if the link on the OP is last version, but here are some issues on my server. Bouncing tire Some ramp miss placing You can't enter here because of box Link to comment Share on other sites More sharing options...
Charlatan Posted May 18, 2014 Author Report Share Posted May 18, 2014 Thanks for the report oshydaka ! That is really strange. The Ramp and the Tent look different on my test-server. The objects aren't supposed to be so jumbled about. Setting up the new Issue List: The ladders at the harbor loading bay are too low and cannot be used from below 4 Objects: 2x Pier Platform, 2x CnCBlock Wall are misplaced for unknown reasons. 2 Transport containers in the loading bay are floating The walls around the industrial hangar clip a bit Overlapping model faces near the stairs upwards Loot Boxes temporarily disabled as they cause errors Bouncing Tire at the low harbor (Error found, fix coming soon) Floating Box at the Ramparts (Error found, fix coming soon) Ramp Pillar misplacement (Error found, fix coming soon) Tent crates jumbled about. (Error found, fix coming soon) Some Zombies seem to spawn, whereas DayZ Code should prevent zombies and loot over the ocean... and I used no zombiefied objects. This could be caused by the somewhat recent Epoch Addition spawning Zombies near wrecks, in that case it can't be changed. Link to comment Share on other sites More sharing options...
Oshydaka Posted May 18, 2014 Report Share Posted May 18, 2014 Zombies spawn on the medical tent BTW Maybe change the classname of that tent to the non spawing zombies tent ? Cause i d'ont think medic zombies spawned because of wreck right ? Link to comment Share on other sites More sharing options...
Charlatan Posted May 18, 2014 Author Report Share Posted May 18, 2014 Thanks, but ahead of you there, it's fixed already in my local version, just didn't upload it yet ;) Link to comment Share on other sites More sharing options...
Charlatan Posted May 26, 2014 Author Report Share Posted May 26, 2014 The bad news is the second and further platforms have vastly more objects and will take a bit still The good news is I think I have finally eliminated even the last typical error in the transition between Arma2 Editor and a working .sqf. If I am not mistaken there, I finally know when and how it happens that objects are positioned differently ingame for no apparent reason. Link to comment Share on other sites More sharing options...
Charlatan Posted May 31, 2014 Author Report Share Posted May 31, 2014 Since this has been asked before, and my current availability of time creates so many delays, I've uploaded the raw Work-In-Progress map files of BSI. This doesn't mean I'm stopping , just that people can look/use/optimize them too :) http://www.charlatan.at/DayZ/BSI%20WIP%20Files.rar Mr.Exodus 1 Link to comment Share on other sites More sharing options...
Stranger Posted May 31, 2014 Report Share Posted May 31, 2014 This is the best Map Addon i have ever seen! Nearly no Framedrop...amazing work! Keep it up! Link to comment Share on other sites More sharing options...
Mr.Exodus Posted June 9, 2014 Report Share Posted June 9, 2014 Ur the best mate! :) Link to comment Share on other sites More sharing options...
Triksterism Posted June 15, 2014 Report Share Posted June 15, 2014 Love these map updates, however I noticed that many things seems doubled. For instance in Klen: the main gates and the outdoor bathrooms have two sets of doors you have to open. Link to comment Share on other sites More sharing options...
Mr.Exodus Posted June 15, 2014 Report Share Posted June 15, 2014 I havent found any problems, and i have been using it for around 5months now. Im pretty sure, u added some of the packs twice. Link to comment Share on other sites More sharing options...
Trivo16 Posted June 15, 2014 Report Share Posted June 15, 2014 WOW... this..is...awesome... Dude, i <3 you! :wub: Link to comment Share on other sites More sharing options...
grazskin Posted June 20, 2014 Report Share Posted June 20, 2014 Stranger, put "aif_arma1buildings" in you mission.sqm like this version=11; class Mission { addOns[]= { "chernarus", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "dayz_epoch", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions", "glt_m300t", "pook_h13", "csj_gyroac", "map_eu", "jetskiyanahuiaddon", "aif_arma1buildings" }; And don't forget the semi-colon before it (in my example "jetskiyanahuiaddon", ) Not sure why but I dont have this in my mission.sqm? Link to comment Share on other sites More sharing options...
Brockie Posted June 20, 2014 Report Share Posted June 20, 2014 Not sure why but I dont have this in my mission.sqm? post your mission.sqm Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted June 21, 2014 Report Share Posted June 21, 2014 is it best to put these in the Server PBO rather than the Mission PBO? Link to comment Share on other sites More sharing options...
Charlatan Posted June 21, 2014 Author Report Share Posted June 21, 2014 is it best to put these in the Server PBO rather than the Mission PBO? Basically yes, though as with all map additions, there is the problem of A.I. Bots not recognizing the structures. A method to circumvent this was posted here recently though :) Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted June 21, 2014 Report Share Posted June 21, 2014 thank you, this is amazing by the way :) looking forward to BSI!!! Link to comment Share on other sites More sharing options...
Charlatan Posted June 21, 2014 Author Report Share Posted June 21, 2014 Thanks ^^ About BSI I'll repeatedly update to show the Work-In-Progress instead of just throwing out the whole thing once its done. Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted June 21, 2014 Report Share Posted June 21, 2014 yeah, i have been looking at that :) might have a play with the AI on it and see what they do :) Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted June 22, 2014 Report Share Posted June 22, 2014 Since this has been asked before, and my current availability of time creates so many delays, I've uploaded the raw Work-In-Progress map files of BSI. This doesn't mean I'm stopping , just that people can look/use/optimize them too :) http://www.charlatan.at/DayZ/BSI%20WIP%20Files.rar so do i add each BS part as a separate file? so I would have Blah_Blah_Blah_Blah_BS01 Blah_Blah_Blah_Blah_BS02 Blah_Blah_Blah_Blah_BS03 Blah_Blah_Blah_Blah_BS04 Blah_Blah_Blah_Blah_BS05 as individual lines at the bottom of my Server_Function listed (with five .sqf's in the Map folder relating to each one?) or are they just updates of each other? Link to comment Share on other sites More sharing options...
Charlatan Posted June 22, 2014 Author Report Share Posted June 22, 2014 so do i add each BS part as a separate file? so I would have Blah_Blah_Blah_Blah_BS01 Blah_Blah_Blah_Blah_BS02 Blah_Blah_Blah_Blah_BS03 Blah_Blah_Blah_Blah_BS04 Blah_Blah_Blah_Blah_BS05 as individual lines at the bottom of my Server_Function listed (with five .sqf's in the Map folder relating to each one?) or are they just updates of each other? Woah, no, don't add them to your server. These are the Work-In-Progress maps from the Arma2 Editor, they are not exactly compatible with DayZ ingame. I uploaded them since people repeatedly offered to help optimizing :) Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted June 28, 2014 Report Share Posted June 28, 2014 what is the biggest item you can use as ground when building an island out at sea? Link to comment Share on other sites More sharing options...
Charlatan Posted June 29, 2014 Author Report Share Posted June 29, 2014 The "MAP_nav_pier" objects in the Water Category are the largest flat concrete ground objects there are. If you want rough dirt ground there are the "MAP_dirthump" in Misc Link to comment Share on other sites More sharing options...
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