MrEnzO Posted May 28, 2015 Report Share Posted May 28, 2015 I am getting kicked for this. 27.05.2015 20:44:38: Azriel (IP:XXXXXXXXXXXXX) GUID:XXXXXXXXXXXXXXXX - #1 "neY, 1 * safezoneH + safezoneY], _tm, _FadeIn ] spawn BIS_fnc_dynamicText; sleep (_tm+_FadeIn+4); } forEach _ms;" And the code that I am getting kicked for is end of the welcome.sqf and looks like this. { _t = _x select 0; _s = _x select 1; _pX = _x select 2 select 0; _pY = _x select 2 select 1; _pW = _x select 2 select 2; _m = format ["<t size='%1' color='%2' align='%3' font='%4'>%5<br /></t>", _sizeTitle, _colorTitle, _alignTitle, _fontTitle, _t]; _m = _m + format ["<t size='%1' color='%2' align='%3' font='%4'>%5<br /></t>", _sizeSubText, _colorSubText, _alignSubText, _fontSubText, _s]; _tm = round (count toArray (_t+_s) / 6 / 2) + 3; [ _m, [_pX * safeZoneW + safeZoneX, _pW], [_pY * safezoneH + safezoneY, 1 * safezoneH + safezoneY], _tm, _FadeIn ] spawn BIS_fnc_dynamicText; sleep (_tm+_FadeIn+4); } forEach _ms; So to create a filter for this, I would take what. I trying to understand the code in the log files. What is the log code and what is the the code I need to put in the filter? And where should I put this. Where in the welcome.spf? Bottom, middle or what? Because there is code after that, if I put that in where I think it should be. To make this script play only once and not repeat the messages/intro music every time the player respawns, add the following piece of code into welcome.sqf waitUntil {!isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])}; waitUntil {isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])}; _welcomeAlreadyPlayed = missionNamespace getVariable ["Welcome_Already_Played",[]]; diag_log format["DEBUG::: _welcomeAlreadyPlayed=%1",_welcomeAlreadyPlayed]; if (!((name player) in _welcomeAlreadyPlayed)) then { _welcomeAlreadyPlayed pushBack (name player); missionNamespace setVariable ["Welcome_Already_Played", _welcomeAlreadyPlayed]; publicVariable "Welcome_Already_Played"; sleep _Delay; Link to comment Share on other sites More sharing options...
Gr8 Posted May 30, 2015 Author Report Share Posted May 30, 2015 Put this At the end of your script.txt !"BIS_fnc_dynamicText" Link to comment Share on other sites More sharing options...
tomasz73 Posted May 30, 2015 Report Share Posted May 30, 2015 Hello. I do not have music. I'm trying all ways.Can someone check it out I have information in rpt 20:44:25 File mpmissions\__cur_mp.Chernarus\description.ext, line 116: '/cfgSound/intro.sound': Missing ';' prior '}' description.ext -http://pastebin.com/6yyrjXeg - When I pasting below class CfgRemoteExecCommands {}; the game stuck . But at the bottom runs init.sqf - http://pastebin.com/LV6RSjtU - when pasted on the bottom is no subtitles. therefore it is at the top welcome.sqf - http://pastebin.com/YRkZ1hft scripts.txt - http://pastebin.com/6igv7nCZ and one more thing Is it possible to change the system so the link was in a straight line and not, as here Link to comment Share on other sites More sharing options...
Nullfati Posted June 2, 2015 Report Share Posted June 2, 2015 How to change width of text? Link to comment Share on other sites More sharing options...
tomasz73 Posted June 2, 2015 Report Share Posted June 2, 2015 How to change width of text? so it is in my welcome.sqf _sizeTitle = 0.75; // Font Size of the Title Messages _sizeSubText = 0.60; // Font Size of the SubTitle Messages Link to comment Share on other sites More sharing options...
StokesGamingMC Posted June 3, 2015 Report Share Posted June 3, 2015 I laughed when i seen it said "Serwer" Link to comment Share on other sites More sharing options...
Luggz Posted June 6, 2015 Report Share Posted June 6, 2015 slight problem here i have it in my init file like this //Server credits // Welcome Credits by Gr8 [] execVM "scripts\welcome.sqf"; and the sqf is in that directory as seen above but in my RPT i see the following and its not working any help? [] execVM "scripts\welcome.sqf"; > 19:50:55 Error position: <}; [] execVM "scripts\welcome.sqf"; > 19:50:55 Error Missing ; 19:50:55 File mpmissions\__CUR_MP.altis\init.sqf, line 14 19:50:55 Error in expression <qf"}; [] execVM "scripts\Debugpic.sqf"}; [] execVM "scripts\welcome.sqf"; > 19:50:55 Error position: <}; [] execVM "scripts\welcome.sqf"; > Link to comment Share on other sites More sharing options...
Bagback Posted June 6, 2015 Report Share Posted June 6, 2015 i have this restriction fn_createMissi" 06.06.2015 05:42:47: Bagback (207.144.125.37:2334) 8d3f0c59216fd827044ac8a9d70836b9 - #22 "[4654.62,9593.63,0] nearestObject 145260) setDamage 1; }; [] execVM "custom\welcome.sqf";" Link to comment Share on other sites More sharing options...
Luggz Posted June 6, 2015 Report Share Posted June 6, 2015 Just noticed this guy was banned that created this...... Link to comment Share on other sites More sharing options...
IT07 Posted June 6, 2015 Report Share Posted June 6, 2015 Just noticed this guy was banned that created this...... He did not create this. He stole the original from me. Proof:http://opendayz.net/threads/dayz-welcome-message-credits-style.13071/https://gist.github.com/IT07/6210573 Link to comment Share on other sites More sharing options...
Luggz Posted June 7, 2015 Report Share Posted June 7, 2015 Any chance you can help me out? I got this working on my wasteland server but not here... This is the one im using on my wastelands server http://opendayz.net/threads/dayz-welcome-message-credits-style.13071/ Link to comment Share on other sites More sharing options...
pr0dukt Posted June 8, 2015 Report Share Posted June 8, 2015 He did not create this. He stole the original from me. Proof:http://opendayz.net/threads/dayz-welcome-message-credits-style.13071/https://gist.github.com/IT07/6210573 Are you retarded because not 1 line of code is same as yours. Get your head out of your ass and read the code before accusing Link to comment Share on other sites More sharing options...
IT07 Posted June 8, 2015 Report Share Posted June 8, 2015 Are you retarded because not 1 line of code is same as yours. Get your head out of your ass and read the code before accusing Thank you for the kind words. To further explain my point: this guy called Gr8 thinks he can steal code, then publish it with credits but until he "completely changed it" and then suddenly he thinks he is the one that should get credit instead. Before you accuse me like that you should know that before he changed his code it was EXACTLY the same as mine. You can not just take someone's code and change it and then claim it is yours... because that is just disrespectful and selfish. Link to comment Share on other sites More sharing options...
Luggz Posted June 9, 2015 Report Share Posted June 9, 2015 Are we back on track again with this issue I have and done flaming each other ? As i mentioned I am using your posted script on my wastelands server and i had it working on the epoch 252 before 0303 now its not working on epoch it there any help? IT07 1 Link to comment Share on other sites More sharing options...
IT07 Posted June 9, 2015 Report Share Posted June 9, 2015 Are we back on track again with this issue I have and done flaming each other ? As i mentioned I am using your posted script on my wastelands server and i had it working on the epoch 252 before 0303 now its not working on epoch it there any help? Check my content there should be a topic with my version of the script. Link to comment Share on other sites More sharing options...
pr0dukt Posted June 9, 2015 Report Share Posted June 9, 2015 Thank you for the kind words. To further explain my point: this guy called Gr8 thinks he can steal code, then publish it with credits but until he "completely changed it" and then suddenly he thinks he is the one that should get credit instead. Before you accuse me like that you should know that before he changed his code it was EXACTLY the same as mine. You can not just take someone's code and change it and then claim it is yours... because that is just disrespectful and selfish. As far as i can remember, he very well credited you for the work until he made his own version. He didnt get help from you or you were part any of his code. Link to comment Share on other sites More sharing options...
IT07 Posted June 9, 2015 Report Share Posted June 9, 2015 As far as i can remember, he very well credited you for the work until he made his own version. He didnt get help from you or you were part any of his code. Taking someones code/idea/concept/system and publishing it without contacting the original creator would already be theft. If he is a real man he should have contacted me before publishing this code and ask me if I was ok with the fact that he wants to make an ArmA 3 version. Instead he just takes my code, puts some silent credits at the bottom and takes the rest of the honor like he made the whole thing. That is just disgusting, disrespectful and low. Amen. Link to comment Share on other sites More sharing options...
Henry_BWG Posted June 9, 2015 Report Share Posted June 9, 2015 Taking someones code/idea/concept/system and publishing it without contacting the original creator would already be theft. If he is a real man he should have contacted me before publishing this code and ask me if I was ok with the fact that he wants to make an ArmA 3 version. Instead he just takes my code, puts some silent credits at the bottom and takes the rest of the honor like he made the whole thing. That is just disgusting, disrespectful and low. Amen. Did you, by your admission pretty much copy/paste the code from somewhere else? This one looks quite similar to this one too: https://github.com/DayZMod/DayZ/blob/Development/SQF/Missions/dayz_1337.chernarus/rules.sqf PS. The BE filter your using: 7 "BIS_fnc_dynamicText" !"] call BIS_fnc_dynamicText;" Allows any BIS_fnc_dynamicText to pass through Link to comment Share on other sites More sharing options...
IT07 Posted June 9, 2015 Report Share Posted June 9, 2015 Did you, by your admission pretty much copy/paste the code from somewhere else? This one looks quite similar to this one too: https://github.com/DayZMod/DayZ/blob/Development/SQF/Missions/dayz_1337.chernarus/rules.sqf PS. The BE filter your using: 7 "BIS_fnc_dynamicText" !"] call BIS_fnc_dynamicText;" Allows any BIS_fnc_dynamicText to pass through August 12, 2013. Think again. http://opendayz.net/threads/dayz-welcome-message-credits-style.13071/ Link to comment Share on other sites More sharing options...
Henry_BWG Posted June 9, 2015 Report Share Posted June 9, 2015 August 12, 2013. Think again. http://opendayz.net/threads/dayz-welcome-message-credits-style.13071/ The point i was making, its nothing new or special, so there isnt any point getting all pissy Link to comment Share on other sites More sharing options...
Richie Posted June 9, 2015 Report Share Posted June 9, 2015 As this thread is turning sour and the OP is no longer a member to offer support, i see no reason for it to remain open :) Should circumstances change then contact a passing mod and it can be reopened. Link to comment Share on other sites More sharing options...
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